Jump to content

jenngra505

Member
  • Posts

    247
  • Joined

  • Last visited

Posts posted by jenngra505

  1. After over a year, Numbuh 3 has been given a massive overhaul. Hope you give her another shot.
    Changelog:
    -Redid button layout and combo system.
    -Realigned Hamster sprites in Party winpose
    -Made Crouching Attacks guardable in mid-air.
    -Made Crouching Attacks less safe on airborne opponents for infinite prevention.
    -Decreased knockback of Crouching Light Kick to allow for more mixups
    -Increased width of Air Heavy Kick's hitbox to be consistent with other air normals.
    -Made Air Light Kick a frame faster so it would be worth using in the new combo system
    -Slightly increased damage of Air Medium Kick to compensate for how hard it is to get all 4 hits in.
    -Fixed bug that allowed you to use V.E.G.G.I.E Spin before the round started.
    -Added Burnt animation
    -Redid Electrocuted animation
    -Added Placeholder Midnight Bliss animation
    -Added Iya-Iya Dance animation
    -Added Parry sound effect
    -Finished H.I.P.P.I.E.H.O.P Defeat animation.
    -Updated AI to the best of my abilities
    -Added more palettes

  2. Felt like I made enough changes for her to get a public update.
    Changelog:
    -Changed command file type to not screw with Windows backup.
    -Redid Stand Light Punch sprites
    -Updated Idle sprites
    -Fixed bug in S.H.A.V.E.R.A.M.A
    -Made it so she won't crouch while running
    -Added a palette
    -Redid Party winpose
    -Added basic AI

  3. Updated once again, this time I focused on making her gameplay more fun.
    Changelog:
    -Made combos feel smoother
    -Adjusted the distance before the opponent stops guarding attacks slightly.

    -Stealth update made about 10 minutes after this post that fixed a regression on being unable to perform X,A,Y,B,C combo.

  4. Numbuh 3 has been given another update.

    Changelog:
    -Fixed bug where Numbuh 3 falls through the ground slightly after succeeding with H.I.P.P.I.E.H.O.P
    -Fixed bug where opponent teleported to the ground at the end of H.I.P.P.I.E.H.O.P
    -Improved S.H.A.V.E.R.A.M.A behavior on point-blank range
    -Put opponent in dizzy animation once S.H.A.V.E.R.A.M.A stops moving the opponent.
    -Made Fire Kuki knock down the opponent
    -Made Smash Bros. Dizzy sound not play after using Light/Medium V.E.G.G.I.E Spin
    -Added Special Intro against Doggos and Pupperinos
    -Added special winquote against Monkeys
    -Added special winquote agaisnt People who know Japanese

  5. Numbuh 3 has been given a few touch ups before everyone rings in the New Year.
    Changelog:
    -Added Hurt Sounds
    -Finished Motion Smear on Standing Light Punch
    -Added Dizzy Effects
    -Cleaned up Real Rainbow Monkey sprites
    -Fixed Bug in Credits Winpose
    -Added one new song to Party winpose.
    -Improved Hamsters behavior when they grab an airborne opponent.
    -Added Changelog to readme.

  6. Joel has been updated to version 1.4

    Changelog:

    Fixed the fact you could somehow go into Nuke Norway during his throw


    Added new Medium Kick and made the old one a command normal
    Added air throw in exchange for making the ground throw not hit airborne opponents
    Made projectiles function against moves that interact with projectiles
    Made Spintaro air guardable
    Increased cooldown time on Pleasedontsueken and Scalpel
    Made Batsuratsulooken less safe on block
    Fixed guard damage on Scalpel and DA TRESH MAN
    Improved priority on Batsuratsulooken
    Made the Hard 8 AI recognize that Nuke Norway no longer hits airborne opponents.

  7. Uncle Jobel by Brergsart Rebalanced by Jenngra505 and Data Drain


    To honor Joel showcasing his Mugen counterpart on stream, I went back to this balance edit of Joel that I started when it first came out until me and Data Drain were reasonably satisfied with it.
    Download: https://1drv.ms/u/s!AqN1Ini5-I2Ig84dB5KZgC5pTMhHVQ
    Original for comparisons sake and by Brergrsart's request: http://mugenguild.com/forum/topics/uncle-joel-vinesauce-brergsart-182368.0.html

  8. 1 hour ago, WlanmaniaX said:

    Exactly. Perhaps you should replace this into the aerial S.P.A.N.K.E.R for her jump strong punch and add more voice clips until your another preview. Just because it looks fitting for her.

    I think having another Splanker is kind of redundant since she already has one. I prefer having her tumble in a manner similar to the equally excitable Kirby.

×
×
  • Create New...