GarchompMatt

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Everything posted by GarchompMatt

  1. CHARACTERS -Added Latias by Secret1056.
  2. Blimey, it appears the old one got deleted :/ [ Characters ] Word of warning, the majority of these are terrible and not worth a spot in your roster. Then again, perhaps you want a roster full of Pokémon, no matter how awful :U Please be aware that NSFW (not safe for work) characters exist within this collection, even if I don't actively go looking for them. For those who wish to avoid them, I've added a small icon to the download box of each one: - The character is NSFW because of sprites contained within the sprite file, though these sprites don't show up in normal gameplay, or only show up as compatibility sprites against NSFW characters. - The character is completely NSFW, or whatever makes them NSFW shows up in normal gameplay. This collection is also missing characters that I have been unable to retrieve due to dead links and the like. I'd be most grateful if you helped me find them! Missing characters HCL's Jigglypuff Lance.9's Mewtwo InvincibleMugenGuy2013's Snivy - No known M.U.G.E.N version specifications. - DOS M.U.G.E.N only. - WinMUGEN only. - M.U.G.E.N 1.0 only (likely still works in 1.1). - M.U.G.E.N 1.1 only. - Download is unavailable/broken. [ Stages ] [ Misc. ] Screenpacks, patches, full games... You want it? It's yours my friend, as long as you have enough bandwidth. Pokemon Mugen Edition (full game) Project Catch 'Em All (full game) Pokemon (full game) Pokemon (full game, converted to M.U.G.E.N 1.1) Pokemon: MUGEN Edition (screenpack) Pokemon Type Wild (screenpack) Pokémon Type:Wild Beta 5.3 Arrange (screenpack) Pokemon Puzzle Challenge (lifebars) A.I. patch for Aiant (Durant) A.I. patch for Ðshiznetz's Gardevoir A.I. patch for Shandera (Chandelure) Additional palettes for Ramparudo (Rampardos) Male voice for Flareon Female voice for Jolteon Male voice for Glaceon Super Smash Bros. 4 voice for Ðshiznetz's Lucario Palette patch for Ðshiznetz's Gardevoir 'Weak Patch' for Joey Faust's Wigglytuff [ Junk ] Stuff that should've never seen the light of day. You know the drill: you find something not in this collection, you post it up. If any of the links aren't working, let me know. [ Project Catch 'Em All ] "Project Catch 'Em All is a new take on the classic Pokémon games we know and love. It's reimagined and fit for the M.U.G.E.N universe. Created by Alexei (Алексей) and Ryon, this full game features a real-time turn system mechanic called ATB. Each player has a gauge that allows them to perform a move when full. After using a move, they need to wait for said gauge to refill before performing their next move." — Game Description So yeah, to save having a collection just for this Pokémon-based full game, I thought I'd include it here. Seeing as the game encourages the creation of additional characters and stages (and that people have made them, of course), it fits in nicely. In case you missed it, the download is in the Misc. section. [ Characters ] Obviously, the characters listed here are only compatible with the game itself and will not function properly in regular M.U.G.E.N. Even if these are added to the game by the creators, I'll still keep them here because people other than Ryon and Alexei made them. [ Stages ] Like the characters, these stages are designed for Project Catch 'Em All, but unlike the characters, the only issue they'll have outside PCEA is that they'll be too small.
  3. What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only? Yes. Sorry about that :P If it's any consolation, there's a 640x480 version too! ...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har). GET SMASHING! For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars: It's not a 1:1 conversion, but the overall design is still there.
  4. @Eclaire Farron The OP hasn't been updated in a long while due to it becoming increasingly difficult to edit (it's very slow). #1 Yer music bgmloopstart = 1036465 bgmloopend = 3594212 #2 Yer music bgmloopstart = 82955 bgmloopend = 4315923
  5. My children... First and foremost, I do recall someone by the name of Alpyne_D doing a similar sort of thing, so no disrespect to him, but (correct me if I'm wrong) he looped music by removing the intro. Then again, I could be completely wrong, but that wouldn't be the first time :P Anyways, it surprises me that very few people release stages with properly looping music, not making use of the rather glorious bgmloopstart and bgmloopend paramters, though it's understandable; after all, Elecbyte didn't do a good job of explaining how to make use of them in the M.U.G.E.N docs. As I'm a nice guy, I decided to make this thread for people to request music to be looped by yours truly. Of course, there are a few rules: -Please provide the music you want looped, either as a downloadable file or a YouTube video. -The music has to be loopable. I can't loop what cannot be looped :P -Maximum of two requests per person. You may request again after I have completed your request(s). Once your request is complete, I will post up the altered music file and the values to use for bgmloopstart and bgmloopend. Both parameters go inside the stage's .def file under the [Music] section like so: [Music] bgmusic = sound/Boss Battle.mp3 bgmloopstart = 186368 bgmloopend = 2894688 If you have any questions, feel free to ask; I'm not the best at explaining things :P [ Looped BGMs ] To save having to sift through posts in order to see whether your favourite BGMs have been looped, I decided to put a little collection together for your convenience. THIS LIST IS QUITE OUTDATED AS A RESULT OF IT BEING REALLY LAGGY IN THE EDITOR. A B C D F G K L M O P R S T U V W Y
  6. Stronger bgmloopstart = 51577 bgmloopend = 3451831
  7. Right, cool. Does open the floodgates for more of this though.
  8. @Eclaire Farron #1 Yer music bgmloopstart = 109993 bmgloopend = 2957796 #2 Yer music bgmloopstart = 106157 bgmloopend = 2352995 Search a seal ~Tethe'alla~ bgmloopstart = 125402 bgmloopend = 3690521
  9. Kagerou x sundae
  10. Someone remind me why anonymous users are allowed to post again.
  11. Lifebars have been updated. CHANGES -Created 640x480 version (pictured above). -Added 'The winner is...' to Time Over animation. -Added draw text. -P2's powerbar background now uses the correct graphic. -'Red Team' and 'The winner is...' now use the correct shadow opacity.
  12. Export all three images, open them up in Photoshop, put them onto separate layers within the same document, change the blending mode for each layer from Normal to Linear Dodge, save image as png.
  13. CHARACTERS -Added Phantom Gardevoir by Kater15. -Updated Shadow Gardevoir by Kater15. Dis boy sure does like his edgy Gardevoir edits.
  14. Never have I considered A.I. to be a reason to call a character bad. Patchouli simply doesn't have an A.I., sharing this trait with Reimu and Sakuya; it does attack, just not often. To be fair, outside of Yukari, Eirin, Yuyuko, Alice, Lie and maybe Marisa, his characters don't tend to have great A.I. anyway.
  15. Pokémon Giga Flare.
  16. +Ken +GEEEEEEESU +Piccolo +Youmu +Byakuren -Kirby -Meta Knight -Gengar
  17. Seems to be private, so I'm not interested. CHARACTERS -Added Mimikyu by SomeGuy. -Added Urayne by SomeGuy. STAGES -Added PWT Arena by SomeGuy.
  18. Here's the creator's website. Click on 'MUGEN' to access their OneDrive if the link in the OP doesn't work.
  19. Happy construction day. Creating a toaster filled with magic was a one-off experiment and it's clear to see why BSKy1GJ.png

  20. @Eclaire Farron #1 Yer music bgmloopstart = 214277 bgmloopend = 2967157 #2 Yer music bgmloopstart = 267045 bgmloopend = 2367862 Last Occultism ~ Esotericist of the Present World (ULiL) bgmloopstart = 803348 bgmloopend = 10915713 Last Occultism ~ Esotericist of the Present World (Touhou Puppet Play) bgmloopstart = 962993 bgmloopend = 11263745
  21. That's what I meant.
  22. I guess you could use the on-screen keyboard.
  23. Are you sure your laptop doesn't have a pause button? Pause might be the secondary function of a key, requiring Fn to be held down.
  24. The rest can be found here. To download, simply right-click the image and save image as. Not a complete set, though I'll likely add more in the future; I mean, if you want a particular one done now, I might do it. All credit goes to Renren for creating the images used to make these portraits.