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Kunshomo

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About Kunshomo

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  1. I released new one! fixed: eye & horn/ear pallet download: https://onedrive.live.com/?id=211FFD1354C16C73!435&cid=211FFD1354C16C73
  2. Hi friends, I'm still alive and finished temporary assemble of Pinkiepie. Here is video and download link!
  3. I finished temporarily assemble. ver:alpha - "Trial" version now available!
  4. it's pony ear :) I finished all hyper arts sprite and temporarily assemble mostly. here is gif previe~
  5. Finshed Hyper arts sprite & now I'm working in progress about cns cording & effect design. Here is preview of Hyper arts#1!
  6. thanks! yes, it's my account I'll do this project little by little.
  7. Long time no see! I'm back to creation. Here is my current project. I'm want to make full game,but it's very difficult way. So I decided make very simple characters one by one. System Plans The first one is Twilight sparkle! Twilight sparkle - progress:100%(temporary assemble finished) Sprite preview preview video(Youtube) Pinkiepie - progress:100%(temporary assemble finished) Sprite preview
  8. 2015.12.20:new version(ver1.1) uploaded! [Update & fixed] -added voice! -fix issue on throw -fix issue on sound [Known Issues] -issue on Intro -issue on ropeshot(H) I had to try reproduce it,but I couldn't. (I'm still trying on my testing environment) so this version not include fix about it ! sry
  9. Thank you for bug report! I'm trying to fix it, but I can't reproduce that error on 1.0. I'll try to reproduce/fix about that.
  10. I had try to use it. [State n,Zoom sample] type = Zoomtrigger1 = MoveHitpos = 0,0 ; look pointpostype = p2 ;pos optionscale = 1.2 ;zoom in scale(float);lag = 0 ; time gap on zoom?ignorehitpause=1 [pos & postype] set center point. same as pos parameter on other state controller. [scale] set zoom magnification by float. If you want to zoom in x1.2, set scale = 1.2 to zoom out x0.8, set scale = 0.8 ( zoom out < 1.0<zoom in) this state controller work like this.
  11. Long time no see! I was looking for voice actor in this November. now I'm Implementing voice... it will be available in near future [preview video]
  12. It’s been a while! I uploaded ver 1.0!!
  13. Mini update 2015.09.19 Hey guys,Thank you always! I uploaded mini-updated version! Here is update list -Added unique Intro ( for pro-wrestling characters) -Added unique damage motion
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