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Posts
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Risotto reacted to Niitris in Crouch walk code bug
The problem is these two blocks. You need to add triggerall = Anim != 11 to prevent the sctrl from triggering repeatedly.
Alternatively, you can replace ChangeAnim with ChangeState to have him go back to State 11.
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Risotto reacted to vgma2 in Specific animation for last round (KO)
Override the Lie Dead state (I forget which number that is)
Use ChangeAnim with trigger = MatchOver and trigger = Lose
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Risotto reacted to Алексей in About voices pack creation and soundtrack edit
It's not truly possible to do unless the audio and video are on different channels. In an mp4 or wav, that information is already compressed and lost, so there's no 100% effective way to do it.
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Risotto reacted to OldGamer in [A Early Christmas Present] Yoshi's Snowy Hills only for mugen 1.0
Yoshi's Snowy Hills only for mugen 1.0
Special Thank to BreinStijn for making this Sound track and you can find BreinStijn you tube channel located here
The stage can do super jump
The stage have parallax
Yoshi's Snowy Hills with the Falling Snow version
Special Thanks to Odb718 & Squirtle for there awesome Ideas
Special Thanks to Squirtle for giving his permission to use his snow sprite
The stage only for Mugen 1.0 version
Happy Holidays from OldGamer AKA
James Castro :D
Download located here
http://www.mediafire.com/download/346k103wy1eyc17/Yoshi's+Snowy+Hills.7z
The reason why not supported for mugen 1.1 ?
well I cant figure out why the parallax is shaking and act up and its does weird shake like flicker when I use the zoom effect or with out the zoom effect. I think that the parallax is more stable on mugen 1.0 that reason why :hyo:
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Risotto reacted to RoySquadRocks in Retro Suika Beta Released!
http://www.mediafire.com/download/2ccdadbr4b96db8/RetroSuika_Beta.rar
Feedback will be accepted in the final version. HAVE FUN!!! :D
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Risotto got a reaction from Ex✭Cᴀʜᴍ in Ex - Above Heaven
i asked myself "If Heaven Ascension Dio from EOH was done, what kind of stage could be his ?" then I discovered your stage, all my thanks.
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Risotto reacted to Ex✭Cᴀʜᴍ in Ex - Above Heaven
[PREVIEW]
NOTE: Stage on the video is slighty outdated.
[LINK]
http://excahmmugen.blogspot.mx/
>Excahm´s Box
[INFO]
-Mugen 1.1 Only
-Secondary DEF for Mugen 1.1 Widescreen.
-Superjump = Yes.
-Zoom = Yes.
[COMMENT]
Just messing around with 1.1 but i think this fits as stage for a Godlike Boss doesn´t?
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Risotto reacted to supaman2525 in Trick Or Treat Release:Toxin Beta
Treat o treat Smell My Feet time Give Ya Something New To Release,If I Dont Then Ya'll Gonna Care Guess what........
TOXIN IS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
you fans ask for it Ya'll got it heres The Symbiote Wars world premiere beta release of Toxin!!!
http://www.youtube.com/watch?v=L_nQCWOYRxU
Created by former team members YoungSamurai5 Predatorsru and Crusoe
http://crusadercast.com/downloads/?sa=view;down=495
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Risotto reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Brain-of-Cthulhu by MabsKMK 31/10/15
[Preview]
[Download] author site =http://mabskmk.webs.com/ direct download =http://www.mediafire.com/download/ouxzjjn58371p6k/HearthofCthulhu.rar another download (Thanks to Ryoucchi) = http://www.mediafire.com/download/23zwujw73ldrxrw/BrainofCthulhu.rar [Comment] made by Mabskmk. from the game Terraria. Read all about him: http://terraria.gamepedia.com/Brain_of_Cthulhu -
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Risotto got a reaction from Duralminn in Inuyasha arranged by Duralminn
Nice char. Can you provide a Mirror link pls ? I dont want create a Google account.
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Risotto reacted to Duralminn in Inuyasha arranged by Duralminn
I had some improvement on Inuyasha.
This is imperfect and beta version, but I decided to release this.
These are some elements that I added.
- Improve mobility
- Improve some effects graphic
- Change hit sparks
- Add some Skills
- Add Supercancel and Dreamcancel
- Add some Hyper moves
- And maybe more later..
* Skill Commands
- Hijin Ketsou (Available while jumping)
D, B, x or y : Normal
- Sankon Tetsou
D, F, x or y : Normal
D, F, D, F, x or y : MAX 1
D ,F, D, F, x+y : MAX 2
D ,B, D, F, z : MAX 3
- Kaze No Kizu
D, B, a or b : Normal
D, B, D, B, a or b : MAX 1
D, B, D, B, a+b : MAX 2
D, B, D, B, c : MAX 3
- Bakuryuuha
D, F, D, F, a or b : MAX 1
- Upper Slash
F, D, F, a or b : Normal
* Original Author is "Meta Gouki".
* This char has no AI.
Link : https://drive.google.com/open?id=0ByHkMXnbaIddRWp0VWtsT0lFbnM
Mirror Link : https://onedrive.live.com/redir?resid=967F87EC1CF3F52C!126&authkey=!ABouLB6fm9Kt03I&ithint=folder%2c
Duralminn's Wix Homepage
http://jxhkld.wix.com/duralminn-production
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Risotto reacted to tiloger in WIP SCREENPACK "SAMURAI ULTIMATE MUGEN 1.1" 1280x720
hi guys a year ago'm doing a samurai chars screenpack to accommodate 400 chars this week so I go to share while a video screen mode start thanks for space
https://www.youtube.com/watch?v=B3GlrWNLTvI my canal
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Risotto got a reaction from Dan in Jojo's Bizarre Adventure : Ultimate Mugen HD
Hello folks. It seems Zinesis is hospitalized so unfortunately he will not come back before a moment...
Anyway I have managed to find a way to pass mediafire restrictions and upload it on MEGA, here the link, have fun : https://mega.co.nz/#!g5UATZyD!NmoU6n6OdsdLMrRKY3oAuykjdhh_AslES96XBX0dTWM
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Risotto reacted to Ridley "MOTHERF_____" in [Full Game) Unnamed SSB (kinda) 2.5D project (need ideas for few things)
Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name. Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done. Lets start with the roster: Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project. Each franchise will have only 2 playable characters and both should be very important. Mario: Mario (duh) Bowser (SSB4 textures) Legend of Zelda: Link Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic) Pokemon: Pikachu Mewtwo Metroid: Samus (SSB4/Other M model) Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model) Donkey Kong: Donkey Kong (duh) (King) K.Rool (need ideas for this one) Kirby: Kirby (duh) Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too) That is all for now. Yeah, not too much, but it is only start. As you can see, there is enough fanservice. No, RIGHT kind of fanservice. One that is always safe for work (SFW). When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises. About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions. Stage list: ...dunno, but there will be this Norfair: Just without that red glow/tint thing. Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man. As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know. I will credit authors of some of those models and textures. Now i need to create website or something to post updates on. My animation skills improved recently, so, here is the result of having more time and better skills: Before: After: I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit.
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Risotto reacted to Алексей in About explod code
Explod has a postype parameter that you can set. Setting it as "back" will set it relative to the back edge of the screen. Setting it as "left" will position it on the left side of the screen. After setting the proper postype, you can mess with the position to get it how you want.
Check the docs: http://elecbyte.com/mugendocs/sctrls.html#explod
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Risotto reacted to DJ HANNIBALROYCE in SNES SPAWN!
SNES SPAWN
http://www.youtube.com/watch?v=Lf3fJQ7uppI&list=UUrtZxEbXzNcBUkvU-5J5asw
NOW MUGEN-INTERACTIVE COMPATIBLE!!!
http://www.youtube.com/watch?v=7kN-BonIScY
This will be done by the weekend....as well as a "blue guy" that's long overdue. It'll be a double premiere! Any suggestionns and/or feedback is greatly appreciated....as long as its respectable. :)
NOW MUGEN-INTERACTIVE COMPATIBLE!!!
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Risotto reacted to Ace-Million in BOOBS x BBQ
WELCOME TO THE DOPENESS!!!! MUGEN1.1 HAPPY 4TH OF JULY. 1280BY720 STAGEFIT = 0 SUPERJUMP ANIMATED ACEMILLION openGL BOOBS and BBQ [align=center]PLEASE 1080P for proper clarity and definition ALSO CHECK OUT MY SONG. ANOTHER DEAD BLONDE!!!!!! INSIDE THE PACKAGE. THE DIRTY DIRTY PACKAGE ENJOY!!!!!!! OR NAH https://www.mediafire.com/?04ca461axavv8gf WWW.FACEBOOK.COM/ACEMILLI WWW.SOUNDCLOUD.COM/ACEMILLI FIND ME ON FACEBOOK, AND BECOME MY FRIEND IN REAL(FAKE) LIFE. :) OR JUST TROLL ME.[/align] -
Risotto reacted to Ace-Million in Light Souls Hummanity x GNight
WELCOME TO THE DOPENESS!!!! MUGEN1.1 Youre 20,034 favorite stage creator has returned. For his rightful throne at the bottom. :( 1280BY720 STAGEFIT = 0 SUPERJUMP ANIMATED ACEMILLION openGL Lights Souls Hummanity. 2HITS YOU DEAD! https://www.youtube.com/watch?v=wT5qnz8TYLY&feature=youtu.be PLEASE 1080P for proper clarity and definition ALSO CHECK OUT MY SONG. ANOTHER GANGSTERS NIGHT!!!!!! INSIDE THE PACKAGE. THE DIRTY DIRTY PACKAGE ENJOY!!!!!!! OR NAH https://www.mediafire.com/?vvk3443zg8ucotn WWW.FACEBOOK.COM/ACEMILLI WWW.SOUNDCLOUD.COM/ACEMILLI FIND ME ON FACEBOOK, AND BECOME MY FRIEND IN REAL(FAKE) LIFE. :) OR JUST TROLL ME. -
Risotto reacted to DartzPie in Ninja Gaiden Boss Rush by OmegaPsycho Released[06/06/2014]
[Preview]
[Download]
http://www.omegapsycho.webs.com/
or
http://mugenguild.com/forum/topics/ninja-gaiden-boss-rush-omegapsycho-159998.0.html
[Comment]
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Risotto reacted to tehdevil in Hol Horse ASB Released by ouchi
http://mugezon.web.fc2.com/char/char.html (last link)
Screenshot:
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Risotto got a reaction from Erroratu in [JJBA] More accurate Fugo (or ASB Fugo)
Some japanese guys added ASB Fugo voice to my edit, furthermore increase ASB sensation, there the link : https://onedrive.live.com/?cid=820CB030B6B42E04&id=820CB030B6B42E04!105
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Risotto reacted to dura7ll3ur in Multi Chars - "To Six" Edit Project
Day 9 : Khan edit.
http://www.duracelleur.com/mugen
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Risotto reacted to DartzPie in [1280x721]Blazblue Calamity Trigger Lifebar 1.1 by DartzPie
[single]
HakuMen Power Bars also available
[simul]
[Turns]
[Download]
https://www.mediafire.com/?4dpzo8eem1a1qba
[Comment]
credit = Hipster Tool
Well I got lazy to remake the Rounds so I used the Blazblue Continuum shift Extend ones that I made. But I did added a hakumen power bar and rotated the timer thingy.
Remember this is 1.1 1280x720 and opengl.
portz are localcoord = 426,320
9000,36 top middle align
9000,37 left top align
To Install : Open the zip and move the "BBCT 1.1" folder to the data
then in your current system.def
fight = data\BBCT 1.1\Blazblue CT_fight.def fight = data\BBCT 1.1\Blazblue CT_fight - HakumenCE.def choose one
also inform me if the link doesnt work :L
Also I still have my old 1.0 version available
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Risotto reacted to Shinzaki in [Comic Party Wars: Endless Waltz] Central City Park
[Preview]
Video courtesy of NeoGeoKitsune.
[info]
The name may not fit the stage, but whatever.
Thank you Zemilia and Wargame for the BGM suggestions.
Comic Party Wars: Endless Waltz only has three stages (since it wasn't finished), so this stage was chosen to be made.
[Download]
http://www.mediafire.com/download/5c13fufjmik1z9f/CCity_Park.zip