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Ridley "MOTHERF_____"

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  1. Upvote
    Ridley "MOTHERF_____" got a reaction from Lillie's 音MADs in (1.0+) 2.5D Ridley (Metroid) released (last update: 04.12.16)   
    It's been a while, huh? Anyway, this update has been...collecting dust for a lack of a better term. I haven't worked on it for months. Today I decided to fix whatever problem I can find in it and release it. This isn't the final version, but it's not a beta now. I guess this is a full version? I don't know how to call it.
    https://www.dropbox.com/s/basfxk78ybqdf5q/RidleyGeoform187.rar?dl=0
    What's new?
    -Added damage dampener
    -Added 1 new special (QCF, LK/SK)
    -Added 1 new hyper (LV5, QBC, QFC, SP+SK)
    -Added 1 new aerial throw and fixed the old one
    -Reduced hitsparks' size to half of their original size
    -Replaced frozen sprite
    -Minor bug fixes
    -Slightly modified AI
    -Fixed few things in the readme
    -Fixed his name (can't really call this balanced and it's Geoform 187, not 128)
    Unfortunately, I might be unable to update this for a while unless it's something minor. Don't have much free time for now.
  2. Upvote
    Ridley "MOTHERF_____" got a reaction from Ori-Ori in What do you hate/don't like in a Mugen Char?   
    1. Cheap/Overpowered/Underpowered characters unless its accurate to the source, but only if this is balanced out by something
    2. Easily accessable OHKO
    3. Small amount of frames
    4. Bad sprites, GFX and SFX
    5. Bad coding
    6. COLORLOSSCOLORLOSSCOLORLOSSCOLORLOSSCOLORLOSSCOLORLOSS not just in the characters and stages, just COLORLOSSCOLORLOSSCOLORLOSS itself. Why does it exists in MUGEN?
    But i like...basicly everything opposite to the list above in this post.
  3. Upvote
    Ridley "MOTHERF_____" got a reaction from DarkSniperZX in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016   
    Warning: can generate a lof of graphical effects very quickly and his sprites alone are over 200mb in size. Will lag MUGEN if you have a "toaster".
    Video: https://vid.me/e/wRze
    Link: https://www.dropbox.com/s/wcj8shvoriu460h/BlackFace.rar?dl=0

    There is no readme in the archive, but there is something like it here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=45061.0

    I don't think he uses any speciffic gameplay style. Not glitchless (for example, AI can use Xord AND a lv1 Hyper despite having only 1 power bar, Custom Grand Shot's laser appears few frames after hitboxes hit opponent and if stage zooms out, you can see that Jade Face is just out of view until certain point), but stable enough and definitely something you'd like to have if you like characters with good AI. Just wish he was compatible with both MUGEN 1.0 and 1.1 (right now, his sprites don't load in 1.0).
  4. Upvote
    Ridley "MOTHERF_____" got a reaction from Lillie's 音MADs in Metroid Nightmare (Fusion+Other M) boss (last update: 31/01/16)   
    Download link: https://www.dropbox.com/s/snak80lknnqxj6h/Nightmare.rar?dl=0



    No video because i can't access Youtube for now. Character has big sff file, but it won't generate enough effects to lag.
    Nightmare from Metroid Fusion and Metroid Other M is back to haunt your dreams...except not really. This is a boss character with 3 phases. Its weak point is its mask. During 1st phase (1st image), it can use only Plasma Beam and Body Slam and Gravity Manipulator. Once 1/3 of its health is gone, it will go to 2nd phase (2nd image), activate its Gravity Manipulator (making you move slower, jump lower and fall faster) and gain access to Molecular Disruptor and Plasma Beam Delta. Once it is at 1/3 of its healthbar, it will go to 3rd phase (3rd image), losing Body Slam, but Gravity Manipulator is a lot stronger (your jump and movement speed are even lower, you fall faster and you slowly lose health), Molecular Disruptor is a bit stronger and it can use Plasma Beam Omega. To make sure that you can defeat it, timer is stopped. 
    Endoedgar's Samus is recommended for this boss along with other mobile characters like her. You won't go far if your character can't jump high enough and has no anti-air attacks because Nightmare just won't stay on the ground unless it attacks and gravity increase is very noticeable. 

    Moveset:
    A - Plasma Beam Alpha (Phase 1, 500 power), Plasma Beam Delta (Phase 2, 500 power), Plasma Beam Omega (Phase 3, 500 power). Can be avoided by jumping over Nightmare since iy can't move while beams are fired.
    B - Molecular Disruptor (Phase 2 and 3). Projectiles can be destroyed.
    C - Artifical Black Hole (Phase 3, 3000 power). Instantly kills, so, move away from it until its gone (that can be done simply by walking back since you won't guard when he uses it). Black hole explodes at the end, so, make sure to block it.
    X - Body Slam (Phase 1 and 2). Can be avoided by jumping back/forawrd at right time, but don't do that too early or he will turn around.

    Stuff to do:
    -Proper AI (currently uses MUGEN's default AI because i can't code AI for such bosses and while it can get things done, its not what it should be)
    -Convert sprites to 1.0 and properly crop them (this won't help much, but still)
    -Make Gravity Manipulator affect projectiles with hurtboxes
    -Fix that glitch that causes Nightmare to disappear for one frame after intro and other glitches that will be found if there are any
    -Find out who made coding i used for super armor and poison glitch (i just found that somewhere and used latter one for gravity manipulation)
  5. Upvote
    Ridley "MOTHERF_____" got a reaction from 00EccoTenshi in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016   
    Warning: can generate a lof of graphical effects very quickly and his sprites alone are over 200mb in size. Will lag MUGEN if you have a "toaster".
    Video: https://vid.me/e/wRze
    Link: https://www.dropbox.com/s/wcj8shvoriu460h/BlackFace.rar?dl=0

    There is no readme in the archive, but there is something like it here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=45061.0

    I don't think he uses any speciffic gameplay style. Not glitchless (for example, AI can use Xord AND a lv1 Hyper despite having only 1 power bar, Custom Grand Shot's laser appears few frames after hitboxes hit opponent and if stage zooms out, you can see that Jade Face is just out of view until certain point), but stable enough and definitely something you'd like to have if you like characters with good AI. Just wish he was compatible with both MUGEN 1.0 and 1.1 (right now, his sprites don't load in 1.0).
  6. Upvote
    Ridley "MOTHERF_____" got a reaction from #Ultimate Fernaum in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016   
    Warning: can generate a lof of graphical effects very quickly and his sprites alone are over 200mb in size. Will lag MUGEN if you have a "toaster".
    Video: https://vid.me/e/wRze
    Link: https://www.dropbox.com/s/wcj8shvoriu460h/BlackFace.rar?dl=0

    There is no readme in the archive, but there is something like it here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=45061.0

    I don't think he uses any speciffic gameplay style. Not glitchless (for example, AI can use Xord AND a lv1 Hyper despite having only 1 power bar, Custom Grand Shot's laser appears few frames after hitboxes hit opponent and if stage zooms out, you can see that Jade Face is just out of view until certain point), but stable enough and definitely something you'd like to have if you like characters with good AI. Just wish he was compatible with both MUGEN 1.0 and 1.1 (right now, his sprites don't load in 1.0).
  7. Upvote
    Ridley "MOTHERF_____" got a reaction from DartzPie in Metroid Nightmare (Fusion+Other M) boss (last update: 31/01/16)   
    Download link: https://www.dropbox.com/s/snak80lknnqxj6h/Nightmare.rar?dl=0



    No video because i can't access Youtube for now. Character has big sff file, but it won't generate enough effects to lag.
    Nightmare from Metroid Fusion and Metroid Other M is back to haunt your dreams...except not really. This is a boss character with 3 phases. Its weak point is its mask. During 1st phase (1st image), it can use only Plasma Beam and Body Slam and Gravity Manipulator. Once 1/3 of its health is gone, it will go to 2nd phase (2nd image), activate its Gravity Manipulator (making you move slower, jump lower and fall faster) and gain access to Molecular Disruptor and Plasma Beam Delta. Once it is at 1/3 of its healthbar, it will go to 3rd phase (3rd image), losing Body Slam, but Gravity Manipulator is a lot stronger (your jump and movement speed are even lower, you fall faster and you slowly lose health), Molecular Disruptor is a bit stronger and it can use Plasma Beam Omega. To make sure that you can defeat it, timer is stopped. 
    Endoedgar's Samus is recommended for this boss along with other mobile characters like her. You won't go far if your character can't jump high enough and has no anti-air attacks because Nightmare just won't stay on the ground unless it attacks and gravity increase is very noticeable. 

    Moveset:
    A - Plasma Beam Alpha (Phase 1, 500 power), Plasma Beam Delta (Phase 2, 500 power), Plasma Beam Omega (Phase 3, 500 power). Can be avoided by jumping over Nightmare since iy can't move while beams are fired.
    B - Molecular Disruptor (Phase 2 and 3). Projectiles can be destroyed.
    C - Artifical Black Hole (Phase 3, 3000 power). Instantly kills, so, move away from it until its gone (that can be done simply by walking back since you won't guard when he uses it). Black hole explodes at the end, so, make sure to block it.
    X - Body Slam (Phase 1 and 2). Can be avoided by jumping back/forawrd at right time, but don't do that too early or he will turn around.

    Stuff to do:
    -Proper AI (currently uses MUGEN's default AI because i can't code AI for such bosses and while it can get things done, its not what it should be)
    -Convert sprites to 1.0 and properly crop them (this won't help much, but still)
    -Make Gravity Manipulator affect projectiles with hurtboxes
    -Fix that glitch that causes Nightmare to disappear for one frame after intro and other glitches that will be found if there are any
    -Find out who made coding i used for super armor and poison glitch (i just found that somewhere and used latter one for gravity manipulation)
  8. Upvote
    Ridley "MOTHERF_____" got a reaction from AxSeeker in Metroid Nightmare (Fusion+Other M) boss (last update: 31/01/16)   
    Download link: https://www.dropbox.com/s/snak80lknnqxj6h/Nightmare.rar?dl=0



    No video because i can't access Youtube for now. Character has big sff file, but it won't generate enough effects to lag.
    Nightmare from Metroid Fusion and Metroid Other M is back to haunt your dreams...except not really. This is a boss character with 3 phases. Its weak point is its mask. During 1st phase (1st image), it can use only Plasma Beam and Body Slam and Gravity Manipulator. Once 1/3 of its health is gone, it will go to 2nd phase (2nd image), activate its Gravity Manipulator (making you move slower, jump lower and fall faster) and gain access to Molecular Disruptor and Plasma Beam Delta. Once it is at 1/3 of its healthbar, it will go to 3rd phase (3rd image), losing Body Slam, but Gravity Manipulator is a lot stronger (your jump and movement speed are even lower, you fall faster and you slowly lose health), Molecular Disruptor is a bit stronger and it can use Plasma Beam Omega. To make sure that you can defeat it, timer is stopped. 
    Endoedgar's Samus is recommended for this boss along with other mobile characters like her. You won't go far if your character can't jump high enough and has no anti-air attacks because Nightmare just won't stay on the ground unless it attacks and gravity increase is very noticeable. 

    Moveset:
    A - Plasma Beam Alpha (Phase 1, 500 power), Plasma Beam Delta (Phase 2, 500 power), Plasma Beam Omega (Phase 3, 500 power). Can be avoided by jumping over Nightmare since iy can't move while beams are fired.
    B - Molecular Disruptor (Phase 2 and 3). Projectiles can be destroyed.
    C - Artifical Black Hole (Phase 3, 3000 power). Instantly kills, so, move away from it until its gone (that can be done simply by walking back since you won't guard when he uses it). Black hole explodes at the end, so, make sure to block it.
    X - Body Slam (Phase 1 and 2). Can be avoided by jumping back/forawrd at right time, but don't do that too early or he will turn around.

    Stuff to do:
    -Proper AI (currently uses MUGEN's default AI because i can't code AI for such bosses and while it can get things done, its not what it should be)
    -Convert sprites to 1.0 and properly crop them (this won't help much, but still)
    -Make Gravity Manipulator affect projectiles with hurtboxes
    -Fix that glitch that causes Nightmare to disappear for one frame after intro and other glitches that will be found if there are any
    -Find out who made coding i used for super armor and poison glitch (i just found that somewhere and used latter one for gravity manipulation)
  9. Upvote
    Ridley "MOTHERF_____" got a reaction from Sete in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016   
    Warning: can generate a lof of graphical effects very quickly and his sprites alone are over 200mb in size. Will lag MUGEN if you have a "toaster".
    Video: https://vid.me/e/wRze
    Link: https://www.dropbox.com/s/wcj8shvoriu460h/BlackFace.rar?dl=0

    There is no readme in the archive, but there is something like it here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=45061.0

    I don't think he uses any speciffic gameplay style. Not glitchless (for example, AI can use Xord AND a lv1 Hyper despite having only 1 power bar, Custom Grand Shot's laser appears few frames after hitboxes hit opponent and if stage zooms out, you can see that Jade Face is just out of view until certain point), but stable enough and definitely something you'd like to have if you like characters with good AI. Just wish he was compatible with both MUGEN 1.0 and 1.1 (right now, his sprites don't load in 1.0).
  10. Upvote
    Ridley "MOTHERF_____" got a reaction from AxSeeker in Metroid Nightmare (Fusion+Other M) boss   
    I wanted to do this for a while and since there is no Nightmare in MUGEN, i decided to make one. This shouldn't take much time even with other projects since im once again using pre-rendered 2.5D sprites. Here is how it looks like:
    Phase 2 animation:

    Phase 1 lasers:

    Phase 2 effect:

    Phase 3 effect:


    And this is how it works:
    Phase 1: can use only its lasers, ram opponent, attempt to crush opponent and use its ground crawl attack. Gravity is normal.
    Phase 2: when life is below 2000, activates gravity manipulator, restricting opponent's movement. Can use attacks from previous phase along with new energy projectiles that home in to target's location.
    Phase 3: when life is below 1000, Nightmare's mask is cracked and his body is damaged. Gravity manipulator works at max power, which slowly drains health, so, make sure you can finish it off as soon as possible. Previous projectile attacks are stronger, physical attacks are weaker and it has access to its strongest attack - artificial black hole it used in Other M. It instantly kills opponent and sucks whatever is near into it, so, you have to move away from it. While its active, Nightmare itself can't do anything. When health is brought to 0, Nightmare loses control of its gravity manipulator, but instead of just going apes**t like in Other M, it generates an artificial black hole like what it uses in his strongest attack and sucks it in before releasing whatever is left after it.
    In all phases, only its face has a hitbox. Everything else is invincible. Right now, i need to figure out how to make everything outside of its face block projectiles and i need someone to code proper AI for it. I can make good AI, but only for normal characters.

    Right now, this is what i have done:
    Phase 1-3 flying animations;
    Movement coding;
    Phase switching;
    Phase 1-2 lasers;
    Black Hole
    Super armor coding;
    Phase 2 energy projectiles;
    6 palettes;
    Gravity increase (Phase 2-3).
  11. Upvote
    Ridley "MOTHERF_____" got a reaction from SSBKing65✯ in Metroid Nightmare (Fusion+Other M) boss   
    I wanted to do this for a while and since there is no Nightmare in MUGEN, i decided to make one. This shouldn't take much time even with other projects since im once again using pre-rendered 2.5D sprites. Here is how it looks like:
    Phase 2 animation:

    Phase 1 lasers:

    Phase 2 effect:

    Phase 3 effect:


    And this is how it works:
    Phase 1: can use only its lasers, ram opponent, attempt to crush opponent and use its ground crawl attack. Gravity is normal.
    Phase 2: when life is below 2000, activates gravity manipulator, restricting opponent's movement. Can use attacks from previous phase along with new energy projectiles that home in to target's location.
    Phase 3: when life is below 1000, Nightmare's mask is cracked and his body is damaged. Gravity manipulator works at max power, which slowly drains health, so, make sure you can finish it off as soon as possible. Previous projectile attacks are stronger, physical attacks are weaker and it has access to its strongest attack - artificial black hole it used in Other M. It instantly kills opponent and sucks whatever is near into it, so, you have to move away from it. While its active, Nightmare itself can't do anything. When health is brought to 0, Nightmare loses control of its gravity manipulator, but instead of just going apes**t like in Other M, it generates an artificial black hole like what it uses in his strongest attack and sucks it in before releasing whatever is left after it.
    In all phases, only its face has a hitbox. Everything else is invincible. Right now, i need to figure out how to make everything outside of its face block projectiles and i need someone to code proper AI for it. I can make good AI, but only for normal characters.

    Right now, this is what i have done:
    Phase 1-3 flying animations;
    Movement coding;
    Phase switching;
    Phase 1-2 lasers;
    Black Hole
    Super armor coding;
    Phase 2 energy projectiles;
    6 palettes;
    Gravity increase (Phase 2-3).
  12. Upvote
    Ridley "MOTHERF_____" got a reaction from SSBKing65✯ in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016   
    Warning: can generate a lof of graphical effects very quickly and his sprites alone are over 200mb in size. Will lag MUGEN if you have a "toaster".
    Video: https://vid.me/e/wRze
    Link: https://www.dropbox.com/s/wcj8shvoriu460h/BlackFace.rar?dl=0

    There is no readme in the archive, but there is something like it here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=45061.0

    I don't think he uses any speciffic gameplay style. Not glitchless (for example, AI can use Xord AND a lv1 Hyper despite having only 1 power bar, Custom Grand Shot's laser appears few frames after hitboxes hit opponent and if stage zooms out, you can see that Jade Face is just out of view until certain point), but stable enough and definitely something you'd like to have if you like characters with good AI. Just wish he was compatible with both MUGEN 1.0 and 1.1 (right now, his sprites don't load in 1.0).
  13. Upvote
    Ridley "MOTHERF_____" got a reaction from gui0007 in Xenoblade Chronicles Metal Face by Mumk.rar released 22/01/2016   
    Warning: can generate a lof of graphical effects very quickly and his sprites alone are over 200mb in size. Will lag MUGEN if you have a "toaster".
    Video: https://vid.me/e/wRze
    Link: https://www.dropbox.com/s/wcj8shvoriu460h/BlackFace.rar?dl=0

    There is no readme in the archive, but there is something like it here: http://www.infinitymugenteam.com/Forum_345/index.php?topic=45061.0

    I don't think he uses any speciffic gameplay style. Not glitchless (for example, AI can use Xord AND a lv1 Hyper despite having only 1 power bar, Custom Grand Shot's laser appears few frames after hitboxes hit opponent and if stage zooms out, you can see that Jade Face is just out of view until certain point), but stable enough and definitely something you'd like to have if you like characters with good AI. Just wish he was compatible with both MUGEN 1.0 and 1.1 (right now, his sprites don't load in 1.0).
  14. Upvote
    Ridley "MOTHERF_____" got a reaction from Moltar in MUGEN 1.0+ Ganondorf WIP   
    Not sure if you remember or not, but i made Ganondorf once at some point...and dropped him in early beta state. He is available for release, but not really worth the time. So, i decided to remake him in similar way i remade Ridley. One of the changes, outside of moveset of course, is the model:

    While there is still some color loss, its not as bad and there are no awkward white outlines on transparent parts. Also, i removed his cape. It makes animations easier to use (since cape is rarely animated in the actual animations instead of being animated by physics, but program i using can't do all of this wind and gravity physics stuff like MMD) and makes more sense because usually, capes are removed before such fights. So, in the intro, he will just burn it off. I know that he was fighting with his cape in OoT and TP, but whatever.
    Right now, moveset isn't finished, but sword and magic will be involved and i'll make him in same style as my Ridley (4 buttons, 5 hypers, etc). One thing im sure about is that he will be strong and slow kind of guy, with super armor and everything, but also with surprising agility, like in LoZ games he appeared in. Oh, and for those who thinks Ganondorf looks too big on the screenshot - he is actually not big enough when compared to the source. He should be twice as big as a normal human (so, KFM here would be below his waist). I don't understand how that works, but whad'ya gonna do. I would like to show his standing animation, but i need to crop it first. Right now, it has a lot of empty space in bottom right corner and simply using crop function doesn't works because of one small pixel in that corner.
  15. Upvote
    Ridley "MOTHERF_____" got a reaction from TopKirby8305 in (1.0+) 2.5D Ridley (Metroid) released (last update: 04.12.16)   
    Download link: https://www.dropbox.com/s/basfxk78ybqdf5q/RidleyGeoform187.rar?dl=0
    Video preview:
    https://www.youtube.com/watch?v=fo_MBhBGGF4[/youtube
    Video preview 2:
    https://www.youtube.com/watch?v=Jh_TQGPhQX4
    Welp, after a week or two of some work, i made this thing. This is a 4-buttoned character, so, C and Z are not used anyhow. Features following things:
    Smooth and detailed animations with only one or two exceptions. 6 palettes, 16 win quotes, 3 victory animations, 7 specials, 4 hypers and flight mode. Very agressive AI that will devour you within seconds unless you are using cheap character, you are really good or you learn how to exploit it. Frozen, burned and Pharaoh Curse-d animations.
  16. Upvote
    Ridley "MOTHERF_____" got a reaction from SSBKing65✯ in MUGEN 1.1 HR/HD (?) Balanced Ridley (Metroid)   
    Hello there. I doubt you remember me, but i made few rather unbalanced characters with mediocre animations (those static legs...) in the past and never finished some of them (Samus, for example) because i lost interest in MUGEN. While i've got quite rusty with coding, i've been getting far better with animations (and English) and now i actually remember to not leave character's legs static.
    Anyway, i decided to redo one of my old characters. Its Ridley of course. Both my old and new Ridleys were broken as f*** even though it was not intentional and had some cringe-worthy stuff like being to talk during the fight. And first one looked like s**t while second one had horrible proportions (giant wings, long head, very long tail).
    Screenshot:

    Some of the animations (not all are shown, but im nearly done with basic movement and intros):
    Standing animation:

    Walking forward (slowed down for some reasons):

    Walking backwards (slowed down for some reasons):

    Crouching (slowed down too...don't know why it happens):

    Certainly better than before. Once again, im using a 3D model for this since i don't want to spend years trying to make sprites for this big guy. I won't have to spend as much time with animations since most of them were done before i even thought of this whole thing. I have found a very convenient way to make screenshots of the model (at the cost of resolution decrease or something), so, everything will go a lot faster than before and since most animations are done at this point, this whole thing shouldn't take more than a month. This time, i'll try to get even more ridicolous with AI, but i'll also try to focus a lot more on balancing because my previous attempts to make Ridley resulted in a boss character even though thats not what i wanted. Tail will still be kept invincible, but mostly because it would be very difficult to do considering how much it should move. Wings and head will mostly be invincible too for same reasons. The only real problem that will remain is file size of the character. Previous time i decided to make animations fluid/smooth, it was around 200mb and that was ridicolous. I already have part of the moveset, but im not sure what kind of gameplay style i should do. Probably won't try to copy anything that already exists, but who knows. I'll try to actually use blood for proper attacks since, well, look at those claws and tail. No true fatalities of course, but still. I decided to keep him a 4-button character...or whatever it should be (light punch, strong punch, light kick, strong kick and fierce/launcher/strong/whatever attack) to make things simpler and to make it easier for me to come up with a moveset. I'll write the move list here, but later.
    And this time, i will finish it. Most likely my last creation here and i want to go out on a high note or something. This is just a side project and i have something else im working on, but it doesn't matters here.
  17. Upvote
    Ridley "MOTHERF_____" got a reaction from Moltar in [Full Game) Unnamed SSB (kinda) 2.5D project (need ideas for few things)   
    Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name. Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done. Lets start with the roster: Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project. Each franchise will have only 2 playable characters and both should be very important. Mario: Mario (duh) Bowser (SSB4 textures) Legend of Zelda: Link Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic) Pokemon: Pikachu Mewtwo Metroid: Samus (SSB4/Other M model) Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model) Donkey Kong: Donkey Kong (duh) (King) K.Rool (need ideas for this one) Kirby: Kirby (duh) Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too) That is all for now. Yeah, not too much, but it is only start. As you can see, there is enough fanservice. No, RIGHT kind of fanservice. One that is always safe for work (SFW). When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises. About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions. Stage list: ...dunno, but there will be this Norfair: Just without that red glow/tint thing. Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man. As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know. I will credit authors of some of those models and textures. Now i need to create website or something to post updates on. My animation skills improved recently, so, here is the result of having more time and better skills: Before: After: I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit.
  18. Upvote
    Ridley "MOTHERF_____" got a reaction from Sinnamon in [Full Game) Unnamed SSB (kinda) 2.5D project (need ideas for few things)   
    Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name. Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done. Lets start with the roster: Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project. Each franchise will have only 2 playable characters and both should be very important. Mario: Mario (duh) Bowser (SSB4 textures) Legend of Zelda: Link Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic) Pokemon: Pikachu Mewtwo Metroid: Samus (SSB4/Other M model) Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model) Donkey Kong: Donkey Kong (duh) (King) K.Rool (need ideas for this one) Kirby: Kirby (duh) Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too) That is all for now. Yeah, not too much, but it is only start. As you can see, there is enough fanservice. No, RIGHT kind of fanservice. One that is always safe for work (SFW). When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises. About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions. Stage list: ...dunno, but there will be this Norfair: Just without that red glow/tint thing. Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man. As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know. I will credit authors of some of those models and textures. Now i need to create website or something to post updates on. My animation skills improved recently, so, here is the result of having more time and better skills: Before: After: I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit.
  19. Upvote
    Ridley "MOTHERF_____" got a reaction from Hellzone in How to make a 3D character using BrawlBox   
    Note: BEWARE OF THE COLORLOSS!!!
    Want to make a character, but don`t want to make sprites or just want to make 2.5D character? Then read this tutorial. It can be used for stages too.
    Maybe there was similar topic/thread, if there was SAME or this one is pointless/useless - delete this one, but first notify me.
    Step -1: 
    What you need:
    Model from here or just a DAE or MDL0 model;
    BrawlBox ;
    Time;
    Skills in posing models.
    Step 0:
    Read readme;
    Open model with BrawlBox (model is located in the pac file) or, if you are using DAE or MDL0 model without pac file, create one by opening brawlbox, new>create ARC file, then create new BRResource Pack, then import model you need inside this pack, save as PAC file;
    Adjust camera settings, click "Save Camera" if there is no "Clear Camera" button, model must be facing camera and be in the center;
    Create animation pack file in the same way as model, but instead of importing model, create new model animation, save this file as PAC (skip this part if you have animation file already);
    Step 1:
    Load said file;
    Toggle floor and hide bones and verticles
    Open animation, add more frames (i mostly make 20) on the right side of Frame: count (skip this part if you have animations ready for use);
    Pose model, but make sure it touches floor;
    Skip few frames, go to the step above until you will be close to the last frame;
    Go to frame 1, in the "Transform All", press "Copy", then "Paste" in the last frame;
    Create new CHR0, repeat steps above;
    Step 2:
    Hide everything except for polygons, then get ready because your fingers may hurt:
    Press "CTRL+SHIFT+I", then "Enter" to remove message, then "PageUp", repeat until you will reach semi-last frame (skip 2-4 frames if you don`t want smooth animations);
    Put all screenshots of current animations(they must be in the same place as brawlbox, just in the folder "Screen Capture") into the folder with animation`s name;
    Go to next animation, repeat until you will make last animation screenshots;
    Step 3:
    Go to "How to make a character" tutorial.
     
    That is all  . If you have questions - tell me.
    Now i have to work on Meta Ridley and Tallon IV chase stage...
    Examples:

  20. Upvote
    Ridley "MOTHERF_____" got a reaction from Galvatron in [Full Game) Unnamed SSB (kinda) 2.5D project (need ideas for few things)   
    Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name. Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done. Lets start with the roster: Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project. Each franchise will have only 2 playable characters and both should be very important. Mario: Mario (duh) Bowser (SSB4 textures) Legend of Zelda: Link Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic) Pokemon: Pikachu Mewtwo Metroid: Samus (SSB4/Other M model) Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model) Donkey Kong: Donkey Kong (duh) (King) K.Rool (need ideas for this one) Kirby: Kirby (duh) Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too) That is all for now. Yeah, not too much, but it is only start. As you can see, there is enough fanservice. No, RIGHT kind of fanservice. One that is always safe for work (SFW). When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises. About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions. Stage list: ...dunno, but there will be this Norfair: Just without that red glow/tint thing. Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man. As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know. I will credit authors of some of those models and textures. Now i need to create website or something to post updates on. My animation skills improved recently, so, here is the result of having more time and better skills: Before: After: I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit.
  21. Upvote
    Ridley "MOTHERF_____" got a reaction from TotalDramaXtremist in [Full Game) Unnamed SSB (kinda) 2.5D project (need ideas for few things)   
    Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name. Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done. Lets start with the roster: Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project. Each franchise will have only 2 playable characters and both should be very important. Mario: Mario (duh) Bowser (SSB4 textures) Legend of Zelda: Link Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic) Pokemon: Pikachu Mewtwo Metroid: Samus (SSB4/Other M model) Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model) Donkey Kong: Donkey Kong (duh) (King) K.Rool (need ideas for this one) Kirby: Kirby (duh) Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too) That is all for now. Yeah, not too much, but it is only start. As you can see, there is enough fanservice. No, RIGHT kind of fanservice. One that is always safe for work (SFW). When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises. About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions. Stage list: ...dunno, but there will be this Norfair: Just without that red glow/tint thing. Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man. As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know. I will credit authors of some of those models and textures. Now i need to create website or something to post updates on. My animation skills improved recently, so, here is the result of having more time and better skills: Before: After: I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit.
  22. Upvote
    Ridley "MOTHERF_____" got a reaction from Risotto in [Full Game) Unnamed SSB (kinda) 2.5D project (need ideas for few things)   
    Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name. Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done. Lets start with the roster: Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project. Each franchise will have only 2 playable characters and both should be very important. Mario: Mario (duh) Bowser (SSB4 textures) Legend of Zelda: Link Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic) Pokemon: Pikachu Mewtwo Metroid: Samus (SSB4/Other M model) Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model) Donkey Kong: Donkey Kong (duh) (King) K.Rool (need ideas for this one) Kirby: Kirby (duh) Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too) That is all for now. Yeah, not too much, but it is only start. As you can see, there is enough fanservice. No, RIGHT kind of fanservice. One that is always safe for work (SFW). When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises. About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions. Stage list: ...dunno, but there will be this Norfair: Just without that red glow/tint thing. Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man. As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know. I will credit authors of some of those models and textures. Now i need to create website or something to post updates on. My animation skills improved recently, so, here is the result of having more time and better skills: Before: After: I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit.
  23. Upvote
    Ridley "MOTHERF_____" got a reaction from Werewood in Infinite-styled Ridley by BaganSmashBros   
    Finally, after over 1 month of waiting, i released him! I worked on Ridley all of this time and fixed a lot of bugs while waiting. I also worked on few other things when i was bored like updated Norfair stage and Chaos Ridley`s stage called "Chaos". He works like Infinite`s characters with few differences, but they aren`t really noticable...except for the lack of palette selector. His sprites look a lot better than my previous Ridley`s and he is just better than my previous Ridley. I need your feedback quickly because i just can`t wait to make him better! Also, i removed few things while working on him like alternate voices. Link for him: http://www.4shared.com/rar/J0qt2j7uba/NewRidley.html Video: unavailable for now because YouTube doesn`t works for me for whatever reasons, i will upload it soon. Image preview: Also, he has a special intro against Samus, Cloud and Sephiroth. Note: since his sff file is very large (180mb), he may cause some lags. I don1t have any lags, but you may have them. And i recommend you to use MUGEN 1.1 for this character.
  24. Upvote
    Ridley "MOTHERF_____" got a reaction from Cayne in Infinite-styled Ridley by BaganSmashBros   
    Finally, after over 1 month of waiting, i released him! I worked on Ridley all of this time and fixed a lot of bugs while waiting. I also worked on few other things when i was bored like updated Norfair stage and Chaos Ridley`s stage called "Chaos". He works like Infinite`s characters with few differences, but they aren`t really noticable...except for the lack of palette selector. His sprites look a lot better than my previous Ridley`s and he is just better than my previous Ridley. I need your feedback quickly because i just can`t wait to make him better! Also, i removed few things while working on him like alternate voices. Link for him: http://www.4shared.com/rar/J0qt2j7uba/NewRidley.html Video: unavailable for now because YouTube doesn`t works for me for whatever reasons, i will upload it soon. Image preview: Also, he has a special intro against Samus, Cloud and Sephiroth. Note: since his sff file is very large (180mb), he may cause some lags. I don1t have any lags, but you may have them. And i recommend you to use MUGEN 1.1 for this character.
  25. Upvote
    Ridley "MOTHERF_____" got a reaction from DarkWolf13 in Infinite-styled Ridley by BaganSmashBros   
    Finally, after over 1 month of waiting, i released him! I worked on Ridley all of this time and fixed a lot of bugs while waiting. I also worked on few other things when i was bored like updated Norfair stage and Chaos Ridley`s stage called "Chaos". He works like Infinite`s characters with few differences, but they aren`t really noticable...except for the lack of palette selector. His sprites look a lot better than my previous Ridley`s and he is just better than my previous Ridley. I need your feedback quickly because i just can`t wait to make him better! Also, i removed few things while working on him like alternate voices. Link for him: http://www.4shared.com/rar/J0qt2j7uba/NewRidley.html Video: unavailable for now because YouTube doesn`t works for me for whatever reasons, i will upload it soon. Image preview: Also, he has a special intro against Samus, Cloud and Sephiroth. Note: since his sff file is very large (180mb), he may cause some lags. I don1t have any lags, but you may have them. And i recommend you to use MUGEN 1.1 for this character.
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