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Everything posted by Ricepigeon

  1. Gather Sign "Throwing Mt Tokagushi". Like Reimu's "Fantasy Nature", the properties of this move changes depending on its spacing; if used up close, it becomes an unblockable command grab, while if used from a distance, it becomes a projectile attack. Like Kidnapping Oni, the grab version of this move can be followed up with Foot Bellows for some extra damage.
  2. ViN4Mui.gif

    Did someone say grabs? Did someone say projectiles? How about both?

    1. RoySquadRocks


      BRILLIANT! As always! Keep up a great work!

    2. Mister Fael

      Mister Fael

      Was expecting Scorpion's "Get over here!"

    3. Nodog


      To be honest, I expected Mewtwo's F-throw.

  3. So Gen 7 is here, and with it we gained a bunch of new threats, including some familiar faces. Of course, the status quo never persists between generations and Gen 7 is no exception. We all know that Pokemon that are deemed to powerful or uncompetitive for the standard tiers are banished to the Ubers tier, but what if Ubers was a usage based tier just like all the other tiers in competitive battling? How would the metagame of the lower tiers look? To simulate this, I bring you UnderUbers. Also because there's been some confusion regarding this tier, allow me to say, this is NOT an official tier on neither Smogon nor Pokemon Online, and is not officially supported on any simulators. Furthermore, this tier is not officially endorsed by Nintendo/Gamefreak/TPCi. I'm not sure what would make you think the latter was the case, but people have asked me that. For those who wish to play this tier on simulators, you can do so as either under the Singles Ubers option or, on Showdown, under "Custom Battle" under the Singles Battle option. General Rules Battles are done as 6vs6 Single battles. Item Clause: OFF (you may use any number of the same item). Species Clause: ON (You cannot use two Pokemon with the same Pokedex number). Sleep Clause: ON (only one Pokemon may be put to sleep at any given time. This does not include sleep induced by the move Rest) Evasion Clause: The moves Double Team and Minimize cannot be used. OHKO Clause: The moves Fissure, Guillotine, Horn Drill, and Sheer Cold cannot be used. Self-KO Clause: In the event of a tie caused by the use of Selfdestruct, Explosion, Destiny Bond, Perish Song, Memento, Final Gambit, or any similar suicidal move, the user of these moves will be considered to have lost the match. Self-KOs caused by recoil moves and Life Orb also fall under this category. Arceus Clause: Arceus may be used, but must be holding either a plate item or a Z-Crystal. In addition, Arceus cannot be holding the Pixie, Spooky, Earth, Iron, or Splash plates, nor is Arceus permitted to be holding Fairium-Z, Ghostium-Z, Groundium-Z, Normalium-Z, Steelium-Z, or Waterium-Z. Mega Rayquaza Clause: Rayquaza is not allowed to Mega Evolve. Eligible Pokemon must have attained no more than 3.41% usage in the Ubers metagame, according to Smogon's 1630 ladder stats. Tier shifts will every 3 months, just like every other tier. List of Pokemon banned from UnderUbers: Aegislash Arceus-Fairy, Arceus-Ghost, Arceus-Ground, Arceus-Normal, Arceus-Steel, Arceus-Water Blacephalon Blaziken-Mega Darkrai Deoxys-Attack, Deoxys-Speed Dialga Ditto Excadrill Ferrothorn Genesect Gengar-Mega Giratina-Origin Greninja (Torrent/Protean only) Groudon-Primal Ho-oh Kyogre-Primal Kyurem-White Lucario-Mega Lugia Lunala Magearna Marshadow Metagross-Mega Mewtwo-Mega X, Mewtwo-Mega Y Naganadel Necrozma-DawnWings, Necrozma-DuskMane, Necrozma-Ultra Palkia Poipole Rayquaza, Rayquaza-Mega Salamence-Mega Shaymin-Sky Smeargle Solgaleo Stakataka Tapu Lele Xerneas Yveltal Zeraora Zygarde-Complete List of Items banned from UnderUbers: Blazikenite, Blue Orb, Gengarite, Griseous Orb, Lucarionite, Lunalium Z, Marshadium Z, Mewtwonite X, Mewtwonite Y, Red Orb, Salamencite, Solganium Z, Ultranecrozium Z List of Moves banned from UnderUbers: Baton Pass List of Abilities banned from UnderUbers: Moody, Power Construct
  4. So Ultra Sun & Ultra Moon have just been released. Until the November and December stats become available, we must wait for the new Pokemon to "drop" from Ubers by usage. This includes the new Ultra Beasts and Necrozma forms. The following Pokemon are now BANNED from UnderUbers: Blacephalon Naganadel Necrozma-DawnWings, Necrozma-DuskMane, & Necrozma-Ultra Poipole Stakataka Zeraora The following items are now BANNED from UnderUbers: Lunalium Z, Solganium Z, Ultranecrozium Z
  5. Foot Bellows; a charge attack that must be blocked low and hits OTG. Perhaps best used for tacking on extra damage after a command grab, or even just popping opponents up to leave them at the mercy of her Spellcards, but that's a story for another time.
  6. In9ujPd.gif

    We grapplers now

    1. Show previous comments  2 more
    2. CoolAnimeHustler


      ʕु-̫͡-ʔु”-- Awesome!!!

    3. GarfieldfanMUGEN


      I took her...


      A N D  T H R E W  H E R  O N  T H E  G R O U N D

    4. CSAvion78


      Unlike Zangief's throw, That's a nice one.

  7. Suika's command grab; Kidnapping Oni. Like in Soku, the LP and MP versions have a suction effect to extend its effective range at the expense of damage and recovery frames if the throw whiffs. The HP version has no suction, but deals the most damage and has the shortest animation duration if it whiffs.
  8. ZUN confirms that, depending on how well the Steam version of Hidden Star in Four Seasons sells, he will be porting to Steam all previous windows Touhou games starting with Impossible Spell Card and onward, including the unreleased Gold Rush bonus game (no Steam release of Embodiment of Scarlet Devil to Double Dealing Character, unfortunately).


    He's also confirmed that none of the Steam releases, with the exception of Antinomy of Common Flowers, will have any english or other foreign language localizations, similar to what was done when Double Dealing Character was released on Playism a few years back.


    Source: https://www.gamespark.jp/article/2017/11/14/76810.html


    1. Xiristatos


      I, Xiristatos, am all on it. Gonna get meself (nearly) all them Touhous for me... I don't even know, I just really like Twohue.

    2. GarfieldfanMUGEN


      We can always get EoSD patched, though.


      (won't be the same tho)

  9. Suika progress Spectre -Dense-. Unlike the source version, there's no projectile portion to this attack, but does have good range and priority, and leaves the opponent at enough frame advantage to confirm with a grab. The HP version is slow to start up, but travels further than the LP version and knocks down, allowing Suika to get an opponent into a corner. The MP version is best used as an anti-air due to its large vertical hitbox, but has no invulnerable frames, so it can't be used as a reversal.
  10. Touhou: Incident Zero - idea engineering thread So after working on THRP for a while, I decided now was a good opportunity to expand my horizons with gameplay and create a spinoff/reboot. Some mechanics are borrowed, but others are drastically different; Story Incidents are nothing new in Gensokyo; in fact, one might even say that the occurrence of incidents are Gensokyo's way of life. Incidents generally follow a simple formula: youkai cause an incident while humans attempt to resolve them. In this way, the conflict between humans and youkai, with the spellcard rules governing the ensuing battles, ensure the youkai's continued existence and the balance of Gensokyo. Although rare, it is possible for an incident to threaten the entire existence of Gensokyo; in these cases, it is not unheard of for even the most youkai-like youkai to become involved in resolving these situations. Lately, however, residents of Gensokyo have begun to act strangely; youkai who are normally docile suddenly becoming aggressive, and fairies exhibiting power beyond their natural limits. At first this seemed to be a repeat of the Miracle Mallet and Four Seasons incidents, but soon, new aggressive youkai never before seen in Gensokyo began to appear. After such youkai were exterminated, all that was left were mysterious black fragments; those who have found them describe experiencing certain changes to themselves, exhibiting powers that they normally wouldn't be capable of, with different fragments bestowing different abilities. To the humans whose jobs was to exterminate youkai, these newfound powers had their advantages. But these same fragments had the power to alter their surroundings, even bringing people and youkai claiming to be from Gensokyo who had never been seen before, telling stories of incidents that had never happened. If these fragments have the ability to change Gensokyo's history, and even its inhabitants, could these fragments be part of something even bigger, an incident to cause even an even bigger incident? For the shrine maiden, Reimu Hakurei, perhaps gathering these fragments together would provide an answer to this "Incident Zero". Controls X, Y, and Z for attacks. A is now used for player-specific actions, and will differ by player. For instance, Marisa will use this to execute her EX Specials, while Sanae will this to control her wind gusts. B is now used for the new Bomb mechanic, as well as Last Words. See Alignment System for more details. Combos and Chaining All characters follow a simple cancelling method for attacks: Normals -> Command Normals -> Specials -> Spellcards/Last Words Damage Proration All attacks apply a proration value, which reduces the damage of the next attack in a combo by a scalar amount. All attacks, whether they be Normals, Specials, and Spellcards have a 10% minimum scale. Cancelling any attack into a Spellcard or Last Word will automatically apply a 92.5% proration during the attack's startup. Unlike that of Touhou RP: Gensokyo Reloaded, Last Words are now affected by proration and always have a minimum scale of 30%. Spellcards and Last Words Spellcards in Incident Zero are functionally identical to Supers from traditional fighting games; they can be executed only with a certain amount of power. Each character has two levels of power meter (2000 power total), with each Spellcard consuming one level. Although rare, certain characters may also possess a Spellcard that requires two levels of meter (2000 power). Last Words are higher level Spellcards; each character, with the exception of Marisa, has exactly one Last Word. The conditions for using a Last Word is directly tied to which alignment the player chooses. Type-C characters do not have access to Last Words. It should be noted that Shinki has an additional requirement of unlocking all six seals on her inscribed pentagram before her Last Word can be used. All Spellcards and Last Words that deal damage will cause untechable Knockdowns and have no juggle restrictions. Spirit Meter & Bombs Each player has access to a spirit meter. Once the spirit meter is full, it will reset to 0 and the player will gain a bomb. The method of gaining spirit, the method & effects of using bombs, and the maximum number of bombs the player can hold are all dictated by which alignment the player chooses at the beginning of the round. Alignment System Similar to the Faith system of Hopeless Masquerade, Incident Zero allows each character to utilize different alignments: Type-A, Type-B, or Type-C. Similar to grooves in other fighting games, each alignment bestows upon the character certain perks and changes to their gameplay, with each alignment consisting of their own pros & cons. Each alignment also dictates how bombs are obtained and used, as well as which Last Word the character gains access to when choosing Type-A or Type-B. Type-A is a primarily offense-oriented alignment. Spirit meter will only increase as the player deals damage to an opponent. A bomb will cost 100% of the Spirit Meter and can be used by pressing ; bombs deal no damage, but will inflict Hard Knockdown on hit, grants the user with startup invincibility, and gives the user 1000 Power and 25% Spirit Meter on hit. Bombs can only be used when the player is in a grounded idle state, and cannot be cancelled. Once the player has reached 2000 Power, they can enter Spellcard Declaration Mode with ; this a time limited mode whose duration is inversely dependent on the player's life, with the duration lasting longer the lower the player's Life is. During Spellcard Declaration Mode, the player's Power bar will begin to gradually decrease; during this time, all of the player's Spellcards will cost 250 power, but will have a slight damage decrease. Spellcard Declaration Mode is also the only time a player can activate their Last Word A once they have reached 100% Spirit Meter, which ends Spellcard Declaration Mode on use. Spellcard Declaration Mode can only be used once per match. Type-B is a primarily defense-oriented alignment. Type-B characters fill their spirit meter as they take damage, and using a bomb costs 25% of the Spirit Meter. The player can execute a charged attack with , which has lengthy startup depending on how long is held for, and becomes unblockable at full charge; during this time, the player will have one hit of Armor. Bombs can be used during blockstun by inputting , which will cause the character to execute one of their Special moves as a counterattack, similar to an Alpha Counter. Spirit meter can also be gained through the use of a Just Defense, which will negate all damage and gain a small bit of Life back, as well as adding a greater amount of spirit than simply blocking. Type-B characters can activate their Last Word B once they have reached at least 50% Spirit Meter and 1000 Power, and will consume all available Spirit Meter on use, with the additional Spirit consumed either increasing the Last Word's damage or duration, depending on the Last Word. Shinki is the only except to this rule, as her Last Word requires 100% Spirit Meter when in Type-B. Type-C is a primarily speed-oriented alignment. Type-C characters gain Spirit Meter by performing offensive actions, such as hitting an opponent, and can use Bombs at the cost of 33% of the Spirit Meter. Bombs can be used during any action by pressing , which will cancel the character's current action, including Spellcards. Bombs can also be utilized to perform a Graze Dash with ; a Graze Dash differs from a regular dash in that it both causes the user to home in on the opponent, as well as granting them projectile invincibility. A Graze Dash can be cancelled into any attack just like a normal dash. Additionally, any action may be cancelled into a Graze Dash at the cost 66% Spirit Meter. Skillful use of Type-C bombs can effectively extend combos and allow for cancels that are not normally possible, such as a Spellcard into a Special or another Spellcard. Type-C characters do not gain access to any of their Last Words; instead, they have access to Speed Focus, activated at 2000 Power with , which will allow them to Jump Cancel some of their attacks, while ignoring juggle flag limitations. Roster Incident Zero's roster comes in at 21 characters, with 12 characters returning from Gensokyo Reloaded along with 9 new characters. The confirmed roster is as follows (names in italic denote new characters); Character Game Representation Reimu Hakurei Higly Responsive to Prayers Marisa Kirisame Story of Eastern Wonderland Yuuka Kazami Lotus Land Story Alice Margatroid Shinki Mystic Square Hong Meiling Sakuya Izayoi Embodiment of Scarlet Devil Youmu Konpaku Yukari Yakumo Perfect Cherry Blossom Reisen Udongein Inaba Imperishable Night Aya Shameimaru Phantasmagoria of Flower View / Shoot the Bullet Momiji Inubashiri Sanae Kochiya Mountain of Faith Iku Nagae Scarlet Weather Rhapsody Satori Komeiji Subterranean Animism Byakuren Hijiri Undefined Fantastic Object Mamizou Futatsuiwa Ten Desires Hata no Kokoro Hopeless Masquerade Sekibanki Double Dealing Character Kasen Ibaraki Wild and Horned Hermit / Urban Legend in Limbo Nameless Original / Touhou: Incident Zero
  11. So after some consideration, the roster is finalized as follows: Character Game Representation Reimu Hakurei Higly Responsive to Prayers Marisa Kirisame Story of Eastern Wonderland Yuuka Kazami Lotus Land Story Alice Margatroid Shinki Mystic Square Hong Meiling Sakuya Izayoi Embodiment of Scarlet Devil Youmu Konpaku Yukari Yakumo Perfect Cherry Blossom Reisen Udongein Inaba Imperishable Night Aya Shameimaru Phantasmagoria of Flower View / Shoot the Bullet Momiji Inubashiri Sanae Kochiya Mountain of Faith Iku Nagae Scarlet Weather Rhapsody Satori Komeiji Subterranean Animism Byakuren Hijiri Undefined Fantastic Object Mamizou Futatsuiwa Ten Desires Hata no Kokoro Hopeless Masquerade Sekibanki Double Dealing Character Kasen Ibaraki Wild and Horned Hermit / Urban Legend in Limbo Nameless Original / Touhou: Incident Zero An alpha build should be available some time early 2018 consisting of the following characters (characters denoted with an asterisk indicate characters with noticeable gameplay changes compared to GR): Reimu Marisa Meiling* Sakuya Reisen*
  12. link: https://ricepigeon.neocities.org/
  13. Youmu updated Fixed minor debug errors. 5y: Proration increased (87%->90%). 6y: Power gains increased (0/60/30->0/80/40). j2z: Now deals 75% proration if this move causes a groundbounce. Crescent Moon Slash: Fixed proration bug during "Secret of Life & Death". Crescent Moon Slash: Chip damage decreased. Crescent Moon Slash [Z ver]: Chip damage decreased. Slash of Life & Death: Chip damage on 2nd & 3rd hits decreased. "6-Root Cleansing": Command changed to D,DB,B,D,DB,B + X+Y+Z (214214XYZ). New Last Word: "Matsuyoi-Reflecting Satellite Slash" (D,DF,F,D,DF,F + X+Y+Z (236236XYZ) at max spirit level).
  14. Yuuka updated Fixed bugs in super cancel conditions. Fixed bugs when P2 is not present for some reason. Added proration failsafes for certain specials. 5y: Proration decreased (92%->90%). Flytrap: Minor adjustment to crumple animation. "The beauty of Nature": Damage increased (45x4*120->46x4*125), chip damage adjusted.
  15. October & November use stats are in. There were no changes for October. High cutoff will be 4.52% and low cutoff will be 2.28%. The following Pokemon are now BANNED from UnderUbers: No changes The following Pokemon are now UNBANNED from UnderUbers: No changes
  16. Byakuren updated Timing adjustments to common anims. Fixed bug where lose by time over animation would not play. Fixed velocity behavior of ground tech. Fixed ground bounce behavior. Fixed visual glitch on counterhits. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Forward dash: Startup increased by 1f. Invincibility removed. Backdash: Startup increased by 5f. Invincibility reworked. 5y: Power gains decreased (0/80/40->0/60/30). 5y: Fixed visual bug during hitpause. 5z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45). 5z: Fixed visual bug during hitpause. 6z: Power gains decreased (0/60x2/30x2->0/45x2/22x2). 6z: Damage decreased (70*40->65*40), proration per hit increased (85%x2->86.5%x2). 6z: Fixed minor issue when hitting airborne opponents, hitpause time per hit decreased 2y: Damage increased (45->55), power gains decreased (0/80/40->0/60/30). 2z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45). 2z: Fixed minor visual bugs. j5x: Fixed minor visual bugs. j5y: Damage increased (50->60), power gains decreased (0/80/40->0/60/30). j2y: Proration increased (82.5%x2->86.5%x2). j2y: Velocity decreased. j5z: Power gains decreased (0/120/60->0/90/45). j5z: Proration decreased (85%->80%), fixed visual bug. j5z: Startup increased by 2f. Throw: Fixed bug where throw would not come out if down was being held. Skill Declare: Fixed visual bug. Dance of Hanuman: Power gains increased (15/20xN/10xN->15/40xN/20xN). Virupaksha's Eye: Power gains increased (45/80/40->45/120/60), proration decreased (85%->80%). Vidudahka's Sword: Power gains increased (15/40/20->15/60/30), proration decreased (90%->85%). Skanda's Leg: Active frames of each hit increased by 1f. Skanda's Leg: Power gains increased (45/20x5/10x5->45/24x5/12x5). Skanda's Leg: Proration decreased (96.5%x5->95.5%x5). Durga's Soul: Proration decreased (85%->80%). "Master of Buddhist Cosmology": Damage on final hit decreased (152->124). "Brilliance of Mahavairocana": Now properly applies proration. "Brilliance of Mahavairocana": Projectile counter version is now blockable. "Angiras Knowledge": Proration decreased (80%->30%), chip damage corrected.
  17. Sakuya updated Spellcards now properly apply additional 92.5% proration when cancelled into. Fixed supercancel conditions for several Specials. 4y: Fixed bug involving hitting airborne opponents. 4y: Proration decreased (90%x2->89.5%x2). 4y: Active frames of 1st hit increased by 1f. 5z: Fixed bug involving hitting airborne opponents. Throw: Startup decreased by 1f, hitbox size slightly increased. Cross-Up Magic [X ver]: Damage per hit increased (30xN->32xN). Cross-Up Magic [Air ver]: Fixed bug with proration. Cross-Up Magic [Air ver]: Damage per hit increased (30xN->32xN).
  18. Bug Wars episode 3: Revenge of the Dupe Posts

    1. White Ranger

      White Ranger

      what do suppose it is now?

  19. Sanae & Lie Meiling updated 6z: Damage increased (75->80), proration decreased (85%->80%). Black Dragon Rising: Proration decreased (90%x2->89.5%x2). Black Dragon Rising: Startup on all versions decreased by 1f. Fixed minor graphical bug with wind gauge in IKEMEN. 6z/j6z: Now deals chip damage. 2x: Proration increased (90%->92%). 2y: Proration decreased (90%->85%).
  20. Alice, Lie Meiling, Mokou, Reimu, and Remilia updated. Fixed issue with multi-hit ground normals against airborne opponents.
  21. Cirno updated Icicle Fairy Sculpture: Hitbox size drastically reduced. Is no longer air blockable.
  22. Pokémon

    Implying that Alerkina's Lillie isn't a special case?
    1. Show previous comments  7 more
    2. Ricepigeon




      ^ A breakdown/review of the whole comic, for those interested

    3. Xiristatos


      >"sent the internet into meltdown"

      >shows a few tweets and nothing else as an example

      >according to most news outlets: twitter = the whole internet

      >twitter totally doesn't fucking suck ass shit

    4. Pluscross


      Clusterfuck... Describes that mess perfectly. And this site calls that "a rich and interesting" entry into Mega Man's history. Ugh...


      All I remember is Roll being the protagonist in that article... And a dirty fanservice protag one at that, ugh... Just ugh...

  23. Hello MFFA, As I'm sure many of you are aware, there has been some controversy lately among various Mugen communities regarding Mugen Archive. The issue, in particular, stems from their choice of site revenue through Adfly. As I'm sure many of you are aware, Adfly has gained a reputation, both within the Mugen community and from reputable sources in the anti-malware communities, for exposing visitors to various forms of dangerous malware through ads displayed on their site. While many people have tried to address these concerns to the owner of Mugen Archive, it has become evident that they have decided to willingly dismiss or flat out ignore these concerns. We at Mugen Free For All do not wish to expose our users to these same dangerous security vulnerabilities. After discussion with the other staff, we decided that the best course of action would be to disallow links to the aforementioned website. Thus, until further notice, links download pages at Mugen Archive are no longer permitted on Mugen Free For All, effective inmmediately. We urge anyone who manages our collection threads to please replace any of the affected download links with safer alternative download links. We thank you for your understanding in this matter.