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Xenocard

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Everything posted by Xenocard

  1. 1. Ryu (Street Fighter) 2. Ralf Jones 3. Akuma 4. Jotaro Kujo 5. Jaguar (OMF2097)
  2. The progress of my new character. Alright before I even explain this type of stuff I need to apologize for the previous projects not even working. I haven't been fully faithful to my work and due to some events they've been cancelled. It's probably what fate lies ahead. Now that I'm pretty much trying my best to get the show on the road and try something out, I had a idea while I was working on a English Voicepack of Ryu by P.O.T.S. I loved Ryu in the past but I didn't really know where to start to show my gratitude. So with my favorite character made by one of my favorite authors I decided to try editing him for this experiment. And with the inspiration of MFG's Street Fighter and Ryu at bay I'm gonna give him a shot by editing the best I can. Course there's already multiple Ryus out there. So here's my goal: Add Kyle Herbert's voice instead New Sprites for some things (like his Talk is Cheap taunt from Super Smash Bros) Tweaked Moveset Normal Ryu and Evil Ryu (Master too.) Evil Ryu getting a bit of a revamp to make him more violent. Course it's almost finished, the movesets are sort of tweaked and now I'll lay this to rest when I replace a few of Evil Ryu's super moves. I'm not really gonna add some stuff from SFV like his V-Trigger but it's a good concept. Anyway, this particular character is suppose to be around the 15th of September. Hopefully it'll be done right, and if there's anything to say feel free to speak your mind. He might be released today!
  3. I'm back but this time I'm rocking with a P.O.T.S edit of Ryu
  4. Man I really question how does a guy get over 5M VIEWS on a M.U.G.E.N Video. It's honestly not that fair when there's other M.U.G.E.N videos similar to that one.
  5. tis is the following from mugen guild i made: So it's been a while since I made Stages so I just whipped up one and decided that it's good enough to share it for it's beta state. This stage is basically just a city drawn silly with a neat little background and a radical tune we all know and love from a Windows XP game.Is it the most stunning stage of all time? No. Is it professionally made? No. Does it got those high quality image rips? Nah. But it's the least I can do to contribute for someone to enjoy! Check out the screenshots upon what you'll get with my lovely assistant Toatus.A Fog!A cool looking background with the sight of the city!And so much more!Plus if you download this stage in the next few minutes, You will recieve... your very own Toatus to ram people with. (no scam, it'll be waiting in the rar files for you to adopt.) But all jokes aside, I hope you enjoy playing in the City of Midnights!Credit: Nintendo, MicrosoftDownload The Stage For 1.0 and Up. (Toatus Not Included)http://www.mediafire.com/download/yjxxoep8zs9lf9i/City+Of+Midnights.rar
  6. Xenocard

    j

    Remember what I said about the Birdie edits...? I found them.
  7. Xenocard

    j

    I'm not sure if I can find the Birdie edits but I'll let you know when I edit this post. For now... OH GOD THEY GOTTEN TO ALEX.
  8. Xenocard

    j

    If you thought those were scary (and they are STILL are scary) ... Have you seen the Birdie swaps? Good lord..
  9. Pallete 2 would be cool. Good luck on your project.
  10. More Update upon my Jaguar: Hitsparks fixed Overhead Throw is faster a little more in par in the game with added trails Some of Jaguar's attacks slown down a little to properly combo better Extended Jaguar Leap renamed to Shadow Jaguar Leap and added some effects Sounds added Jaguar would move after being defeated for too much at the liedead animation. Now after it looks up it stays down. What's needed Throw Fixed Adding Shadow Jaguar Leap and Triple Concussion Cannon Super Move which is it's Scrap/Destruction move A.I (in a later update) so far, he's almost finished! Just got to add these guys
  11. All jokes aside, here's progress upon what Jaguar is doing so far. There's a bit of pallete errors but I'll fix that after I fix some codings. Oh yeah he has a intro. Yes!
  12. Hello everybody! Please allow me to update upon what's been going on. For the past few weeks due to a bit of personal stuff and stress, Nigel wasn't really was in the progress I intended... I drew the Stance.. The Crouch.. that's it. That's... literally it. I tried doing the rest but my mind wasn't really set or prepared for the huge work to put up with. Therefore.. and this doesn't mean Nigel is cancelling although I'm considering since things can be a bit tricky from years going on. I'm trying the best I can to provide and contribute to the M.U.G.E.N community and Nigel can be that kickstarter to make me feel happy to be in service. Although I think I should ease up and start something less difficult. Oh yeah! Less difficult and probably easier to get used to the upcoming work for M.U.G.E.N. So... do you remember One Must Fall 2097? It was a really swell game to play and a very awesome and simple robot fighting game. I know it was converted into M.U.G.E.N by aokmaniac13 but... when I played them, they were fun to play, although a little more tlc could had worked just like his latest Shadow and Chronos. So I decided to give OMF 2097 a chance again and remake at least 3 characters from the game. And I already considered one robot that I mained. That's right folks for my attempt to make OMF 2097 characters a little more relevant, I'm going to make Jaguar! ... but... I'll be using aokmaniac13's Jaguar for most of the stuff and try to code a few things. It might not be the best, or a failure but I wouldn't want to let it go to waste. With a little tlc, This Jaguar would play like his Shadow and Chronos for that neat presentation. Stay tune upon the progress of this awesome fellow. I've already considered Katana and Nova too but for Jaguar I need to get the Scrap/Destruction sprites from that TGA format. Oh yeah and I'll give credit.
  13. Hello everybody! Sorry that I hadn't update this thing for a long time but I gotten to change Nigel's design. So here's his new and improved one. Course we got a somewhat color seperation so if you want to contribute palletes to be added, that would be great! Also, I found Akatsuki sprites for Uniel so hopefully things don't turn out bad. More updates soon and feedback would be really appreciated.
  14. Hello everyone! Time for a little update yes? Here's what we got. Nigel's running! Most of the sprites look a bit off, I might fix that. But not to worry, All I need to do now is to work on his damaged sprites and attacks and he should be getting some specials and supers and hypers. But, Palletes needs to be done. Also I added Sans. I hope you're ready for a bonefied treat.
  15. Thank you sir. Although he might have similar moves, I'll try to give him a nice touch up! I'll see what I can do.
  16. XenoCard's Wip Thread Greetings people, this is my W.I.P thread as I shall show you what I'm working on. (Some things are changed overtime to make it nice and easy) CHARACTER Arcnel (Original/Street Fighter) For MUGEN 1.0/1.1 Only (Based out of my old work NeoZekrom) (Sprites from Jmorphman's Ken) Development Log: 20% Status = Not really there but his sprites and all that stuff is there. Shiba (Booby Tales/Custom) For MUGEN 1.0/1.1 Only Development Log: 0% Status = Still getting sprites needed to convert, Nearly finished with his basics. Dowl (Booby Tales/Custom) Status: MUGEN 1.0/1.1 Only Development Log: 0% Status = Ripping Sprites, might be easier to work with.
  17. Yep. Long time hasn't it? Anyway, Nice to finally meet you all!
  18. Hello! I'm XenoCard. You may or may not heard me or knew if you seen MultiMugen or my Ken Edit, NeoZekrom. Just to introduce myself, I'm a M.U.G.E.N author and all that yada yada. It's a pleasure to meet everyone!
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