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cultistofvertigo

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  1. Upvote
    cultistofvertigo got a reaction from NotAGoodName in Alferd Unpacker & Palettes   
    ...by opening it back up? Here, I'll show you:

    That little window on the side there, the colormap thing? That's the palette. This is what happens when you convert an image to be indexed, and then reopen it. The palette is still there. I've used gimp for a hell of a lot of things, including editing paletted sprites, and not once has it "lied" to me, so I'm not really sure what you mean. By contrast, this is what happens when I open up a sprite that was cut up in Alferd from this very image:
     

    aaaaaaaaand it's gone. Fighter Factory verifies both accounts: any indexed image created with gimp will still have its palette if you add it to an sff file. But trying to add the palette of this sprite just got me a pop up telling me this isn't an indexed image. These aren't shadow governments or conspiracy theories here, they're just computer programs, they don't have a secret agenda or anything.
     
    I can't find anything on this "!draw3" program, though. Is there another name it goes by I should be searching for? I think the exclamation point is throwing the search off, but looking for "draw3" didn't return it either, so I'm not sure what's going on there.
  2. Upvote
    cultistofvertigo got a reaction from gui0007 in Sauron From Primal Rage Released   
    Ha, you think THAT looks like Diablo? Wait until you get a look at at his start+x and start+y colors. On Arik they're literally Diablo's first and second palette from PR1, I tried to differentiate them slightly as to avoid a yellow sub-zero situation, but, eh, whatever.
     
    Anwyas, here's the "finished" version: https://www.mediafire.com/?g3fo6moke1ox153
     
    I'm not done yet, of course, but all of the stuff is technically there. All the normal, special, and hyper attacks, plus intro, win, lose, and taunt, basically everything is in place to work as a functional character. But he's not really done yet. Things I still need to do:
     
     - no blood yet, so that's probably pretty important
     - cleaning up the code, getting rid of copypasted things that are vestigal, making it all just look nicer and not like a crazy Frankenstein creation, etc.
     - tweaking the velocity stuff, some of the air moves have weird arcs, you can still attack after a Cranium Crusher, stuff like that
     - intro needs to have him walk over to the corpse of the opponent, which thanks to Lord Sinistro I think I know how to do now
     
    Then there's the bonus stuff, which would be people eating. If I'm going to add this functionality it should be 100% compatible with LS's other PR worshippers, so you can eat Hexia and Vertigo can eat Tothus, etc. Theoretically, I think this is just a matter of creating helpers with hitboxes, give them an ID or something so that only the chomp moves can hit them. I could probably figure it out.
     
    Anwyas, that likely won't come until later because I'm going to be editing all the other PR characters to maintain consistency. I'm probably going to have to skip Vertigo since I can't figure out a way to make her shrinking spell and jump into Diablo. I've also been making stages based on my psx rips. They're... okay, Cove and Tomb are done so far. All this means that I'm eventually going to have to start a new thread for Mal's PR stuff pretty soon, once I get something releasable outside the scope of Sauron.
     
    I think I'll hold off on Armadon until after Sauron, Diablo, and a third secret character I've got up my sleeve are in releasable forms. But, yeah, kinda getting to the end of this thread here.
     
    Anwyas, THANK YOU SO MUCH to to Skorpo for putting together all these sprites, getting the animations together, fixing the palette, and basically just getting the whole skeleton in place here. I definitely would have never bothered with Sauron at all if you hadn't already done the gruntwork. Also huge thanks to Lord Sinistro who basically wrote the book on PR characters and I, again, wouldn't have even tried if I didn't have his shoulder to stand on. This is all stuff for the readme, yeah, but I figured I'd gush here just to cover my bases, as it were.
  3. Upvote
    cultistofvertigo got a reaction from RobotMonkeyHead in Sauron From Primal Rage Released   
    Ha, you think THAT looks like Diablo? Wait until you get a look at at his start+x and start+y colors. On Arik they're literally Diablo's first and second palette from PR1, I tried to differentiate them slightly as to avoid a yellow sub-zero situation, but, eh, whatever.
     
    Anwyas, here's the "finished" version: https://www.mediafire.com/?g3fo6moke1ox153
     
    I'm not done yet, of course, but all of the stuff is technically there. All the normal, special, and hyper attacks, plus intro, win, lose, and taunt, basically everything is in place to work as a functional character. But he's not really done yet. Things I still need to do:
     
     - no blood yet, so that's probably pretty important
     - cleaning up the code, getting rid of copypasted things that are vestigal, making it all just look nicer and not like a crazy Frankenstein creation, etc.
     - tweaking the velocity stuff, some of the air moves have weird arcs, you can still attack after a Cranium Crusher, stuff like that
     - intro needs to have him walk over to the corpse of the opponent, which thanks to Lord Sinistro I think I know how to do now
     
    Then there's the bonus stuff, which would be people eating. If I'm going to add this functionality it should be 100% compatible with LS's other PR worshippers, so you can eat Hexia and Vertigo can eat Tothus, etc. Theoretically, I think this is just a matter of creating helpers with hitboxes, give them an ID or something so that only the chomp moves can hit them. I could probably figure it out.
     
    Anwyas, that likely won't come until later because I'm going to be editing all the other PR characters to maintain consistency. I'm probably going to have to skip Vertigo since I can't figure out a way to make her shrinking spell and jump into Diablo. I've also been making stages based on my psx rips. They're... okay, Cove and Tomb are done so far. All this means that I'm eventually going to have to start a new thread for Mal's PR stuff pretty soon, once I get something releasable outside the scope of Sauron.
     
    I think I'll hold off on Armadon until after Sauron, Diablo, and a third secret character I've got up my sleeve are in releasable forms. But, yeah, kinda getting to the end of this thread here.
     
    Anwyas, THANK YOU SO MUCH to to Skorpo for putting together all these sprites, getting the animations together, fixing the palette, and basically just getting the whole skeleton in place here. I definitely would have never bothered with Sauron at all if you hadn't already done the gruntwork. Also huge thanks to Lord Sinistro who basically wrote the book on PR characters and I, again, wouldn't have even tried if I didn't have his shoulder to stand on. This is all stuff for the readme, yeah, but I figured I'd gush here just to cover my bases, as it were.
  4. Upvote
    cultistofvertigo got a reaction from gui0007 in Sauron From Primal Rage Released   
    I've had the somewhat unfortunate revelation recently that there's not really anyone else that cares as much about Primal Rage as me. That's not bragging, it actually makes me extremely upset, although I s'pose PR could've done worse. Then again, if I knew how to uncompress the information in that PR2 chd file, I sure as hell wouldn't be wasting my time on Sauron, I'd be making Malyssa and Necrosan. But then, that's kinda my point: no one else will. And there exist two people who know exactly how to go about getting the sprite and sound effects info, but won't... I mean they don't... like they're just sitting around twiddling their thumbs, hiding away all the info like a band of greedy monsters and it drives me crazy. If I could just get my hands on those damned Necrosan sprites we could all be playing mugen PR2 characters RIGHT NOW. But, again, nobody else is willing to lift a finger, so it's dependent on me to learn a bunch of confusing computer junk, so of course the situation is totally hopeless. It's all a bunch of black magic anwyas.
     
    Anwyas, enough complaining, here's an update on Sauron: https://www.mediafire.com/?rktqjobt28rir30
     
    Changes:
     - Stun Roars now work no matter what order you press the buttons in, but only the Stun Roars. Fixed this by adding "command !=" triggers to add a sort of priority to the inputs, but that didn't for Primal Scream or...
     - New moves Earthquake Stomp and Cranium Crusher. Earthquake Stomp was copied almost wholesale from Chaos, with just a few tweaks, and there is just a really absurd amount of code for that move (Ground Shaker), and I'm sure that later I'll try and trim some of the fat off, because I can't imagine you'd need all of it. I tried to make it work in the air too, ala 2.3, but I didn't try very hard, so that's not working yet. As is the norm with my PR characters, three button moves don't require a direction, so it's just 1+2+4 neutral. Cranium Crusher is D, 1+4, even though it's the only 1+4 move he has. I might remove the direction later because of that. I futzed with the numbers for a while until I could more or less consistently combo the two together, it's slightly more reliable than the original, but only slightly. I'm worried Cranium Crusher actually knocks P2 back too far, so that might get changed too.
     - 6th palette was changed to a more literal version of the 4th PR2 palette, which would be oversaturated bright yellow + ...tan? stripes. I still don't like it, but that's the palette he has, so whatever. This won't be changed, so if you're into making up crazy colors that the characters never actually had in the original games, you'll have to do that yourself ~o~
     
    (Still) Known Issues:
     - Heavy hit and Jumping Low Quick animations still play twice, with LQ even hitting twice. This is annoying and I don't know how to fix it. Still.
     - Primal Scream and Cranium Crusher's commands do not work properly, as you can only use them by pressing (and releasing) down after holding down the buttons, but they're coded to work no matter what order you press them in. I don't understand what's stopping this from working, as I took the same measures to fix them as I did for the Stun Roars, and that obviously worked, so...
     - Earthquake Stomp doesn't work in the air, as I mentioned earlier.
     
    Other stuff I still need to do:
     - Bone Bash and the ground and air throws
     - some sort of super/hyper attacks for which I have no ideas whatsoever. To make it synch up with PR2 it should be roughly analogous to one of Arik's moves, but he's basically just a Conan-esque version of Marth, and the rising carnivorous slash thing is really the exact same move as Cranium Crusher anyhow, so that's not exactly helpful. I'm thinking an Earthquake Stomp - Cranium Crusher - Air Throw combo might be cool, but it's not exactly innovative.
     - Win animation needs to have Sauron walk over to the opponent's corpse before roaring. I don't really have a clue how to do this but I also haven't looked into it at all, and it's the absolute last thing on the list for me, really.
     - Better protrait, probably icon too to keep it consistent with Lord Sinistro's characters. This is super easy I just keep forgetting about it. :/
     - Blood. Blood everywhere.
     - One neat idea I had was to add four more palettes taking after Sauron's avatar, Arik. Problem with this is one of his outfits include a red with black stripped loincloth & boots, which is basically like making a yellow sub-zero. I might still do it, though.
     
    Things I'm not planning to do:
     - Fatalities/Extinctions
     - insane cheap-o jerkass AI that will destroy you in five seconds on the absolute easiest setting, because the AI gets to use Omega Tiger Woods mode but you don't, because that's totally fair... NOT!
     
    Assuming I can figure out some of these issues I'm having I could finish a "final" version of Sauron in definitely less than a week, soonest possible being maybe three days. It's not like I have anything else to do.
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