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RicePigeon

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  1. Upvote
    RicePigeon got a reaction from Ori-Ori in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    @OxyontheWolf Even if it is April Fools today, thats still not a valid reason to hexadecaple (16!?!?) post
     
    To answer your question, IaMP wasn't really Meiling's own spinoff game, nor was Soku Alice's spinoff. If Alice does get in, it'll be as a rep of Mystic Square, if anything.
  2. Upvote
    RicePigeon got a reaction from CoolAnimeHustler in Boxing Chen April Fools released (04/01/17)   
    link: http://ricepigeon.neocities.org

    Decided to try a new approach to development and periodically release alpha & beta versions in the hopes of using public feedback to help eliminate post release flaws & errors. Happy April Fools.
  3. Upvote
    RicePigeon got a reaction from Ori-Ori in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Confirming Youmu as part of the initial roster
     
    Character Unique Skill Description Youmu Konpaku Insightful Sword Pressing causes Youmu to take a stance with her sword. If timed right, Youmu will parry the incoming attack, causing her to build both Power, Spirit, and her own Focus meter, as well as recovering almost instantly, allowing her to punish an incoming attack. However, Youmu cannot parry throws, nor can be parry in the air.  
    Other changes to Youmu:
    Spirit mechanic now known as the Focus mechanic, to avoid confusion with the game's new Spirit Meter mechanic Insightful Sword: is now Youmu's Unique Skill. Now functions as a Parry instead of a Counter. Slash of Life and Death: Command changed to New Special: Lotus Stance Cut ( ) New Spellcard: "Matsuyoi-Reflecting Satellite Slash" ( , Shinto Last Word) Removed Specials: Netherworld Reflection Slash Removed Spellcards: "Secret of Life and Death"
  4. Upvote
    RicePigeon got a reaction from IDGCaptainRussia in Dave The Minion By Mr.ASpartaX37   
    Please don't abuse the report button just because you didn't like the feedback that was given to you.
     
     
    Weiss's personal opinions about the Minions/Despicable Me franchise aside, he has some valid points here: Infinite fireball spamming, Normals with practically zero reach, the vomit super dealing an obscene amount of damage for its level cost, lack of recovery lag on said attack and others, making them unpunishable, gaining power back from supers, misaligned hitsparks, misaligned effects, incorrect sprite effect alignment & priorities, sprites and animations of questionable quality, unnecessary ecchi touhou pics that have nothing to do with the character itself, poorly cleaned super portrait, and that's all just judging from the video alone without actually touching the character in MUGEN. From my experience, this is usually a big indicator of even more problems in the underlying character code.
     
     
    This is not productive to discussion or an appropriate response to character feedback. Don't post like this.
  5. Upvote
    RicePigeon got a reaction from Ori-Ori in MUGEN's Hitdef controller is officially broken   
    MUGEN's Hitdef controller is officially broken
    Originally posted at http://mugenguild.com/forum/topics/hitdef-multiple-attributes-179097.0.html
     
    Ever wondered if you could assign multiple properties to a hitdef, but didn't want multiple hitdefs conflicting with each other each tick? Thanks to a discovery by a friend of mine, you might not need to:
     
     
    The tested code in question:

     
     
  6. Upvote
    RicePigeon got a reaction from RMaster007 in MUGEN's Hitdef controller is officially broken   
    MUGEN's Hitdef controller is officially broken
    Originally posted at http://mugenguild.com/forum/topics/hitdef-multiple-attributes-179097.0.html
     
    Ever wondered if you could assign multiple properties to a hitdef, but didn't want multiple hitdefs conflicting with each other each tick? Thanks to a discovery by a friend of mine, you might not need to:
     
     
    The tested code in question:

     
     
  7. Upvote
    RicePigeon got a reaction from Ori-Ori in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Confirming Reisen, Aya, Rin, & Kokoro, bringing the initial roster size up to 11.
     
    Also something I wanted to go over in more detail: each character's Unique Skill. Those of you who played Street Fighter 5 or Blazblue might be familiar with those games' V-Skills and Drives, respectively. The Unique Skills are basically those; unique skills for each character.
     
    Character Unique Skill Description Reimu Hakurei Diffusion Barrier Pressing causes Reimu to create a barrier projectile that remains stationary immediately in front of her. If a Hakurei Amulet passes through this barrier, the amulet will split in two, with each one gaining slight homing properties. Marisa Kirisame Mini-Hakkero Enhancement Marisa can substitute any button in her Specials with to perform an EX variant of her Special move. EX Specials cost 500 Power, and gain a Power cost reduction during Shinto's Spellcard Declare Mode. Additionally, may be substituted for in the command for "Master Spark" in order to perform the more powerful "Dark Spark", at the cost of an additional 1000 Power. Yuuka Kazami Tangling Rosebush Holding grants Yuuka limited super armor. Yuuka can still move with and while is held, but her walking speed is drastically reduced. Releasing will cause Yuuka to perform an attack. Sakuya Izayoi Sakuya's Special Stopwatch Holding charges up Sakuya's stopwatch. Sakuya is completely immobile while charging the stopwatch, and being hit or releasing before the gauge is full will cause the gauge to reduce to 0 with no other effects. Once the stopwatch gauge is full, time will stop for about 2 seconds. Sakuya can move around while time is frozen, and is fully invincible, but is unable to attack. Reisen U. Inaba Optica Spectral Holding will cause the player to control an illusionary clone of Reisen. The clone can freely move around and is completely invulnerable, but cannot attack. The real Reisen, meanwhile, remains invisible and stationary in the same position where Reisen initially was when the clone was spawned, but is completely vulnerable to attack. Releasing , performing an attack, or getting hit by an opponent's attack will dispel the clone and reveal the real Reisen's position. Medicine Melancholy Melancholic Cyanide Pressing while Medicine's Poison gauge is full will surround Medicine with a cloud of toxic gas that slowly drains her Poison gauge and vanishes once the gauge is empty. This gauge slowly refills during the course of the match. Any opponent that comes into close range with Medicine while Melancholic Cyanide is active will receive passive damage. Aya Shameimaru Bunbunmaru Photoshoot Aya has a camera gauge that begins the match at 50% and regenerate over time. If Aya's camera gauge is at 100%, pressing and holding will cause Aya to strike a pose as crosshairs appear in front of her. The position of the crosshairs can be moved in any direction. Releasing will cause Aya to shoot a photograph, draining her camera gauge to 0 but erases any projectiles that are inside the crosshairs at the time was released. Erasing projectiles in this way will cause Aya to accumulate Power and a small amount of her camera gauge, depending on how many projectiles were in the photograph. Attempting to shoot a photograph of the opponent will place them in a dizzy state, but causes no damage. Sanae Kochiya Wind Summon Pressing allows Sanae to summon a wind current in the specified direction, which depletes from her Wind gauge; this can be done at any time Sanae is not in hitstun, blockstun, or a knockdown. The direction of the summoned wind will affect Sanae's horizontal movement, as well as the trajectory of some of Sanae's attacks. Rin Kaenbyou Corpse Cat Cart As long as at least one player is Rin, a cadaver will appear on the stage in a random location every 15 seconds, up to a maximum of 3. Pressing while standing over a cadaver will cause Rin to pick it up, and can hold a maximum of 3. Each cadaver Rin possesses will provide her with various buffs, but will drop a cadaver each time she is knocked down: 1 cadaver: the damage on Rin's Specials increase by 10%. 2 cadavers: all damage taken by non-throw attacks is decreased by 25% 3 cadavers: Power gain on all attacks is doubled + the above two buffs Byakuren Hijiri Skill Declare Holding will allow Byakuren to charge light orbs, up to a maximum of 5. Substituting with in any of Byakuren's Specials motions will cause Byakuren to perform an EX variant of that Special move, at the cost of 1 light orb. In the case of Hanuman's Dance, Byakuren will be able to deal up to 5 hits instead of the usual 3. "Master of Buddhist Cosmology" also gains an version that consumes all orbs on use, which proportionally increases its damage. Hata no Kokoro Masks of Emotion Pressing allows Kokoro to cycle between Shinto, Buddhism, and Taoism. Spirit meter is retained between alignment changes, but any bombs exceeding her new alignment's maximum capacity will be discarded. Additionally, Kokoro cannot change alignments if she is still under the effects of Shinto's Spellcard Declare Mode or Taoism's Tao Focus.  
  8. Upvote
    RicePigeon got a reaction from gui0007 in Dave The Minion By Mr.ASpartaX37   
    Please don't abuse the report button just because you didn't like the feedback that was given to you.
     
     
    Weiss's personal opinions about the Minions/Despicable Me franchise aside, he has some valid points here: Infinite fireball spamming, Normals with practically zero reach, the vomit super dealing an obscene amount of damage for its level cost, lack of recovery lag on said attack and others, making them unpunishable, gaining power back from supers, misaligned hitsparks, misaligned effects, incorrect sprite effect alignment & priorities, sprites and animations of questionable quality, unnecessary ecchi touhou pics that have nothing to do with the character itself, poorly cleaned super portrait, and that's all just judging from the video alone without actually touching the character in MUGEN. From my experience, this is usually a big indicator of even more problems in the underlying character code.
     
     
    This is not productive to discussion or an appropriate response to character feedback. Don't post like this.
  9. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Flandre & Utsuho updated
     
    Fixed issue with anim 5160. Fixed inability to taunt. Fixed issue with anim 5160. Fixed IKEMEN-specific bugs on supers. Rocket Dive: Utsuho now gains defense increase during armor states.
  10. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Mokou updated
     
    Fixed error with anim 5160. All of Mokou's normals that deal self-damage now also deal unkillable chip damage. 5z: Damage increased (75->85). 2z: Damage increased (80->90). j.5z: Damage increased (80->95). j.2z: Damage increased (85->100).
  11. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Both Meilings & Yuuka updated
     
        Fixed issue with anim 5160. "Fierce Tiger's Inner Strength": Now has 6f additional recovery time after superpause. Fixed issue with anim 5160. Fixed issue with anim 5160. Fixed inability to Taunt.
  12. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Patchouli updated.
     
    Fixed issue with anim 5160. Patchouli finally learned how to break her silence kudos to GarchompMatt.
  13. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Eight Touhou characters updated
     
    Fixed issue with anim 5160. Fixed issue with anim 5160. Icicle Shot [X/Y versions]: Startup increased by 2f. Frozen Technique: Projectile hitbox size increased. Fixed issue with anim 5160. 2z: Hurtbox extended. Witch Leyline [X, Y, & Z versions]: Hurtbox extended. Fixed issue with anim 5160. Fixed issue with anim 5160. "X-Wave": Z version now turns Reisen invisible on hit instead of producing a clone. Fixed issue with anim 5160. Sense of Thrown Edge: Now causes techable knockdown. Cross-up Magic: Now causes techable knockdown. Time Paradox: Now causes techable knockdown. Fixed issue with anim 5160. Omikuji Bomb: Now has a higher chance of Good & Great Luck if Sanae is at low health. Fixed issue with anim 5160.
  14. Upvote
    RicePigeon got a reaction from Lillie's 音MADs in Descending Inferno Bonus Stage released (03/15/17) [1.1 Only]   
    Descending Inferno Bonus Stage released (03/15/17) [1.1 Only]

     
    Link: http://www.mediafire.com/file/i5rim29w4glc958/InfernoBonus-2017-03-16.zip
     
    Originally a project I was working on circa 2010, but lost all the files in a harddrive crash around that time, so I gave up. Fortunately, one of my beta testers at the time (Orochigill) still had a beta version that I sent him all those years back. With these workfiles back in my possession, I updated the bonus game for 1.1
  15. Upvote
    RicePigeon got a reaction from N_N in Dave The Minion By Mr.ASpartaX37   
    Please don't abuse the report button just because you didn't like the feedback that was given to you.
     
     
    Weiss's personal opinions about the Minions/Despicable Me franchise aside, he has some valid points here: Infinite fireball spamming, Normals with practically zero reach, the vomit super dealing an obscene amount of damage for its level cost, lack of recovery lag on said attack and others, making them unpunishable, gaining power back from supers, misaligned hitsparks, misaligned effects, incorrect sprite effect alignment & priorities, sprites and animations of questionable quality, unnecessary ecchi touhou pics that have nothing to do with the character itself, poorly cleaned super portrait, and that's all just judging from the video alone without actually touching the character in MUGEN. From my experience, this is usually a big indicator of even more problems in the underlying character code.
     
     
    This is not productive to discussion or an appropriate response to character feedback. Don't post like this.
  16. Upvote
    RicePigeon got a reaction from PlasmoidThunder in Descending Inferno Bonus Stage released (03/15/17) [1.1 Only]   
    Descending Inferno Bonus Stage released (03/15/17) [1.1 Only]

     
    Link: http://www.mediafire.com/file/i5rim29w4glc958/InfernoBonus-2017-03-16.zip
     
    Originally a project I was working on circa 2010, but lost all the files in a harddrive crash around that time, so I gave up. Fortunately, one of my beta testers at the time (Orochigill) still had a beta version that I sent him all those years back. With these workfiles back in my possession, I updated the bonus game for 1.1
  17. Upvote
    RicePigeon got a reaction from CoolAnimeHustler in Descending Inferno Bonus Stage released (03/15/17) [1.1 Only]   
    Descending Inferno Bonus Stage released (03/15/17) [1.1 Only]

     
    Link: http://www.mediafire.com/file/i5rim29w4glc958/InfernoBonus-2017-03-16.zip
     
    Originally a project I was working on circa 2010, but lost all the files in a harddrive crash around that time, so I gave up. Fortunately, one of my beta testers at the time (Orochigill) still had a beta version that I sent him all those years back. With these workfiles back in my possession, I updated the bonus game for 1.1
  18. Upvote
    RicePigeon got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Six characters updated
     
    Fixed issue with anim 5160. Fixed bug where Taunt was not working. Fixed airhittime values on some attacks. Fixed issue with anim 5160. Fixed issue with anim 5160. Fixed bug where Taunt was not working. Fixed issue with anim 5160. Fixed issue with anim 5160. Fixed IKEMEN specific issues in spellcards. "Millenium Vampire": Minimum power cost increased (1000->1500). Fixed issue with anim 5160. Fixed IKEMEN specific issues in spellcards.
  19. Upvote
    RicePigeon got a reaction from RoySquadRocks in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Made some changes to the alignments, which are outlined in the first post. Also confirming Sakuya as part of the initial roster. Lifebars are still a WIP.
  20. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Made some changes to the alignments, which are outlined in the first post. Also confirming Sakuya as part of the initial roster. Lifebars are still a WIP.
  21. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    @Darkflare Alright, so taking your suggestions into account, I've decided to go with the following changes to the alignment system;
     
    Shinto
    Maximum number of bombs decreased to 2. Bombs no longer grant Power. SCD mode can now only be used once per match (as opposed to once per round). Spellcards now only cost 1/4 of their Power requirement during SCD mode, as opposed to free (thus subtracting from SCD mode's timer). Buddhist
    Now gains access to a Focus Attack with B. Just Defends now grant a small amount of Life back. Taoist
    Maximum number of bombs increased to 3. Gains access to a Custom Combo mode with 2000 Power & QCB+C.  
    EDIT: Instead of a Custom Combo mode, I do have one other idea for Taoist;
    Taoist aligned characters will have access to a Graze Dash performed with QCF+B. Graze Dashes cost 1 bomb and will target the opponent's position, as well as granting the user with projectile invincibility during the dash. These dashes can be acted out of like any normal dash. Moves can be cancelled into a Graze Dash at the cost of 2 bombs instead of 1.
  22. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    In case anyone wants a sneak peek at some of the planned changes the THRP characters will undergo in IZ;
     
    Reimu
    Buddhist Bomb Counter: Ascension Kick Pressing A causes Reimu to create a barrier projectile that remains stationary. If a Hakurei Amulet passes through this barrier, the amulet will split in two, with each one gaining slight homing properties. Dimensional Rift: Usable only under Shinto or Taoist alignments. Replaced with Instant Dimensional Rift while under Buddhist-alignment. Gains ability to wall teleport with B,B in the corner while under Taoist-alignment, similar to Yukari. Divine Spirit "Fantasy Seal": Usable only under Shinto or Buddhist alignments. Replaced with Holy Relic "Yin-Yang Sanctifier Orb" while under Taoist-alignment. "Fantasy Heaven": removed "Fantasy Nature": Now divided into "Fantasy Nature -Shinto Type-" and "Fantasy Nature -Buddhist Type-". Shinto Type works identical to THRP, while Buddhist Type works as a counterattack identical to Hopeless Masquerade. Marisa
    Buddhist Bomb Counter: Miasma Sweep Three-tier Embellishment Magic mechanic removed. All Specials now have an A version that requires 500 Power, which can be used free of cost during Spellcard Declaration mode in Shinto-alignment. "Sungrazer": removed "Final Spark": renamed "Sure-Fire Master Spark", can now only be used during Shinto-alignment. New Last Word: "Final Spark", usable only during Buddhist-alignment (functionally identical to SWR's Final Spark). Yuuka
    Buddhist Bomb Counter: Flowers in the Wind Holding A now grants Yuuka limited super armor while button is held, but drastically reduces walking speed. Releasing causes Yuuka to perform an attack. "Original Master Spark": renamed "True Master Spark", usable only during Shinto-alignment. "Dual Spark": usable only during Buddhist-alignment. Sanae
    Buddhist Bomb Counter: Wind Goddess ~ Thrust (does not put Kanako on cooldown when used as a bomb). Wind is now directed using A + direction. "Moses's Miracle: usable only during Shinto-alignment. "Night of the Supernova Storm": removed. New Last Word: "Nine-Syllable Stabs", usable only during Buddhist-alignment. Byakuren
    Buddhist Bomb Counter: Virupaksa's Eye Byakuren now charges orbs with A. All Specials now have an A version that consumes orbs. X, Y, and Z versions of Specials no longer require orbs. "Master of Buddhist Cosmology": Now has an A version that consumes all orbs on use, which buffs damage. X, Y, and Z versions now have startup invincibility. "Angira's Vedas": Usable only during Shinto-alignment. Superhuman "Byakuren Hijiri": Now a Level 1 Spellcard. Duration is now dependent on number of light orb charges Byakuren has when activated. New Last Word: "Five-Element Mountain of Shakyamuni", usable only during Buddhist-alignment.
  23. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    The focus will primarily be on characters that aren't playable in THRP. Though I can probably give a good guess as to who may end up being the reps for the remaining games. Don't count any of these as official though;
     
    MS - Alice, though there is someone else I had in mind
    EoSD- Most likely Sakuya, though I'm not against the idea of someone else
    PCB - Youmu
    SA - Either Utsuho or Koishi, unless someone else gets in?
    TD - The only one with workable sprites is Mamizou, afaik...
  24. Upvote
    RicePigeon got a reaction from Galvatron in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Touhou: Incident Zero - idea engineering thread
    So after working on THRP for a while, I decided now was a good opportunity to expand my horizons with gameplay and create a spinoff/reboot. Some mechanics are borrowed, but others are drastically different;
     
    Story
    Incidents are nothing new in Gensokyo; in fact, one might even say that the occurrence of incidents are Gensokyo's way of life. Incidents generally follow a simple formula: youkai cause an incident while humans attempt to resolve them. In this way, the conflict between humans and youkai, with the spellcard rules governing the ensuing battles, ensure the youkai's continued existence and the balance of Gensokyo. Although rare, it is possible for an incident to threaten the entire existence of Gensokyo; in these cases, it is not unheard of for even the most youkai-like youkai to become involved in resolving these situations.
     
    Lately, however, residents of Gensokyo have begun to act strangely; youkai who are normally docile suddenly becoming aggressive, and fairies exhibiting power beyond their natural limits. At first this seemed to be a repeat of the Miracle Mallet and Four Seasons incidents, but soon, new aggressive youkai never before seen in Gensokyo began to appear. After such youkai were exterminated, all that was left were mysterious black fragments; those who have found them describe experiencing certain changes to themselves, exhibiting powers that they normally wouldn't be capable of, with different fragments bestowing different abilities. To the humans whose jobs was to exterminate youkai, these newfound powers had their advantages. But these same fragments had the power to alter their surroundings, even bringing people and youkai claiming to be from Gensokyo who had never been seen before, telling stories of incidents that had never happened. If these fragments have the ability to change Gensokyo's history, and even its inhabitants, could these fragments be part of something even bigger, an incident to cause even an even bigger incident? For the shrine maiden, Reimu Hakurei, perhaps gathering these fragments together would provide an answer to this "Incident Zero".
     
    Controls
    X, Y, and Z for attacks.
     
    A is now used for player-specific actions, and will differ by player. For instance, Marisa will use this to execute her EX Specials, while Sanae will this to control her wind gusts.
     
    B is now used for the new Bomb mechanic, as well as Last Words. See Alignment System for more details.
     
    Combos and Chaining
    All characters follow a simple cancelling method for attacks:
    Normals -> Command Normals -> Specials -> Spellcards/Last Words
     
    Damage Proration
    All attacks apply a proration value, which reduces the damage of the next attack in a combo by a scalar amount. All attacks, whether they be Normals, Specials, and Spellcards have a 10% minimum scale. Cancelling any attack into a Spellcard or Last Word will automatically apply a 92.5% proration during the attack's startup. Unlike that of Touhou RP: Gensokyo Reloaded, Last Words are now affected by proration and always have a minimum scale of 30%.
     
    Spellcards and Last Words
    Spellcards in Incident Zero are functionally identical to Supers from traditional fighting games; they can be executed only with a certain amount of power. Each character has two levels of power meter (2000 power total), with each Spellcard consuming one level. Although rare, certain characters may also possess a Spellcard that requires two levels of meter (2000 power).
     
    Last Words are higher level Spellcards; each character, with the exception of Marisa, has exactly one Last Word. The conditions for using a Last Word is directly tied to which alignment the player chooses. Type-C characters do not have access to Last Words. It should be noted that Shinki has an additional requirement of unlocking all six seals on her inscribed pentagram before her Last Word can be used.
     
    All Spellcards and Last Words that deal damage will cause untechable Knockdowns and have no juggle restrictions.
     
    Spirit Meter & Bombs
    Each player has access to a spirit meter. Once the spirit meter is full, it will reset to 0 and the player will gain a bomb. The method of gaining spirit, the method & effects of using bombs, and the maximum number of bombs the player can hold are all dictated by which alignment the player chooses at the beginning of the round.
     
    Alignment System
    Similar to the Faith system of Hopeless Masquerade, Incident Zero allows each character to utilize different alignments: Type-A, Type-B, or Type-C. Similar to grooves in other fighting games, each alignment bestows upon the character certain perks and changes to their gameplay, with each alignment consisting of their own pros & cons. Each alignment also dictates how bombs are obtained and used, as well as which Last Word the character gains access to when choosing Type-A or Type-B.
     
    Type-A is a primarily offense-oriented alignment. Spirit meter will only increase as the player deals damage to an opponent. A bomb will cost 100% of the Spirit Meter and can be used by pressing ; bombs deal no damage, but will inflict Hard Knockdown on hit, grants the user with startup invincibility, and gives the user 1000 Power and 25% Spirit Meter on hit. Bombs can only be used when the player is in a grounded idle state, and cannot be cancelled. Once the player has reached 2000 Power, they can enter Spellcard Declaration Mode with ; this a time limited mode whose duration is inversely dependent on the player's life, with the duration lasting longer the lower the player's Life is. During Spellcard Declaration Mode, the player's Power bar will begin to gradually decrease; during this time, all of the player's Spellcards will cost 250 power, but will have a slight damage decrease. Spellcard Declaration Mode is also the only time a player can activate their Last Word A once they have reached 100% Spirit Meter, which ends Spellcard Declaration Mode on use. Spellcard Declaration Mode can only be used once per match.
     
    Type-B is a primarily defense-oriented alignment. Type-B characters fill their spirit meter as they take damage, and using a bomb costs 25% of the Spirit Meter. The player can execute a charged attack with , which has lengthy startup depending on how long is held for, and becomes unblockable at full charge; during this time, the player will have one hit of Armor. Bombs can be used during blockstun by inputting , which will cause the character to execute one of their Special moves as a counterattack, similar to an Alpha Counter. Spirit meter can also be gained through the use of a Just Defense, which will negate all damage and gain a small bit of Life back, as well as adding a greater amount of spirit than simply blocking. Type-B characters can activate their Last Word B once they have reached at least 50% Spirit Meter and 1000 Power, and will consume all available Spirit Meter on use, with the additional Spirit consumed either increasing the Last Word's damage or duration, depending on the Last Word. Shinki is the only except to this rule, as her Last Word requires 100% Spirit Meter when in Type-B.
     
    Type-C is a primarily speed-oriented alignment. Type-C characters gain Spirit Meter by performing offensive actions, such as hitting an opponent, and can use Bombs at the cost of 33% of the Spirit Meter. Bombs can be used during any action by pressing , which will cancel the character's current action, including Spellcards. Bombs can also be utilized to perform a Graze Dash with ; a Graze Dash differs from a regular dash in that it both causes the user to home in on the opponent, as well as granting them projectile invincibility. A Graze Dash can be cancelled into any attack just like a normal dash. Additionally, any action may be cancelled into a Graze Dash at the cost 66% Spirit Meter. Skillful use of Type-C bombs can effectively extend combos and allow for cancels that are not normally possible, such as a Spellcard into a Special or another Spellcard. Type-C characters do not gain access to any of their Last Words; instead, they have access to Speed Focus, activated at 2000 Power with , which will allow them to Jump Cancel some of their attacks, while ignoring juggle flag limitations.
     
    Roster
    Incident Zero's roster comes in at 21 characters, with 12 characters returning from Gensokyo Reloaded along with 9 new characters. The confirmed roster is as follows (names in italic denote new characters);
     
    Character Game Representation Reimu Hakurei Higly Responsive to Prayers Marisa Kirisame Story of Eastern Wonderland Yuuka Kazami Lotus Land Story Alice Margatroid
    Shinki Mystic Square Hong Meiling
    Sakuya Izayoi Embodiment of Scarlet Devil Youmu Konpaku
    Yukari Yakumo Perfect Cherry Blossom Reisen Udongein Inaba Imperishable Night Aya Shameimaru Phantasmagoria of Flower View / Shoot the Bullet Momiji Inubashiri
    Sanae Kochiya Mountain of Faith Iku Nagae Scarlet Weather Rhapsody Satori Komeiji Subterranean Animism Byakuren Hijiri Undefined Fantastic Object Mamizou Futatsuiwa Ten Desires Hata no Kokoro Hopeless Masquerade Sekibanki Double Dealing Character Kasen Ibaraki Wild and Horned Hermit / Urban Legend in Limbo Nameless Original / Touhou: Incident Zero  
     
  25. Upvote
    RicePigeon got a reaction from Ori-Ori in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Made some changes to the alignments, which are outlined in the first post. Also confirming Sakuya as part of the initial roster. Lifebars are still a WIP.
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