Ricepigeon

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About Ricepigeon

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    Hikari Tannenbaum can't be this cute, right?
  • Birthday February 4

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  1. Mima & Yuuka updated "Escape Velocity": Chip damage increased (16->49). New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  2. Ichirin updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Unzan now deactivates if Ichirin suffers from a knockdown or throw state. Taunt: Fixed bug where Ichirin's hurtboxes would not change while Unzan is active.
  3. Komachi & Patchouli updated. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 5y: Startup decreased by 1f. 5z: Startup decreased by 1f, hitbox priority decreased. 6z: Startup decreased by 1f. 2y: Startup decreased by 1f, hitbox priority decreased. j2z: Startup decreased by 1f, hitbox priority decreased. j2z: No longer causes a reset against airborne opponents. Floating Indolent Dead Spirits: Chip damage increased (6->13). Chip damage on detonation increased. Lonely Bound Spirits: Chip damage on detonation increased. "Flow of the River": Damage decreased (73xN->43xN), Proration increased (70.8%xN->92%xN). "Abundant Floating Spirits": Chip damage increased (12->7). New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 5y: Power gains decreased (0/40x2/20x2->0/30x2/15x2). 5z: Power gains decreased (0/120/60->0/90/45). 2y: Power gains decreased (0/80/40->0/60/30). 2z: Power gains decreased (0/120/80->0/90/45) 2z: Damage increased (70->80), Proration decreased (80%->75%). 3z: Power gains decreased (0/120/60->0/90/45). 3z: Damage decreased (80->70), Proration decreased (80%->75%). j5y: Power gain decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/60x2/30x2->0/45x2/22x2). Throw: Fixed bug where throw would not come out if Patchouli is crouching. Summer Red: Proration increased (80%->85%). Spring Wind: Startup power gain decreased (45->30). Autumn Blade: Chip damage decreased (6x3->5x3). "Elemental Harvester": Damage increased (20xN->22xN), proration decreased (98.5%xN->97%). "Philosopher's Stone": Now has a visible gauge to show remaining time.
  4. Yuyuko updated (ever notice how her and Yukari tend to get updated within a day of each other? Coincidence?) Bugfix: No longer turns to face opponent during certain aerial states where Yuyuko shouldn't. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 5y: Power gains decreased (0/80/40->0/60/30). 5z: Power gains decreased (0/120/60->0/90/45). 2y: Power gains decreased (0/25xN/12xN->0/20xN/10xN). 2y: Chip damage increased (2xN->5xN). 2z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/120/60->0/90/45). j2z: Power gains decreased (0/30xN/15xN->0/23xN/11xN). Butterfly Dream Dance: Power gain on startup increased (30->45). Ghostly Butterfly: Opponent can no longer go into guard state prematurely until butterflies activate.
  5. Yukari updated. Fixes to common animations. Several bugfixes added in unlikely event opponent is lost (usually during arcade mode continue screens). Fixed visual bug in Yukari's gap meter when Fight the Ocean is used. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 5y: Startup decreased by 1f. 5y: Power gains decreased (0/80/40->0/60/30). 5z: Power gains decreased (0/120/60->0/90/45). 2x: Damage increased (22->25), Proration decreased (95%->92%). 2y: Damage decreased (60->55). 2y: Power gains decreased (0/80/40->0/60/30). 2z: Damage increased (70->75). 2z: Power gains decreased (0/120/60->0/90/45). 3z: Proration decreased (85%->80%). 3z: Power gains decreased (0/120/60->0/90/45). j5x: Damage decreased (40->35). j5x: Startup decreased by 1f. j5y: Damage increased (50->55). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Damage increased (70->75), Proration decreased (85%->80%). j5z: Power gains decreased (0/120/60->0/90/45). Throw: Fixed bug where throw proration was not being applied. Urashima's Box: Power gains increased (15/40/20->15/60/30). Zen Temple Butterfly [X & Y ver]: Is now air blockable after 1st active frame. Illusionary Rift: Startup powergain on all versions decreased (45->30). Illusionary Rift [X ver]: Power gains decreased (100/50->80/40). Maxwell's Demon: Power gains increased (30/60/30->45/80/40). Maxwell's Demon: Animation adjusted. Confirms are now less ambiguous. Gazing Eye: Power gains increased (40/20->60/30) Gazing Eye: Damage increased (40->60), damage no longer increases based on Yukari's gap meter. Gazing Eye: Proration decreased (92%->85%). Gazing Eye: Adjusted hit velocities based on opponent's position. "Laplace's Demon": Damage no longer increases based on Yukari's gap meter. "Laplace's Demon": Gaps now fire in sequence instead of simultaneously. "Laplace's Demon": Damage increased (31xN->33xN). "Trip to the Old Station": P2 Power gains increased (225x3->230x3).
  6. 9bafe9d3b9728aa49aa670e0d65aedbf.jpg?v=1

    This is legit... This is actually happening...

    1. Show previous comments  1 more
    2. Xiristatos
    3. Erroratu

      Erroratu

      every Win quote is just "Fuck you"

    4. Ricepigeon

      Ricepigeon

      Intro:

       

      Morrigan: "Mmm.. Just who are you?"

      Dante: "I'm your prom date you ugly sack of shit"

  7. Mima & Cirno updated Velocities during Flight Mode slightly increased. Mima can no longer block attacks during Flight Mode. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Throw: Added safeguard in event opponent is lost. All freezing moves now require the opponent to mash directional inputs instead of attack buttons. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). 5z: Power gains decreased (0/120/60->0/90/45). 2z: Power gains decreased (0/120/60->0/90/45). j5y: Power gains decreased (0/80/40->0/60/30). j5z: Power gains decreased (0/120/60->0/90/45).
  8. Utsuho & Meiling updated. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Fixed incorrect proration values on 5x and 5y. Hell Geyser [Lv.2]: Chip damage decreased (16x2->13x2). Hell Geyser [Lv.3]: Chip damage decreased (16x2->11x3). "Yatagarasu Dive": Fixed bug where startup invincibility would persist longer than intended. "Yatagarasu Dive" [Ground]: 1st hit is no longer air blockable. Guard Cancel Counter: Can now hit crouching opponents.
  9. Flandre updated Maximum Life increased (700->750). New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Added missing dust effects on ground tech states. Revised supercancel conditions for some specials. 5x: Proration decreased (98%->96%). 5y: Proration decreased (92%->90%). 5z: Damage decreased (45x2->42x2). 5z: Proration increased (85%xN->89.5%xN). 5z: P2 power gains decreased (27x2->22x2). 5z: Now moves Flandre further forward on use. 1y/3y: Can now only be performed with 3y. Is now air blockable. 2z: Damage increased (74->85). 2z: Proration decreased (80%->75%). 2z: Power gains decreased (0/120/60->0/90/45). j5x: Damage decreased (30x2->25x2). j5x: Proration increased (90%x2->95%x2). j5y: Damage increased (60->65). j5y: Proration decreased (90%->85%). j5z: Proration decreased (85%->80%). j5z: Hit velocities adjusted, no longer causes a reset against airborne opponents. Starbow Break [Y ver]: Fixed binding issue when Flandre is against a wall. Destroyer Claw: Hitbox size slightly increased. Catadioptric: No longer gives power on startup. Owen's Chandelier: Now gives 45 power on startup. Cranberry Trap: Power gains adjusted (0/160/120->45/120/60). Cranberry Trap: Proration decreased (75%->50%). Starbow Break B: Now gives 45 power on startup. Royal Flush [Y ver]: Power gains decreased (30/20x6/10x6->30/16x5*20/8x5*10). Royal Flush [Z ver]: Power gains decreased (30/20x8/10x8->30/15x8/7x8). "Four of a Kind": Chip damage increased (3->52). "Weapon of Mass Destruction": Chip damage decreased (13*15xN->7*10xN). "And Then Will There Be None": Chip damage increased (180->200).
  10. In case anyone noticed the multi-post & profile error bugs that normally occur on Saturday, that's because we were deliberately trying to trigger the bug to narrow down the cause of it, so that we might fix it once and for all. We haven't fixed it yet, but at least we now know where it's originating from.

    1. sonikun

      sonikun

      Ohhh. I see. That makes sense 

  11. Chen updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Charge input buffers lowered from 50f to 45f. Added safeguard during throws in event opponent is lost. 5x: Proration increased (92%->96%). 5y: Proration increased (85%->90%). 5z: Proration increased (92%xN->92.5%xN). 2x: Damage increased (20->25). j5x: Proration increased (90%->92%). j5y: Proration increased (80%->85%). Immortal Sage's Rumbling [Z ver]: Can now be airblocked. Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30). Rumbling Jikokuten: Projectile Behavior changed. Rumbling Jikokuten [X ver]: Damage increased (55->60). Rumbling Jikokuten [Y ver]: Damage increased (55->75). Rumbling Jikokuten [Z ver]: Damage increased (55->90). "Flight of Itaden": Can now be used in the air. "Pentagram Flight": Can now be airblocked. "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen. "Cait Sith of Mayohiga": Total damage increased (420->440). "Cait Sith of Mayohiga": Chip damage increased (50->88). "Soaring Bishamonten": Damage on initial hit increased (56->57). "Soaring Bishamonten": Chip damage increased (50->84).
  12. Chen updated New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Charge input buffers lowered from 50f to 45f. Added safeguard during throws in event opponent is lost. 5x: Proration increased (92%->96%). 5y: Proration increased (85%->90%). 5z: Proration increased (92%xN->92.5%xN). 2x: Damage increased (20->25). j5x: Proration increased (90%->92%). j5y: Proration increased (80%->85%). Immortal Sage's Rumbling [Z ver]: Can now be airblocked. Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30). Rumbling Jikokuten: Projectile Behavior changed. Rumbling Jikokuten [X ver]: Damage increased (55->60). Rumbling Jikokuten [Y ver]: Damage increased (55->75). Rumbling Jikokuten [Z ver]: Damage increased (55->90). "Flight of Itaden": Can now be used in the air. "Pentagram Flight": Can now be airblocked. "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen. "Cait Sith of Mayohiga": Total damage increased (420->440). "Cait Sith of Mayohiga": Chip damage increased (50->88). "Soaring Bishamonten": Damage on initial hit increased (56->57). "Soaring Bishamonten": Chip damage increased (50->84).
  13. So the reason why Nidorina and Nidoqueen can't breed has finally been revealed;
     
    Turns out it was never a programming oversight or limitation. Its because the female Rhinoceros, which the Nido family is based on, are known to become sterile while in captivity for reasons currently unknown to science. Male rhinos (Nidoran-M, Nidorino, and Nidoking) and juvenile rhinos (Nidoran-M & Nidoran-F) in captivity are unaffected by this.
  14. When you're planning something rather sneaky for the future...

    Tewi_RP-Idle.gif

    1. White Ranger

      White Ranger

      Your newest WIP?

       

      I gotta say, ever since I started creating issues of the FAWN, and testing your Touhou characters, I've slowly been getting more and more interested in the series. My favorite character so far is Cirno.

    2. Ricepigeon

      Ricepigeon

      Newest WIP? Not for a while as I still have Suika planned, but the chances of Tewi actually happening are up there.

  15. Eirin updated Fixed bug involving AI triggers when no opponent is available. Walk speeds increased. Fixed bugs on super cancel conditions. New mechanic added: Guard Cancel Counter (412x/y/z during blockstun). Forward dash velocity slightly increased. 5z: Chip damage decreased (8xN->7xN). Throw: Now properly applies throw proration. Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN). Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN). Lunar Debris: Added safeguard in event there is no opponent on screen. Lunar Debris: Damage increased (20xN->22xN). Saturn V: Can now be air blocked. Saturn V [X ver]: Chip damage increased (10x2->11x2). Saturn V [Y ver]: Chip damage increased (10x2->13x2). Saturn V [Z ver]: Chip damage increased (12x2->15x2). Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys. Elixir ~ Nitroglycerin: Chip damage decreased (21->20). New Special: Tidal Forces (B,D,DB + x/y/z). New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z) "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".