Hello, i'm new to the forum.I tried making my first stage in mugen.
I wanted to make a Magna Centipede(Boss from Mega Man X2) stage for mugen.
I must say that coding stuff for mugen is quiete complicated for a beginner.
I wanted to add some magnet/gravity effect to the stage, but i failed at it.
I first tried it with changing the zoffset parameter permanently by using
zoffsetlink and sin.y(effect often used for stage shaking) which resulted in
a nice smooth upwards force, but sadly also downwards again when it reached
it's highest peak due to the sinus wave.Then i tried restraining the stages
hight, so that i could make the sinus wave stronger/bigger.If i'm not wrong
then this should have been resulted in the
characters staying/hovering longer near the roof of the stage(can't explain it
better but,there is a logic behind it).But i couldn't even try this out because
somehow restraining the stages hight/bound didn't work.left and right bound works
perfectly fine though, as it should. Anyway, here is the Stage.
Primary name: Magnetic Madness
Secondary name: Bitter Lemons
Version: 0.1
by Lineo Lemon
Has animated computer screen in the background,
which cycles through bitter magnet sketches/blueprints
and also a very small animation which appears after the
magnet sketches cycled for some time.
There is nothing else animated in the background then the
computerscreen so far.
Background music is a Magna Centipede remix from Breis.
Would also like some critique.
Download Link