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RicePigeon

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  1. 05/29/20: (Gensokyo Reloaded) Marisa, Koakuma, & Mokou updated GR Marisa & GR Mokou have been updated with several adjustments. With Jademidori's permission, GR Koakuma has also been updated with similar fixes. "Final Spark": Effects no longer turn with Marisa if she's attacked from behind. [System] Fixed an IKEMEN-exclusive damage dampening issue. 6z: Damage on first hit decreased (41->40). j.5y: Corrected counterhit hitstun bonus value. j.5z: Corrected counterhit hitstun bonus value. j.2z: Corrected counterhit hitstun bonus value. Resurrection: Block damage per hit decreased (base 6/7/8 -> base 5/6/7). [System] Fixed an IKEMEN-exclusive damage dampening issue. Throw: Fixed issues with sprite priority. Lesser Key of Soloman [Laser]: Move is now a true hard knockdown. Devil's Kiss: Fixed issues with sprite priority. "Crimson Combination": Move is now a true hard knockdown. "Noachian Deluge": Move is now a true hard knockdown. "Little Devil Cradle": Move is now a true hard knockdown. "Silent Selene": Fixed an issue where the helper sometimes wouldn't spawn. "Silent Selene": Move is now a true hard knockdown.
  2. 05/25/20: (Gensokyo Reloaded) Eirin Yagokoro updated GR Eirin has been updated. She was originally intended to be released alongside the other 10 characters yesterday but was overlooked. Elixir: Fixed an issue with the juggle flag.
  3. 05/24/20: (Gensokyo Reloaded) 10 characters updated Various GR characters have been updated with various fixes, including GR Alice, Byakuren, Ichirin, Lie Meiling, Mima, Patchouli, Remilia, Sakuya, Sanae, & Yuyuko. [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite. "Goliath Doll Mk.II": Now gains counterhit bonuses. "Goliath Doll Mk.II": Fixed move contact sprite priority issue. "Angiras Knowledge": Fixed an issue where the move wasn't gaining a counterhit damage bonus. [System] Unzan recharge now ignores hitpause. 6z (Unzan active): Fixed an issue where the move wasn't gaining a counterhit damage bonus. 6z (Unzan active): Fixed an issue where the move wasn't abiding by damage dampening. Raging Running Fist (Unzan active): Now gains counterhit bonuses. "Deadly Wind of Penitence": Now gains counterhit bonuses. [System] Fixed an IKEMEN-exclusive damage dampening issue. Monochromatic Hurricane [X version]: damage slightly increased (67->70), block damage slightly increased (13->14). Monochromatic Hurricane [Y and Z versions]: First hit's damage slightly decreased (60->58), damage from second hit onwards slightly decreased (33->32). "Dichromatic Spark": Damage per hit slightly decreased (14->13.5) Meteor Strike: Can no longer be used if "Orreries Sun" is active. Meteor Strike [Z ver]: Now teleports Mima behind the opponent. No longer has any active frames or projectile invulnerability. "Twilight Spark": Fixed an issue where the move wasn't gaining a counterhit damage bonus. [System] Fixed an IKEMEN-exclusive damage dampening issue. Summer Red [All versions]/Autumn Blade/Winter Element: Removed legacy code that would incorrectly set the projectiles to inactive if they were used before the juggle flag had been reset. Summer Red [Aerial version]/Sylphae Horn: Adjusted landing animation. "Elemental Harvester": Damage per hit decreased (22->21). "Millenium Vampire": Timer countdown now ignores hitpause. "Scarlet Devil": Now gains counterhit bonuses. "Deflation World": Fixed an issue where the move wasn't gaining a counterhit damage bonus. [System] Fixed an IKEMEN-exclusive damage dampening issue. "Charm of Good Commerce": Significantly reduced the amount of talisman helper afterimages. 1y: Corrected opponent's y-accel value. Eternal Wandering: Corrected to be a soft knockdown. Ghostly Butterfly: Corrected to be a soft knockdown. "Sense of Cherry Blossom": Fixed an issue where the move wasn't gaining a counterhit damage bonus.
  4. Moved to the edits section. Also @GTFoxN6Y , could we not use such a gigantic font size for every single post? It's starting to become obnoxious and a few people have already complained about it.
  5. After almost 2 years, the team is finally pleased the announce the long-await release of Gensokyo Reloaded version 3.0.0! Complete with various system tweaks, character rebalancing, complete UI overhaul, and a new playable character! Link: https://onedrive.live.com/?authkey=!ANLfFnmtdFLhQ3U&id=E7B291CB4009EF92!2297&cid=E7B291CB4009EF92
  6. Moved this thread to the proper section. I also want to make it explicitly clear that we are currently reviewing this to make sure there are no security vulnerabilities and that we, the staff of MFFA, have not endorsed this product. Until we come to an official decision regarding whether or not this app will be permitted, understand that if you do download this app, you are doing so at your own risk. Edit: After internal discussion with the rest of the staff, we decided to remove the url to the app due to the possibility of potential security vulnerabilities, which, if present, could easily be attributed to us since the app is using our name. In the future, we ask that you run such apps by our staff first for approval so that we can ensure that they do not pose any kind of security vulnerability to our users.
  7. 05/08/20: (Gensokyo Reloaded) 9 characters updated Various GR characters have been updated with various fixes, including GR Eirin, GR Meiling, GR Lie Meiling, GR Mima, GR Mokou, GR Reimu, GR Meimu, GR Sakuya, and GR Byakuren. Saturn V: Fixed inability to cancel into supers. Maximum life decreased (950->900). 2y: No longer forces opponent to autorecover. Fixed bug with intro vs Yukari. 3z: No longer forces opponent to autorecover. St. Germain's Forewarning: Can no longer grab escape if grabbed while using the move. "South Wind, Clear Sky -Mt. Fuji Volcano-": Fixed a bug where an opponent could be put into the move's custom hitstate while blocking. [System] Adjusted command priority. [System] Minor adjustments to Meimu's main hurtbox in some states. [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations. [System] Backdash startup invulnerability time decreased (8f->6f). [System[ Backward air dash velocity multiplier decreased (x1.25->x0.9). [System] Air dash gravity corrected. [System] Added missing hitground sounds. [System] Fixed an issue where custom stated opponents were getting up a frame too early. [System] Missing throw escape failsafe added. [System] Adjusted head and mid positions. Added missing level 3 spellcard portrait. "Feel the Formlessness of Chaos!": Now freezes the timer if the grab successfully connects. Reorganised the character's file structure. Sprites realigned. Adjustments to Sakuya's main hurtbox in numerous common states. Overhauled main crouching hurtbox. [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards. [System] Backward hop startup time increased (7f->8f). [System] Repositioned dash effects. All Normals: Revised hurtbox placements. 5x: Hitbox moved up slightly. 6y: Now turns to face p2 on startup. 6y: Hitboxes moved forward slightly. 4y: Now turns to face p2 on startup. 4y: Sakuya now becomes airborne 4f earlier. 4y: Hitstun and blockstun reduced by 4f. 2y: Attack now hits mid. 2y: Revised hitbox placements. 2z: Can no longer cancel into 5z. Throw: No longer turns to face p2 on startup. Sense of Thrown Edge [All versions]: Corrected Spellcard cancel times. Sense of Thrown Edge [All versions]: Opponent's fall gravity increased. Sense of Thrown Edge [Ground version]: Hurtbox height increased. Sense of Thrown Edge [Ground version]: Can no longer carries momentum over from a forward dash. Sense of Thrown Edge [Aerial version]: No longer turns to face p2 on startup. Cross-up Magic [Ground version]: Now turns to face p2 on startup. Cross-up Magic [Z version]: Fixed an issue where the recovery frames were being flagged before the final hit. Bounce/No-Bounce: Corrected Spellcard cancel time. Bounce/No-Bounce: Opponent's fall gravity increased. Time Paradox: Now turns to face p2 on startup. Time Paradox: Revised hurtbox placements. Vanishing Everything [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox. Vanishing Everything [Aerial version]: Recovery frames before falling now match the ground version's recovery frames. "Killing Doll": Revised hurtbox placements. "Inscribed Red Soul" [All versions]: Revised hurtbox placements. "Inscribed Red Soul" [All versions]: Gravity increased, landing recovery increased to compensate (16f->23f). "Inscribed Red Soul" [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox. "Sakuya's World": Revised hurtbox placements. "Deflation World": Now freezes the timer if the move successfully hits. Chant: Can no longer grab escape if grabbed while using the move.
  8. 05/06/20: (Gensokyo Reloaded) Alice Margatroid & Suika Ibuki updated GR Alice and GR Suika have been updated with various fixes and some rebalancing. Realigned certain sprites. [System] Slight adjustments to head and mid positions. [System] Adjustments to Alice's main hurtbox in numerous states. [System] Adjustments to some common state animations. [System] Additional miscellaneous common state fixes and adjustments. [System] Forward dash minimum and maximum durations now match those of the latest Gensokyo Reloaded character standards. [System] Corrected back hop/air dash landing times (8f->10f). [System] Repositioned dash effects. [System] Replaced cornerpush system. Back/close medium Normals: Can now cancel into heavy Normals as was originally intended. Throw: No longer turns to face p2 on startup. Guard Cancel: Fixed an issue where the move was still gaining counterhit properties. Doll Placement: Now turns to face p2 on startup. Volatile Doll [All versions]: Move can no longer be used while another instance of the doll helper still exists. Volatile Doll [All versions]: Corrected juggle flag. Volatile Doll [Ground version]: Now turns to face p2 on startup. Volatile Doll [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox. Edo High-Explosive Pawn: Now turns to face p2 on startup. Edo High-Explosive Pawn: Corrected juggle flag. Doll Set: Now turns to face p2 on startup. "Goliath Doll Mk.II": Fixed a bug where the attack would persist through the opponent's superpause. "Goliath Doll Mk.II": Fixed a visual bug where the slash effects would incorrectly generate a shadow. j5y: Increased edge width during the attack's active frames. Gnome -Dense-: Attack is now governed by a single juggle flag. Gnome -Dense-: Landing hit now snaps Suika's y-position to ground level.
  9. 05/03/20: (Gensokyo Reloaded) Yukari Yakumo updated GR Yukari has been updated with the latest system updates and other fixes. [System] Adjusted head and mid positions. [System] Adjustments to Yukari's main hurtbox in most states. [System] Additional miscellaneous common state fixes and adjustments. [System] Fixed a sprite conflict issue that caused one frame in the level 3 spellcard effect to show the incorrect sprite. [System] Fixed an issue that would stop the A.I. from using certain moves. [System] A.I. improved. Throw: Hurtboxes adjusted. Urashima's Box: Opponent can no longer quick getup after being knocked down. Zen Temple Butterfly [All versions]: Command activation is now more lenient. Zen Temple Butterfly [X and Y versions]: No longer air unblockable during the first active frame. Illusion Rift [All versions]: Command activation is now more lenient. Illusion Rift [X and Y versions]: Fixed an issue where Yukari would sometimes face the wrong direction if she reappeared inside an opponent. Illusion Rift [Aerial version]: No longer turns to face p2 on startup. Illusion Rift [Aerial version]: Now has a separate animation that uses the regular aerial hurtbox. Boundary Between Mind and Foot: Recovery frames are now flagged properly. "Chen/Ran Yakumo": Characters now cast shadows. "Quadruple Barrier": Fixed an issue where the incorrect damage scaling variable was being used. "Danmaku Bounded Field": Now freezes the timer if the grab successfully connects.
  10. 04/25/20: (Incident Zero) Reisen Udongein Inaba updated IZ Reisen has been updated with some changes. Air Throw added. New command Normal: j.2y Insanity Waves: Can now be used even if Reisen already has a field on screen, which removes the existing field. Insanity Waves: Total animation time increased by 6f.
  11. 04/22/20: (Gensokyo Reloaded) Patchouli Knowledge & Youmu Konpaku updated GR Patchouli & GR Youmu have been updated to fix a common bug that was recently discovered. Air Throw added. Sylphae Horn: Fixed a bug where leaves would not destroy themselves offscreen if fired at certain angles. "St. Elmo's Pillar": Fixed a bug where the attack would persist through the opponent's superpause. "Royal Flare": Fixed a bug where the attack would persist through the opponent's superpause. "Meditation": Fixed a visual bug where the sword graphic would become desynchronized from Youmu during the opponent's superpause.
  12. 04/21/20: (Incident Zero) Sakuya Izayoi updated IZ Sakuya has been updated with some last minutes changes and fixes to her gameplay. Air Throw added. "Phantom Blood of the Flawless Maid": Damage increased (461->511). "Phantom Blood of the Flawless Maid": Revised animation on successful hit. "Phantom Blood of the Flawless Maid": Slightly adjusted Player 2's hitstate behavior.
  13. 04/19/20: (Incident Zero) Yuuka Kazami, Sumireko Usami, & Yukari Yakumo updated IZ Yuuka has been updated with various system updates. IZ Sumireko & IZ Yukari have received minor updates to iron out certain issues. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 3z: Is now Jump Cancellable. Air Throw: Fixed bug that caused throw to erroneously hit twice. "True Master Spark": Total damage increased (640->714). Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Air Throw: Fixed bug involving cancels from Normals. Corrected grab animation & recovery frame flags. Throw: Corrected various bugs. Air Throw added.
  14. 04/18/20: (Incident Zero) Hong Meiling & Suwako Moriya updated IZ Meiling & IZ Suwako have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 2x (Yang): Is now jump cancellable. 2z (Yang): Is now jump cancellable. Air Throw added. "Seven Star Strike of Opposite Extremes": Total damage increased (505->610). 5z: Is now jump cancellable. 2x: Is now jump cancellable. Air Throw added. "Mr. Mishaguji": Total Damage increased (544->594).
  15. 04/16/20: (Incident Zero) Aya Shameimaru & Momiji Inubashiri updated IZ Aya & IZ Momiji have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. [System] Fixed hitvel bug involving y acceleration. 5y: Is now jump cancellable. Tengu Drum: Adjusted recoil velocity after successful hit. Tengu Felling: Damage increased (90->100), hitbox size increased. "Illusionary Dominance": Total damage increased: (445->556). Air Throw added. Fixed animation bug during intro. 5z: Is now jump cancellable. "Backlash Wave": Total damage increased (474->542).
  16. 04/14/20: (Incident Zero) Iku Nagae & Tenshi Hinanawi updated IZ Iku & IZ Tenshi have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5z: Is now jump cancellable. j5z: Fixed issue where move erroneously gave 400% amount of intended meter on hit. Air Throw added Veils Like Wind: Fixed bug involving chip damage on reflected projectiles. "Divine Punishment of the Dragon God": Total damage increased (504->604). 5x: Is now jump cancellable. 2y: Is now jump cancellable. Air Throw added. "Heavenly Keystone of Kashima": Total damage increased (530->630).
  17. 04/12/20: (Incident Zero) Marisa Kirisame & Sanae Kochiya updated IZ Marisa & IZ Sanae have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5y: Is now jump cancellable. 2y: Is now jump cancellable. Air Throw added. "Final Spark": Total damage increased (484->558). 5y: Is now jump cancellable. 4z: Is now jump cancellable while grounded. 2y: Is now jump cancellable. Air Throw added. "Yasaka's Divine Wind": Total damage increased (490->560).
  18. 04/10/20: (Incident Zero) Reisen U. Inaba & Youmu Konpaku updated IZ Reisen & IZ Youmu have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5y: Is now jump cancellable. "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage reverted to pre-2019.09.10 values (450->500). 5y: Is now jump cancellable. 2y: Is now jump cancellable. "Matsuyoi-Reflecting Satellite Slash": Total damage increased (541->594).
  19. 04/02/20: (Incident Zero) Sakuya Izayoi updated IZ Sakuya has been updated with various system updates. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. [System] Fixed tick fix code in CMD file. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. 2y: Hit velocities adjusted, is now jump cancellable. Throw: Now has 2f of startup. Vanishing Everything: Type-α now teleports relative to opponent's position, Type-ß now has faster startup but teleports a set distance.
  20. 03/29/20: Yukari Yakumo (Incident Zero) updated 03/30/20: Reimu Hakurei (Incident Zero) updated IZ Yukari and IZ Reimu have been updated with various system changes that were first introduced in Sumireko's recent release. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. [System] Fixed bug where certain Normals could not cancel into certain Specials or Spellcards. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Just Defend: Now usable regardless of alignment. Throw: Now has 2f of startup. New Command Normal: 6x. 2y: Is now jump cancellable. Hit velocities adjusted and now causes a soft knockdown. 6z->5z: Is now jump cancellable. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. 2z: Is now jump cancellable. Throw: Now has 2f of startup. "Fantasy Nature α": Renamed "Fantasy Nature", damage increased (550/500->600/550). "Fantasy Nature ß": Removed.
  21. 03/29/20: Remilia Scarlet (Gensokyo Reloaded) updated 03/30/20: Reimu Hakurei (Gensokyo Reloaded) updated GR Remilia & GR Reimu have been updated with a minor bugfix. Vampire Kiss: Fixed bug where throw limiter wasn't being flagged properly. [System] Backward hop's hurtbox slightly adjusted.
  22. 03/27/20: (Incident Zero) Sumireko Usami released The 15th Incident Zero character, the human psychic Sumireko Usami, has been released. Along with Sumireko are several changes to the Incident Zero system that will be added to the remaining characters over the next few days. Special thanks to Blade/Darkart and Pin for the sprites. Link: http://ricepigeon.neocities.org First release.
  23. 03/23/20: (Gensokyo Reloaded) Byakuren Hijiri updated GR Byakuren has been updated with some major changes and updates. [System] Slight adjustment to head position. [System] Character no longer autoturns when landing from a jump or air dash. [System] Forward dash startup increased (2f->4f). [System] Byakuren can now pass through opponents during the active portion of her dashes. [System] Moves can now only be cancelled from a dash 5 frames after Byakuren has fully reappeared. [System] Air dash landing recovery increased (4f->6f). [System] Minor adjustments to the handling of landing from air dashes. [System] Fixed an issue where the opponent would fall through the ground if they tried to tech recover Byakuren's moves. 5y: Hitstun & Blockstun decreased by 3f, recovery frames increased by 1f. 5z: Air hit velocities adjusted. Throw: No longer turns to face p2 on startup. Chant: Can now be performed in midair. Chant: Can now still be used even after Byakuren charges the maximum number of orbs. Virupaska's Eye: Startup increased (5/9/12->10/14/18), Active frames decreased (4f->2f), Horizontal range decreased. Virupaska's Eye: Damage decreased (120/130/140->30/40/50), hit velocites decreased, now stuns grounded opponents on hit. Virupaska's Eye: Power gains decreased (45/120/60 -> 30/80/40). Virupaska's Eye: Startup invincibility removed on non-Guard Cancel versions. Virupaska's Eye: Can now be used in the air. Virupaska's Eye [Ground X & Y ver]: Now has partial upper body invulnerability. Vidudahka's Sword: Is now air usable. Durga's Soul: Now causes a wallbounce. Skanda's Leg: Corrected bug that prevented move from being cancellable into Spellcards. "Sakra Devanam Indra's Thunderstorm": Fixed an issue where the move only required a minimum of 1000 Power to activate.
  24. And with that out of the way, this topic has served its purpose... whatever that may be. No, I'm serious. What was the point of this again?
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