jadeeye

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Everything posted by jadeeye

  1. Mai-Ling, the young martial artist girl from Red Earth now in POTS style. Mai-Ling's fighting style revolves around flaming kicks. She is pretty original and well-rounded fighter, she can offense easily an opponent with her dive kick or defense with her uppercut and projectiles. VIDEO DOWNLOAD Link: https://bit.ly/2LAUccN MOVE LIST <Normal> .Throw: F/B + PP/KK (near opponent) <Special> .Kuujin-Ken (EX): D, DF, F + P (PP with 500MP) .Enryuu Kyaku (EX): F, D, DF + K (KK with 500MP) .Koukaku Shuu (EX): B, D, DB + K (KK with 500MP) .Kuugeki-Shou (EX): F, DF, D, DB, B + P (PP with 500MP) .Koen (EX): F, DF, D, DB, B + K (KK with 500MP) <Super> .Cho Kuujin-Ken (MAX): D, DF, F, D, DF, F + P (PP with 2 super bars) .Cho Enryuu Kyaku (MAX): D, DF, F, D, DF, F + K (KK with 2 super bars) <Lv3 Super> .Cho Kokuu-Ha: D, DB, B, D, DB, B + KK
  2. This is my new series: KoF MUGEN Battle, it shows the fights between KoF chars.
  3. KoF MUGEN Battle #8 - Terry vs Iori Terry tackles constantly and launches his wave at close range to put pressure on opponents. Iori uses his projectile to keep distance from the opponent and attack the opponent suddenly with his claw.
  4. KoF MUGEN Battle #7 - Robert vs Kim Both Robert and Kim use martial arts kicks. Robert attack by performing dive kick from the air that combine with land straight kick and launching his projectile to pressure his opponent. Kim defend with his rising somersault kick and wait for opportunity to do multiple chain kicks on the opponent.
  5. MUGEN Competition #73 - Psylocke vs Benimaru Benimaru defends well with his electric fist, which create large area electric ball. Psylocke approach Benimaru difficulty, she have to force her opponent move with her projectile and use her sword to stab the opponent unexpected, as well as the chance to perform air combos.
  6. Welcome to my MUGEN Competition series that show A.I battles of all CvS style characters in three different mode: Single, Simul and Turns. 1/ About character: - All characters are POTS/Infinite style (or similar). - Balance system, not so strong not so weak. 2/ About A.I: - Each character has a fighting style that suit with his/her advantage: + Attach quickly with strong combo. + Move slowly, defend carefully and charge up. + Break defense by rolling or throw technique. + Spam projectile continuously. - Many strategies and behaviors in Simul Mode: + Combine to make some combo. + Power charge: They will charge up to help their team. ++ Some good characters will stop charge up and run to help partner from dangerous situation. ++ Some characters don’t stop charge up to help partner because their effective Super, or because they are an evil character (they are cruel and selfish so they don’t care much about a partner). + Some characters will spam Super more than usual in Simul Mode. + Teleport type characters will use their advantage to stop a spamming projectile / power charge type character. and much more..... Please leave a comment. I hope you enjoy it. LET'S BURN TO FIGHT!!!
  7. MUGEN Competition #72 - Team Battle: Takuma & Ryo vs Hiryu & Psylocke Ninja team have the advantage of possessing weapons to overwhelm and the ability to teleport that distracting the opponents. Sakazaki team try to defend with Ki and their techniques. Ninja team constantly launch their projectile, the Sakazaki have to approach the opponent from the air.
  8. MUGEN Competition #71 - Team Battle: Chin & Athena vs Ryu & Rose Chin and Ryu deal damage on the opponents with their projectiles while Athena and Rose defend themselves with their spiritual energy and use teleportation to surround the opponents. Chin and Athena tries to defend against Ryu and Rose's attacks.
  9. MUGEN Competition #70 - Ryu vs Gen Gen attack low position causing Ryu difficult to use Hadouken, but Gen also has difficulty to approach Ryu. They both defend against airborne attacks. Ryu and Gen have to rely on their Hyper to inflict massive damage on the opponent.
  10. Rugal Bernstein, the boss from The King of Fighters now in POTS style, he has two modes. Owning Orochi's power, Rugal fight mainly with his cutting aura, slamming a foe to the wall and using dark barrier to reflect the projectiles from an opponent. In the Regular mode, Rugal can combo with cutting kick and perform Super in air. In the God mode, he is faster and he can move around stage or catch rival by teleportation. VIDEO DOWNLOAD Link: https://bit.ly/2HJ5j1k MOVE LIST <Normal> .Scorpion Deathlock: F/B + PP (near opponent) .Scorpion Blow: F/B + KK (near opponent) <Special> .Reppuken (EX): D, DF, F + P (PP with 500MP) .Genocide Cutter (EX): F, D, DF + K (KK with 500MP) .God Press (EX): D, DB, B + P (PP with 500MP) .Kaiser Wave (EX): F, B, DB, D, DF, F + P (PP with 500MP) (Charge for more damage) .Beads Destruction (EX) (Regular Mode): D, DB, B + K (KK with 500MP) .Dark Barrier (EX): D, DF, F + K (KK with 500MP) .Dark Smash (EX): D, DF, F + P (PP with 500MP) (Air) .Rugal Execution (EX) (God Mode): D, DB, B + K (KK with 500MP) .God Lane (God Mode): F, D, DF + PPP/KKK <Super> .Gigantic Pressure (MAX): D, DF, F, D, DB, B + P (PP with 2 super bars) .Genocide Heaven (MAX): D, DF, F, D, DF, F + K (KK with 2 super bars) .Destruction Omega (MAX) (God Mode): D, DF, F, D, DF, F + P (PP with 2 super bars) .Dead End Screamer (MAX) (Regular Mode): D, DF, F, D, DF, F + K (KK with 2 super bars) (Air) <Lv3 Super> .Kaiser Phoenix (Regular Mode): D, DB, B, D, DB, B, 2p .Last Judgement (God Mode): x, x, F, a, z .God End (God Mode): D, DB, B, D, DB, B, 2p
  11. KoF MUGEN Battle #6 - Team Battle: Saisyu & Kyo vs Takuma & Ryo The fight between the Kusanagi and the Sakazaki. Ryuko Ranbu is the main weapon of the Sakazaki that cause multiple hits on the opponents while Kusanagi fight back by using their flaming attacks.
  12. Axel Stone from Streets of Rage now in POTS style. Axel's fighting style is a mixture of boxing and kickboxing with visual flare. He is well-rounded character and easy to use due to his simple multiple hit attacks despite of his lacking of projectiles. VIDEO DOWNLOAD Link: https://bit.ly/2JvI0IQ MOVE LIST <Normal> .Suplex: F/B + PP (near opponent) .Knee and Headbutt: F/B + KK (near opponent) .Air Throw: F/B + PP (near opponent) (Air) .Avance Kick: F + medium K .Guard Kick: B + medium K .Dive Kick: D + strong K (Air) .Concentrate punch: B + (charge) strong P <Special> .Bare Knucle (EX): D, DF, F + P (PP with 500MP) .Grand Upper (EX): F, D, DF + P (PP with 500MP) .Burning Crusher (EX): D, DB, B + P (PP with 500MP) .Slash Kick (EX): D, DF, F + K (KK with 500MP) .Slide Kick (EX): D, DB, B + K (KK with 500MP) <Super> .Dragon Wings(MAX): D, DF, F, D, DF, F + P (PP with 2 super bars) .Dragon Smash(MAX): D, DF, F, D, DF, F + K (KK with 2 super bars) <Lv3 Super> .Fire Whirlwind: D, DB, B, D, DB, B + P
  13. Charlie, the former Captain of the United States Air Force from Street Fighter now in POTS style. Charlie has a strong mix of solid offense and defense, combined with Sonic projectiles, flash kick and agility. He mainly control the match by establishing a distance between him and the opponent with his projectiles while using flask kick for defend. VIDEO DOWNLOAD Link: https://bit.ly/2JiJZ38 MOVE LIST <Normal> .Dragon Suplex: F/B + PP (near opponent) .Knee Gatling: F/B + KK (near opponent) .Flying Buster Drop: F/B + PP (near opponent) (Air) .Airjack: F/B + KK (near opponent) (Air) .Knee Bazooka: F/B + weak K .Step Kick: F/B + strong K <Special> .Sonic Boom (EX): (charge) B, F + P (PP with 500MP) .Somersault Shell (EX): (charge) D, U + K (KK with 500MP) .Moonsault Slash (EX): D, DB, B + K (Air) (KK with 500MP) <Super> .Sonic Break (MAX): D, DF, F, D, DF, F + P (PP with 2 super bars) .Crossfire Blitz (MAX): D, DF, F, D, DF, F + K (KK with 2 super bars) .Reversed Sommersault (MAX): D, DB, B, D, DB, B + P (PP with 2 super bars) .Moonsault Strike (MAX): D, DF, F, D, DF, F + K (KK with 2 super bars) (Air) .Somersault Justice (MAX): D, DB, B, D, DB, B + K (KK with 2 super bars) <Lv3 Super> .Sonic Blade: D, DF, F, D, DB, B + PP
  14. KoF MUGEN Battle #5 - Benimaru vs Ryo Ryo attacks Benimaru from the air with a chop and launches the projectile in close range for putting pressure on the opponent. Benimaru perform vacuum spinning kick and electro fist. Ryo tries to roll in for attacking but Benimaru using his electro for touching Ryo to prevent him from reaching.
  15. KoF MUGEN Battle #4 - Turn Battle: Fatal Fury Team (Terry, Andy, Mai) vs Rival Team (Billy, Eiji, Iori)
  16. MUGEN Competition #69 - Turn Battle: Female Team (Athena, Chun-Li, Mai, Arcueid) vs Elder Master Team (Chin, Gen, Gouken, Akuma)
  17. MUGEN Competition #68 - Turn Battle: Ryu, Ken, Gouken vs Hiryu, Wolverine, Morrigan
  18. KoF MUGEN Battle #1 - Kyo vs Iori The rival fight between Kyo Kusanagi and Iori Yagami. Iori fired his flame at the opponent and repeatedly attacked with his claw. Kyo blocked Iori with his kicks and upper-cut, punish Iori with the flame. Iori tried to jump behind his opponent and attacked Kyo in a sudden way and combining his claw combos. KoF MUGEN Battle #2 - Andy vs Eiji The fight between two Ninjas. Both opponents move flexibly. Eiji skimmed his body to find the opponent's loopholes and punish him with the energy projectile. Andy attacks the opponent from the air that combine with his continued attacks and flaming kicks. KoF MUGEN Battle #3 - Team Battle: Kyo & Benimaru vs Terry & Andy Terry and Andy attack intensely and push Kyo and Benimaru into corner. Terry tackles continuesly and spin his body to launch opponents up while Andy shoot energy projectile and combo with flaming kick. Benimaru tries to push back the opposing team with his electro fist while Kyo performs flaming combo.
  19. Benimaru Nikaido, the member of the Japan team from The King of Fighters now in POTS style. Benimaru specializes in shooting techniques and electricity. He can create an electric ball around his fist that can be used to attack in safe distance or defend. His fighting style is focusing on kicks, agility and decent range. VIDEO DOWNLOAD Link: http://network.mugenguild.com/jmorphman/characters/Benimaru.7z MOVE LIST <Normal> .Jackknife Kick: F + medium K .Jumping Sobat: F/B + strong K .Flying Drill: D + strong K (Air) .Front Suplex: F/B + PP (near opponent) .Catch and Shoot: F/B + KK (near opponent) .Spinning Knee Drop: F/B + PP (near opponent) (Air) <Special> .Raijinken (EX): D, DF, F + P (PP with 500MP) (Air OK) .Taiku Raijinken (EX): F, D, DF, + P (PP with 500MP) .Iaigeri (EX): D, DF, F + K (KK with 500MP) .Hando Sandangeri: D, U + K .Super Inazuma Kick (EX): F, D, DF + K (KK with 500MP) .Shinku Katategoma (EX): D, DB, B + K (KK with 500MP) .Benimaru Collider (EX): F, DF, D, DB, B, F + P (PP with 500MP) (near opponent) <Super> .Raikoken (MAX): D, DF, F, D, DF, F + P (PP with 2 super bars) .Denei Spark (MAX): D, DF, F, D, DF, F + K (KK with 2 super bars) .Elec-Trigger (MAX): F, DF, D, DB, B, F, DF, D, DB, B + P (PP with 2 super bars) (near opponent) <Lv3 Super> .Raiha Jinoken: D, DB, B, DB, D, DF, F + PP DETAIL - Benimaru Collider and Elec-Trigger are unblockable throw attacks. - EX Raijinken places the opponent in a relatively brief stunned state; moreover, they can be juggled after being hit; however, this can only be done once per combo. - EX Taiku Raijinken can be juggled afterwards with any attack; however, this can only be done once per combo. - Activating the level one version of Raikoken with heavy punch will perform the Taiku (i.e., upward-angled) version. - Raiha Jinoken normally travels straight ahead, but by inputting either up or down while Benimaru is still in super pause, it can be directed to angle in either direction.
  20. MUGEN Competition #67 - Team Battle: Strider Hiryu & Wolverine vs Kyo & Benimaru Wolverine and Hiryu use their weapons to attack. Kyo and Benimaru try to defend against their opponents. Hiryu calls his helpers to aid Wolverine and tries to surround the opponent but Benimaru can break all with his electric Super.
  21. Hi guys, I have made AI patch for Strider Hiryu, the high-tech ninja. I also have some minor edit for him. Preview: Download link: - Edited version: http://www.mediafire.com/file/0yuq4df343q2vyf/Edited_DivineWolf_Hiryu.rar - A.I only version: http://www.mediafire.com/file/bip06obupl5b365/AI_Patch_DivineWolf_Hiryu.rar Detail: ------------- EDITING -------------- - Vajra's distance now depends on what strength punch used to perform it - Increased Super pause time for Warp Legion --------------- A.I --------------- - Added AI Walking/Running - Added AI Jumping - Added AI Guarding - Added AI Parrying - Added AI Dodging/Rolling - Added AI Power Charge - Added AI Max Mode - Added AI Zero Counter - Using Rainbow Drop for anti-air - Using (Low) Gram, Boost Slash and calling Formation for attacking at long distance - Using (Ex) Ame No Murakumo, (Ex) Vajra and Warp for attacking and anti-projectile - Using Nagrarok and Ouroboros for punishing - Hiryu can combo with Normal move - Hiryu will only use Legion in Simul mode A.I Difficulty Option: Level 1-4: Easy A.I Level 5-8: Hard A.I Comments and feedback are welcome. Enjoy!
  22. Heart Aino from Arcana Heart now in DivineWolf style with 3-Button. Possessing simple and effective offensive, Heart can attack quickly and punish opponents in close fight with her uppercut that can be combined with air combos. She can also bypass projectile to approaching the opponent. VIDEO DOWNLOAD Link: http://www.mediafire.com/file/ou1o3nt49sg4naz/Heart.rar MOVE LIST <Normal> .Judo Throw: F/B + PP (near opponent) .Air Throw: F/B + PP (near opponent) (Air) .Overhead Punch: F + medium P .Upper Punch: F + strong P .Upswing: DF + strong P .Air Backfist: B + medium P (Air) .Air Spike: D + strong P (Air) <Special> .Heartful Punch (EX): F, D, DF + P (PP with 500MP) (Air OK) .Ribbon Beam: D, DB, B + P .Iron Fist Punch (EX): D, DF, F + P (PP with 500MP) .Iron Fist Punch (Tumble): B, DB, D, DF, F + Taunt .Ribbon Beam (EX): B, D, DB + P (PP with 500MP) .Special Kick (EX): D, DB, B + P (PP with 500MP) (Air) .Lovely Tackle (EX): F, DF, D, DB, B + P (PP with 500MP) <Super> .Amazing Heartful Punch (MAX): D, DF, F, D, DF, F + P (PP with 2 super bars) (Air OK) .Iron Fist Punch of Love (MAX): D, DB, B, D, DB, B + P (PP with 2 super bars) .Special Kick of Love (MAX): D, DB, B, D, DB, B + P (PP with 2 super bars) (Air) <Lv3 Super> .Super Duper Amazing Iron Fist Punch of Love: F, B, DB, D, DF, F, PP DETAIL - Air Throw can catch foes in their hit states and isn't affected by the juggle system - Overhead Punch is an overhead, except when command canceled - Iron Fist Punch (Tumble) is an overhead - Heavy and EX Ribbon Beam on hit has enough frame advantage to link attacks from - EX Special Kick can otg and ground bounces, allowing you to follow up with attacks - (EX)Lovely Tackle can resist normal/special projectiles - EX Lovely Tackle wall bounces, allowing you to follow up with attacks - (MAX)Iron Fist Punch of Love can be held down to charge the attack - MAX Special Kick of Love can have its distance traveled changed based on input and creates a shockwave that hits low on whiff - Super Duper Amazing Iron Fist Punch of Love can be charged with 360 motions and is unblockable at full charge
  23. Some other counter usually make a static damage. Yukina's counter can be used to combine with some combo and Super but it may need to be added a little damage.
  24. Yukina Himeragi, the Sword Shaman from Strike The Blood now in POTS style with 3-Button. With her lance, Yukina can attack directly on the opponent from a safe distance and even pull them to her for combining with Super combos. She also have a good anti-air ability with her thunder and air strike. She can be customized in the Palette Selector, Hitsparks, Custom Combo / Max Mode Selecter and Chain Combo. VIDEO DOWNLOAD Link: https://goo.gl/m9mCnB DETAIL <Normal> .Throw: F/B + PP (near opponent) <Special> .Wild Strike (EX): D, DF, F + P (PP with 500MP) .Pull In: P (After hit/guard) .Heavy Strike (EX): D, DF, F + P (PP with 500MP) (Air) .Young Thunder (EX): F, D, DF + P (PP with 500MP) .Twin Strike (EX): F, F + P (PP with 500MP) .Arrow Strike (EX): D, DB, B + P (PP with 500MP) .Forward Charge: weak P .Descending Rush: medium P / strong P (After hit/guard or whiff) <Super> .Wild Strike (MAX): D, DF, F, D, DF, F + P (PP with 2 super bars) .Heavy Strike (MAX): D, DF, F, D, DF, F + P (PP with 2 super bars) (Air) .Defend: D, DB, B, D, DB, B + P <Lv3 Super> .Strike the Blood: D, DF, F, D, DF, F + PPP .Sacred Howling: D, DB, B, D, DB, B + PPP
  25. MUGEN Competition #66 - Strider Hiryu vs Wolverine Both opponents have the advantage of using their weapons to attack. Hiryu launch energy waves from his sword and call his robotic animals to inflict pressure on the opponent. Wolverine recover from trauma by his healing factor and attack continuesly at ground and air but Hiryu defend very well with his sword and his air grab technique.