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DuckAzz

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Everything posted by DuckAzz

  1. South park season 19 and probably this new season 20 whose episodes are coming every week on friday (I already watched 2 episodes). There's absolutely no more focus on 4 main characters and the plots are being fucked up.
  2. I have checked out the character btw, and here's my feedback so far: - There's a illegal bindtime for explods in QCF_a or b attacks both on p1 and p2 - Taunt's first frame is kind of speedy (like just 2 ticks) - There's a default mugen hyper animation in hyper attacks - Fire hit animations are kind of not great looking - 9000,0 sprite is not like the default one, but that can be ignored. Character's pretty solid in my opinion, also the sprite work is amazing as well.
  3. Well as I already said few times, I'm not into mugen anymore and I would like to give ya an unfinished open source full game which I didn't finish at all. Note: If you don't know about the PPGD comic series, be sure to read them first: http://snafu-comics.com/swmseries/powerpuffgirls/ The Tech demo of this game also exist, you can actually see the progress in the video which I made long time ago. The tech demo is also available for download, but I'll put the links on the bottom of this topic. Now about the open source. - In open source you get the PPGD work folder with some sprites, Chars folder with 1 playable character, 1 unfinished character, and 3 NOT re-coded characters, One stage + the default one, Uncomplete screenpack and Uncomplete lifebars. - If you want to make characters (Except Bubbles which can be continued) like Blossom, use her as a base and then start doing what's already made in Blossom. The Blossom is linked with especialized common1.cns and common.snd. Putting her in different char folder of different mugen folder will make her crash. So be sure to do all your debugging in PPGD mugen executable (by setting that executable in ff3, you may know). - You can do whatever you want with this open source game. - Credit for this is not needed so you can claim this game as yours if you want to, but the other credits are needed. Here's the list (Copy and paste them into your readme file): All the explanation is here in the thread, and I didn't make the readme file which has instructions and other information. Download the Tech Demo (Be sure to download the patch too): https://1drv.ms/f/s!AkdG2cHZeaxYfo1PpIij8CYRgr0 Download the Open source: https://1drv.ms/f/s!AkdG2cHZeaxYgTJUwQU3nJo8vFt6
  4. Well I recommend you to stay away from my old creations from 2013 and Early 2014, they all gross because the programming on those creations are poor and bad. I'm not forcing you, but it's better to use my newer stuff which is a lot better than my old stuff. If you're asking why, I wasn't really impressed with my mugen programming skills back in those days.
  5. I would suggest my Zeta And Tailsko for this section.
  6. I don't know but would my Zeta the Echidna (Project X Love Potion Disaster) and Tailsko (Rule 63 Tails) count here? Just wondered.
  7. You did few mistakes XD - I didn't say to you to remove the sound from running animation, so bring it back if you want to. - Sound for Air attack is still repeating, and it's not the the one I heard before. I found the solution by the way, you need to set NULL except changestate in [State 220, ChangeState] in your attack's state 420. Also set the sound which was before. - Set the different sound of back jump. I recommend you to not update this character with little fixes and start fixing it, then later release the complete version. I'll look forward to see your character updated in future.
  8. Just take your time dude. I'll check this character again.
  9. - I can't do crouch normal attacks (except one hich I can do with C button), you might take time and make sprites for those attack, or set your character to use normal stand attacks while crouching. - The sound for walk animation is annoying along with running animation. I suggest you to remove the the sound from walk animation, or change the sound of the run or walk animation. - You might change the sound of Back dash with normal jumping sound. - Some sprites have different palettes, that will make you the problem with your character, especially when you change the palette of your character. Also some palettes makes other sprites to look weird. - Taunt should have electric animation to fade out, because that will make taunt to look much better. - Jumping attacks look weird, but only the ones which can be performed with A and B button. You might edit the sprites to make those attacks to look good. - Normal attack ,which can be performed in air with Z button, has a really bad sound loop. You might remove the sound loop. - Hyper attack ,which can be performed with QCF_A (Down,Downforward,Forward+a), looks kind of off. If I were you, I would add some velocity and fade in (not one at beggining with portrait of metal sonic) effect for that attack. Also you might change button combination for that that attack, like 2xQCF_A or 2xQCF_X or Y or Z. Also you have too many clsn boxes in that attack. - Hyper attack, which can be performed with QCF_B, might have a different button combination, like one which I mentioned for first hyper attack. Also that attack is unsafe in the end, like I can hit metal sonic after his blast. - X and A normal attacks don't have clsn box in one frame. - Hyper attack, which can be performed with QCF_C, should be different. You must change the hitpause (Set hitpause = to 0) in the tornado helper and keep metal sonic spinning. I'm saying this because I can make some big damage while tornado is still active. Well that's all for now, I think you'll might get more feedback from other people. Character needs more work to be good, but you did some good job after all.
  10. Excellent job there. I'll test this character right the way.
  11. Dude you have just necrobumped the thread. That means that you have posted something on really old thread which is made in past. This is not allowed on this forum, but at least I think that admins and moderators can forgive you this time.
  12. DuckAzz

    Help

    Just delete Pal12 = Donald5.act ;start‰џ‚µ‚И‚Є‚з‚yѓ{ѓ^ѓ“‚ЕЊ€’и from your character and he'll work.
  13. Jak II - The mission in which you get penetrated by too many Haven city soldiers Ratchet and Clank - Final boss stage - I was just dying on every step, I managed to survive at least Ratchet and Clank 2 - Planet Grelbin - Damn I was Dying there! Tiny Toon adventures on nes - Final stage - Elevator part was just ugh Doom - E3M2 - Two words: Gang Bang Jak X Comabat Racing - Dark Eco Cup's sewer stage - One rule: You slip, you DIE! Metal Gear Solid 3 - The stage with granpa who shoots with sniper. To be honest, first day I tried so hard to beat the stage, but I didn't play that game for 3 days and when I wanted to play the game again I saw that motherfucker had died! Neat! Sonic Adventure 2 (Dreamcast version) - Final rush stage with Sonic - I believe I can fly! Oh wait! I believe I can fly as a asteroid on earth! Probably I have passed through a lot of hard stages in many video games, so my list would be that huge :P
  14. Not a problem dude, go ahead. I don't know but they look okay to me :P
  15. It's been 2 and half months since I released something for mugen engine, but I never miss april fools :P So here's what I have done: 1.Bootleg wars v4.5: - It has been updated with easter egg character and stage which you can check, but first you need to find them in folder of my game :P Video: 2. Morrongon (Edit of Daniel9999999's Morrigan): - This is a parody character of Morrigan. She includes voice from American's Darkstalkers cartoon show and few custom special and custom hyper moves. Video: Download them on my website: http://www.geocities.ws/duckss/ Note: Remember to refresh my pages to get the real results. Offtopic: Also Don't worry about my nickname, it's just a april fools joke :P
  16. Metal gear......................................... Bonus semi-NSFW:
  17. Well it's been while since I showed myself on internet. This picture was taken in October of 2015 on hill called "Kula" (in english "Tower") in Zvornik.
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