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Xan

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  1. Upvote
    Xan got a reaction from gui0007 in Xan does mugen videos   
    https://www.youtube.com/watch?v=LqJvEmV-Lfw&feature=youtu.be
  2. Upvote
    Xan reacted to Shinzaki in j   
    *sigh* Just doesn't learn.
  3. Upvote
    Xan reacted to Darkflare in What would your fighting game ending be?   
    The ending begins with a scene of a launch facility preparing to launch a rocket as the countdown begins. The camera then zooms in on Trini who begins to awaken only to find himself chained into the rocket about to launch. The camera then begins moving around the rocket to reveal that Neo fire sonic and Difflok are also chained up with him on the rocket. A quick shot of their horrified faces is shown before showing the countdown timer at 5 seconds. The screen then shows their faces again as they continue to struggle to get free, only for the rocket to begin launching as they begin to scream in horror.

    The scene then shows a far away view of the rocket launching, barely showing the presence of an observer of the event unfolding. The screen then changes to the binocular view of the observer, as he focuses on the expressions of the unfortunate victims. The screen then goes to a frontal view of the observer who is revealed to be Darkflare as he slowly puts down his binoculars and begins to laugh like a maniac.
  4. Upvote
    Xan reacted to Laharl in What would your fighting game ending be?   
    you are getting temp banned from the entire forum for this strike you have had to many warnings with no action taken. Come back in a week or 2
  5. Upvote
    Xan got a reaction from Galvatron in [Gen6] Pokemon of the Week X&Y Edition   
    There's a lot I could say about that post, but...
    When one looks at Meloetta's stats, one finds out that:


  6. Upvote
    Xan got a reaction from Rozalyne in Who Are You, Really?   
    Kitty's being needy. Help.
  7. Upvote
    Xan got a reaction from Shinzaki in Xan does mugen videos   
    https://www.youtube.com/watch?v=LqJvEmV-Lfw&feature=youtu.be
  8. Upvote
    Xan got a reaction from Rozalyne in Who Are You, Really?   
  9. Upvote
    Xan got a reaction from Galvatron in [Gen6] Pokemon XYORAS - Battle Video Thread   
    I suppose I am still reigning champion of not being beaten by a Noobie.
  10. Upvote
    Xan got a reaction from The Unexpected Visitor in Xan does mugen videos   
    https://www.youtube.com/watch?v=ovGAlvANasc
    pls watch is best car ever
  11. Upvote
    Xan reacted to The Unexpected Visitor in NEW OLD DEDIL RELEZDS   
    Descruptiun:
     
    MAAAAAAN, all the time i was doing nothing, I spent into this char, many people requested old Daniel to be released... like 5 or 7 but that's relative,
    I always rejected them not because they were annoying, no no, I rejected them because I KNEW they deserved better... I originally wanted to gift it like I did previously on April 1st, they rejected it because they are kids but you know, gotta have patience with them because I'm a totally cool guy :)
    Which is why I remade the old version of my character!! Full with mames and dude mugen and even counter effects because these TOTALLY make a character. I also added reffies to em ef gee and and also contains bamham city bonus content includes FUCK YOU.
    There's also dinos and invincibility because balance of course. he also has 3 power bars because relevancy and 35 defence and 112 attack I learned a ton about MUGEN dude balance is amazing. Also includes counters with TOTALLY their properties no just the counter text, fuck extra hitstun FUCK COUNTERBUFFS
    DOWNLODZ ZOMG: https://www.mediafire.com/?qzbl6k0lr06rk71
     
    scrinshet: 
     
    Final word: He's BARELY recognizable from his old self at all, just you download to find out.
  12. Upvote
    Xan got a reaction from Reigizuo_78 in Taskmaster by Rojin70 released 3/3/14   
    It's just about good gameplay overall. Characters can have two specials and one super if they're useful enough and fill the proper niches. The amount of moves means nothing if they aren't different enough from each other or don't fill any particular roles in their movepools. Don't bring in this more supers = better characters logic. It holds no water when looked at from a practicality standpoint.
  13. Upvote
    Xan got a reaction from Erroratu in What are you listening to right now?   
    Tekken 3 - Nina Williams Theme (Arranged) http://www.youtube.com/watch/?v=MGZ3DoVhvTY This game's entire soundtrack is fantastic and nobody can convince me otherwise.
  14. Upvote
    Xan got a reaction from Erroratu in Screenshots Mffa Style   
    I'm just gonna snag those bars now.
  15. Upvote
    Xan got a reaction from Galvatron in Who Are You, Really?   
    His smile was adorable and stupid. I don't get the rocket science behind the meaning of my post.
     

    I trimmed my facial hair recently.
  16. Upvote
    Xan got a reaction from Erroratu in Self Reputation   
    That'd fuck with quite a few threads. There'd be chunks of discussion missing and people talking to thin air or quoting posts that no longer exist. Not a good idea.
  17. Upvote
    Xan got a reaction from The Unexpected Visitor in Who Are You, Really?   
    His smile was adorable and stupid. I don't get the rocket science behind the meaning of my post.
     

    I trimmed my facial hair recently.
  18. Upvote
    Xan got a reaction from LightFlare_Da_Realest in Self Reputation   
    That'd fuck with quite a few threads. There'd be chunks of discussion missing and people talking to thin air or quoting posts that no longer exist. Not a good idea.
  19. Upvote
    Xan got a reaction from Remzy in Self Reputation   
    That'd fuck with quite a few threads. There'd be chunks of discussion missing and people talking to thin air or quoting posts that no longer exist. Not a good idea.
  20. Upvote
    Xan got a reaction from Remzy in Xan does mugen videos   
    Why do you think I care. Don't plug your stuff in my thread.
  21. Upvote
    Xan reacted to The Unexpected Visitor in Who Are You, Really?   
    I'm stupid
  22. Upvote
    Xan reacted to The Unexpected Visitor in Kugami Toru from Crimson Alive Extreme Encounter by Daniel9999999   
    Video:

    This is my 2nd Crimson Alive character, and as such, attempts to recreate the feel from the game while altering the gameplay to my tastes. And making it more fun.
    She has a four button gameplay system, her gameplay is heavily juggle inspired, so go nuts with the comboing. For more details, check the readme.
    This is still in progress, and more things will be fixed and added as you suggest or tell me, have fun!
    Download: https://www.mediafire.com/?pcpqdcbg4v683ps
     
    Nuff copypasta from Guild 
  23. Upvote
    Xan got a reaction from PlasmoidThunder in [Gen6][3DS] Pokemon X & Y   
    In that case, I love how you use three of the banned Megas and complain about everybody using "too many OP Pokemon to win" and whatnot.
  24. Upvote
    Xan reacted to The Unexpected Visitor in Freaking Daniel gets a freakin BON-I mean video thread   
    pls dont do that
  25. Upvote
    Xan reacted to The Unexpected Visitor in In respone to this recent MFG topic.........   
    INCOMING WALL OF TEXT, sorry!
    A character stops being "custom" when you label the character as "styled", if you call a char "SF3.3 Ryu" we expect it to play as SF3.3 did or at least have a small level of leniency towards the game. When a char is labelled as to be strictly of a source the comparisons towards the game might and will be made. Often there's more comparisons to a game when frame data or collision box data for it exists, otherwise the comparisons are done by "feel", for example if the char in source had a lot of gravity, and the char in MUGEN falls very slowly there is a problem with it. And etc. Now with custom gameplay there's a little few goofups you could make here and there, for example when you make a custom character have a few attacks from source and let's say you botchered a few things such as timing of the attack and how safe it is, the main problem with such things is that the char is gonna become hard to enjoy to long time players of said character, as things will throw them off and they will have a hard time to enjoy the character. So with custom gameplay if you're gonna have the char's original moves with custom gameplay, make sure they are lenient and well adapted to the custom gameplay and also make sure they feel like they should feel.
    Also, the so called "ridiculous" crouching while running thing is a thing that varies from game to game, some games could allow you such thing, but when it comes to adapting your character to a labelled style that doesn't have it. it has to go. I do agree some people seem to make it mandatory and kind of forget that it's a "depends on game"  thing, but in general, if the game style you're trying to emulate doesn't allow you, it shouldn't in MUGEN.
    About your examples, by the way, keep in mind I'm not a master of these things, so if I did a mistake writing this, please feel free to correct me anyone:
    The first example it's all about a leniency factor, sometimes velocities are hard to emulate and all but they should at least allow you to get to similar places as the char in source should. It can be forgiven if it's a tiny little discrepancy, but say if he jumped a mile away, there's something wrong there.
    The second example is bad because the source character WAS NOT SUPPOSED to juggle more than once in air, because of the way the game is designed. It could also allow for some oversights later on or overpowered combos that were not meant to be there, and even worse such as infinites or air traps. On the other side, imagine if the character didn't get impailed as high by the shoryuken, the other char would be able to recover faster than you and make the move risky and useless. The original game made the moves work the way it was intended because it fits the game design in this way
    The third one is a bit tricky, again, it depends if hitbox data exists for the game and if it ruins the gameplans of the character, imagine MvC1 Ryu's hadokens having a tiny hitbox, they'd ruin his gameplans with it cause the game has a ton of air gameplay, so it would be even easier to jump over and punish.them.
    And the last one... it really depends, some chars are heavy hitters and can have devastating combos, but to make up for this they have a dizzy system that allows you to also make it even, the dizzy system, despite being one of the things I hate the most, comes as helpful because there's players that could just pick a strong character, but it reminds them that it doesn't matter because if you play badly, you're gonna get punished for it, the downside is that in MUGEN, many characters have combo lengths and hitstrings that differ greatly, so you're most likely to see chars getting dizzy from a twenty four hit laser..
    Also what do you mean by selfish MUGEN Pro's? From the interpretation I'm guessing, they really don't freak out like no tomorrow. For example, my Onodera Ren is custom, DarkFlare could be considered a MUGEN Pro, he didn't freak out like no tomorrow, because despite being of custom gameplay, I still respected source elements and fixed my character to get a correct feeling of what a MUGEN char should be.
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