Jump to content

RicePigeon

Administrator
  • Posts

    3,952
  • Joined

Everything posted by RicePigeon

  1. 10/31/20: (Incident Zero) Nine characters updated IZ Aya, IZ Marisa, IZ Meiling, IZ Momiji, IZ Reisen, IZ Sakuya, IZ Sanae, IZ Suwako, & IZ Yuuka have been updated with fixes and system changes introduced with IZ Nitori. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Fixed Ikemen-exclusive bugs. Throw: Remove facep2 & fall parameter from throw hitdef. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. Crush Attack: Damage now affected by proration. 2z (Yin & Yang): Hit velocities on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. [System] Fixed bug where projectiles were not applying Power & Spirit gains. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. [System] Fixed bug where projectiles were not adding Power or Spirit in Type-ß. [System] Fixed bug where Type-ß Suwako was not gaining Spirit when walking forward. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. Soil Tilling: Tech window in combos decreased (16f->15f). Soil Tilling: Fixed Ikemen-exclusive bugs. Drifting Dandelion: Tech window in combos decreased (16f->15f). Drifting Dandelion: Fixed Ikemen-exclusive bugs. "Reflowering of Gensokyo": Fixed Ikemen-exclusive bugs. "Master Spark": Fixed minor bug in Type-ß where Spirit gains were lower than they should be. "True Master Spark": Fixed Ikemen-exclusive bugs.
  2. 10/28/20: (Incident Zero) Six characters updated IZ Iku, IZ Reimu, IZ Sumireko, IZ Tenshi, IZ Youmu, and IZ Yukari have been updated with fixes and system changes introduced with IZ Nitori. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed bug where projectiles were applying erroneous power & spirit gains. Crush Attack: Damage now affected by proration. Crush Attack: hitbox range extended. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack damage now affected by proration. 2z: Hit velocity on block increased. j5z: Now causes a groundbounce on counterhit. Throw: tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. Air Throw: Fixed bug where Reimu would immediately turn upon throw execution. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. [System] Fixed various bugs in Projectile attacks where Power & Spirit gains were not being applied properly. Crush Attack: damage now affected by proration. 2z: Hit velocity on block increased. Throw: tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. 2z: Hit velocity on block increased. j5z: Fixed bug where move would apply erroneous hitstun & air tech time values. j2z: Fixed bug where move would apply erroneous hitstun & air tech time values. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. Crush Attack: Damage now affected by proration. Sword of Scarlet Perception: Command changed to D,DB,B+x/y/z (214p). Sword of Scarlet Perception [Z ver]: Startup increased by 1f. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack damage now affected by proration. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. Intolerant Avici: Tech window during hitstun & blockstun decreased (16f->15f), fixed Ikemen-exclusive bugs. Lotus Stance Cut: Fixed bug where Power & Spirit gains were not being applied properly. Crescent Moon Slash: Fixed bug where Proration was being applied twice in a single hit. Crescent Moon Slash [Y ver]: Damage adjusted (51,60->44,56), proration adjusted (80%x2->90%,80%) Crescent Moon Slash [Z ver]: Damage adjusted (51x2,60->44x2,50), proration adjusted (80%x3->90%x2,80%) [System] Fixed graphical bug in Alignment/Palette selector. 2z: Hit velocity on block increased. Throw/Air Throw: tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bug. Dimensional Gap: Now disappears if Yukari is hit. Graveyard Flotsam: Fixed bug where gap would spontaneously shrink in size. Illusion Manji Parasol: Melee active frames adjusted (16f->3(1)3(1)3(1)4f). Illusion Rift [A version]: Corrected bug where Yukari was not teleporting to placed gap's position. "Unmanned Abandoned Railroad Car Bomb": Fixed bug in Type-ß where Spirit gain applied proration twice. "Phantasm, Foam, & Shadow": Damage per hit now inversely scales with number of hits, damage increased (120xN->130~140xN).
  3. Had to reupload Nitori to fix a few minor graphical glitches that were still present. Shouldn't impact her gameplay, but if you're one of those OCD guys like I am, then redownload.
  4. 10/25/20: (Incident Zero) Nitori Kawashiro released The sixteenth Incident Zero character, the kappa engineer Nitori Kawashiro has been released. Special thanks to Blade/Darkart and Pin for the sprites. Link: http://ricepigeon.neocities.org Sprites Archive: http://www.mediafire.com/file/5aq7sj0nrwebi9b/Nitori_THIZ_Sprite_Rips.zip/file First release.
  5. 09/27/20: (Gensokyo Reloaded) Five characters updated GR Alice, GR Byakuren, GR Kanako, GR Suika, GR Utsuho have been updated with bugfixes that impact their gameplay. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. c.2z: Hit velocity on block decreased. f.2z: Hit velocity on block decreased. j5x: No longer based on jump direction, divided into j5x and j6x. j5y: No longer based on jump direction, divided into j5y and j6y. j5z: No longer based on jump direction, divided into j5z and j6z. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. "Virtue of Wind God": Fixed bug that caused P2 to be stuck in a liedown state. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Proration no longer utilizes AttackMulSet. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. j5y: Fixed Counterhit stun bonuses. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. Kidnapping Oni: Fixed Ikemen-exclusive bugs. Foot Bellows: Proration increased (70%->80%). "Throwing Mt. Togagushi": Fixed Ikemen-exclusive bugs with throw portion. "Massacre on Mt. Ooe": Fixed Ikemen-exclusive bugs. 5x (MPP): Proration increased (50%->65%). j5x (MPP): Proration increased (50%->65%). [System] Can no longer perform more than one mid-air dash cancel.
  6. 09/20/20: (Gensokyo Reloaded) Youmu & Meimu updated GR Youmu & GR Meimu have been updated with bugfixes that impact their gameplay. Crescent Moon Slash [Air]: Fixed bug where move was incorrectly using the same juggle flags as Lotus Stance Cut. Boundary of Shadow & Substance: Fixed bug that would cause move to reset all juggle flags, leading to an infinite.
  7. 09/17/20: (Gensokyo Reloaded) Eight characters updated GR Koakuma, Mima, Patchouli, Reimu, Remilia, Sakuya, Utsuho, & Yuuka have been updated with several system fixes. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Fixed missing dust effects on tech recovery. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Velocity on hit decreased, hit velocity on block increased. j2y: Velocity increased. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. Voile's Swords: Damage increased (30/30/40->40/40/40). Devil's Kiss: Damage increased (60/50/40->70/60/50), fixed Ikemen-exclusive bugs. Lesser Key of Solomon [Lightning Ball]: Proration increased (42%->65%). Lesser Key of Solomon [Emerald City]: Projectile transparency effects revised. "Little Demon Cradle": Fixed bug where books applied additional proration that wasn't intended. "Silent Selene": Now applies 97%xN proration to total prorate (damage unaffected). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. Air Throw: Fixed p2's inability to tech throw. Meteor Strike: Proration increased (0.7->0.8). "Orreries Sun": Now disables the use of Throw & Air Throw while active. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. 2z: Hit velocity on block increased. Air Throw: Fixed issue where Reimu would turn immediately upon execution. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. j5x: Adjusted momentum when used from ground dashes. j5y: Corrected counterhit stun bonuses, adjusted momentum when used from ground dashes. j2y: Corrected counterhit stun bonuses, adjusted momentum when used from ground dashes. j5z: Adjusted momentum when used from ground dashes. j6z: Corrected improperly set recovery frame flag during recoil animation. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. Vampire Kiss: Fixed Ikemen-exclusive bugs. "Demon Lord Cradle": Fixed bug where proration was only being applied once. "Scarlet Devil": Total damage increased (400->425). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 5x: Now applies same proration value regardless of whether "Sakuya's World" is active. 5y: Proration increased (0.85->0.9). 5z: Damage decreased (46x2->45x2), proration increased (0.87x2->0.89x2). 2x: Now applies same proration value regardless of whether "Sakuya's World" is active. 2z: Hit velocity on block increased. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bug. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Proration no longer utilizes AttackMulSet. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. j5y: Fixed Counterhit stun bonuses. j6z: Fixed Counterhit stun bonuses. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. Hell Geyser [Lv 1]: Proration increased (0.8->0.85). Hell Geyser [Lv 2]: Damage decreased (75x2->70x2), proration increased (0.8x2->0.89x2). Hell Geyser [Lv 3]: Damage decreased (70x3->64x3), proration increased (0.8x3->0.9x3). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. Throw: tech window increased (7f->15f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. Air Throw: Fixed p2 inability tech out of throw. Soil Tilling: Fixed Ikemen-exclusive bugs. Drifting Dandelion: Fixed Ikemen-exclusive bugs. Fantastic Spring Flowers: Proration increased (70%->85%). "Reflowering of Gensokyo": Fixed Ikemen-exclusive bugs. "The Beauty of Nature": Fixed bug where proration wasn't being applied immediately. "True Master Spark": Fixed Ikemen-exclusive bugs.
  8. 09/04/20: (Gensokyo Reloaded) Five characters updated GR Chen, GR Kanako, GR Koishi, GR Reimu, & GR Meimu have been updated with several system fixes. [System] Fixed bug involving counterhit explods. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Damage dampener no longer uses attackmulset. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 5x: Hitbox size slightly increased. 5y: Hitbox size slightly increased, hitbox size extended, recovery decreased by 3f, effect added. 6y: Hitbox size slightly increased, effect timing adjusted. 5z: Hitbox size slightly increased, recovery decreased by 4f. 2x: Hitbox size extended upward. 2y: Hitbox size slightly increased, recover decreased by 1f. 2z: Hit velocity on block increased. j.5x: Hitbox size slightly increased, effect added. j.5y: Corrected counterhit hitstun bonus value, hitbox size slightly increased, hurtbox size slightly decreased. j.5z: Hitbox positions adjusted & size increased, effect added, now causes ground bounce on counterhit. Throw: Tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bug & bug involving fall flags. Nekomata Feral Movement: Now has a follow up that can be performed by pressing any attack button. Immortal Sage's Rumbling: Damage increased (80/90/100->80/100/120). Immortal Sage's Rumbling [Z followup]: Fixed the multihit variable not reseting at the start of the attack. Immortal Sage's Rumbling [Z followup]: Adjusted how proration is handled, hitbox extended, effect added. Jumping Crossing Scales [Z followup]: Fixed the multihit variable not reseting at the start of the attack. Jumping Crossing Scales [Z followup]: Adjusted how proration is handled, hitbox extended, effect added. Dharmapala's Rampage: Fixed Ikemen-exclusive bug & bug involving fall flags. Dharmapala's Rampage: Can now hit crouching opponents. Flight Sign "Flight of Itaden": Damage per hit increased (54->58), block damage per hit decreased (11->10). Flight Sign "Flight of Itaden": Adjusted how proration is handled. "Cait Sith of Mayohiga": Projectile hitbox size increased, now drops slightly further from Chen. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Damage proration no longer uses AttackMulSet. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 5x: Proration increased (0.9->0.92). 5y: Proration increased (0.85->0.9), hitbox extended upward slightly. 5z: Proration increased (0.8->0.85). 2y: Proration increased (0.8->0.85). 2z: Hit velocity on block increased. j5y: Hitbox extended on last 3 active frames, fixed counterhit stun bonuses. j5z: Active frames adjusted (2,2,2,2->2(1)2(1)2(1)2), fixed bug where proration would be delayed. j5z: Now causes knockdown. Throw: Tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bug. Sky God -Onbashira-: Proration increased (0.7->0.75). Omiwatari God Cross: Command changed to Direction + X+Y+Z, fixed bug where Kanako would travel in opposite direction if used during cross-up. Omiwatari God Cross: Hitbox size slightly increased, hitbox & hurtbox positions changed if Kanako is travelling upward. Omiwatari God Cross: Damage increased (50xN->60xN), proration increased (0.84xN->0.85xN). Misayama Hunting Ritual: Damage decreased (25x5->22x5), proration increased (0.9x5->0.96x5). "Meteoric Onbashira": Damage increased (40xN->44xN). "Virtue of Wind God": Damage increased (430->470). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Fixed Counterhit stun bonuses for aerials. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bug. "Brambly Rose Garden": Fixed bug that prevented proration from being applied properly. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Prorate system no longer uses AttackMulSet. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. Fixed Counterhit stun bonuses for aerials. 2z: Startup increased by 2f, Hitbox vertical size decreased. 2z: Hit velocity on block increased. Throw: Tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bugs. Formless Wave: Damage increased (35xN->40xN), projectile velocity of the 2nd & 3rd projectiles will now always be the same as the 1st. [Boss] Adjusted AI of 2nd phase to prioritize certain attacks under certain conditions. [Boss] Timer values for 2nd phase adjusted (90/75/60->99/85/70). [Boss] 2nd phase damage values for "Feel the Formlessness of Chaos!" and "Let this World Return to Nothingness!" decreased. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Proration no longer utilizes AttackMulSet. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. j5y: Fixed proration bug if Reimu hit on the last active frames of the attack. Throw: Tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bug. Air Throw: Fixed inability to air tech.
  9. 08/22/20: (Gensokyo Reloaded) Cirno, Eirin, & Mokou updated GR Cirno, GR Eirin, & GR Mokou have been updated with several system fixes, as well as a reworking of Mokou's life drain mechanic. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Damage proration no longer uses AttackMulSet. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. Throw: tech window increased (7f->15f). Throw: Fixed Ikemen-exclusive bug & bug involving fall flags. Air Throw: Fixed inability to throw tech. 6y: Startup decreased by 1f, revised animation effects. 2z: Hit velocity on block increased. j5y: Fixed incorrect Counterhit stun bonus values. "Perfect Freeze": Startup decreased by 1f, Damage increased (342->396), now properly applies 80% prorate. "Great Crusher": Damage increased (432->441), proration increased (0.6->0.4). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. [System] Throw tech window increased (7f->15f). [System] Fixed bug where Eirin would get a sudden velocity burst when jumping out of a grounded dash. Air Dash velocities increased, now use the same values as ground dashes. Throw: Fixed Ikemen-exclusive bug. 2z: Hit velocity on block increased. Burst Shot: Air Y & Z versions now affected by gravity. Lunar Debris: Projectile now disappears if Eirin is hit. Saturn V: Removed. New Special: Omoikane Mindbreak: D,D + X/Y/Z (22x/y/z) Guard Cancel: Changed to Omoikane Mindbreak. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Throw tech window increased (7f->15f). [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. St. Germain's Forewarning: Removed. New Special: Spontaneous Combustion (X+Y+Z). Mokou's attacks now only drain her Life while Spontaneous Combustion is active. 5x: Damage decreased (25->20), now deals bonus damage, chip damage, and life drain during Spontaneous Combustion. 5y: No longer deals chip damage outside of Spontaneous Combustion being active. 6y: No longer deals chip damage outside of Spontaneous Combustion being active. 5z: Damage decreased (75->70), No longer deals chip damage outside of Spontaneous Combustion being active. 6z: Damage decreased (40,55->35,45), no longer deals chip damage outside of Spontaneous Combustion being active. 2x: Damage decreased (30->25), now deals bonus damage, chip damage, and life drain during Spontaneous Combustion. 2y: No longer deals chip damage outside of Spontaneous Combustion being active. 2z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active. 2z: Hit velocity on block increased. j5x: Now deals bonus damage, chip damage, and life drain during Spontaneous Combustion. j5y: Damage decreased (65->55), No longer deals chip damage outside of Spontaneous Combustion being active. j5z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active. j2z: Damage decreased (90->80), No longer deals chip damage outside of Spontaneous Combustion being active. Throw: Fixed Ikemen-exclusive bug, removed fall parameter glitch. Resurrection: Now only gains damage bonuses while Spontaneous Combustion is active. No longer restores Life during Spontaneous Combustion. Resurrection: Hitbox on all versions adjusted. Spontaneous Combustion versions no longer increase hitbox size. Blazing Bamboo Tube: Now drains Mokou's Life & gains damage bonus during Spontaneous Combution. Blazing Bamboo Tube: Fixed bug that prevented the projectile from being guarded properly. Self-harming Fire Talons: Damage decreased (45/50/55,45/50/55,50/55/60->40/45/50,40/45/50,45/50/55). Self-harming Fire Talons: Proration on final hit increased (0.8->0.85). Mt. Fuji Eruption: Damage decreased (75->70). "South Wind Clear Sky -Mt. Fuji Volcano-": Damage adjusted (50,5xN,35xN->30,20,34xN), can no longer KO an opponent until the pillar spawns. "South Wind Clear Sky -Mt. Fuji Volcano-": Proration on divekick portion adjusted (0.98xN->0.92), now only hits once. "South Wind Clear Sky -Mt. Fuji Volcano-": Mokou and the opponent now become invincible after connecting with the divekick until pillar spawns. "Fire Bird -Flying Phoenix": Damage decreased (30xN->29xN). "Fire Bird -Flying Phoenix": Recovery animation increased by 20f if projectile makes contact. "Phoenix Rebirth": Removed "Immortality's Reckless Sacrifice": Now only gains damage bonuses while Spontaneous Combustion is active. No longer restores Life during Spontaneous Combustion. "Immortality's Reckless Sacrifice": Now uses different effect colors depending on whether Spontaneous Combustion is active or not. "Immortality's Reckless Sacrifice": Base damage increased (31xN->33xN).
  10. 08/17/20: (Gensokyo Reloaded) Ten characters updated GR Komachi, GR Marisa, GR Meiling, GR Yukari, GR Yuyuko, GR Mamizou, GR Reisen, and GR Sanae have been updated with a shared bugfix. GR Youmu & GR Lie Meiling have been updated with several system & additional fixes. Throw: Removed fall parameter glitch. Throw: Removed fall parameter glitch. Fixed incorrect Counterhit stun bonuses on air Normals. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Throw tech window increased (7f->15f). [System] Damage proration no longer utilizes Attackmulset. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2x: Spirit Lv damages adjusted (18/18/21/25->18/20/23/25). j2z: Spirit Lv damages adjusted (65/65/70/80->65/65/70/75). Throw: Now affected by Spirit Lv, damages adjusted (80/80/80/80->70/70/75/80), fixed Ikemen-exclusive bug. Throw: Removed fall parameter glitch. Fixed incorrect Counterhit stun bonuses on air Normals. Crescent Moon Slash [Y ver]: Damage on 1st hit adjusted (49/51/54/54->45/47/49/52), proration increased (0.8x2->0.9,0.85). Crescent Moon Slash [Z ver]: Damage on 1st & 2nd hits adjusted (49/51/54/54->45/47/49/52), proration increased (0.8x3->0.9x2,0.85). 5y: Added missing one-time proration modifier. 2z: Corrected inability to autoturn opponents on hit. j.5y: Corrected counterhit hitstun bonus value. j.2y: Corrected counterhit hitstun bonus value. j.5z: Corrected counterhit hitstun bonus value, value now also applies to the second hit. Throw: No longer turns to face p2 on startup. Throw: Escape failsafe removed, initial grabbox no longer causes fall. Ultraviolet Flip [Z Followup]: Initial grabbox no longer causes fall. Ultraviolet Flip [Z Followup]: Fixed an issue introduced in the previous update that caused the counter hit graphic to display. "Wrath of the Raging Youkai": Initial grabbox no longer causes fall. "Wrath of the Raging Youkai": Fixed an issue introduced in the previous update that caused the counter hit graphic to display.
  11. 08/10/20: (Gensokyo Reloaded) Five characters updated GR Marisa, GR Meiling, GR Lie Meiling, GR Reisen, and GR Yuyuko have been updated with system changes and some rebalancing. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. Throw: Fixed Ikemen-exclusive bug. Miasma Sweep [Y ver]: Damage changes from Version 2020.07.25 reverted. Miasma Sweep [EX ver]: Damage changes from Version 2020.07.25 reverted. Witching Blaster [EX ver]: Damage changes from Version 2020.07.25 reverted. Narrow Spark: Damage changes from Version 2020.07.25 reverted. "Master Spark: Damage changes from Version 2020.07.25 reverted. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Damage dampener no longer uses attackmulset. [System] Throw tech window increased (7f->15f). [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 5x: Opponent's fall gravity increased. 6y: Now sends airborne opponents into the correct reset state. 6y: Opponent's fall gravity increased. 5z: Startup decreased (11f->10f). 6z: Recovery decreased by 5f, now causes a wallbounce on counterhit. 2x: Opponent's fall gravity increased. 2y: Recovery decreased by 2f, blockstun increased by 1f, Opponent's fall gravity increased. 2z: Hitbox horizontal size slightly increased. 2z: Guard pushback velocity increased, opponent's fall gravity slightly increased. 2z: Recovery decreased by 4f, proration increased (0.7->0.75). 3z: Recovery decreased by 4f, move now continues with the "Fierce Tiger's Strength" version if the spellcard ends mid-attack. j.5x: Opponent's fall gravity increased. j.5z: Hitstun against airborne opponents increased, opponent's fall gravity increased. Throw: No longer turns to face P2 on startup. Throw: Fixed Ikemen-exclusive bug. Cyclone Light Step [X ver]: Blockstun increased by 4f. Fragrant Wave: Vertical hit velocity slightly increased. Fragrant Wave [X ver]: Total animation time decreased (25f->21f). Fragrant Wave [z ver]: Damage per hit increased (24->25). Fragrant Wave [z ver]: Opponent's fall gravity increased. Tremor Kick: Hitstun increased by 1f. Tremor Kick [X ver]: Blockstun increased by 8f. Tremor Kick [Y ver]: Blockstun increased by 5f, vertical hit velocity increased. Tremor Kick [Z ver]: Blockstun increased by 2f. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Throw tech window increased (7f->15f). [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. Throw: Fixed Ikemen-exclusive bug. 5x: Proration increased (0.92->0.95). 5y: Proration increased (0.85->0.9). 5z: Proration increased (0.8->0.85). 2x: Proration increased (0.9->0.92). 2y: Proration increased (0.8->0.85). 2z: Proration increased (0.7->0.75). 2z: Hit velocity on block decreased, fixed oversight where counterhit bonuses were not applied vs airborne opponents. j5x: Proration increased (0.85->0.9). j5y: Proration increased (0.82->0.85). j2y: Proration increased (0.8->0.85). j5z: Proration increased (0.85x2->0.89x2). Monochromatic Hurricane [Ground]: Fixed bug where proration was being applied late. Monochromatic Hurricane [Y ver]: Damage decreased (58,32xN->58,30xN), proration changed (0.85x3->0.9,0.92x2). Monochromatic Hurricane [Z ver]: Damage decreased (58,32xN->58,30xN), proration changed (0.85x4->0.9,0.92x3). Seven Star Sword: Proration increased (0.85xN->0.947xN). Seven Star Sword [Y ver]: Damage decreased (18xN->17xN). Seven Star Sword [Z ver]: Damage decreased (21xN->17xN). Four Star Sword: Proration increased (0.85x2->0.92x2). Ultraviolet Flip [X Followup]: Proration increased (0.8->0.85). Ultraviolet Flip [Y Followup]: Proration increased (0.8->0.85). "Roc's Fist": Proration on 2nd hit decreased (0.7->0.6). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Throw tech window increased (7f->15f). [System] Damage proration no longer uses Attackmulset. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. Air dash velocities decreased, now uses the same velocity as grounded dashes. Life Decreased (950->900). 5x: Recovery frames increased by 1f. 5y: Recovery frames increased by 1f. 6y: Startup increased by 6f. 5z: Recovery frames increased by 1f. 2z: Hit velocity on block increased. j5x: Startup increased by 1f. j5y: Startup increased by 1f, hitbox extended behind Reisen. j5z: Startup increased by 2f. Throw: Fixed Ikemen-exclusive bug. Mind Explosion [Air ver]: Startup increased by 1f. Mind Explosion [Air ver]: Landing recovery increased by 6f. "X-Wave": Hit velocity on block decreased. "Lunacy Ray": Recovery increased by 2f. "Lunatic Echo": Landing recovery increased by 7f. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. Throw: Fixed Ikemen-exclusive bug. 6z: Damage decreased (34xN->28xN). 1y: Damage changes from Version 2020.07.25 reverted. j2z: Damage changes from Version 2020.07.25 reverted. Eternal Wandering: Damage changes from Version 2020.07.25 reverted. Ghostly Butterfly: Damage changes from Version 2020.07.25 reverted. "Ghastly Dream": Damage changes from Version 2020.07.25 reverted. "Ticket to the Netherworld": X version now fires projectile at a slower speed.
  12. Just for reference, commissioning Sumireko's sprites cost me approximately $900 - $1200 total, and that's not even the high end of most sprite commissions. Unless you have at least that much money to spend, plus whatever other amount people are going to ask to actually code the character, then good luck getting anyone to actually produce any content for this.
  13. A lot of the information in this guide was made with WinMugen in mind, before 1.0 was released back in 2009, so much of the variable activation stuff is redundant now as you can simply now use the AILevel trigger instead.
  14. 08/01/20: (Gensokyo Reloaded) Komachi, Sanae, Yukari, & Mamizou updated GR Komachi, GR Sanae, and GR Yukari have been updated with system changes and some rebalancing. Mamizou also has been updated with an additional system fix. [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Throw tech window increased (7f->15f). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. [System] Changed method in which proration is applied to attacks. 5x: Startup decreased by 1f. 2x: Startup decreased by 1f. 6z: Recovery decreased by 5f. 2z: Hit velocity on block increased. New Special: Scythe of the Reaper (D,DF,F+x/y/z in air). "Scythe of Final Judgement": Fixed bug where move was not causing a Hard Knockdown, now hits OTG. "Short Life Expectancy": Now properly applies 0.5 proration on hit. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Adjusted tech recovery behavior slightly. [System] Throw tech window increased (7f->15f). [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 4z: Hitbox size adjusted & slightly increased. Suwako now begins attacking closer to the ground to avoid whiffing against certain crouched opponents. 4z: Damage decreased (34xN->28xN). 2z: Hit velocity on block increased. j2y: Proration increased (0.85xN->0.9xN) Omikuji Bomb: Bomb types now follow a predetermined pattern, instead of being chosen at random. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. [System] Throw tech window increased (7f->15f). [System] All combos now apply a one-time 75% prorate for the second attack onward. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 2z: Hit velocity on block increased. Maxwell's Demon: Proration increased (0.75->0.85). [System] Proration system no longer uses Attackmulset. [System] Implemented flag that prevents multi-hit moves from applying forced 75% proration to its remaining hits. 6z: Damage changes from Version 2020.07.25 reverted. "Bunbuku Hot Soup Bathtub": Damage changes from Version 2020.07.25 reverted. "Youkai World Gate of 100 Demons": Damage & proration changes from Version 2020.07.25 reverted.
  15. Why was this made in a separate thread? Merging.
  16. 07/25/20: (Gensokyo Reloaded) Yuyuko, Mamizou, & Marisa updated GR Yuyuko has been updated with several buffs and slight reworking of her existing moves, along with some system changes. GR Mamizou and GR Marisa have also been updated with system changes and other tweaks, namely, a slight rework of Marisa's Star Charge system. [System] Hurtbox sizes slightly decreased. [System] Throw tech window increased (7f->15f). [System] All combos now apply a one-time 75% prorate for the second hit onward. [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. 5x: Startup and Recovery frames decreased by 1f each. 5y: Startup decreased by 2f, Damage increased (45->55) 5y: Hitbox position adjusted, now hits above Yuyuko. 5z: Startup decreased by 2f, hitbox horizontal size slightly increased, vertical reach decreased. New Command Normal: 6z. 2X: Startup frames decreased by 1f 1y: Recoil velocity decreased. Projectile hitbox slightly increased. Frame gap between projectiles decreased (3f->2f). 1y: Damage per hit increased (25xN->32xN), projectile active frames increased by 5f 2z: Startup decreased by 1f, hit velocity on block increased. j5x: Startup decreased by 1f. j5y: Hitbox sizes on last 3 active frames slighly increased. j2z: Damage increased (30xN->37xN), active frames adjusted (2,3,4,5 -> 2(1)2(1)3(1)3), fixed bug that caused proration to be delayed. Lance of the Swallowtail Crest [Z ver]: Now hits OTG. Reverse Screens: Recoil velocity on all versions decreased. Eternal Wandering [All ver]: Wisps now all share the same hitbox & hurtbox, corrected bug with juggle flags. Eternal Wandering [All ver]: Projectile now spawns slightly further away from Yuyuko. Eternal Wandering [All ver]: Damage increased (15xN->219xN). Eternal Wandering [Y ver]: No longer hits grounded opponents, Startup decreased by 2f, Projectile velocity behavior changed. Eternal Wandering [Z ver]: Startup increased by 8f, recovery frames decreased by 14f. Projectile velocity behavior changed. Ghost Butterfly: Damage increased (20xN->24xN), corrected glitch where projectiles would fly at extremely faster or slower velocities than intended. Ghost Butterfly: Projectiles now slowly accelerate after hitting a wall/ceiling. "Ghastly Dream": Damage increased (31.5xN->40xN). "Ticket to the Netherworld": Projectile damage decreased (60->50), Explosion damage decreased (240->210). [System] All combos now apply a one-time 75% prorate for the second hit onward. [System] Throw tech window increased (7f->15f). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. Air Dash speeds increased. Now has approximately the same speeds as her grounded dashes. Guard Cancel: Changed to Youkai Amikiri Transformation. 6z: Damage increased (40,45->45,50). 2z: Hit velocity on block increased. Youkai Amikiri Transformation: No longer loses any leaves when used as a Guard Cancel. "Bunbuku Hot Soup Bathtub": Damage increased (50,22xN -> 80,25xN). "Youkai World Gate of 100 Demons": Damage increased (30xN->37xN), proration increased (0.95xN->0.96xN). [System] All combos now apply a one-time 75% prorate for the second hit onward. [System] Throw tech window increased (7f->15f). [System] Tech recovery command changed to hold x/y/z before hitting ground. Can now tech left or right. 2z: Hit velocity on block increased. Witching Blaster [All ver]: Star charges are now gained only when projectile makes contact. Witching Blaster [EX ver]: Damage increased (49x2->56x2), Now activated manually with D,DF,F + 2 atk Miasma Sweep [All ver]: Star charges are now gained only when move makes contact. Miasma Sweep [Y ver]: Damage increased (70,57->75,70). Miasma Sweep [EX ver]: Damage increased (80,80->90,90), now activated manually with F,D,DF + 2 atk. Witch Leyline [All ver]: Star charges are now gained only when move makes contact. Witch Leyline [EX ver]: Now activated manually with D,DB,B + 2 atk. Narrow Spark [All ver]: Star charges are now gained only when projectile makes contact. Narrow Spark [Y ver]: Damage increased (39x2->43.5x2). Narrow Spark [Z ver]: Damage increased (36.5x3->43x3). Narrow Spark [EX ver]: Damage increased (47x3->55x3), now activated manually with F,DF,D,DB,B + 2 atk. "Master Spark": Damage increased (15xN->19.5xN).
  17. This. Don't make me have to repeat myself because if I have to, no one will be able to respond even if they wanted to.
  18. I think this thread has served it's purpose. Enjoy your 2 week vacation, mulambo.
  19. There's nothing wrong with honesty and hearing conflicting opinions, but there is something wrong with being disruptive.
  20. 06/28/20: (Incident Zero) Yuuka Kazami updated IZ Yuuka has been updated to include several gameplay changes that were introduced in her GR counterpart. 5y: Recovery frames increased by 2f. Flower Parasol Charge: Command changed to D,DF,F+x/y/z (236x/y/z), velocity on all versions increased. Flower Parasol Charge: Armor now reduces damage by 80%. Flower Parasol Charge [X ver]: Recovery decreased by 2f, no longer possesses armor. Flower Parasol Charge [Y ver]: Active frames decreased by 2f, recovery frames decreased by 2f. Flower Parasol Charge [Z ver]: Startup, Active & Recovery frames increased by 1f. Flower Parasol Charge [Z ver]: Now has more than 1 hit of armor, armor now only activates against projectiles. Soil Tilling: Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z). Flowers in the Wind: No longer Yuuka's Unique Skill. Command changed to F,D,DF+X/Y/Z (623x/y/z). Properties changed. Fantastic Spring Flowers: Now acts as Yuuka's Unique Skill. Now has a static 24f startup. Projectile now tracks opponent's position. Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100). "Reflowering of Gensokyo": Can now hit opponents in Flytrap's dizzy state.
  21. Not a release. Moving to proper section.
  22. 06/26/20: (Gensokyo Reloaded) Marisa & Yuuka updated GR Marisa has been updated with some minor balance changes, while GR Yuuka has had some major changes and revamps to the way some of her moves work. [System] Fixed an IKEMEN-exclusive damage dampening issue. j.5y: Corrected counterhit hitstun bonus value. j.5z: Corrected counterhit hitstun bonus value. j.2z: Corrected counterhit hitstun bonus value. Miasma Sweep [Z version]: Startup invulnerability removed. [System] Fixed oversight that allowed certain moves to be cancelled when they should not be. [System] Fixed super cancel flags. [System] Fixed IKEMEN-exclusive damage proration issue. [System] Updated tick fix triggers. [System] No longer uses a custom buffer system, is now consistent with the other GR characters. 5x: Hit velocity increased. 5y: Recovery time increased by 2f. j.5y: Corrected counterhit hitstun bonus value. j.5z: Corrected counterhit hitstun bonus value. j.2z: Corrected counterhit hitstun bonus value. Soil Tilling: Now merged with Creeping Thyme. Command changed to F,DF,D,DB,B + X/Y/Z (63214x/y/z). Soil Tilling: Animation timings adjusted. Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z). Creeping Thyme: Now merged with Soil Tilling. Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100). Drifting Dandelion: Command changed to aerial F,DF,D,DB,B + X/Y/Z (63214x/y/z). Thorny Rose: Removed. Replaced with Flower Parasol Charge (D,DF,F + z/y/z). Flowers in the Wind: Move completely redone. Command changed to F,D,DF + x/y/z. "Reflowering of Gensokyo": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + x/y/z (6321463214x/y/z) "Reflowering of Gensokyo": Can now hit opponents in a dizzy state, damage is now affected by scaling. "True Master Spark": Renamed from "Original Master Spark", command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz) "True Master Spark": Can now hit opponents in a dizzy state, now deals approximately 70% of its normal damage if used in this manner. "Twin Spark": Hitdef attribute changed to "Throw", will now properly hit armored opponents. "Twin Spark": Total damage increased (434->496).
  23. Just had to delete several posts over someone trying to stir drama. I don't mind people discussing Mugen Archive as long as it's kept civil; making throwaway accounts for the sole purpose of flaming other users and telling them to go kill themselves will not be tolerated at any level. Don't let it happen again.
  24. Version 3.0.1 Hotfixes are now live! https://onedrive.live.com/?authkey=!ANLfFnmtdFLhQ3U&id=E7B291CB4009EF92!2297&cid=E7B291CB4009EF92 Contains a few bug fixes and minor rebalancing for some of the cast: The full changelist can be found here: https://plasmoidthunder.neocities.org/thgr/patch_3.0.1.html
  25. 05/31/20: (Gensokyo Reloaded) Yukari Yakumo updated GR Yukari has been updated with some minor balance changes. [System] No longer has "Waifu immunity". 5y: Startup increased by 2f. Ride the Waves/Fight the Ocean: Gaps will now close if Yukari is hit.
×
×
  • Create New...