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Arias

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  1. Like
    Arias got a reaction from OroCrimson in Updates+Re-uploads   
    A bunch of Updates+Re-uploads.
    Check latest post.
    Site:
    https://sites.google.com/view/ariasoftheend/home/backgrounds/original
    https://sites.google.com/view/ariasoftheend/home/backgrounds/omk
    https://sites.google.com/view/ariasoftheend/home/backgrounds/one-shot-randoms
    https://sites.google.com/view/ariasoftheend/home/backgrounds/skullgirls
    https://sites.google.com/view/ariasoftheend/home/backgrounds/shin-koihime-musou
    https://sites.google.com/view/ariasoftheend/home/backgrounds/pre-rendered-3d
    https://sites.google.com/view/ariasoftheend/home/backgrounds/touhou
     
    Check WIPs here:
    https://mugenguild.com/forum/msg.2493221
     
    Latest, this one is an older one I never released.
     
  2. Like
    Arias got a reaction from HappyDappy666 in Free FX   
    They all come in 32 bit pngs with alpha channel(they're easier to edit like that), except for the flying particles, that one comes in 24 bits.
     

    Spark
    Pulse
     

    This was supposed to be Aias, but I'm making a better one already.
    Shield
     
     
     
    Older ones (the ones I didn't delete):
     
  3. Like
    Arias got a reaction from senzos1 in SF IV - Training[Updated]   
    Just a quick experiment.
    -3D-2.5D whatever you want to call it.
    -Ver 1.1 in 32 bit w/zoom included.
     
    a general note:
    if you know beforehand your pc sucks, don't bother trying it, the stage is a layering test that might cause lag at the point of unplayability on low end pc's.
    works perfectly fine for me, though I still need to optimize it.
     
    [Download]
    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf.
  4. Like
    Arias got a reaction from Felixmario2011 in Free FX   
    They all come in 32 bit pngs with alpha channel(they're easier to edit like that), except for the flying particles, that one comes in 24 bits.
     

    Spark
    Pulse
     

    This was supposed to be Aias, but I'm making a better one already.
    Shield
     
     
     
    Older ones (the ones I didn't delete):
     
  5. Like
    Arias got a reaction from RobotMonkeyHead in [Commissions Closed]   
    FX commisioned by MotorRoach & Hotctime.


  6. Upvote
    Arias got a reaction from RobotMonkeyHead in [Commissions Closed]   
    Update*
    Took a bit to go back to this one.

     
  7. Like
    Arias got a reaction from Nep Heart in [Commissions Closed]   
    Update*
    Took a bit to go back to this one.

     
  8. Like
    Arias got a reaction from RobotMonkeyHead in [Commissions Closed]   
    Originally planned to draw the judgement hall but I lost half of it, so instead of re-making the missing parts I decided to turn it into one of the locations of my world. The city of Belus or demons'/Aethereals' city.
  9. Like
    Arias got a reaction from Amaterachu1 in Belus   
    -Original concept, original graphics, original everything (one of the locations of my world).
    -850x480, character localcoord = 420,240
    -Music by Peter Crowley

    DL:
    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages
  10. Like
    Arias got a reaction from Amaterachu1 in [Commissions Closed]   
    Originally planned to draw the judgement hall but I lost half of it, so instead of re-making the missing parts I decided to turn it into one of the locations of my world. The city of Belus or demons'/Aethereals' city.
  11. Like
    Arias got a reaction from Nep Heart in [Commissions Closed]   
    Originally planned to draw the judgement hall but I lost half of it, so instead of re-making the missing parts I decided to turn it into one of the locations of my world. The city of Belus or demons'/Aethereals' city.
  12. Like
    Arias got a reaction from Amaterachu1 in [Commissions Closed]   
  13. Upvote
    Arias got a reaction from CoolAnimeHustler in Library of the Seers   
    By GDM (concept, sketch) & Me (all the graphic fancy & programming).
    -Original concept & graphics (hand drawn).
    -1280x720 only, you must change the localcoord of the characters to a compatible one, (ie: 420,240 low res ones).
    -2 Def files, Normal & Gate to Another Realm.
    DL:
    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages
    Newage:
    https://discordapp.com/invite/DvbGwzT
  14. Upvote
    Arias got a reaction from Red Chariot in What do you hate/don't like in a Mugen Char?   
    I wouldn't say "I hate X mugen stuff", I already got past that mugen phase long ago (nowadays it's mostly indifference), but certainly there's stuff I avoided.
    What I look more in a character are the graphics, and not that much gameplay anymore(I still do, but it's minimal), mainly because I can just keep the sff for study and throw away everything else, but I don't have any real use for mugen code(outside of mugen).
     
    More specifically, the way a character is animated is the selling point for me. the style doesn't matter as much, as a style which is simple can look great with a pretty animation, but not the opposite, a bad animation kills everything.
     
    So I won't download/will throw away mediocrely animated stuff, think in the hundred of "originally sprited" Marvel & DC characters, only very few....and I mean really few, are actually animated decently(when I bothered in check them, time ago), the rest are the same choppy stuff with dislocated bodyparts moving up and down & a recolored torso of some character slapped in the recolored legs of another, head swaps, palette swaps and a clashing collage of effects from various characters + the bad coding.
     
    Edits, but this has to do more with proper credits, slightly editing something doesn't merit slapping your name alongside author's.(palette swaps, sound swaps, changing stats, localcoords), the editing has to be significant. spriteswaps are only worth if there's an aesthetic overhaul, like converting a character to a higher resolution (and I mean a true conversion to hi-res...re-drawing it, not the usual filtered stuff mistakenly called "HD"),... or an april's fools joke meant to be trashed after a few of minutes of laughs?, not worse looking sprites from another character, which unfortunately, is almost always the case with characters animations that don't even match the attacks, and don't even bother to correct clsns, explods, helpers, pos & several other things.(I think I've only seen 1 or 2 spriteswaps that were actually decent in all my time in mugen, rest are poorly made attempts).
     
    99.99% of spriteswaps are bad because most decent coders and spriters wouldn't waste their time doing that, people with good coding knowledge would just prefer to code their own, and spriters I guess wouldn't like to see their chars just mediocrely swapped or drawing a carbon copy of some other character's attacks.
     
  15. Like
    Arias got a reaction from Parker Owen(CH) in [Commissions Closed]   
    Collab with GDM.
     

     

     

     

     

     


     
     
     
  16. Upvote
    Arias got a reaction from Parker Owen(CH) in [Commissions Closed]   
    I've made several layouts for a last word, but only want to use 2, TPotGG involving goliath, and the grimoire.
    Finally decided this for the grimoire with Mystic Records, the background shifts to this, zooms out and obliterates the foreground with a row of blasts.
    Most is layered & animated already, just can't decide if keeping the Ae generated blasts, or use the ones I drew before , & do a couple more animations for mystic records for a camera change.
     
    Cinematic with a couple of camera angle changes, no more than 5-6 seconds due to file size so probably I'm going to make a separated fighting stage too.
     


    Inspired by this:


    And sorta like this:

     
     
     
  17. Upvote
    Arias got a reaction from Parker Owen(CH) in [Commissions Closed]   
    Looks like photobucket is now useless, replaced image links & merged my work at the first post for better organization.
     
    Wip (Graphics 20% finished)

    Still need to either model or draw a space station(which is the main foreground/floor) to complete the stage graphics, although I could say the primary focus of the stage is done.

  18. Thank You
    Arias got a reaction from Kazagami in Shrine of the Forgotten God   
    By GDM & Me
     
    DL:
    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/stages
  19. Upvote
    Arias got a reaction from gap in Boss Fights   
  20. Like
    Arias got a reaction from Ex✭Cᴀʜᴍ in Screenshots Mffa Style   
  21. Upvote
    Arias got a reaction from Valgallah in Screenshots Mffa Style   
  22. Like
    Arias got a reaction from Ex✭Cᴀʜᴍ in Screenshots Mffa Style   
    Felt a bit empty, so.
  23. Upvote
    Arias got a reaction from Breyness in Free FX   
    They all come in 32 bit pngs with alpha channel(they're easier to edit like that), except for the flying particles, that one comes in 24 bits.
     

    Spark
    Pulse
     

    This was supposed to be Aias, but I'm making a better one already.
    Shield
     
     
     
    Older ones (the ones I didn't delete):
     
  24. Upvote
    Arias got a reaction from CoolAnimeHustler in Web of Shadows   
    So, I was asked help with this stage, 3 versions are inside the file:
    -One is the original that was given to me, that's 1.0.
    -Second is a 1.1 standard revised by me.
    -Third is 1.1 Widescreen, the one you see in the video, revised by me too.
    Credits
    Sky79 - Animations/code
    Empawk - Sprite rips
    Me - Revised (only the code, I didn't touch the images)
     
    1.0 version is different from the 1.1 version.
    DL:
    http://www.mediafire.com/file/8f74y7gq32kp9r5/Web_Of_Shadows2.rar/file

    BGM loop points (by Beterhans) here:
    bgmloopstart      = 1032776
    bgmloopend      = 7398173
  25. Upvote
    Arias got a reaction from Sete in SFIV-Training [Update]   
    2 stages are inside the file, the main one is shown in the video, doesn't lag for me, but in case you experience frame drop, use the one that says "scale", that one is better optimized than the one I released years ago and shouldn't produce any lag even on low end computers, it doesn't have the same effect, but still is 3D.

    The main comes in 850x480, to use in standard resolution change the localcoord to 640x480 and bounds to 550.
    The one that says scale comes in standard resolution already.
     
    DL:
    https://sites.google.com/site/thepuppetofthemagus/mugen/misc-stages/sf
     
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