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sтαя∂υsт cяυsα∂εя got a reaction from CoolAnimeHustler in Space Adventure Cobra Updated 1/7/2021
Loving ur creations dude, kudos on another great release.
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sтαя∂υsт cяυsα∂εя got a reaction from Stunner19 in Awaken Element By ? (Orig By Beppu)
Hes cheap, and has OMFG supers, still, give it a try for lolz
Its considered a King of Fighter Awaken (KOFA) character due to its hitsparks n other effects, especially the BBB super BG when doing his Max3 Super
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sтαя∂υsт cяυsα∂εя got a reaction from armond88 in MUGEN Battle ClimaX Screenpack + Lifebars release for MUGEN 1.1 Only (14/01/2016)
;==========================
MUGEN Battle ClimaX by V-Nix
;==========================
Hey guyz, I haven't released stuff in a while and probably won't release a lot due to personal life taking over most of my time as of now. I just wanted to release this one screenpack before continuing back with my work and my studies.
This is a pretty complicated screenpack portrait wise since it uses 100% custom ports, and also you need to edit the VP_MBCStage sprite and def file to show previews of the stages you've added. It might not be something new to people who are already used to screenpacks utilizing custom ports or to people who have made stage previews before for their stages. I've included one character and 3 stages with this to show how the portraits work in general.
I've included all the all the relevant PSD templates for you to use which includes all the portraits and the stage portrait template. I took inspiration from many different games for the aesthetics, most notably Vanguard Princess & Under Night In-Birth.
I hope you guyz will enjoy this screenpack and lifebars I've made.
Screenshots
Download Link:
http://www.mediafire.com/download/klb3mxxuupnrfrv/VP_MUGENBattleClimaX.rar
~V-Nix
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sтαя∂υsт cяυsα∂εя got a reaction from adallas18 in SKM Tyouhi & SKM Kakouen released, 2 updated by Suigin (02/07/2014)
http://kotenkotenko.blog7.fc2.com/
https://onedrive.live.com/?cid=7332044B976F31A7&id=7332044B976F31A7%21134
Download "SKM(ver1.3)" in Suigin's OneDrive, it comes as a pack sadly and you'll have to download all 4 of em in one file.
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sтαя∂υsт cяυsα∂εя got a reaction from [email protected] in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only
Hey guyz, V here
I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480
[Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots
Default ports
Custom port
DOWNLOAD
http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
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sтαя∂υsт cяυsα∂εя got a reaction from Mugen4Anthony in Melty Blood Fusion (Screenpack + Lifebars) Unpacked
Lifebars
Screenpack
Unpacked by me (7th if u want me to take this down just say the word n it'll be done), only posting it on MFFA. You guyz can now edit it urself, the bars, round anims, etc.
Go ballz out
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sтαя∂υsт cяυsα∂εя got a reaction from Gokinero in Ren hosted/released by kouya (26/09/2014)
https://onedrive.live.com/?cid=7A5D688B1E7A213A&id=7A5D688B1E7A213A%21454
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sтαя∂υsт cяυsα∂εя got a reaction from ppsspp in MUGEN Battle Arena Lifebars (640 x 480, MUGEN 1.0 Only)
;============================================================================
;MUGEN Battle Arena Lifebars
;============================================================================
;============================================================================
;============================================================================
Hey guyz, V here; finally got the chance to release these lifebars for
the public. The design I was going for was something in the shape and
form of ancient rune-like architecture mixed with some modern like
designs (mainly mecha inspired). After looking at it colorwise, I can
see the resemblance of the bars looking like a Puella Magi Madoka type
lifebar design (since the red represented Kyouko, blue sayaka and the
middle pink Madoka).
Like my previous lifebars, these will use the standard character
portraits, but there is an option for using custom portraits.
A template is provided, consisting of a basic PNG image (for the ones
which usually use MSPaint, etc. for making portraits) and a PSD file
for those Photoshop users out there =P
This is an early Christmas present, hope u guyz like the design
;------------------------------------------------------------------------
Lifebars only supported for MUGEN 1.0 on localcoord = 640,480
Lifebars does not support HD resolution MUGENs
You can change the localcoord in your system.def
;------------------------------------------------------------------------
;------------------------------------------------------------------------
; To implement this lifebar to your MUGEN
;------------------------------------------------------------------------
- Add the files to the designated folders (files in the fonts folder go
into fonts, data into data, etc.)
- Open the system.def and change this line, "fight = fight.def",
to "fight = VP_Fight.def"
;----------------------------------------
Alternative (for custom portrait usage)
"fight = VP_Fight_C.def"
;----------------------------------------
- open your mugen.cfg in the data folder and set the time to 200
- Start MUGEN.exe
;------------------------------------------------------------------------
Note about Custom Portraits:
- The custom portraits should be sprite "9000,25" on "0,0" axis for
and turns mode. While the "9000,26" on "0,0" axis is for the simul or
2 on 2 modes.
- In both the PNG and PSD, there are two areas, a pink one and a green
one. Make sure that your portraits doesn't go over the green area, and
before you save the image, change the pink colored background to the
same color as the green area.
Thanks to:
Dustloop - BlazBlue Announcer sounds
Kohaku - for the KOF XII name fonts
;============================================================================
;============================================================================
Regular Portraits
;------------------------------------------------------------------------
Single
Simul & Turns
Custom Portraits
;------------------------------------------------------------------------
Single
Simul & Turns
;============================================================================
;============================================================================
http://www.mediafire.com/?os51fycu7z1lolp
;============================================================================
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sтαя∂υsт cяυsα∂εя got a reaction from Lowy958 in MUGEN Battle ClimaX Screenpack + Lifebars release for MUGEN 1.1 Only (14/01/2016)
;==========================
MUGEN Battle ClimaX by V-Nix
;==========================
Hey guyz, I haven't released stuff in a while and probably won't release a lot due to personal life taking over most of my time as of now. I just wanted to release this one screenpack before continuing back with my work and my studies.
This is a pretty complicated screenpack portrait wise since it uses 100% custom ports, and also you need to edit the VP_MBCStage sprite and def file to show previews of the stages you've added. It might not be something new to people who are already used to screenpacks utilizing custom ports or to people who have made stage previews before for their stages. I've included one character and 3 stages with this to show how the portraits work in general.
I've included all the all the relevant PSD templates for you to use which includes all the portraits and the stage portrait template. I took inspiration from many different games for the aesthetics, most notably Vanguard Princess & Under Night In-Birth.
I hope you guyz will enjoy this screenpack and lifebars I've made.
Screenshots
Download Link:
http://www.mediafire.com/download/klb3mxxuupnrfrv/VP_MUGENBattleClimaX.rar
~V-Nix
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sтαя∂υsт cяυsα∂εя got a reaction from TheRedBeast in MUGEN Battle ClimaX Screenpack + Lifebars release for MUGEN 1.1 Only (14/01/2016)
;==========================
MUGEN Battle ClimaX by V-Nix
;==========================
Hey guyz, I haven't released stuff in a while and probably won't release a lot due to personal life taking over most of my time as of now. I just wanted to release this one screenpack before continuing back with my work and my studies.
This is a pretty complicated screenpack portrait wise since it uses 100% custom ports, and also you need to edit the VP_MBCStage sprite and def file to show previews of the stages you've added. It might not be something new to people who are already used to screenpacks utilizing custom ports or to people who have made stage previews before for their stages. I've included one character and 3 stages with this to show how the portraits work in general.
I've included all the all the relevant PSD templates for you to use which includes all the portraits and the stage portrait template. I took inspiration from many different games for the aesthetics, most notably Vanguard Princess & Under Night In-Birth.
I hope you guyz will enjoy this screenpack and lifebars I've made.
Screenshots
Download Link:
http://www.mediafire.com/download/klb3mxxuupnrfrv/VP_MUGENBattleClimaX.rar
~V-Nix
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sтαя∂υsт cяυsα∂εя got a reaction from JoeAngel in Post Ur Roster Picture & Roster Mugen Videos
Current test roster, tried having a balance of Capcom, SNK, Anime & Comic characters
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sтαя∂υsт cяυsα∂εя got a reaction from SSBKing65✯ in Kathryne Keyron released by seima (22/06/2012)
http://www.geocities.jp/mugen_ro_seima/character.html
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sтαя∂υsт cяυsα∂εя got a reaction from SSBKing65✯ in GesLENst released by feizy (28/12/2012)
https://www.dropbox.com/sh/u64qz5i600ded17/xb8AIcNAhe
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sтαя∂υsт cяυsα∂εя got a reaction from aznpkachu215 in Kusanagi-LV3 & Yasanagi-LV3 released by LASH (16/11/2012)
https://skydrive.live.com/?cid=21369EE421F831F7&id=21369EE421F831F7%21104&sc=documents#cid=21369EE421F831F7&id=21369EE421F831F7%21104&sc=documents
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sтαя∂υsт cяυsα∂εя got a reaction from Remzy in Screenshots Mffa Style
Been playing a lot of Brave Frontier, Seven Knights & Fantasy War Tactics these past few days.
Gave me inspiration for making a concept for a lifebar
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sтαя∂υsт cяυsα∂εя got a reaction from ramon garcia in Tia Langray released by (^o^) (31/03/2014)
https://onedrive.live.com/?cid=9dceaf8b70603a22&id=9DCEAF8B70603A22!335&authkey=!AB9LOtINCvTADrA
+ The other Breakers characters have been updated
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sтαя∂υsт cяυsα∂εя got a reaction from ramon garcia in Melty Blood Fusion (Screenpack + Lifebars) Unpacked
Lifebars
Screenpack
Unpacked by me (7th if u want me to take this down just say the word n it'll be done), only posting it on MFFA. You guyz can now edit it urself, the bars, round anims, etc.
Go ballz out
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sтαя∂υsт cяυsα∂εя got a reaction from Galvatron in This Tatsumaki (from One-Punch Man)
It was posted by Oyaji (the author) in a BBS in January, very alpha and only has standing sprites
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sтαя∂υsт cяυsα∂εя got a reaction from NijikakuFan61 in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only
Hey guyz, V here
I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480
[Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots
Default ports
Custom port
DOWNLOAD
http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
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sтαя∂υsт cяυsα∂εя reacted to O Ilusionista in SPEC OPS MB-01 RELEASED!
The wait is over. And I can’t believe I will say this finally: After 12 years, MB-01 is done!
[INFO]
This character makes part of the project Street Fighter Special Operations, which has begun at 2002 in MugenBR (RIP) forum. Spec Ops is a full game which tells an alternative story about Street Fighter, from an alternative future where cyborgs are a common thing. Prototype Weapon MB-01 is the rival of Perfect Weapon MB-02, which was made initially by me and SodonHID, then redone be my and Ethan Lives.
M.Bison obsessed with controlling the world, Charlie capture to cyber experiments with in order to build an above normal fighter, able to be his right arm in and Shadoloo help you get DNA from several fighters to build a perfect fighter (later would be known as MB-02). However, due to several factors, this prototype does not go as expected, and ran away from laboratory. After an investigation, it was discovered that he had not fled, but was stolen.
MB-01 is a metamorphic character, made by tons of nanorobots, which makes him looks like a liquid metal.
Warning: For those who doesn’t knows about Spec Ops, all the characters on this project does MASSIVE damage.
Side note: There is a error at the debug, which happens only in Mugen 1.0 (works fine in Mugen 1.1) and I don’t have any idea why it happens. If you find why, just let me know.
Really thanks for all people who support us for all those years! If you check the readme, you will see how old this project is :)
[IMAGES]
http://www.youtube.com/watch?v=o0m9WZanAj8
[DOWNLOAD]
At my site http://www.brazilmugenteam.com
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sтαя∂υsт cяυsα∂εя reacted to O Ilusionista in Screenshots Mffa Style
Darkness falls across the land
The midnite hour is close at hand
Creatures crawl in search of blood
To terrorize y'awl's neighbourhood
And whosoever shall be found
Without the soul for getting down
Must stand and face the hounds of hell
And rot inside a corpse's shell
The foulest stench is in the air
The funk of forty thousand years
And grizzly ghouls from every tomb
Are closing in to seal your doom
And though you fight to stay alive
Your body starts to shiver
For no mere mortal can resist
The evil of the thriller
Can you dig it?!
:)
-
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sтαя∂υsт cяυsα∂εя got a reaction from sonikun in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only
Hey guyz, V here
I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480
[Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots
Default ports
Custom port
DOWNLOAD
http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
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sтαя∂υsт cяυsα∂εя got a reaction from Kazagami in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only
Hey guyz, V here
I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480
[Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots
Default ports
Custom port
DOWNLOAD
http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
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sтαя∂υsт cяυsα∂εя got a reaction from Galvatron in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only
Hey guyz, V here
I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480
[Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots
Default ports
Custom port
DOWNLOAD
http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar