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DuckAzz

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Everything posted by DuckAzz

  1. Fade to black... Bleed and kill...
  2. Hello,it was a really hot to make this character this days,but I finished her... This character is called Sweet fire kula clone,actualy the kula who have fire powers and stuff... Pictures: Download on my website: http://www.geocities.ws/duckss/
  3. well as title says,you should keep just one thing in your mind: -First : ARE you using original style to make original character? -Second : ARE you mixing something? -Third: ARE you editing something in that style? -Fourth: Your AI -Fifth: which programing are you using? winmugen or mugen 1.0? Here's my list of my styles what I'm using: Character styles: -T.A.K.A.R.A GB system + custom king of fighters system -Used in GB fighers -SF3 and SF2 bootleg mix Rip off -Used in Bootleg wars -Random KOF style -Used on KOF edits -Basic mugen style -Used on Antigouki and on other characters -Joke sytle -Used on joke characters -D(F)ucked CVS -Used on some characters who have cvs sprites -Random style -Used on bugfixed characters and on my random styled characters AI: Winmugen + 1.0 style (only on my characters what I edited them,sometimes the AI can be in bugfixed characters) Resources for AI: mugen 1.0 var(59) and winmugen duplicate states for AI Programming: Winmugen
  4. well...I didn't make any kula clone,so I started :P
  5. well I made first team for the game,it's quite simple one but I added some great moves that they will make the characters to look like proffesional killers *Note* I deleted two characters in team,because they wasted my time in ripping,so I added only 5 characters... Pictures: *Characters comes from the mario's back* :P but this one appears on throwing attack *Hyper* ***FLASHING SCREEN*** (I didn't take a snapshot on envcolor moment :P) it looks like that I will need some good winpose :P
  6. no for intro actualy,it's just hyper attack... let me explain you -when the all attacks success,mario dissapears,and he's falling from the sky and stomp p2... but I used another code to make that... thanks by the way...
  7. I know that but I need starting position in air where is the p2...not veladd...but well it will work good but but mario will stomp someone with big difference :P
  8. hello again,this time I'm having the problem with starting positions in one hyper attack on one boss team character... so I wrote this: [state 1000] type = posset trigger1 = !time y = -screenpos y x = <====== now here's the problem,I want set this x pos like this: follow the red line... so how I can set the x position in this case?
  9. Association: Punk rock,rock,hippie,electro,hip hop,rap,punk and little bit the pop... Ahhhh I still have this game for ps2,and it was really fun!
  10. Okay so here's the deal. This character is released on MFFA last few days ago by someone who don't even have a name: But for now I changed her into the killer machine >:D Pictures *SFW* 1st intro 2nd intro Moves: Heavy metal punch: lvl1 lvl2 Haoh sho go ken: lvl1 lvl2 Cutting assphalt lvl1 and lvl2: Menst... *NSFW* and ultra ;D : Also to mention: here's the air special attack what I didn't mention in readme: QCF + any punch button Download on my website: http://www.geocities.ws/duckss/
  11. Actualy Koryu gouki,slice,speed shadow and flasher... well I made the list of anti gouki characters on mfg last few days in this topic: http://mugenguild.com/forum/topics/duckss-and-his-secret-wapons-158645.0.html List will be updated soon... The thing is that basara kun made 16 anti gouki clones for his project,but I'm continuing with another ones...
  12. well here's the another anti gouki by me :P FLASHER Emm this move has flashing beam,so I didn't toke this screenshot good,because of envcolor effect... This move is very fast too: this one is not too fast :P and this move has envcolor effect too: oooh where did gouki go? Download this character on my website: http://www.geocities.ws/duckss/ (I think that I didn't miss something with grammar :P)
  13. because sometimes original characters starts to be too boring... so everybody don't makes original characters and they want something else...
  14. It's just duck king which one I released long time ago,but this time I fixed everything to be good character... Picture: Download on my website: http://www.geocities.ws/duckss/
  15. thanks for help master ryon!
  16. First: It's about helper (Attacker) code... so the first thing what I have done is the move activation in cmd and state in cns... so in cmd I typed this: [state -1, megaman helper] type = changestate triggerall = humhelper (ID = 2000) = 1 <===== I wanted to set for this state to activate only one helper,and it can't be activated again until helper is going to stop. triggerall = command = "b" trigger1 = statetype = S trigger1 = ctrl value = 2000 so the point is that I can activate the move with button,so what I have done bad? Second: It's about hit counting. like in mvc, the hits can be counted from ground to air and air to ground (if you understand me)... so how I can set that in my characters?
  17. hmmmm... are you: -Emo (without offense)? -Female? or -Male? I'm really confused...
  18. guy's fell sad,because I didn't make characters especialy for him in my game...and I don't want to do that because everything is based on rare games than popular... also I Didn't start to do any teams,so I'm planning this days to start early to do that at last...
  19. okay I added patch for e honda in game,because I made the mistake with move state 320... Enjoy the game! *edit* Patch updated again because I had to add infinite jumping to guile...
  20. EDITED FULLGAME! NOT THE COMPILATION! Can you remeber old hacked game called Sf2 koryu which one is released only in taiwan (The country of the bootleg games) If you know that game,should know what is it :P Okay here's some pictures: And please don't send feedback until you see total error and then I will update! Website: http://www.geocities.ws/duckss/
  21. Progress: 10% Koryu SF2 for mugen in april soon!
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