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Liebrech

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  1. Upvote
    Liebrech reacted to MkTendou in How to make some characters a 1 round only?   
    I dont quite understand what you mean.
     
    Do you want the fight to last one battle?
     
    If yes then edit fight.def in data folder and set match.wins  as 1

    Do you want the character only win once and become unusable after a battle?
    You then set a var to detect it won and use roundno checks and exclude that var from resetting in VarRangeSet from statedef 5900. Then kill yourself using lifeadd based on said conditions.
    This 2nd step is unrealiable because if match.wins are set to be more than one you will always be losing even if you win, because you will be killing yourself in the next rounds.
     
     
     
     
     
    To note:
     
    1- Destroyself is a helper only SCTRL, you cannot destroy a player.
    2- RoundStates are based on current round condition, not about how many rounds it has passed  and its values means:
    0 - Pre Intro (screen fades)
    1- Intro
    2- During fight (when time started to move)
    3- Pre-Over (detecting who won etc)
    4- Over (if you won or lost) aka, win/lose poses
     
  2. Upvote
    Liebrech got a reaction from RobotMonkeyHead in CURRENT: Mugen Free For All Community Banner Contest 2019 - Submissions   
    I never thought that I was going to spend that amount of time, lol.
     

  3. Like
    Liebrech got a reaction from Daemon in CURRENT: Mugen Free For All Community Banner Contest 2019 - Submissions   
    I never thought that I was going to spend that amount of time, lol.
     

  4. Upvote
    Liebrech got a reaction from Kazagami in Leona by Koopakoot   
    You're the best, ty!
  5. Upvote
    Liebrech reacted to Kazagami in Does this Exist whos the author of this creation   
    http://mugenguild.com/forum/topics/-18-kou-s-e-updated-bardock-buu--170564.0.html
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