-
Posts
32 -
Joined
-
Last visited
Reputation Activity
-
franco_ɛ̃fini got a reaction from 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) in MvC Homura(custom sprites) by KaL (12/16/16)
Actually, she's from Senran Kagura.
-
franco_ɛ̃fini reacted to Ganbare-Lucifer in [NSFW/18+] Litten ( PKMN Sun and Moon)
*Wait, what?!
The games aren't out yet, and is now MUGENized?!
-
-
-
-
franco_ɛ̃fini reacted to Dan in The Random Funny Pics, Gifs, and Memes Thread :D
well, that explains everything
-
franco_ɛ̃fini reacted to Sir Ghostler in Ghost Killer's sprites and stuff
Thanks Lando. We definitely do. :)
DBFC/UNIB Satsuki
Updated 13/12/15 to fix the thumb issue GarchompMatt pointed out.
-
franco_ɛ̃fini reacted to Sir Ghostler in Ghost Killer's sprites and stuff
DBFC/UNIB Ryougi Shiki
Decided to do a Kara No Kyoukai character sprite while I finish another sprite I'm working on.
-
-
franco_ɛ̃fini reacted to Sir Ghostler in Custom Akira beta released
Hello.
So, after hours of thinking about it, I have decided to release Akira early. Due to my time becoming extreemly limited, I have found it hard to make much progress with him. Because of this, I am releasing him now in this state and will update him as time goes on.
I accept any and all feedback and criticism.
Not only is Akira compatible with localcoord, he also has a config file to disable some of his features.
Warning: Not all of Akira's sprites are finished. Because of this, a few attack anims and a couple of attack states are repeated. He is also missing a bunch of FX and missing supers.
Movelist:
Mechanics:
Dodge || LP + LK
Grab || MP + MK
Taunt || HP + HK or Start
Specials:
Koboku (Ex) || D, DF, F + AP (2P)
Youhou (Ex) || F, D, DF + AP (2P)
Mouko Kouhazan (Ex) || D, DB, B + AP (2P)
Shura Haoh Koukazan (Ex) || D, DB, B + AK (2K)
Renkantai (Ex) || F, D, DF + AK *press AK again for a second hit* (2K)
*More detailed list available in the readme.
Special Thanks:
Ryon - Used the .sff from his Akira Yuki because I was too lazy to group/organise the sprites from scratch and inspiration.
RajaaBoy - Looked at some of his code for reference when I had trouble with some stuff.
N-Mario - Looked at some of his code for reference when I had trouble with some stuff.
Genesis - Helped me out with some problems I had at the start, made the big port and testing.
LarsAlexandersson - I used the custom sprites he made for Akira.
Alexei - Helped me out with a bunch of problems.
Zemilia - Tested and gave feedback and he made a couple of palettes.
Thentavius - Tested and gave feedback.
Daniel9999999 - Helped me out a little and for the damage dampener.
GarchompMatt - Gave me some help.
Alchemist of Atlas - Tested and gave feedback.
Darkflare - Tested and gave feedback.
KaiserHero - Tested and gave feedback.
Luisdude1 - Tested and gave feedback.
Websta - If not for him, I wouldn't be able to have my Akira look and work fine using localcoord while having a 0.33 cns scale.
Some screenshots:
Download (Note, finished version is released here: http://mugenfreeforall.com/index.php?/topic/28244-custom-akira-yuki-released/ )
-
franco_ɛ̃fini reacted to Sir Ghostler in [DFO] Mythological Bridge released
This is my first stage for MUGEN. Feedback is especially welcomed because of such.
Includes:
- Animations
- Multiple Layers
- 1.1 + Widescreen and 1.0 Versions
Special Thanks:
Genesis - Ripped the sprites and provided the psd.
demonicdan3 - Provided the source files which Gen ripped from.
KaiserHero - Helped fix an issue with the 1.0 version.
Update Log:
30/12/15:
Added Shadows
Fixed transparency issues with the 1.0 version
31/12/15:
Fixed one transparency issue with the 1.0 version
Download: http://www.mediafire.com/download/6u5x6kv8nd7f75i/DFO_MythologicalBridge.rar
-
franco_ɛ̃fini reacted to Websta in Hyde by Websta
Note: remove the localcoord in the def to play on 4:3 resolutions
http://www.trinitymugen.net
Downloads→Characters→Websta
EDIT: only for mugen 1.1
-
franco_ɛ̃fini reacted to Websta in Shizuo by Websta
Note: remove the localcoord in the def to play on 4:3 resolutions.
Hyde got an update as well.
Training now recovers out of custom states 'n shit
http://www.trinitymugen.net
Downloads→Characters→Websta
-
franco_ɛ̃fini reacted to Websta in Seth by Websta
Note: remove the localcoord in the def to play on 4:3 resolutions -Hyde and Shizuo got updated as well. http://www.trinitymugen.net Downloads→Characters→Websta
-
franco_ɛ̃fini reacted to Websta in Platinum The Trinity release
Note: before you play this character, make sure the following changes are made to mugen.cfg under Config LayerSpriteMax = 1024 ExplodMax = 1024 HelperMax = 512 ^ seriously, do this http://www.trinitymugen.net Downloads→Characters→Websta
-
franco_ɛ̃fini reacted to Kohaku in Rentaro released! Senna, Homura, and Taiga updated 9-25-15
My second character from DBFC has been released! As always please refer to the read me for a full explanation of his abilities and move set.
Clone Miko, HomuHomu, and Palmtop Tiger has also been significantly updated.
As of 9-29-15, Rentaro has been updated.
Rentaro v1.1
- Visual updates and fixes to Unlimited Burst
- Frame time and hit pause changes to Final Strike
- Unebiko Ryuu forward distance increased
- Inzen Shoukahanameishi damage increased
- Gunfire (X) range increased
- Gunfire (Y) can now hit downed opponents
- Fully charged Kasen, Uki Rouchou, Rokuro Kabuto, and Homura Kasen will now have increased damage
- Unebiko start-up invulerable frames and forward distance increased
- Adjusted some misaligned hit sparks
Senna v1.1
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and EXE Finishers
- Setsu Gekka's damage can now boosted with up to 3 SP
- Revamped Choukaifuku to now slowly heal life and gradually restore AP and Power over time
- Choukaifuku recovery time decreased
- Oukahishousen can now be used in the air
- Oukahishousen damage increased, boosted damage from SP decreased
- Tsubaki Ran's size and damage can now be boosted with SP
- Nagikaze hit stun and hit pause decreased
- Gekka can now be used in the air
- Can now jump cancel from a heel kick
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of standing medium attack
Homura v1.1
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain some special attacks to EX Drives and EXE Finishers
- Implemented a gauge that monitors the time left for Void Field
- Void Field duration increased by 1 second
- Can no longer gain SP while Void Field is active
- Void Impact can now counter non-projectile based supers
- Void Impact damage increased
- RPG-7 damage increased
- Active counter frames for ESP decreased
- ESP will no longer give SP upon a successful counter
- Changed Reload to recover 1 SP if reloading from 1 to 5 ammo left and 2 SP if reloading from 0
- Mortar Fire will launch the opponent higher
- Second Mortar from SP boosted Mortar Fire will spawn closer to Homura
- Implemented double jump
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of aerial basic attacks
- Adjusted collision boxes of crouching anim
- Adjusted some misaligned hit sparks
Taiga v1.2
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and EXE Finishers
- Speed adjustments to Curbstomp Symphony
- Ravamped frame time animations of T&D Connection to make it play out faster
- Can now perform T&D Connection even when Ryuji has been summoned
- Increased running speed of Ryuji when attacking
- Fixed Ryuji not being able to get hit
- Launch height of Tiger upper decreased and opponent will now fall faster, SP boosted Tiger upper retains original launch height and speed which opponent falls
- Launch height of crouching heavy attack decreased
- Removed VelAdd from standing medium attack
kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
-
franco_ɛ̃fini reacted to Kohaku in Taiga Aisaka (updated 2-7-16)
Hey MFFA, decided to finally drop by and commemorate my first post with the release of my very first Hi-Res/HD character in the form of the Palmtop Tiger! Check the read me for a full explanation of her abilities and moveset.
2-7-16: Taiga has been updated
Taiga v1.4
- Adjusted frame time of animations and enemy positioning of Curbstomp Symphony for better effect
- Curbstomp Symphony damage decreased
- Curbstomp Symphony start up increased
- Eye of the Tiger has the following changes:
- Will now reduce the AP Cost of EX Drive attacks while in Awakening by 33%
- Increase the AP gained from using EX Drive attacks outside of Awakening by 50%
- Duration has been decreased from 15 to 10 seconds
- Opponent will no longer be able to air recover from the last hit of unawakened Demonic Chaos
- Ryuji will no longer drag knocked down opponents when attacking
- Ryuji run speed while attacking increased
- Adjusted transparency effect when summoning Ryuji
- Implemented Light and Medium versions of Demon Thrust
- Opponent will now fall faster when hit by the last attack of Demon Thrust
- Adjusted hit boxes of Demon Thrust
- Second hit of Tiger Raid will launch slightly higher
- Running forward jump distance increased
- Added special intro with Shana
kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
-
franco_ɛ̃fini reacted to Kohaku in Senna, Homura, Taiga, and Rentaro updated 11-16-15
No Miyuki yet, but here's an early Thanksgiving gift with Clone Miko, Homucifer, Palmtop Tiger, and Lolicon being updated with numerous balance changes, bug fixes, and some new stuff.
Senna v1.2
- Super portrait for EXE Finishers added
- Shijusen consecutive slashe damage during Awakening increased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- AP gain while being hit decreased
- Adjusted super spark during EXE Finishers
Homura v1.2
- Super portrait for EXE Finishers added
- Rebellion command changed to "QCFx2,a"
- Void Field will now replenish your ammo upon activation
- Artillery Strike missle fire rate decreased, damage increased
- Can now cancel crouching heavy attack with Special attacks, EX Drives, and EXE Finishers
- Can now cancel Desert Eagle and RPG-7 into EX Drives and EXE Finishers
- Fixed error where you could go past 10 SP when reloading from 0 ammo and had 9 SP
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- AP gain while being hit decreased
- Adjusted super spark during EXE Finishers
Taiga v1.3
- Super portrait for EXE Finishers added
- Curbstomp Symphony AP cost while in Awakening decreased from 400 to 350
- Fixed error where last hit of T&D Connection wasn't affected by the dampener and bonus attack from Awakening
- Tiger Raid hit stun and hit pause time decreased
- Tiger Upper horizontal range increased
- AP consumption while in Awakening increased
- AP gain while being hit decreased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- Adjusted super spark during EXE Finishers
- Additional victory quotes
- Additional palettes
Rentaro v1.2
- Super portrait for EXE Finishers added
- Unlimited Burst AP cost while in Awakening decreased from 400 to 350
- Can now cancel Gunfire into EX Drives and EXE Finishers
- AP consumption while in Awakening increased
- AP gain while being hit decreased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- Adjusted super spark during EXE Finishers
- Added special intro dialogue for Sennou-Room's Asuna
- Additional victory quotes
kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
-
franco_ɛ̃fini reacted to Kohaku in Miyuki Shiba (updated 1-12-16)
Merry Christmas! My present to you guys is the release of brocon! As always please refer to the readme for the full explanation regarding her moveset and abilites.
As of 1-12-16, Brocon has been updated.
Miyuki v1.1
- Infero damage increased
- Diamond Dust damage increased
- Chip damage from normal attacks while Niflheim is active, increased
- Floral Lock AP gain decreased
- Fenrir AP gain decreased
- Fixed error where Valkyrie's Javelin wouldn't charge or consume AP
- Tatsuya assist start up decreased
- Opponent will fall down faster after being hit by Floral Lock while in the air
- Running forward jump distance increased
- Added voice clips to dash and back dash
- Additional palettes by TotalDramaXtemist
kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
-
franco_ɛ̃fini reacted to Big Green in Characters with no good versions
A sad amount of Pokemon characters.
-
franco_ɛ̃fini reacted to Kazagami in Melty Blood Stages, by Ouchi
https://www.mediafire.com/folder/p8m2pd871jp7u/Ouchi's_Stages
sorry for late reply, btw
-
franco_ɛ̃fini got a reaction from IDGCaptainRussia in This Sol Badguy, and this Shiki Nanaya
That Shiki Nanaya was made by Toma or Kisaragiryuto, you can find it in the Melty Blood collection:
But... I don't know about this Sol Badguy.