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Zzyzzyxx

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  1. Upvote
    Zzyzzyxx got a reaction from 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) in [R-18] Tifa Lockhart 1.30 updated. Amanda v1.40 and Inma v1.81   
    Tifa Lockhart v1.30
     

     
     
    SFW version:
     
    http://www.mediafire.com/download/gf3yhc9fbsz5pom/tifa_z_1_30.rar
     
    R-18 version:

    http://www.mediafire.com/download/z9dc1bat2412w84/tifa_z_1_30_R-18.rar
     
    She received many improvements and bugfixes. Her codes were overhauled to fit to my current coding skill level.
     
    * R-18 version includes a sexy KO, and all other sdult sprites are unchanged from the source.
     
    * SFW version which replaces animations with exposed nipples to censored versions.
     
    * Added an AI. Give her Lv8 a try.
     
    All options can be toggled on or off in her config file.
     
    ---------------

    Amanda v1.40

     
    Download:
    http://www.mediafire.com/download/d9iwgtalbpt0d66/amanda_z_1_40.rar
     
    * Tons of AI bugfixes
     
    * Added Counter Hit system
     
    * Normal throws now give STRIP letters, like her source game.
     
    * added R-13 mode, which replaces animations with exposed nipples to censored versions
     
    * added censored versions of her 9000,1 and 9000,2 portraits in her sff
     
    * added the possibility of using Spiral Driver and Final Spiral Driver in combos
     
    * added the possibility of cancelling basic moves into Strip Combos
     
    * added a cheat that instantly fills her STRIP gauge by pressing down + Z
     
    All options (aside the censored portraits) can be toggled in her config.
     
    ---------------
    Inma v 1.81

     
    Download:
    http://www.mediafire.com/download/3cenak3vbl8eyss/inma_z_1_81.rar
     
    * Many AI bugfixes.
     
    Aside that, many codes were updated to more straightforward and reliable versions. She didn't receive major changes. I felt like she actually was OK at her current level.
     
    ---------------
     
    That's it. Have fun.
  2. Upvote
    Zzyzzyxx got a reaction from gui0007 in Princess Fine 2.50. Reimu Hakurei 1.40   
    Fine 2.50
    http://www.mediafire.com/download/4wfthxo7k6dva83/fine_z_2_50.rar
     
    Reimu 1.40
    http://www.mediafire.com/download/zgeic3kjm7b911z/reimu_z_1_40.rar
     
     
    Both girls received a series of improvements and bugfixes.
     
    Fine's biggest news is that she has a Challenge Mode AI, like Reimu already had.
     
    Her old AI is here as well, if you choose to not use the file fine_z_hard.def in your select.def.
     
    Boith characters had their hitdefs updated. Fine because of her juggle system, Reimu because of her Counter Hit system.
     
    Now the hitdefs of both are re-evaluated every frame, fixing unfortunate situations involving meaty attacks.
     
    Their AIs also received bugfixes.
  3. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Azukina by Tetchi updated (08/23/2016)   
    And I will say it again. She's a NSFW char.
     
     
    Donwload:
     
    http://tetchi.mugenimperiolatino.com/
     
     
    Changelog from Tetchi:

    - Fix hit boxes.
    - Statedef 300, changed, now connecting the second "Hit" Azukina (-X) leaves the opponent to not generate "infinite".
    - CMD and some Statedef of basic attacks, super attacks (* .cns), arranged so as not to generate "infinite".
    - Fix of helpers, showed no effect of dust on attacks in last version.
    - Arrangement in hyper attacks, cost 1 level of power when running with weak punches, cost 2 level of power when running with heavy blows.
    - Change the A.I., gives fight "Amanda", but does not beat "Inma".
    - SFF, leave the group 9000.2 empty to leave the 9000.1 by default.
    - Music for the ending from Final F*ck, in the SND file.
    - Winquote for Yuzukina.
  4. Upvote
    Zzyzzyxx reacted to Kazagami in The Melancholy Of Haruhi Suzumiya   
    Click the author names below the images to download! Red text means a character is offline.

    CHARACTER SELECT

     
    Haruhi Suzumiya: 1st: Choiyer: Old - 1.0 update / Choiyer + Zerosennin / Nep Heart / YU-TOHARU / 2nd: Yogoroneko ||  Mikuru Asahina: 1st: Minoo / 2nd: D. Demianoff
     

     
    Yuki Nagato: 1st: I@  / I@ + Seravy / TwistedSynapse / 2nd: Drowin / 3rd: Yogoroneko / LJH  || Kyon: 1st: Minoo  / 2nd: Minoo + Unknown Editor
     

     
    Itsuki Koizumi: Minoo || Ryoko Asakura: 1st: Yukimichi / 2nd: Minoo ||  Tsuruya-san: Minoo
     

     
    Taniguchi: 1st: Benkei / 2nd: Caza Zach || Kunikida: Caza Zach || Kyonko: Minoo || Churuya-chan: Include2 & Remikarei
      
    STAGE SELECT
    HARU☆KAKU
    Haru☆Kaku: Haruhi's Stage by Ouchi || Haru☆Kaku: Ryoko's Stage by Ouchi || Haru☆Kaku: Mikuru's Stage by Ouchi ||  Haru☆Kaku: Tsuruya's Stage by Ouchi || Haru☆Kaku: Yuki's Stage by Ouchi
     
    MP3 files for Ouchi's stages
     
    CUSTOM / EDITED
    Ruit Accidens Orbitalis by Ryoucchi & Toaster || Haruhi's Room by Choiyer || School Gate by Choiyer || Caramell Dansen Haruhi by MOTVN
     
    ADD-ONS SELECT
    Haruhi Suzumiya Screenpack by Kojjang [Winmugen+ / 320x240]
    There's a SOS Brigade Lifebars floating somewhere in the net, need help finding that.
     
  5. Upvote
    Zzyzzyxx reacted to Magical Klara in Custom Reisen Udongein Inaba + Konata Izumi update   
    I know, I've been gone a long time, but.... let's just say that I haven't been well.  No more Comic Sans, either.  I'm sorry.  
     
    Anyway, I'm working on a custom version of Reisen Udongein Inaba.  I'm trying to give her a conventional and fast-paced style of gameplay, so she can safely compete with Street Fighter characters without being cheap.  If you'd like to see my progress, I uploaded a beta to Sendspace.  I hope you like it.
    https://www.sendspace.com/file/dabfyj
     



     
    Also, I made some updates to my Lucky Fighter 2 Konata Izumi, but I'm not sure that I'm done yet.  I want to eliminate all stiffness from her gameplay, too.  I hope you like her, too.
    https://www.sendspace.com/file/xvsxus
     

     
    If you'd like the stage that she and Klara are in, it's from Kid Chameleon, and you can get it here, if you like:
    https://www.sendspace.com/file/ebspp8
     

     
    I'm going to give all of my characters the same treatment.  Please, take care, everyone. 
  6. Upvote
    Zzyzzyxx got a reaction from gui0007 in [R-18] Azukina by Tetchi updated (08/23/2016)   
    And I will say it again. She's a NSFW char.
     
     
    Donwload:
     
    http://tetchi.mugenimperiolatino.com/
     
     
    Changelog from Tetchi:

    - Fix hit boxes.
    - Statedef 300, changed, now connecting the second "Hit" Azukina (-X) leaves the opponent to not generate "infinite".
    - CMD and some Statedef of basic attacks, super attacks (* .cns), arranged so as not to generate "infinite".
    - Fix of helpers, showed no effect of dust on attacks in last version.
    - Arrangement in hyper attacks, cost 1 level of power when running with weak punches, cost 2 level of power when running with heavy blows.
    - Change the A.I., gives fight "Amanda", but does not beat "Inma".
    - SFF, leave the group 9000.2 empty to leave the 9000.1 by default.
    - Music for the ending from Final F*ck, in the SND file.
    - Winquote for Yuzukina.
  7. Upvote
    Zzyzzyxx got a reaction from Galvatron in MMD Hong MeiLing v0.8 by qysurg Released 5/15/2016   
    Wish I could like her, she's beautiful as hell.
     
    * Debug messages
    * destroyself commands used in states not related to helpers (it really looks like the author wants to destroy her mid-match at all costs)
    * stiff gameplay
    * her stronger attacks are slow as molasses
    * can't run while jumping, and she can keep the afterimages from her running state for an unlimited ammount of time. The afterimages only reset when she reaches a neutral state
    * She has states 230, 430 but not 630 (!!)
    * blue hitboxes during state 400 are inexistant
    * some special effects use 1 palette for each sprite, bringing the ammount of different paletts in her sff to over 200.
     
    To give some credit to the author, using the Clsn2Default in her air file was a wise move, seeing the ammount of ammount of unique sprites she has for each move
     
    And, again, her sprites are beautiful as hell. I always had interest in making a char with sprites taken from MMD characters, and seeing her overall result makes me wonder about how good would be a char with good MMD sprites and solid coding.
  8. Upvote
    Zzyzzyxx got a reaction from Ganbare-Lucifer in MUGEN in the Deep Web?   
    Don't think so. Many H-games have far more gross stuff than your usual hentai char and these games are sold freely and legally.
     
    Creating a Mugen char is easy enough so that one doesn't have to go into some obscure source to have a char that you would like. Assuming that you have the sprites and sounds required for that task.
     
    And since the spritework used in most hentai games isn't suitable for using in Mugen (you know, most h-games are RPGs, sprites 16-32 pixels of height and some full screen cutscenes), and the games that actually have chars fighting (beat'em ups and so on) rarely have sprites for various crouching attacks, or various jmping attacks, or different kinds of guard animations.
     
    Thus, you won't see many conversions from h-games into Mugen.
     
    It's not that there isn't interest from the Mugen creator. I think it's because there's not enough h-content worthy of being worked on for a Mugen conversion.
  9. Upvote
    Zzyzzyxx got a reaction from Galvatron in The future of MFFA CotM (and why it might be discontinued)   
    Indeed, it doesn't matter the quantity of downloads the char receives, since you can bet that over 90% of the downloads is made by lurkers, and lurkers don't have interest in voting. Hence I believe the entire process barely deserves any credibility, seeing that from the already small fanbase, a diminute part of it is an actually active fanbase.
     
    The entire process of CotM is basically the opinion of the same people every month, an ammount of people that probably doesn't reach the 3-digit number.
     
    As for me in particular, I don't give a fuck for voting.
     
    Most of the chars who have technical quality and solid coding lack flavor in the gameplay. All of them feel soulless.
     
    In the other hand, the chars who do have potential to be graphically impressive and show many signs of creative design unfortunately end up failing on the gameplay aspect. The flaws are too noticeable to ignore, and unfortunately, style over substance is a trend in Mugen.
     
    There are indeed some chars who manage to bypass both barriers and make me feel interested in helping to their improvement. For these ones, and only for these ones, instead of giving compliments, I usually point features inside the coding that can be improved so that the already good experience can become even more enjoyable.
     
    But, no. No vote for CotM from me. I really dislike this concept.
     
    I know how arrogant, elitist, and probably even delusonal I'm sounding, but unfortunately this is my legitimate opinion. I really consider myself an asshole, but you guys can clearly see that indeed I have a point.
  10. Upvote
    Zzyzzyxx got a reaction from AxSeeker in The future of MFFA CotM (and why it might be discontinued)   
    Indeed, it doesn't matter the quantity of downloads the char receives, since you can bet that over 90% of the downloads is made by lurkers, and lurkers don't have interest in voting. Hence I believe the entire process barely deserves any credibility, seeing that from the already small fanbase, a diminute part of it is an actually active fanbase.
     
    The entire process of CotM is basically the opinion of the same people every month, an ammount of people that probably doesn't reach the 3-digit number.
     
    As for me in particular, I don't give a fuck for voting.
     
    Most of the chars who have technical quality and solid coding lack flavor in the gameplay. All of them feel soulless.
     
    In the other hand, the chars who do have potential to be graphically impressive and show many signs of creative design unfortunately end up failing on the gameplay aspect. The flaws are too noticeable to ignore, and unfortunately, style over substance is a trend in Mugen.
     
    There are indeed some chars who manage to bypass both barriers and make me feel interested in helping to their improvement. For these ones, and only for these ones, instead of giving compliments, I usually point features inside the coding that can be improved so that the already good experience can become even more enjoyable.
     
    But, no. No vote for CotM from me. I really dislike this concept.
     
    I know how arrogant, elitist, and probably even delusonal I'm sounding, but unfortunately this is my legitimate opinion. I really consider myself an asshole, but you guys can clearly see that indeed I have a point.
  11. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Amanda updated to v1.2, Inma updated to v1.6   
    Both girls updated. New links at the first post.
     

    Amanda v1.2

    * AI now can be toggled off in the config file

    * AI is always disabled if game level is set to 1 regardless of what option is set

    * AI is less likely to try to counter supermoves

    * fixed many bugs in the damage dampener system

    * some small changes in damage of moves due to the fix above

    * improved visuals when her projectile collides with enemy's projectiles

    * some small other tweaks
     

    Inma v1.6

    * Fixed a bug in her normal AI where she could backdash at will

    * AI now can be toggled off in the config file. It affects both normal and challenge AIs.

    * AI is always disabled if game level is set to 1 regardless of what option is set. It affects both normal and challenge AIs.

    * Nude version has the AI set to the more challenging version as default

    * Challenge AI is less likely to try to counter supermoves now
     

    That's it for now. Have fun.
  12. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Amanda updated to v1.2, Inma updated to v1.6   
    First of all, thanks to everybody for the large number of downloads.

    Amanda was updated.

    Amanda v 1.1

    * Fixed a bug that caused her Strip Gauge, all the S-T-R-I-P letters and all elements of the Strip Combo portrait to appear at glitched positions in Mugen 1.1 stages with zoom ability.

    Download:

    http://www.mediafire.com/download/8v2b499chkn3cmw/amanda_z_1_1.rar
  13. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Amanda updated to v1.2, Inma updated to v1.6   
    Since Fine and Reimu aren't NSFW chars, their updates will be announced in a separate topic.
     
    Amanda v 1.2
     
    Download:

    http://www.mediafire.com/download/iw3leifihkodhxk/amanda_z_1_2.rar
     

     
    V1.1 changes:
     
    * Added the Danger bar that should show up when she hits succesfully a Lv3 Stun Attack
     
    * Added config options involving the position of said gauge
     
    * Added a high jump. Press  or to jump slightly longer and higher than usual. It helps her to minimize the problem she has involving mobility.
     
    * She can also perform a high jump by holding during the end of a dash forwards.
     
    * Coded her stage:
     
    http://www.mediafire.com/download/aprss44t1bb86us/amanda_stage.rar
     
     
     
    Inma 1.6
     
    Normal version:
    http://www.mediafire.com/download/j979kmiu0d9ugd9/inma_z_1_6.rar

    Normal + nude version:
    http://www.mediafire.com/download/3i9e4aag2p4e8m3/inma_z_1_6_R-18.rar
     
    V1.5 changes:
     
    * Fixed an enormous (but not game-breaking, thankfully) bug that made her to create endless helpers during the fight, every single frame, all of them were destroyed in the same frame that they were created. It caused the quantity of helpers created during a fight to increase to comically high levels.
     
    * She now has 2 versions. One dressed version, and another one, marked as R-18, that includes a nude sff.
     
    It isn't a secret that she has a nude version, after all. Those that prefer the SFW version can download the non R-18 version.
     
    * Many improvements in codes learned during the process of coding Amanda.
     
    Just in case. I never mentioned that her real name is Saki Mamiya ( 間宮サキ ) . But at this point, nobody will call her this way anymore.
     
     
     
    That's it. Fine and Reimu are still receiving tests and their updates will come shortly.
     
    Comments are welcome.
  14. Upvote
    Zzyzzyxx got a reaction from gui0007 in [R-18] Amanda updated to v1.2, Inma updated to v1.6   
    Since Fine and Reimu aren't NSFW chars, their updates will be announced in a separate topic.
     
    Amanda v 1.2
     
    Download:

    http://www.mediafire.com/download/iw3leifihkodhxk/amanda_z_1_2.rar
     

     
    V1.1 changes:
     
    * Added the Danger bar that should show up when she hits succesfully a Lv3 Stun Attack
     
    * Added config options involving the position of said gauge
     
    * Added a high jump. Press  or to jump slightly longer and higher than usual. It helps her to minimize the problem she has involving mobility.
     
    * She can also perform a high jump by holding during the end of a dash forwards.
     
    * Coded her stage:
     
    http://www.mediafire.com/download/aprss44t1bb86us/amanda_stage.rar
     
     
     
    Inma 1.6
     
    Normal version:
    http://www.mediafire.com/download/j979kmiu0d9ugd9/inma_z_1_6.rar

    Normal + nude version:
    http://www.mediafire.com/download/3i9e4aag2p4e8m3/inma_z_1_6_R-18.rar
     
    V1.5 changes:
     
    * Fixed an enormous (but not game-breaking, thankfully) bug that made her to create endless helpers during the fight, every single frame, all of them were destroyed in the same frame that they were created. It caused the quantity of helpers created during a fight to increase to comically high levels.
     
    * She now has 2 versions. One dressed version, and another one, marked as R-18, that includes a nude sff.
     
    It isn't a secret that she has a nude version, after all. Those that prefer the SFW version can download the non R-18 version.
     
    * Many improvements in codes learned during the process of coding Amanda.
     
    Just in case. I never mentioned that her real name is Saki Mamiya ( 間宮サキ ) . But at this point, nobody will call her this way anymore.
     
     
     
    That's it. Fine and Reimu are still receiving tests and their updates will come shortly.
     
    Comments are welcome.
  15. Upvote
    Zzyzzyxx got a reaction from #Ultimate Fernaum in [R-18] Amanda (Strip Fighter IV)   
    New beta. And probably the final one before the release.

    Download:

    http://www.mediafire.com/download/667e8933gm8rk71/amanda_z_2016_01_15.rar

    * Added Sexy KO. It's disabled by default, though, and can be re-enabled in her config file.

    * Rewrote the juggle system from scratch in an attempt to fix small bugs that kept popping up.

    * Rewrote the AI. Its codes are more simple and efficient now.

    * Improved the interaction between projectiles and Stun Attack Cancels.

    * Fixed a few bugs in Throw Escape codes. In addition, if one of the fighters is cornered during the process of teching her throw, the one who isn't cornered receives an increase in the pushback. Again, all my previous chars will show these new improvements as well in future releases.

    * Tweaked her Strip Combos so that the can cause the Sexy KO in every compatible girl even during throws.

    * Other minor fixes.
     

    Now the only thing that's missing for a release, I believe, are the Strip Combo Selection feature and extra palettes.

    And EX Moves, but I really dislike Ex moves and I don't feel actually like I would enjoy adding them.
  16. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Amanda (Strip Fighter IV)   
    New beta.

    Download:

    http://www.mediafire.com/download/wrah838gaxnw1uy/amanda_z_beta_2016_01_13.rar

    * New Strip Combo: Breast Typhoon ( + A+ B )

    * Fixed the recovery commands to the buttons A, B, C and X instead of A. B. X and Y. still works as usual.

    * Bonus damage for Strip Combos was reduced.

    Instead of the previous bonus values of

    16.66, 33.33, 50.00 and 50.00%

    the new bonus are

    12.50, 25.00, 37.50 and 37.50%, making a maximum bonus of 75% instead of 100%

    * In the other hand, the base damage of Strip Combos is now increased.

    * In the third hand (???), I'm gonna add later on the possibility of choosing only 1 Strip Combo, and if you decide to have both available their power will be dropped, like Ultra Street IV.

    * Tweaked some visual elements to resemble more the source game.

    * AI is more complete nd has a cleaner code.

    * Hopefully fixed a bug where the S-T-R-I-P letters occasionally stopped appearing during the round. Normally this happened if she was hit by two attacks / projectiles at once.

    * Throws now allow tech hit if opponent is at the state 52 (landing from a jump), like Street Fighter IV. My previous chars also are going to have this fix included in later revisions.
     

     
    I'm really sorry for not adding extra palettes, sexy KO and other visual elements yet. The release version will be definitely more complete, but at the moment the bugfixes and gameplay balancement are my biggest priority. But I'm definitely considering all suggestions and comments.
  17. Upvote
    Zzyzzyxx got a reaction from marcioleo123 in [R-18] Amanda (Strip Fighter IV)   
    I worked really hard so that I could give you guys a a public beta before the end of the year.
     
    Download:
     
    http://www.mediafire.com/download/far8403jqrctryw/amanda_z_beta_2015_12_31.rar
     
    Important: Unlike Inma, this char contains actual nudity. You've been warned.
     

     
    At the moment her AI is incomplete and she lacks a few featues and effects I intend to give in a near future. She's completely playable, though.
     
    Make sure to take a look at her config file as well.
     
    Please keep me aware of any technical problem you might find in her. In the meantime, have fun, and a berry happy New Year for everybody.
  18. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Amanda (Strip Fighter IV)   
    New beta.
     
    The previous version was borderline unplayable due to the absurd ammount of bugs. I'm really sorry. This version has so many fixes that listing all the changes wouldn't even be practical.
     
    No new moves yet, but the AI is more complete now.
     
    Download 06-01-2016 version:
     
    http://www.mediafire.com/download/tw9uo4ahv2a29l4/amanda_z_beta_2016_01_06.rar
  19. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Amanda (Strip Fighter IV)   
    I'm sorry. Her AI is still incomplete. Gonna work on it soon.
     
    The damage of that move depends on how low Amanda's life points are.
    Gonna try it. It's difficult to create colors for her, because her palette has over 100 colors. But some palettes of the source game are beautiful and I'll like to reproduce them.
     

     
    New beta:
     
    http://www.mediafire.com/download/ab054405v2a8ijd/amanda_z_beta_2016_01_02.rar
     
    * Fixed a critical bug that happened when she and an opponent traded hits and both were sent flying. Sometimes she refused at all to get up from liedown, forcing a restart of the round.

    * Tried to fixed the SuperBG Finish so that it appears even if she and the opponent trade hits. Didn't notice any bug so far.

    * Fixed a bug in the Strip Combo system where she wouldn't receive a letter if the opponent fall from a Stun Attack and she performed another so that it hit right when the opponent gets up.

    * Added extra visual effects to Final Spiral Driver.
     
    Enjoy.
  20. Upvote
    Zzyzzyxx got a reaction from Galvatron in [R-18] Amanda (Strip Fighter IV)   
    I worked really hard so that I could give you guys a a public beta before the end of the year.
     
    Download:
     
    http://www.mediafire.com/download/far8403jqrctryw/amanda_z_beta_2015_12_31.rar
     
    Important: Unlike Inma, this char contains actual nudity. You've been warned.
     

     
    At the moment her AI is incomplete and she lacks a few featues and effects I intend to give in a near future. She's completely playable, though.
     
    Make sure to take a look at her config file as well.
     
    Please keep me aware of any technical problem you might find in her. In the meantime, have fun, and a berry happy New Year for everybody.
  21. Upvote
    Zzyzzyxx got a reaction from #Ultimate Fernaum in [R-18] Amanda (Strip Fighter IV)   
    I'm sorry. Her AI is still incomplete. Gonna work on it soon.
     
    The damage of that move depends on how low Amanda's life points are.
    Gonna try it. It's difficult to create colors for her, because her palette has over 100 colors. But some palettes of the source game are beautiful and I'll like to reproduce them.
     

     
    New beta:
     
    http://www.mediafire.com/download/ab054405v2a8ijd/amanda_z_beta_2016_01_02.rar
     
    * Fixed a critical bug that happened when she and an opponent traded hits and both were sent flying. Sometimes she refused at all to get up from liedown, forcing a restart of the round.

    * Tried to fixed the SuperBG Finish so that it appears even if she and the opponent trade hits. Didn't notice any bug so far.

    * Fixed a bug in the Strip Combo system where she wouldn't receive a letter if the opponent fall from a Stun Attack and she performed another so that it hit right when the opponent gets up.

    * Added extra visual effects to Final Spiral Driver.
     
    Enjoy.
  22. Upvote
    Zzyzzyxx reacted to #Ultimate Fernaum in [R-18] Amanda (Strip Fighter IV)   
    First, my thanks. The character is with good gameplay, this is the controls are perfect.
    I'm not very good with the Mugen system, then inform how is character development as a player:
    - The super armor during the special kick is good, being canceled when hit twice in a row by the opponent;
    - In the special kick causes the opponent to fall a little higher, thereby facilitating the execution of combos;
    - A.I. needs some tweaking, because when I put CPU vs CPU, the characters is long standing and performs a few special moves, leaving only the special kicks;
    - Increase slightly damage the special STRIP;
    - The Special KO screen is good, just need to adjust one thing: this phase has the background items disappear for a few seconds, but returns;
    - Insert more color alternatives for the character.
    Happy New Year Rimu and good luck in creating the character, I liked a lot.
                                         Congratulations !!!
  23. Upvote
    Zzyzzyxx got a reaction from #Ultimate Fernaum in [R-18] Amanda (Strip Fighter IV)   
    I worked really hard so that I could give you guys a a public beta before the end of the year.
     
    Download:
     
    http://www.mediafire.com/download/far8403jqrctryw/amanda_z_beta_2015_12_31.rar
     
    Important: Unlike Inma, this char contains actual nudity. You've been warned.
     

     
    At the moment her AI is incomplete and she lacks a few featues and effects I intend to give in a near future. She's completely playable, though.
     
    Make sure to take a look at her config file as well.
     
    Please keep me aware of any technical problem you might find in her. In the meantime, have fun, and a berry happy New Year for everybody.
  24. Upvote
    Zzyzzyxx got a reaction from gui0007 in [R-18] Amanda (Strip Fighter IV)   
    I worked really hard so that I could give you guys a a public beta before the end of the year.
     
    Download:
     
    http://www.mediafire.com/download/far8403jqrctryw/amanda_z_beta_2015_12_31.rar
     
    Important: Unlike Inma, this char contains actual nudity. You've been warned.
     

     
    At the moment her AI is incomplete and she lacks a few featues and effects I intend to give in a near future. She's completely playable, though.
     
    Make sure to take a look at her config file as well.
     
    Please keep me aware of any technical problem you might find in her. In the meantime, have fun, and a berry happy New Year for everybody.
  25. Upvote
    Zzyzzyxx got a reaction from Kazagami in [R-18] Amanda (Strip Fighter IV)   
    I worked really hard so that I could give you guys a a public beta before the end of the year.
     
    Download:
     
    http://www.mediafire.com/download/far8403jqrctryw/amanda_z_beta_2015_12_31.rar
     
    Important: Unlike Inma, this char contains actual nudity. You've been warned.
     

     
    At the moment her AI is incomplete and she lacks a few featues and effects I intend to give in a near future. She's completely playable, though.
     
    Make sure to take a look at her config file as well.
     
    Please keep me aware of any technical problem you might find in her. In the meantime, have fun, and a berry happy New Year for everybody.
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