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Everything posted by Ricepigeon

  1. So the random thread will be taking a new direction. Post anything that isn't deserving of its own topic. The only general rule is no shitposting/flaming/etc.
  2. We're currently establishing military forces around the MFFA border in the event Multi-Post Bug attempts to invade within the next 24 hours... stay tuned.

    1. Show previous comments  2 more
    2. DuckMannnn


      If it happened once, it's just an accident.

      If it happened twice, it's just a coincidence.

      If it happened thrice... then it must be an enemy Stand




    3. RobotMonkeyHæd


      Replying to see if it double replies on your status.
      Current state:  Bug Trap

    4. RobotMonkeyHæd


      Replying to see if it double replies on your status.
      Current state:  Bug Trap

  3. Please don't create three new threads for the same game when one already exists. Please use only a single thread for the game next time. Threads merged. As others have already mentioned, this is more or less a compilation of characters with clashing gameplay and art styles with virtually no cohesion.
  4. So for those of you who remember the really old Mima I made over 6 years ago, you might remember Twilight Spark. Basically we went from this: To this: Had to have Twilight Spark somewhere in there now... Don't worry, it's not unblockable, fullscreen, or a projectile anymore. You might also remember Flare Star, which did variable damage based on how much meter P2 had when used. It still has variable damage, except now the damage is dependent on how long the attack is delayed for instead of P2's meter. If you delay it for the maximum amount of time, it becomes possible for Mima to recover before the attack ends, even if the opponent blocks. Might be good for wakeup games. Oh, and it still retains its tracking property from the old Mima as well.
  5. So Gen 7 is here, and with it we gained a bunch of new threats, including some familiar faces. Of course, the status quo never persists between generations and Gen 7 is no exception. We all know that Pokemon that are deemed to powerful or uncompetitive for the standard tiers are banished to the Ubers tier, but what if Ubers was a usage based tier just like all the other tiers in competitive battling? How would the metagame of the lower tiers look? To simulate this, I bring you UnderUbers. Also because there's been some confusion regarding this tier, allow me to say, this is NOT an official tier on neither Smogon nor Pokemon Online, and is not officially supported on any simulators. Furthermore, this tier is not officially endorsed by Nintendo/Gamefreak/TPCi. I'm not sure what would make you think the latter was the case, but people have asked me that. For those who wish to play this tier on simulators, you can do so as either under the Singles Ubers option or, on Showdown, under "Custom Battle" under the Singles Battle option. General Rules Battles are done as 6vs6 Single battles. Item Clause: OFF (you may use any number of the same item). Species Clause: ON (You cannot use two Pokemon with the same Pokedex number). Sleep Clause: ON (only one Pokemon may be put to sleep at any given time. This does not include sleep induced by the move Rest) Evasion Clause: The moves Double Team and Minimize cannot be used. OHKO Clause: The moves Fissure, Guillotine, Horn Drill, and Sheer Cold cannot be used. Self-KO Clause: In the event of a tie caused by the use of Selfdestruct, Explosion, Destiny Bond, Perish Song, Memento, Final Gambit, or any similar suicidal move, the user of these moves will be considered to have lost the match. Self-KOs caused by recoil moves and Life Orb also fall under this category. Arceus Clause: Arceus may be used, but must be holding either a plate item or a Z-Crystal. In addition, Arceus cannot be holding the Dread, Pixie, Spooky, Earth, Iron, or Splash plates, nor is Arceus permitted to be holding Darkinium-Z, Fairium-Z, Ghostium-Z, Groundium-Z, Normalium-Z, Steelium-Z, or Waterium-Z. Mega Rayquaza Clause: Rayquaza is not allowed to Mega Evolve. Eligible Pokemon must have attained no more than 3.41% usage in the Ubers metagame, according to Smogon's 1630 ladder stats. Tier shifts will every 3 months, just like every other tier. List of Pokemon banned from UnderUbers: Aegislash, Arceus-Dark, Arceus-Fairy, Arceus-Ghost, Arceus-Ground, Arceus-Normal, Arceus-Steel, Arceus-Water, Blaziken, Blaziken (Mega), Darkrai, Deoxys-Attack, Deoxys-Speed, Dialga, Ditto, Excadrill, Ferrothorn, Gallade (Mega), Gardevoir (Mega), Genesect, Gengar (Mega), Giratina (Altered), Giratina (Origin), Groudon (Primal), Ho-oh, Kangaskhan (Mega), Kyogre (Primal), Kyurem-White, Lopunny-Mega (Mega), Lucario (Mega), Lugia, Lunala, Magearna, Marshadow, Metagross (Mega), Mewtwo (Mega X), Mewtwo (Mega Y), Pheromosa, Rayquaza, Salamence (Mega), Shaymin-Sky, Shuckle, Smeargle, Solgaleo, Tapu Lele, Xerneas, Yveltal, Zygarde (50%), Zygarde (Complete). List of Items banned from UnderUbers: Blazikenite, Blue Orb, Galladite, Gardevoirite, Gengarite, Griseous Orb, Kangaskhanite, Lopunnite, Lucarionite, Marshadium Z, Mewtwonite X, Mewtwonite Y, Red Orb, Salamencite List of Moves banned from UnderUbers: Baton Pass List of Abilities banned from UnderUbers: Moody, Power Construct
  6. June 2017's use stats for Ubers is now out. High cutoff will be 6.70%, Low cutoff will be 1.72% The following Pokemon are now BANNED from UnderUbers: No changes The following Pokemon are now UNBANNED from UnderUbers: No changes Note that while no new Pokemon have been banned or unbanned from UnderUbers, the recently released Blazikenite Mega Stone remains banned by proxy due to Blaziken still being banned from the tier. Additionally, due to their recent releases, Mega Gardevoir, Mega Gallade, Mega Lopunny, and Marshadow remain banned from UnderUbers pending their usage statistics for August.
    1. A person

      A person

      It was the voice director for the original Transformers animated series, not G1 Bumblebee's voice actor.

  7. I know progress on Mima has been rather quiet, so allow me to make up for that. So far Normals and Specials are complete, thus starting with her most notable spellcard: Ritual Sign "Orreries Sun". Well, if you wanted to get real technical it's actually Marisa's spellcard, but Mima was the first to use them back when the spellcard rules didn't exist and everything was unnamed, plus we all know Marisa likes copying other people's shit and making them flashy, so whatever... So rather than basing Orreries Sun off of its incarnation in Soku like I originally intended, it behaves like a melee attack as long as it's active up to six hits. Alternatively, performing the spellcard again while its already active will instead fire it like a projectile. You can even do both if you time it right. Star Sign "Escape Velocity". If Mima is not already in Flight Mode when performing the spellcard, she will enter Flight Mode at the very end if the first hit is successful. It also has a bit of startup invincibility, so it can be used as a reversal if timed properly. It's lacking FX at the moment, but the basic skeleton and functionality of the attack is there.
  8. For those still into competitive Pokemon: Marshadow is out and is already tearing OU a new hole. Let's all wait 2 weeks before its inevitable ban?

    1. Show previous comments  1 more
    2. The Auditor

      The Auditor

      What is Pokemon: Marshadow that you speak of?

    3. DLF


      A Pokemon Player

    4. The Auditor

      The Auditor

      Ah, that makes sense

  9. UK coffee drinkers beware: your coffee is shit... literally.




    1. Show previous comments  6 more
    2. OxyontheWolf


      isn't Fat Bastard scottish, though?

    3. Dumanios


      Here I thought it was typical British cuisine! Dohohohohoho!

    4. Ricepigeon


      @OxyontheWolf Scotland is part of the UK, Fat Bastard is just an englishman in a skirt.

    1. Show previous comments  6 more
    2. The Auditor

      The Auditor

      Or if Fidget Spinners never existed, then it wouldn't become a meme, it would not have an anime and Super Fidget Spinner 64 wouldn't become a thing

    3. DLF


      Sad to announce but a Spinner has invaded my house. Darn it. I told my sister not to by those.

    4. SSBK65


      These things are getting so popular now, someone even created one as a Mugen character.

  10. Komachi updated. Fixed issue with tails on wisp moves. Fixed issues with wallbounce. Fixed timings on certain movement & hit animations. Slight adjustments to hurtboxes on aerial attacks. 5x: Pausetime reduced. 5z: Proration reduced (0.90->0.85). 2x: Pausetime reduced. j5x: Fixed bug that allowed hitting opponents out of a reset. j5y, j5z, and j2z: Fixed bug that prevented combo from j5x. j5z: Startup reduced by 2f. j2z: Startup reduced by 2f. Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30). Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20). Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation. Lonely Bound Spirits: Damage increased (75->85). Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5). Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8). Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12). The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30). The Endless Way: Recovery time increased by 2f. Soul Detonate: Can now be cancelled into from Special attacks. "Flow of the River": P2 power gain per hit increased (20->43). "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20). "Irresolute Bound Spirit": P2 power gain per hit increased (10->60). "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN. "Scythe of Final Judgement": P2 power gain on hit increased (500->600). "Scythe of Final Judgement": Chip damage decreased (100->86). "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN. "Short Life Expectancy": P2 power gain on hit increased (500->600).
  11. Eirin & Remilia updated. Fixed minor hurtboxes on several animations. Minor adjustments to ground teching. Minor adjustments to ground bounce behavior. Throw: Recovery on whiff decreased by 1f. Burst Shot [Air versions]: Startup decreased by 2f. Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15). Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20). Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5). Elixir: Power gains increased (20/50/25 -> 20/60/30). Fixed major bug where juggle flags were not being applied properly. Fixed animation timings in anims 5050 & 5100. j6z: Proration increased (75%->80). Chain Gang [Z Version]: Proration increased (65%->75%).
  12. Everyone complaining about the Saturday Morning Multipost Bug is starting to get a bit obnoxious now. Yes, we know about it, we've been dealing with it for months now, you don't need to keep reminding us.

    1. GarchompMatt


      By the way, there's a bug that happens on Saturdays involving multiple posts and the inability to view forum activity/profiles. I don't think anyone's noticed it so I thought I'd point it out.


      Tune in next Saturday for more reports on this bug.

  13. Alice, Marisa, & Sakuya updated Fixed timing issues with anim 5100. Anim 5120 extended by 2f. Fixed timing issues with anim 5100. Fixed timing issues with anim 5050. Fixed timing issues with anim 5120. Adjustments to anim 5051 & 5061. Added missing dust FX on tech recovery. Fixed timing issues with anim 5100. Adjusted bounce acceleration. Animation 5050 made more fluid. Standup animation from knockdown reduced by 1f. 5z: Damage per hit decreased (47->46). 5z: Proration per hit increased (0.80->0.87). 5z: Hit velocities slightly increased. 5z: Pausetime slightly decreased. j5y: pausetime increased by 1f. j5z: pausetime increased by 1f. Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN). Crossup Magic: Power gain on startup increased (30->45). Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4). Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).
  14. These seem awfully familiar
  15. Stefan Karl (Robbie Rotten)'s cancer is back and has reached Stage 4.



    1. Show previous comments  3 more
    2. HelloMyNameIsAAA
    3. OxyontheWolf


      GOD DAMNIT! first Peter Sallis, then Adam West, now this, WHAT'S NEXT!? ARE YOU ALSO GOING TO KILL HIROHIKO ARAKI!?

    4. Synck


      We all die, that's our nature. There's no cure for this well known disease.

  16. Kanako updated Removed unused sound files. Fixed animation timing with anim 5100. Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).
  17. Youmu updated. Spirit Level system rebalancing: Spirit Level 2 is now obtained at 300 Spirit (down from 350). Youmu now starts each match at 350 Spirit (Level 2). Spirit Levels now have a Level Max, obtained at 950 Spirit. 6y: Can now cancel into 6z at Level Max. 6z: Hurtbox size decreased. j2z: Damage now increases during Level Max (65->75). Crescent Moon Slash: Corrected hitvels against airborne opponents. Crescent Moon Slash [Z version]: Hitbox size on 2nd hit slightly increased. Insightful Sword: Now gains increased damage during Level Max. Insightful Sword: Power gains for P1 and P2 increased (50->80, 25->40). Slash of Life & Death: Power gains on MP & HP versions of 3rd hit reduced (80->40, 40->20). "Slash of Present": Now hits twice during Level Max. "Meditation": Damage per hit increased during Level Max (48->52). "6-Root Cleansing": Damage during Levels 1-3 decreased (400->390, 500->480, 600->570). "6-Root Cleansing": Can now counter throws at Level Max. "6-Root Cleansing": Now deals 650 damage during Level Max.
  18. Yukari & Kanako updated. Maxwell's Demon: Throw animation slightly revised, now turns 5f earlier. Maxwell's Demon: Damage on all versions increased (10->20, 15->30, 20->40). Maxwell's Demon: Now brings opponent slightly closer to Yukari. "Chen": Corrected bug where Chen would hit more than 4 times. Maximum Life reduced (1100->1000). 5x: Hurtbox slightly extended. 5y: Hurtbox extended. 5y: Proration decreased (0.90->0.85). 2y: Hurtbox extended. 2y: Proration decreased (0.85->0.80). Sky God: Onbashira: Damage reduced (100->90). Sky God: Onbashira: Proration decreased (0.75->0.70). Omiwatari God Cross: Hitbox size reduced. Pushbox width decreased. Omiwatari God Cross: Proration per hit decreased (0.88->0.84). Misayama Hunting Ritual: Startup on all versions increased by 1f. Misayama Hunting Ritual: Hurtbox extended during active frames. Misayama Hunting Ritual: Corrected bug in proration values when cancelled at certain times. "Meteoric Onbashira": Damage per hit decreased (44->40).
  19. Anyone using Skype might wanna change your passwords after today.


    1. Xiristatos


      I looked this up on other news outlets, and most of those share the opinion that nothing is 100% confirmed yet. It may probably have been another DDoS on Skype, but not much else has been decided on, not even by Microsoft themselves... I don't even know where you got that password claim from, I found it nowhere, not even implied.


      Due all respect, Rice, I highly recommend you not to cite the Daily Mail nor its fellow British garbage (Express, Daily Star, The Sun, etc.). They're known bullshitters, and don't forget that even Wikipedia has considered Daily Mail "unreliable".

  20. Recursive redirection isn't supported in MUGEN yet.