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DuckAzz

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Everything posted by DuckAzz

  1. Sorry I didn't have a internet to answer all these questions. @D the red cloak: Goddamit dude,I didn't know that you have your own version of NC until you posted to me on MFG. I would have credited you,If I had used your own version of NC. I found that attack in original SSkye's character And I edited it with my coding,not yours (And even the original character had a sound clips like your version). This is truly illogical,how you came up with idea like this? @Doomguy: I'm not a thief. @Brawl the Man: Thanks for feedback. I have never watched angry Joe,and I'm not going to edit Angry Joe.
  2. The motherfucking t-rex appears in jurassic park review,But Chuck Norris has appeared in few episodes. You should watch NC,because he's fucking great in movie criticizing.
  3. Probably not,i have improved new stuff to these characters,and i don't claim them as a fixed versions or even the updates,they are just the edits.
  4. Well,I have finally edited these two characters for sure ;) Information: Showcase: Battle: Download them on my website: http://www.geocities.ws/duckss/ Be sure to refresh the pages. Bonus: This is Electronic/Symphonic cover of SA Angel island theme,So I'm glad if you will enjoy it:
  5. Well this time my projectile helper does 15 hits on some really close spot but it's set to hit once. So which problem can be? Here's the code of the p1's and Helper's states: ;Gun Shot [Statedef 1003] type = S movetype= A physics = S velset = 0,0 ctrl = 0 anim = 1003 poweradd = 65 sprpriority = 2 [state 1000] type = playsnd trigger1 = animelem = 6 value = S400,0 [state 1000] type = explod trigger1 = animelem = 6 anim = 1001 ontop = 1 bindtime = -1 postype = p1 pos = 0,0 removeongethit = 1 ignorehitpause = 1 [State 1000, 5] ;Opponent near type = HitDef trigger1 = time = 0 attr = S, SA animtype = light damage = 25, 4 priority = 5 guardflag = MA pausetime = 15,15 sparkno = 2 sparkxy = -10,-85 hitsound = 5,3 guardsound = S6,0 ground.type = Low ground.slidetime = 25 ground.hittime = 20 ground.velocity = -12,0 air.velocity = -12,-4 [state 1000] type = helper trigger1 = animelem = 6 stateno = 1001 postype = p1 pos = 0,5 helpertype = normal ignorehitpause = 1 ID = 1001 ownpal = 1 [State 1000, 7] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;Helper For Gun shot [Statedef 1001] type = S movetype= A physics = S juggle = 4 velset = 0,0 anim = 1002 ctrl = 0 sprpriority = 5 [state 1000] type = assertspecial trigger1 = 1 flag = noshadow ignorehitpause = 1 [State 1210, NotHitBy] type = NotHitBy trigger1 = 1 value = SCA, NA, SA, HA, NT, ST, HT time = 1 [State 1210, HitBy] type = HitBy trigger1 = 1 value = SCA, NP, SP, HP time = 1 [State 1210, HitOverride] type = HitOverride trigger1 = Time <= 0 time = -1 attr = SCA, NP, SP, HP slot = 0 stateno = 1002 [state 1000] type = velset trigger1 = 1 x = 40 [State 1000, 5] ;Opponent near type = hitdef trigger1 = time = 0 ;projanim = 1005 ;projremove = 1 ;projremanim = 1006 ;projhitanim = 1006 ;projremovetime = 555 ;velocity = 5,0 ;offset = 15,-30 attr = S, SP animtype = Hard;core damage = 55, 5 priority = 5 guardflag = MA pausetime = 0,0 sparkno = 10 sparkxy = -15,-100 hitsound = 5,2 guardsound = S6,0 ground.type = high ground.slidetime = 25 ground.hittime = 25 ground.velocity = -10,0 air.velocity = -5,-3 fall = 0 air.fall = 1 ground.cornerpush.veloff = 0 air.cornerpush.veloff = 0 fall.recover = 0 [state 1000] type = changestate trigger1 = movecontact trigger2 = FrontEdgeBodyDist <= -10 value = 1002 [/code] And here's the command code: [code] [State -1, GS] type = ChangeState value = 1003 triggerall = numhelper(1001) != 1 triggerall = numhelper(1012) != 1 triggerall = numhelper(1016) != 1 trigger1 = command = "QCF_y" trigger1 = var(1) [/code]
  6. Z.O.E 2 - The second runner - Beyond the Bounds
  7. Well I found out that hummer team (Bootleg company) had some explicit stuff in their NES bootleg game 'AV Pretty Girl Fighting' and I decided to make a stage with that elements. And here's the short video: The download link is in video's description. Enjoy!
  8. Hahahaha Nice controller dude! I'm glad that you like it :)
  9. It's been a while when I released version 4.0 but I decided to release more better and new version of my very first full game. So that actual things which I did in new version are character fixes,new character,new lifebars,new screenpack etc. Here's the pictures: And here's the video: Download it on my website: http://www.geocities.ws/duckss/ Be sure to refresh pages! Enjoy!
  10. Note: Sorry for deleting my old thread,I had some problems with these characters so I had to fix them. I guess that video will explain you everything: Download 'em on my website: http://www.geocities.ws/duckss/ Note: Be sure to refresh the pages. Enjoy!
  11. Okay so here's the deal: When I need to set the hitspark for some helper which it has a big clsn box and it takes whole space,I usually do that with explod but it effects only on first character (p2) of an enemy team in simul mode,but it doesn't effect to second character. I mean hitspark does not have any effect on second character from an enemy team. So What I'm supposed to do?
  12. The whole screenpack is presented in video: Download it on my website's segment: http://www.geocities.ws/duckss/files/duck15.htm Be sure to refresh the page before downloading this screenpack. For more information,read the textual file which I set in archive. Enjoy!
  13. Thanks. BTW I have updated my character. Be sure to refresh the page of original characters section, and also file's name is Pepsiman_update.rar
  14. Thanks my friend,but you're bigger man than me,we should unite sometimes. If you will be ever interested to work with me,just pm me and we will find out on which thing we will work ;)
  15. Hello dudes and dudettes! It's pretty hot this days,isn't it? Well how about to put some freshness in mugen,because I'm about to present you: PEPSIMAN Yeah one of the old japanese mascots! Yeah I know this character was badly made by namasu long time ago,but this time I had to start all over again with making new files. So I only used the sprites,and remeber THIS IS NOT AN EDIT! Here's the picture: Here's the video too: Download it on my website: http://www.geocities.ws/duckss/ Character's in original characters section! Note: Be sure to refresh the pages and remeber:
  16. Remember when i said you to do not touch my rejected or outdated creations? Well you don't listen to me >:( This chun fo moon is outdated,and he's going to be updated only in my new version of fullgame called BW. So be nice and remove all the 4shared links of my rejected or outdated creations. I'm the only one who decides to release my creations and update or reject them. You'll find any available creation on my website,not on other places.
  17. Okay,i have some questions too. -Which game is your most favorite? -Are you working on something new? -Favorite avgn episode? -Do you actually know how many drawings you made? That's all.
  18. As my my title says,I have updated my really NSFW character. And also I have added a patch for AKFGZ (Which is a hyper move edit). Here's the videos: Any kind of feedback is welcome,also read the videos' description for download link. Enjoy!
  19. New song released! https://soundcloud.com/duckss-music-studio/wobble-troubleoriginal-8-bit-dubstep-song
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