Jump to content

Gaulbetti

Member
  • Posts

    3,766
  • Joined

  • Last visited

Everything posted by Gaulbetti

  1. Thank you so much for his Onedrive.
  2. Reuploaded: https://gofile.io/?c=hqt9cyhttps://gofile.io/?c=hqt9cy
  3. I don't quite get it. Is it a Joe that has Kirby Super Star attacks...?
  4. I got him. https://www.sendspace.com/file/o2scd8
  5. A cute little image on the character select screen. If you mean the first part of my sentence, I'm a bit confused what "style" the Team Faust blah blah characters had. I tried a couple of these Faust template characters, and they have insanely spammy projectiles complete with a hyper one that can't be blocked, and a strange attack where they slide into the enemy. I just don't get it.
  6. I've always wondered why this strange little comp got a whole "style". Fist Man won't let me put in whatever I want.
  7. Really an unfitting and bizarre stage, but I love "dated looking" 3D animation like this. Thanks for the conversions.
  8. I think he means during the grab hypers' animations. Does he have a fairly large amount of health because of his source comic? And what's with the anime girl portrait as well? ...I think "Yes." is my new catchphrase now because of this release.
  9. You know, after using him it's pretty difficult for A.I. to want to hit Dixie, which I guess is enough of a balance to the mechanic. I understand your reasoning fully. Cannot wait for your revamp of all 3, thank you so much for getting him out at all.
  10. I wish Diddy was anything like this in Smash, that Dixie mechanic is very neat, but it looks a bit unbalanced. I remember when this WIP was first announced years ago, a bit surprising it's only now at beta however. He even got Diddy's "confused head scratch" defeat pose from the DKC games, amazing.
  11. Going by the DeviantArt preview, top notch work here, far better than even Triple A fighter UIs. Definitely trying this art on my gaming laptop and experience what Mugen is like at this peak of quality.
  12. Loving that adorably simplistic design. Is she original? Note: Yes she is. She has super strength and acts more like Urien without the weird metal balls than anything else.
  13. Due to... "other site" incidents, yugusic might cancel or delete Oira. Hoping he doesn't quit, but just a warning before he's gone.
  14. I do not recall Klonoa being in it. I could have sworn it was a human protagonist, but since it is a decade old memory, maybe I'm slipping. It was in a golden sky platforming stage very similar to Wario World's, do not think it was an RPG as it was not a turn based battle. Also, these old sections are definitely going to need an overhaul at some point. They're so... Dead.
  15. (Picture) (Download) http://ryu1sou.blog.fc2.com/ (Comment) Minecraft Steve. He's such a crafting master at this point that he is not only a sworduser, but also can generate iron ore and sticks with his sword in battle, by poking the enemy or slamming the diamond sword into the ground. Normal sword strikes make the cursor in his inventory move over a space. By utilizing these sword strikes in various patterns, he can craft a variety of Minecraft items that act as his hypers. His only other non-item hyper is refueling that meat meter, which must be a form of stamina. It drains as he performs attacks, and he cannot attack if it is near empty. He has a basic punch and kick as well. His 7th palette is a hidden joke mode too. Made by ryu1sou.
  16. Thank you so much for all your conversions.
  17. So cool to see this bizarre game get a thread. Strangest Fighter Maker game I have for sure. From it's roster to it's gameplay. Love the "revival super move" gimmick, but it is a bit rough around the edges. It supposedly translates to "NES Dying Corps". Sometimes this thread gives me a virus warning and won't let me access. Not sure what the deal there is.
  18. Really a big fan of your quirky stuff, especially your adorable self insert. Thank you so much for releasing him.
  19. Very, very strange game it comes from. Would have not have expected to see it's stage game is that high level. Neat animation workaround you took for it as well.
  20. Man, it has really come a long way since those Pocket Fighter edits. I can finally mention that is my favorite hyper sound ever now. RIP Dr. Bitch.
  21. Congratulations on the work so far. I had actually once thought of a Hello Kitty character a long time ago but moveset wise, she never really evolved past using Kirby style weapons for me. Hope it can grow into a full character. I would like to suggest having the "speed blurs" thin out on her second animation on the last frames, but that is a very clean sprite otherwise.
  22. Eversion stage. There is so much potential, also my favorite indie game music.
  23. I've seen that effect before. Not on many characters however, and sometimes brutal A.I. isn't the only offender. Have to get down faster to punish I suppose.
  24. There's another Baldi's School stage. It's featured in Playtime's release video.
  25. Anyone know the name or author of a certain Mario based stage around MFFA somewhere? I really cannot find it again. It's not directly Mario related, but you can tell it was the stage's main inspiration. It was a very bright, sunny stage, had ? Blocks floating in the center, and two pipes on the edges of each side. There was a river in the background too. I can only remember it being named Super Retro Land or something similar, but did not have Mario in the title. It was a "MvC" styled stage as well, the characters fought on a wide brick path. I remember lots of pink in the stage as well. Anyone got an idea of what stage I'm talking about?
×
×
  • Create New...