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Everything posted by GarchompMatt

  1. Uncle Plas' BGM Loops

    My children... First and foremost, I do recall someone by the name of Alpyne_D doing a similar sort of thing, so no disrespect to him, but (correct me if I'm wrong) he looped music by removing the intro. Then again, I could be completely wrong, but that wouldn't be the first time :P Anyways, it surprises me that very few people release stages with properly looping music, not making use of the rather glorious bgmloopstart and bgmloopend paramters, though it's understandable; after all, Elecbyte didn't do a good job of explaining how to make use of them in the M.U.G.E.N docs. As I'm a nice guy, I decided to make this thread for people to request music to be looped by yours truly. Of course, there are a few rules: -Please provide the music you want looped, either as a downloadable file or a YouTube video. -The music has to be loopable. I can't loop what cannot be looped :P -Maximum of two requests per person. You may request again after I have completed your request(s). Once your request is complete, I will post up the altered music file and the values to use for bgmloopstart and bgmloopend. Both parameters go inside the stage's .def file under the [Music] section like so: [Music] bgmusic = sound/Boss Battle.mp3 bgmloopstart = 186368 bgmloopend = 2894688 If you have any questions, feel free to ask; I'm not the best at explaining things :P [ Looped BGMs ] To save having to sift through posts in order to see whether your favourite BGMs have been looped, I decided to put a little collection together for your convenience:
  2. Uncle Plas' BGM Loops

    @YochiIsC00lest333 #1 Yer music bgmloopstart = 606413 bgmloopend = 1211170 #2 Yer music bgmloopstart = 606413 bgmloopend = 1211170 Above the Clouds bgmloopstart = 100955 bgmloopend = 4675351 Rise of the Living Bread bgmloopstart = 365056 bgmloopend = 6999800 Zero-Two bgmloopstart = 1904798 bgmloopend = 6383614
  3. Welp, I decided to cave into the view whoring scene Few things to note: -I don't upload on a regular schedule. -This thread only includes M.U.G.E.N videos that use the GMᴜɢᴇɴ handle, none of my older stuff. -720p60!! -This post has six videos in it. Sorry for not making this thread earlier :P Lemme know what you think :)
  4. GMᴜɢᴇɴ - GarchompMatt's M.U.G.E.N Videos

    I still feel bad.
  5. Uncle Plas' BGM Loops

    Oh whoops, didn't see those there. I'll get to looping them later. Boss Fight! bgmloopstart = 102274 bgmloopend = 2595231 Discussions with the Masked Man (Arranged) bgmloopstart = 102014 bgmloopend = 1667992 The Moon (Ducktales) bgmloopstart = 741549 bgmloopend = 2267753 The Moon (Ducktales: Remastered) bgmloopstart = 806150 bgmloopend = 7274664 Emotional Skyscraper ~ Cosmic Mind (Remix - xi-on) bgmloopstart = 2873975 bgmloopend = 9866928
  6. Uncle Plas' BGM Loops

    Ready to Rock bgmloopstart = 225278 bgmloopend = 3605102 Studiopolis Act 1 bgmloopstart = 1150138 bgmloopend = 4678138 Theme of the Hard-Boiled Heavies bgmloopstart = 352679 bgmloopend = 2610600 Giygas is Fatally Wounded! bgmloopstart = 6472 bgmloopend = 418903 Giygas' Intro bgmloopstart = 3712916 bgmloopend = 5424755 Theme of Batsu bgmloopstart = 151003 bgmloopend = 3726683 Tales from the beach bgmloopstart = 4871475 bgmloopend = 10113075
  7. Uncle Plas' BGM Loops

    Destroy the Terrorists in the Occupied City bgmloopstart = 141456 bgmloopend = 3092956 PWT Final Round! bgmloopstart = 1249000 bgmloopend = 4973829 ⑨ CIRNOWAVE ⑨ bgmloopstart = 522839 bgmloopend = 7605598
  8. Pokémon

    Blimey, it appears the old one got deleted :/ [ Characters ] Word of warning, the majority of these are terrible and not worth a spot in your roster. Then again, perhaps you want a roster full of Pokémon, no matter how awful :U Please be aware that NSFW (not safe for work) characters exist within this collection, even if I don't actively go looking for them. For those who wish to avoid them, I've added a small icon to the download box of each one: - The character is NSFW because of sprites contained within the sprite file, though these sprites don't show up in normal gameplay, or only show up as compatibility sprites against NSFW characters. - The character is completely NSFW, or whatever makes them NSFW shows up in normal gameplay. This collection is also missing characters that I have been unable to retrieve due to dead links and the like. I'd be most grateful if you helped me find them! Missing characters HCL's Jigglypuff Lance.9's Mewtwo InvincibleMugenGuy2013's Snivy - No known M.U.G.E.N version specifications. - DOS M.U.G.E.N only. - WinMUGEN only. - M.U.G.E.N 1.0 only (likely still works in 1.1). - M.U.G.E.N 1.1 only. - Download is unavailable/broken. [ Stages ] [ Misc. ] Screenpacks, patches, full games... You want it? It's yours my friend, as long as you have enough bandwidth. Pokemon Mugen Edition (full game) Project Catch 'Em All (full game) Pokemon (full game) Pokemon (full game, converted to M.U.G.E.N 1.1) Pokemon: MUGEN Edition (screenpack) Pokemon Type Wild (screenpack) Pokémon Type:Wild Beta 5.3 Arrange (screenpack) Pokemon Puzzle Challenge (lifebars) A.I. patch for Gladiacloud & Dylanius9000's Pikachu A.I. patch for Gladiacloud & Dylanius9000's Heracross A.I. patch for Ðshiznetz's Gardevoir A.I. patch for Aiant (Durant) A.I. patch for Shandera (Chandelure) Additional palettes for Ramparudo (Rampardos) Male voice for Flareon Female voice for Jolteon Male voice for Glaceon Super Smash Bros. 4 voice for Ðshiznetz's Lucario Palette patch for Ðshiznetz's Gardevoir 'Weak Patch' for Joey Faust's Wigglytuff [ Junk ] Stuff that should've never seen the light of day. You know the drill: you find something not in this collection, you post it up. If any of the links aren't working, let me know. [ Project Catch 'Em All ] "Project Catch 'Em All is a new take on the classic Pokémon games we know and love. It's reimagined and fit for the M.U.G.E.N universe. Created by Alexei (Алексей) and Ryon, this full game features a real-time turn system mechanic called ATB. Each player has a gauge that allows them to perform a move when full. After using a move, they need to wait for said gauge to refill before performing their next move." — Game Description So yeah, to save having a collection just for this Pokémon-based full game, I thought I'd include it here. Seeing as the game encourages the creation of additional characters and stages (and that people have made them, of course), it fits in nicely. In case you missed it, the download is in the Misc. section. [ Characters ] Obviously, the characters listed here are only compatible with the game itself and will not function properly in regular M.U.G.E.N. Even if these are added to the game by the creators, I'll still keep them here because people other than Ryon and Alexei made them. [ Stages ] Like the characters, these stages are designed for Project Catch 'Em All, but unlike the characters, the only issue they'll have outside PCEA is that they'll be too small.
  9. Pokémon

    Can't forget what I didn't know about ;P CHARACTERS -Added Togekiss by YochiThMaster333.
  10. Pokémon

    CHARACTERS -Updated Eevee by YochiThMaster333.
  11. Uncle Plas' BGM Loops

    King Koopa (Super Mario Bros.) bgmloopstart = 147610 bgmloopend = 457193 Theme of Star Wolf bgmloopstart = 641626 bgmloopend = 4143592
  12. Screenshots Mffa Style

    Who says love can't bloom on the battlefield?
  13. GMᴜɢᴇɴ - GarchompMatt's M.U.G.E.N Videos

    The third and likely final time I'll do this.
  14. GMᴜɢᴇɴ - GarchompMatt's M.U.G.E.N Videos

    More mishaps with everyone's favourite nuclear avian.
  15. Pokémon

    That depends on who you ask, though I don't personally find them particularly good with their horribly unoptimised hitboxes and infinites. I don't believe his characters are as bad as they used to be, but they're still pretty flawed. I know when he made Shinx, Luxio and Luxray, you would've only bothered using Luxray since it's basically a more powerful Shinx with nothing to offset this.
  16. Uncle Plas' BGM Loops

    Koopa bgmloopstart = 1458211 bgmloopend = 4290786 Flying Battery Act 2 bgmloopstart = 203458 bgmloopend = 3731474 Space Battleground bgmloopstart = 118568 bgmloopend = 2867829 Pomp and Circumstance bgmloopstart = 85413 bgmloopend = 3934137
  17. Pokémon

    CHARACTERS -Updated Lopunny by ShinySpiritSeer.
  18. Uncle Plas' BGM Loops

    Bowser Begins bgmloopstart = 1055368 bgmloopend = 5904188 Rainbow Road (Remix - Christopher Foss) bgmloopstart = 689496 bgmloopend = 5068496
  19. Screenshots Mffa Style

  20. Pokémon

    Lo and behold...
  21. Uncle Plas' BGM Loops

    Kalimari Desert bgmloopstart = 101253 bgmloopend = 3184106 Toad's Turnpike bgmloopstart = 709502 bgmloopend = 4255948 Opening Stage bgmloopstart = 311061 bgmloopend = 2548519 Can never have enough Nuke Birb: artillery fire bgmloopstart = 504690 bgmloopend = 8536078 artillery firere (warning) bgmloopstart = 509796 bgmloopend = 8541184
  22. Uncle Plas' BGM Loops

    Battle! (Frontier Brain) bgmloopstart = 134949 bgmloopend = 4035897 Battle! (Wild Pokémon—Kanto Version) bgmloopstart = 150954 bgmloopend = 2891525 Sky Lagoon (X) bgmloopstart = 1333780 bgmloopend = 5275537 Credits bgmloopstart = 175200 bgmloopend = 2195505 Beach 2 bgmloopstart = 39014 bgmloopend = 7204854 COOKIE HILL ZONE bgmloopstart = 752169 bgmloopend = 2447385 They're Pretty Tough, Should We be Careful!? (B/W Remix - YoshiDude12) bgmloopstart = 782825 bgmloopend = 3772918 Corpse Voyage ~ Be of good cheer! bgmloopstart = 152915 bgmloopend = 4491539 Solar Sect of Mystic Wisdom ~ Nuclear Fusion bgmloopstart = 182453 bgmloopend = 7508469 Ride The Fire (Instrumental Remix - gvgkid) bgmloopstart = 1240881 bgmloopend = 7414885
  23. Pokémon

    STAGES -Added PKMN Champion Blue by WeberViorel. -Added Pokemon Stadium by Userofnames. I should really do some sort of categorisation for the stage section, as it's getting quite bulky and is purely alphabetical.
  24. Touhou Project

    DABA made all the stages from IaMP, as well as lifebars from SWR and Soku. Also this:
  25. I make stages apparently. Combination of Scarlet Weather Rhapsody's rendition of the library crossed with Immaterial and Missing Power's pulsating light effects, more or less. It'll work in whatever M.U.G.E.N you throw at it (maybe not DOS, but then why are you using DOS in this day and age?). Featurinos Animated Has indefinitely looping music Camera follows Mahvels when they jump high 'n' stuff Will probably lag on a 30 year old toaster Doesn't like BGPalFX all that much M.U.G.E.N 1.1 version that does like BGPalFX quite a bit (New!) Download GarchompMatt's Scrapheap