Ultra Fatality

Member
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    927
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  • Last visited

  • Days Won

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Ultra Fatality last won the day on August 13 2016

Ultra Fatality had the most liked content!

About Ultra Fatality

  • Rank
    Head of UFG
  • Birthday 01/09/1995

Contact Methods

  • Website URL
    http://tbninja.wix.com/ultra-fatal-games
  • Yahoo
    tbninja@yahoo.com
  • Skype
    tremaine.bradford

Profile Information

  • Gender
    Male
  • Location
    Detroit MI
  • Interests
    Anime, Games, Girls, Parkour, Playing my Guitar, Fighting, Sports, Reading, and Creating

Recent Profile Visitors

7,256 profile views
  1. WHY ISN'T KNIVES CHU RIPPED UGH

    1. Misana1598

      Misana1598

      idk, ...............Emi.............

    2. Ultra Fatality

      Ultra Fatality

      I'll reveal her in February or maybe sooner if i manage to release all my January plans just keep in touch with me and you'll find out

    3. Misana1598

      Misana1598

      I'll stay Ultra...:headphones:

  2. 100 Rep well look at me growing ^_^

    1. DS12 Productions

      DS12 Productions

      2 more until 70 for me lol 

  3. Mind sending me a link
  4. Where can i get that stage as well shit looks awesome
  5. Loving the update MFFA Is going threw not bad at all

  6. Damn Matthew Pattel still needs a voice ugh 

    1. SSBK65

      SSBK65

      Why not record his voices from the movie? There's a program called WavePad, it's a very useful program that lets you crop out sections of various music files and save them in many different formats. 

    2. Ultra Fatality

      Ultra Fatality

      the movie voice doesn't have enough to use not to mention i don't like doing things like that i prefer it to be from a game or something you with hurt sounds attacks etc.

    3. Forehead

      Forehead

      That sounds like a pain.

  7. I wonder if its ok to make a topic devoted to your youtube channel on here not trying to deal with no more bull bull if i do so let me know and dont worry of course it has mugen content on there

    1. Show previous comments  1 more
    2. RobotMonkeyHæd

      RobotMonkeyHæd

      I also just added some video showcases at the tops of the following threads:  Releases, Wips and Tutorials.
      Feel free to add your videos there as well, when it makes sense to do so :)

    3. Ultra Fatality

      Ultra Fatality

      Thanks i use to have a topic there didnt know if it was still up ok cool

    4. Doomguy

      Doomguy

      Please, I already have a thread in the Sounds section.

  8. The Dengeki Bunko Fighting Climax Hype has return Emi yusa has been ripped i have Tomoka Spties AHHHHHH YES lets do this

    1. Show previous comments  2 more
    2. Misana1598

      Misana1598

      Awesome indeed. Also you mentioned "Emi Yusa". You planning her next or did you mention that for me?

      (Since I'd love to see her in Mugen.) :awesome

    3. Ultra Fatality

      Ultra Fatality

      Check out my next youtube video and you'll get your answer

      https://www.youtube.com/channel/UCvE3TDerpBZhdgM5UEk452A

    4. Misana1598

      Misana1598

      :awesome Your already bringing back the hype man. Thanks! 

  9. Huh didn't even notice that Ok I got it
  10. Wheres the actual download it just keeps taking me to deviantart
  11. So none of my Tomoka effect sprites work in 1.0 -__- just fucking great 

    1. Show previous comments  9 more
    2. RobotMonkeyHæd

      RobotMonkeyHæd

      Eh, no worries amigo, I got plenty going on myself lol.  Trying to upload a bunch of Ikemen builds to our (soon to be opened) Ikemen dojo.
      If you have a mediafire account, just upload them there and send me the link.  

    3. Ultra Fatality

      Ultra Fatality

      alright will do i'll send link when its up

    4. RobotMonkeyHæd

      RobotMonkeyHæd

      Ok.  What method are you using to code them?
      RGB effects as explods triggered by movecontact, movehit and moveblocked,  
      or regular Indexed effects triggered by the hitdefs?

  12. this is gold right here lol
  13. Killer Kombat New Mechanic

    Offensive Meter Burns

    Combo Extender 1bar

    Counter Breaker 2bar

    Shadow Super 3bar

     

    Thoughts ???

    1. Doomguy

      Doomguy

      Aggressor enabled after filling 4 bars; drains over time and is enabled automatically.

    2. RobotMonkeyHæd

      RobotMonkeyHæd

      ^ That actually sounds pretty sweet.

      + could have Ultimate's (ultra combo into fatality) enabled during aggressor. 
       

    3. Ultra Fatality

      Ultra Fatality

      Doomguy the Aggressor idea is pretty cool but i really don't want exceed more then 3 bars and some characters will have there own personal buffs like more damage or chip damage or speed boost so i cant really use aggressor 

  14. I Need Advice on how I should release Killer Kombat should I do it as one big game or piece by piece, character by character hmmmmm ??? o_0

    1. Galvatron

      Galvatron

      If you doing a full-game then its best to release it as a big game or release majority of the progress you done as you update it.  Its pretty much up to you how you want to do it... :-P

    2. Ultra Fatality

      Ultra Fatality

      I Was going to release as a full game it just may not have all the characters on there right away i may update the game as well as the roster every now and then when i can or i can release it all at once but it may take longer doing it that way hmmmm

    3. RobotMonkeyHæd

      RobotMonkeyHæd

      If it were me, I'd release the full game, not compressed into an exe, as something like Killer Kombat v0.8
      Let people extract the chars and stages if they want.  Then just keep releasing updates of the full game as you get to each mile-marker in the development.
      Like in 2 or 3 months, then release Killer Kombat v0.9

      I mean you could have up to date versions of the chars and stages on the same thread, and update those as you update the chars, but ultimately those updates would be in the next full-game update anyway.  So it wouldn't be completely pointless, but almost.  The only thing with that, is if you loose steam on the project and decide to put it down, I would just make sure you make a final update at that point to get all the updated versions of the characters and stages out there.

      Again, that's the course I would, but as Galvatron said, it's completely up to you in the end :)