ELECTRO

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Everything posted by ELECTRO

  1. For Mugen 1.0 - 1.1 with no zoom & zoom options. Enjoy. Link : https://electroslair.blogspot.com/
  2. Thanks for the feedback Rowdy & i'll be adding some animations soon. It would have been nice if those henchmen had idle animations & maybe then I could have left them just guarding the door, but i'll have them walk around. I'll probably lower the roof of the cabin because I might have made it t a little to tall while making the stage taller.
  3. Got another Last Blade stage for you guys/gals. It's for Mugen 1.0 & Mugen 1.1. The stage has all the bells & whistles from the original stage included like ground slowly cracking, statue crumbling etc... but I also added a few flames, pulsing red layer, embers, broke up the background layer a little & a few other things that I can't remember right now. Link : https://electroslair.blogspot.com/
  4. The Mugen 1.0 version does not have an intro, so if you do not like the intro then use that one in your Mugen 1.1. Link : https://electroslair.blogspot.com/
  5. Here's another stage from the Fatal Fury series for Mugen 1.0 & Mugen 1.1. Superjump is around medium height & it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  6. I separated as many background layers as possible for a better effect. This is for Mugen 1.0 & Mugen 1.1. It comes with zo zoom & zoom options. Link : https://electroslair.blogspot.com/
  7. I have enough moves coded that I can finally show some fighting action. The AI is still ruff so don't mind that. New moves are special = Solar Flare & hyper = Meteor Smasher. Also the background for the older hyper has been drastically altered & will now show a variety of Skylines & objects.
  8. Feel free to shoot me some attack ideas.
  9. Thanks for the feedback. The heat vision FX as well as a few other FX are just place holders so I can advance the coding. As far as hits feeling more impactful i'll definitely work on fixing that. I'll have another preview video up in a couple of weeks, so hopefully we can talk again then & see what you think.
  10. Ultimate Korea - Lee (Aggressors of Dark Kombat) Dunno whats going on with the video. Ubdated my video recording software and now i'm getting off centered video recordings so please ignore the black space in the vid. Not much to be done with this stage, but I did manage to make it taller from about medium height to high/extreme height. Link : https://electroslair.blogspot.com/
  11. Ultimate China - Fei-lin (Fighters History) Separated some layers, extended the top of building so the super-jump is around medium height. For Mugen 1.0 & 1.1 it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  12. Ult Japan - Mizoguchi (Fighters History) These Fighters History stages are pretty easy to rip because theirs not a lot going on with the sprites. Heightened the stage from low to high, separated some layers, sun shimmers & added birds. Comes with no zoom & zoom versions for Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  13. Ult China - Lee stage (Fighters History) I separated the mountain layers in the background & raised the jump a little from low to medium. Also removed the parallax from the raft & added stretch upward to the water. It comes with no zoom & zoom versions. The 720P version has no zoom option. Link : https://electroslair.blogspot.com/
  14. I think I've reached that moment in Mugen when I feel that I can make full game. So, the Punisher World Warzone is born. With this project I didn't want it to be something that was talked about but no one ever got to play until it was in a more complete state. With this project i'm going to do the opposite and release weekly updates as I work on the game so you don't have to wait to play. This also means the game with be in a ruff state for a while, but feedback will helpful to fix that. For now the game is Mugen 1.1, but once the screenpack is complete I will then make a Mugen 1.0 and 720P version Concept : The game is based around Punisher traveling the world and killing badguys. He teams up with fellow street crime fighters like Mike Haggar and Cody from Final Fight etc... All characters will be from a beat'em up games and need to be roughly the same size as the Punisher. The game will also be interactive. You can pick up weapons, smash objects and do finishers. Latest Build (6/14/2016) 720P - Recommended : HERE Latest Build (6/14/2016) : HERE Move List - Punisher Specials : Pistol Shot ~ D, DF, F + Punch (without knife) Knife Throw ~ D, DF, F + Punch (with knife) Air Knife Throw ~ D, DF, F + Punch (with knife) Rifle Shot ~ D, DF, F + Kick Hypers : Grenade Toss ~ Charge back, Forward + two punch buttons Rifle Unload ~ D, DF, F + two kick buttons Finishers : Finish opponent with Pistol (random chance) Finish opponent with Rifle Finish Opponent with Medium punch Throw Finish Opponent with Hyper Grenade Move List - Cody Specials : Rock Throw ~ D, Df, F + Punch (without knife) Knife Throw ~ D, DF, F + Punch (with knife) Air Knife Throw ~ D, DF, F + Punch (with knife) Hypers : Street Sweeper ~ Charge back, Forward + two punch buttons Stage Finishers : Finish opponent with the final hit being a standing melee attack on Belgers Mansion all the way to the right of the stage. Finish opponent with a standing or air melee attack on on Factory stage anywhere on the left hand side of the stage. Videos https://youtu.be/2NsaJOH53is https://youtu.be/OHzi8lPnb54 Credit : SamusAran78 for 2 stages Subway and Subway Train. Vagaz parrelli for 2 Ninja Warrior stages #2 & #5. OldGamer for Help on Screenpack.
  15. ~Update Notes~ Pretty Boy: Added Special - Jack Hammer. Added Hyper - Cyber Slam. Added standing medium punchs/knife slashs. Added standing medium kicks. Added Intro. Fix walk at different transformations. Attempted to add get hit tranformations, but so far it's a mess. Cody: Added weapon drop anim to taunt. Fixed Knife color on palette Punisher: Added Special - Pistol Added Hyper - Rifle Unload Fixed FX with words reading backwards. Head Pop finisher now has an alternate animation. Pistol Finisher is set to random on whether or not it will play. Changed Rifle to be slower on the draw, but increased the speed of the bullet. Changed Rifle from punch to kick buttons. Screenpack: Fixed discolor on turns partner portrait for normal res version. Started to convert finished stuff from normal res screenpack to 720P version. The 720P version is avalible for download.
  16. ~Update Notes ~ Pretty Boy: Added Pretty Boy to roster. He can't do anything yet besides walk around. Cody: Added Hyper called Street Sweeper Fixed error in AI going to state 612 Fixed Knee Throw sending opponent to wrong anim. Punisher: Fixed a warning about move having no root. Fixed Rifle Finisher from performing finisher in air. Fixed Knee Throw sending opponent to wrong anim. Interactive Stages: Added two Teenage Mutant Ninja Turtles stages. Fixed some issues with FF Factory stage finisher. Screenpack: Lifebars, Fonts & Victory Screen updated by OldGamer!!
  17. Thanks LightFlare for these great SFA stage releases! you"ve saved me a ton of work because I was recently editing SFA stages for SJ and after seeing your work, I decided to trash the few I had started working on and now just going to roll with yours. Keep up the good work