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Everything posted by ELECTRO

  1. For Mugen 1.0 & Mugen 1.1. Comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  2. Added wavy water to the stage & separated a few things to get different deltas. The stage is not wide & looks even less so in the video because I always record using the widescreen version. Also added some other minor touches like grass blowing in the breeze & different reflections for the floating objects.. Link : https://electroslair.blogspot.com/
  3. For Mugen 1.0 & Mugen 1.1. Some of the changes for the Ultimate version include a slower boat that also slightly floats up & down. I separated the restaurant from the ground to give it a different delta & added some glow to the blue lights that are closest to the fighters. Finally I put some fireworks in the sky to make Aberdeen seem even more colorful & exciting. Link : https://electroslair.blogspot.com/
  4. I'm happy that you like the creations. I have a new job i'm about to start, so not sure i'll be able to produce as much content.
  5. Superman by Jmaxximus & Electro

    Another preview of Superman, this time fighting Ultimate Blanka. Thanks to Verz36 for helping out with Supe's FX.
  6. A request that I got in another forum to make this stage & I think it turned out pretty good. It's always fun working with parallax because of the extra challenge it gives in creating the effect. I'm using width for the parallax so it looks smoother in Mugen 1.1 & a little bit blocky in Mugen 1.0. Link : https://electroslair.blogspot.com/
  7. For Mugen 1.0 & Mugen 1.1.Link : https://electroslair.blogspot.com/
  8. Yet another beat'em up stage made into a Mugen stage from the game The Gladiator for Mugen 1.0 & Mugen 1.1. Enjoy :} Link : https://electroslair.blogspot.com/
  9. Separated the background & added multiple deltas as well as added X & Y parallax to the separated ground. Last added the rain from round 2, which starts pouring around time 1:20. Link : https://electroslair.blogspot.com/
  10. For Mugen 1.0 - 1.1 with no zoom & zoom options. Enjoy. Link : https://electroslair.blogspot.com/
  11. Thanks for the feedback Rowdy & i'll be adding some animations soon. It would have been nice if those henchmen had idle animations & maybe then I could have left them just guarding the door, but i'll have them walk around. I'll probably lower the roof of the cabin because I might have made it t a little to tall while making the stage taller.
  12. Got another Last Blade stage for you guys/gals. It's for Mugen 1.0 & Mugen 1.1. The stage has all the bells & whistles from the original stage included like ground slowly cracking, statue crumbling etc... but I also added a few flames, pulsing red layer, embers, broke up the background layer a little & a few other things that I can't remember right now. Link : https://electroslair.blogspot.com/
  13. The Mugen 1.0 version does not have an intro, so if you do not like the intro then use that one in your Mugen 1.1. Link : https://electroslair.blogspot.com/
  14. Ult Hong Kong (RBFFS)

    Here's another stage from the Fatal Fury series for Mugen 1.0 & Mugen 1.1. Superjump is around medium height & it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  15. I separated as many background layers as possible for a better effect. This is for Mugen 1.0 & Mugen 1.1. It comes with zo zoom & zoom options. Link : https://electroslair.blogspot.com/
  16. Superman by Jmaxximus & Electro

    I have enough moves coded that I can finally show some fighting action. The AI is still ruff so don't mind that. New moves are special = Solar Flare & hyper = Meteor Smasher. Also the background for the older hyper has been drastically altered & will now show a variety of Skylines & objects.
  17. Superman by Jmaxximus & Electro

    Feel free to shoot me some attack ideas.
  18. Superman by Jmaxximus & Electro

    Thanks for the feedback. The heat vision FX as well as a few other FX are just place holders so I can advance the coding. As far as hits feeling more impactful i'll definitely work on fixing that. I'll have another preview video up in a couple of weeks, so hopefully we can talk again then & see what you think.
  19. Ultimate Korea - Lee (Aggressors of Dark Kombat) Dunno whats going on with the video. Ubdated my video recording software and now i'm getting off centered video recordings so please ignore the black space in the vid. Not much to be done with this stage, but I did manage to make it taller from about medium height to high/extreme height. Link : https://electroslair.blogspot.com/
  20. Ultimate China - Fei-lin (Fighters History) Separated some layers, extended the top of building so the super-jump is around medium height. For Mugen 1.0 & 1.1 it comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  21. Ult Japan - Mizoguchi (Fighters History) These Fighters History stages are pretty easy to rip because theirs not a lot going on with the sprites. Heightened the stage from low to high, separated some layers, sun shimmers & added birds. Comes with no zoom & zoom versions for Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  22. Ult China - Lee stage (Fighters History) I separated the mountain layers in the background & raised the jump a little from low to medium. Also removed the parallax from the raft & added stretch upward to the water. It comes with no zoom & zoom versions. The 720P version has no zoom option. Link : https://electroslair.blogspot.com/
  23. I think I've reached that moment in Mugen when I feel that I can make full game. So, the Punisher World Warzone is born. With this project I didn't want it to be something that was talked about but no one ever got to play until it was in a more complete state. With this project i'm going to do the opposite and release weekly updates as I work on the game so you don't have to wait to play. This also means the game with be in a ruff state for a while, but feedback will helpful to fix that. For now the game is Mugen 1.1, but once the screenpack is complete I will then make a Mugen 1.0 and 720P version Concept : The game is based around Punisher traveling the world and killing badguys. He teams up with fellow street crime fighters like Mike Haggar and Cody from Final Fight etc... All characters will be from a beat'em up games and need to be roughly the same size as the Punisher. The game will also be interactive. You can pick up weapons, smash objects and do finishers. Latest Build (6/14/2016) 720P - Recommended : HERE Latest Build (6/14/2016) : HERE Move List - Punisher Specials : Pistol Shot ~ D, DF, F + Punch (without knife) Knife Throw ~ D, DF, F + Punch (with knife) Air Knife Throw ~ D, DF, F + Punch (with knife) Rifle Shot ~ D, DF, F + Kick Hypers : Grenade Toss ~ Charge back, Forward + two punch buttons Rifle Unload ~ D, DF, F + two kick buttons Finishers : Finish opponent with Pistol (random chance) Finish opponent with Rifle Finish Opponent with Medium punch Throw Finish Opponent with Hyper Grenade Move List - Cody Specials : Rock Throw ~ D, Df, F + Punch (without knife) Knife Throw ~ D, DF, F + Punch (with knife) Air Knife Throw ~ D, DF, F + Punch (with knife) Hypers : Street Sweeper ~ Charge back, Forward + two punch buttons Stage Finishers : Finish opponent with the final hit being a standing melee attack on Belgers Mansion all the way to the right of the stage. Finish opponent with a standing or air melee attack on on Factory stage anywhere on the left hand side of the stage. Videos https://youtu.be/2NsaJOH53is https://youtu.be/OHzi8lPnb54 Credit : SamusAran78 for 2 stages Subway and Subway Train. Vagaz parrelli for 2 Ninja Warrior stages #2 & #5. OldGamer for Help on Screenpack.