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jenngra505

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Everything posted by jenngra505

  1. RSR's Damage Dampener code using fvar(12) and fvar(10) is better than the one currently used in Zim.
  2. Just check if var(21) isn't used and if it isn't, copy paste the var(21) stuff from Zim onto Dib and Rocko.
  3. Zim has a damage dampener, everyone else doesn't. Strange huh?
  4. If you throw the Muffin in mid-air he throws another Dib instead of a Muffin.
  5. The sprites seem simple enough for me to edit something together with them.
  6. Since I have only heard about it in passing I thought it this post was OK, I would recommend a long time user tell the true story in this thread.
  7. I also forgot to mention that the physics for the projectile have to be set to N for the custom landing to work.
  8. That's because of the identical command thing Zim also has. (Also Rocko's standing and crouching y's are infinites)
  9. I made the feedback video I promised. Forgot to mention the lipsync for the special intro against Dib is broken but I had so much I wanted to say.
  10. Wlan's currently planning on remaking George from scratch.
  11. Rocko's tail needs to be redone in his idle.
  12. I dun goofed again. Day 1 patch for final version. Changelog: Fixed weird graphical glitch when guarding as Brown Albert. (Credit to N1000sh for noticing)
  13. Fat Albert has been updated to version 1.0. I kept the code for Robot Mode in for anyone who wants to edit it back. Changelog: Fixed Bug that happens if you hold two conflicting direction buttons while using a certain attack. (x+y) Corrected Mud Bone's skin color (Credit to N1000sh for noticing)
  14. I'm not 100% sure about keeping Fat Albert's Robot Mode for the final version because it's kind of out of character and I think he might already have a decently sized moveset but I want to hear what all of you think first. http://www.strawpoll.me/12896936
  15. I'm planning to make a more decent Timmy with TMC55 and Jarquin10 once the sprites are ready.
  16. Obligatory day one patch. Fixed custom jump landing on Brown Albert's Air C
  17. What seems to be DDR's magnum opus finally has a prototype release, it currently has all of the content his regular Mugen download has but the final version will have the attacks exclusive to the encrypted Saturday Morning Mayhem version. https://1drv.ms/u/s!AqN1Ini5-I2Iii8ZgS935ZlH-Lar
  18. Here's everything I can find. http://www.mediafire.com/file/nilgekrkn7e13yk/BoxingChen-2017-04-01.zip http://network.mugenguild.com/jango/chars/FarmerZ2.zip http://www.mediafire.com/file/j9cg6j6qlc2csrd/Felicia_CvSU.zip http://www.mediafire.com/file/mbmg4cv3v53o6sd/Sonic2FinalBoss.zip http://www.mediafire.com/file/1qu0dd0c6970dd0/Vanellope_Beta.rar http://www.mediafire.com/file/gp89tzgrr5q8pl1/Mr.+Satan+Serious.7z http://www.mediafire.com/file/lbijpjbgb8poop3/ModokDu.rar http://network.mugenguild.com/basara/chars/saintpepsiman.rar And my very own https://1drv.ms/u/s!AqN1Ini5-I2Iii5biF885hObt2QI
  19. This is a mockery of Mugen Archive wiki and how they copy articles from different wikis without cleaning up ones that wouldn't fit the Mugen context., the rest of the hiliarity is found within the character. Download:https://1drv.ms/u/s!AqN1Ini5-I2Iii5biF885hObt2QI
  20. Andywho/Alphys = Smeagol's new scereenname.
  21. Because infinites ruin the fun for the player getting hit, it's recommended that instead you make your higher tier Marvel characters not have infinites instead.
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