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Hellzone

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Everything posted by Hellzone

  1. for some reason when i take a screenshot of the FX it makes it look crappy, but it looks good in mugen
  2. This is what i'm planning to do as G's hyper move, his "windam skill" in windy x windam, he is only a 2 button character so he is going to have a more custom gameplay then some of the other characters
  3. i plan to make all of the character's
  4. My Latest WIP G from windy x windam, i will do my best to make him accurate to his game play and i will add my own personal touch to him
  5. Thank you for taking the time to check him out, all feedback is appreciated.
  6. Awesome !!! i hope you enjoy him
  7. Thank you very much! i'll be making more character's from windy x windam
  8. Hello Everyone this is my first character that i am releasing to the public, He his from a DS game called Windy x Windam, I did my best to make him accurate to him game play from the game but i also added my own personal touch to him, i hope you enjoy playing with him, he is a 4 button character. Thanks to grim for ripping the sprites DOWNLOAD LINK http://1drv.ms/1wbQACT
  9. [state 205, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 33, 0 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 8, 8 sparkno = -1 sparkxy = -10, -76 guardsound = 6, 0 hitsound = s0,9 ground.type = High ground.slidetime = 5 ground.hittime = 11 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 15 numhits = 1 forcenofall = 1 My hit sound will only play once when i attack the oppent and then it stops working
  10. Yes he is from mgs, i like this concept of this character, he has pretty cool moves, the only thing i've noticed that is his face looks weird
  11. ;Command Y [statedef 210] type = S movetype= A physics = S juggle = 4 velset = 0,0 ctrl = 0 anim = 210 poweradd = 30 sprpriority = 2 [state 210 1] type = HitDef trigger1 = AnimElem = 3 attr = S, NA animtype = Medium damage = 30,30 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = -15,-15 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = -1 ground.hittime = 16 ground.velocity = -5.5 air.velocity = -2.5,-4 forcenofall = 1 [state 0, ChangeState] type = ChangeState trigger1= movehit = 1 && command = "y" value = 211 ctrl = 0 [state 210, ChangeState] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ; Auto Combo Y (Second Hit) [statedef 211] type = S movetype= A physics = S juggle = 4 velset = 0,0 ctrl = 0 anim = 211 poweradd = 30 sprpriority = 2 [state 211, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA animtype = Medium damage = 25,30 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = -15,-15 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = 0 ground.hittime = 16 ground.velocity = -5.5 air.velocity = -2.5,-4 forcenofall = 1 [state 0, ChangeState] type = ChangeState trigger1= movehit = 1 && command = "y" value = 212 ctrl = 0 [state 211, ChangeState] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ; Auto Combo Y (Third Hit) [statedef 212] type = S movetype= A physics = S juggle = 4 velset = 0,0 ctrl = 0 anim = 212 poweradd = 30 sprpriority = 2 [state 212, 1] type = HitDef trigger1 = AnimElem = 4 attr = S, NA animtype = Medium damage = 25,30 guardflag = MA pausetime = 12,12 sparkno = 1 sparkxy = -15,-15 hitsound = 5,2 guardsound = 6,0 ground.type = High ground.slidetime = 0 ground.hittime = 16 ground.velocity = -5.5 air.velocity = -2.5,-4 forcenofall = 1 fall = 1 [state 212, ChangeState] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 i watched ryons video on autocombo's and i applied it to my x command and it work so when i coded it for the y command it's not working, above is the coding i also tried it like this ;Command Y [state -1, Command Y] type = ChangeState value = 210 trigger1 = command = "y" && movehit = 1 trigger1 = statetype != A triggerall = stateno = 210 trigger1 = ctrl ;Command Y Auto Combo Hit 1 [state -1, Command Y] type = ChangeState value = 211 triggerall = stateno = 211 trigger1 = command = "y" && movehit = 1 trigger1 = statetype != A trigger1 = ctrl ;Command Y Auto Combo Hit 2 [state -1, Command Y] type = ChangeState value = 212 triggerall = stateno = 211 trigger1 = command = "y" trigger1 = statetype != A trigger1 = ctrl
  12. okay so ive coded a power charge and it works, but now im wondering how i would add the aura, would i need to code the aura in? or do the sprites i use for the power chargee have to have the aura in them
  13. i was making these for my personal use but i decided that i would share with everyone sprites ripped by Hyperlon , Grimm , Alejo , Bonzai i have the sprite sheets and ive been frankenspriting to make new stances and attacks etc. Prillin (Fusion Between piccolo & krillin)
  14. ive been working hard on this guy along with my other wip( The Power Rangers) i will add more spirtes shortly ive just been very busy with my personal life, i havent given up on this character. ive been frankenspriting some attacks and hypers to make it feel orginal, he will play like something new. size of the hulk but way different. Much Love <3 Thanks for the support
  15. nice work so far, i can't wait to use this character
  16. This is something that i started working on the other day. These are the few sprites that i manged to recolor and add the head that i made.
  17. sorry for double posting. So i've been working hard over the past few days, doing alot of research of coding and watching alot of tutorials so these characters come out really good. Pink Ranger : Yellow Ranger Helper Super Two Supers That Involve Her Morphin Back Pink Ranger Combo Super Arrow Barrage(Fires 5 Arrows) Super 1 Zord Hyper Red Ranger : Multi Ranger Helpers Two Supers That Involve Him Morphs Back Ranger Ranger Multi Combo Super 2 Zord Hypers A Custom Sword Combo Super (That I Made) Blue Ranger : 3 Supers Which He Morphs Back 1 Zord Hyper Custom Weapon Attack Super Blue Ranger Combo Super. Also Each Ranger Has There Own Color Guard & hitspark Auto combos ~More To Come Every Step I Take With These Rangers, I'm Learning, So I Find Myself fixing code over and over Yellow & Black & White / Green & 2 Bonus Characters All In Development I Really Need Help Finding Sounds Screen Shot <3
  18. Great update. makes him alot more fun now
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