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ShiroTori

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Everything posted by ShiroTori

  1. In celebration of Super Metroid's 30th anniversary, Scepter and I bring you our latest stage! This one takes us to the surface area of Planet Zebes, Crateria, and is styled after Sunsoft's Galaxy Fight. Download: https://drive.google.com/file/d/1Xa43U9WAwXIoZZjYVTt9XnUUzD6tuXpV/view?usp=sharing Sprite art by ScepterDPinoy As usual, we hope you enjoy!
  2. Ohh, I see now! I'll get to fixing that. Thank you for letting me know, and sorry for the misunderstanding. Edit: Stage has been updated!
  3. Oh yeah, the King being there is intentional on Scepter's part. He often includes little cameos like that in these stages. Also, one quick update, I added some preview videos to the original post.
  4. Hello everyone! Scepter and I are back at it and bringing you our first stages of the year! First, we have one based on Alien Hominid, inspired by the backgrounds in the King of Fighters games. Next is one based on Ridge Racer, in the style of Waku Waku 7. This one comes in six variants: Day, Sunset, Night, and all 3 versions with a CRT effect. Big shout-out to Delta Brony for commissioning this one! As always, we hope you enjoy!
  5. Just edited it a bit further. Had to take out my little parentheses regarding Zero Nightdyne now that he's gone from here.
  6. I found a working download for the Hidden Palace stage! Here's a link: https://web.archive.org/web/20070127113307/http://kamek.i-xxcell.com/#other (I should really update the Sonic collection.)
  7. I noticed that the link for the Sonic & Knuckles Hidden Palace Zone links to the download for Grass Field.
  8. I had hopes a few years ago to start doing stage edits, but never really took off with that idea. Recently, I got inspired to do another edit and decided to make a thread for them, should I get the kick to edit more. Latest: Bridge Zone, Originally by WF4123 The original stage was very bare-bones, but I felt there was a base for something good there so I started making adjustments and adding stuff. I have a soft spot for the 8-bit versions of Sonic 1, and Bridge Zone is one of the stand-out zones from them (mostly for its great music). Download here! Previous: Skyrim Stages, Originally by DavisMaximus
  9. Updated the stage again. Tensionhigh and tensionlow should work properly with high jump characters now.
  10. Updated the stage again. Tensionhigh and tensionlow should work properly with high jump characters now.
  11. The stage has been updated! - Fixed the animations not playing properly - Separated the five planet backgrounds into their own def files - Increased the bounds
  12. The time has come for another stage release from Scepter and I! This one's based on the fantastic reboot of a Sunsoft classic, Blaster Master Zero. The stage includes a nod to the original Blaster Master's intro and cycles through areas from the second game in the Zero Trilogy. Download here: https://drive.google.com/file/d/12b8tkr9iPZv0rzWpgRanY5t5eShjTygl/view?usp=sharing And, as always, we hope you enjoy!
  13. It's been longer than I had hoped, but I've updated the stage! - Stage now includes separate def files for each time of day - Changed the music file to ogg - Lowered the characters position on screen - Added a transparent effect to the mushroom - Removed shadows Also, after getting some help from PotS regarding animated assets with parallax, I've been trying out adding parallax to Scepter and I's older stages.
  14. Sorry about that, looks like the updated sff wasn't added to the new file. Should be fixed now!
  15. Thank you for letting me know MistPrism! Stage has been updated. Increased the leftbound and rightbound and fixed the visual error with Chack'n. Also added the video preview.
  16. With today being Taito's 70th Anniversary, Scepter and I bring you our latest stage. A celebration of all things Taito! The stage comes in two versions, one with the breaking news intro and HUD and one without them. In-game screenshots: Download: https://drive.google.com/file/d/1lqxYWBNPd81B8UX4iumA31JjK4tuPQJs/view?usp=drive_link Also, I apologize for the lack of an update to the Mushroom Kingdom as of now. I hope to have that come out sometime soon! And, as always, we hope you enjoy!
  17. I've updated the stage addressing some feedback from MFG. I've fixed the cut off, added tensions to the zoom, and included an alt def that removes the scoreboard and constant "insert coin" text.
  18. Duke it out on the training course from the Super Mario Bros. movie in Scepter and I's latest stage! The stage cycles through three different backgrounds, imitating a montage like in the film, and comes with an 8-bit rendition of Bonnie Tyler's "Holding Out for a Hero". Download here: https://drive.google.com/file/d/1Asrznd8GUJl9iovNig3ugAYaTtIGoOFy/view?usp=drive_link As always, we hope you enjoy!
  19. The worlds of Pizza Tower and Tower of Heaven collide in Scepter and I's latest stage! The stage is meant to mimic the demo of an arcade machine, with a scoreboard appearing throughout the fight. The version for 1.0 has a few differences from the 1.1 version, due to some limitations with 1.0. Art assets by Mark A., aka ScepterDPinoy Download here: https://drive.google.com/file/d/1jnk7ZO6tIMY2qnHClEXToOWTIJ3ifiny/view?usp=share_link As always, we hope you enjoy!
  20. Quick update: There is now a third def file for a version without any Samus or HUD elements, for anyone who prefers a less busy screen and/or wants to use Samus here without seeing double. ^^
  21. With the release of Metroid Prime Remastered, Scepter got the idea to do a stage based on the Parasite Queen boss fight. The stage comes in three versions: One from Samus' perspective, one where she's in Morph Ball form, and a plain version without Samus or HUD elements. Make sure to use the 1.0 version if you're using IKEMEN, as the zoom there doesn't work right with the visor/HUD effects. Ikemen has since been updated and this is no longer an issue! Download here: https://drive.google.com/file/d/1wMbWazDmJKEQLk7PAS1c2lPya8g0HyIt/view?usp=sharing As always we hope you enjoy!
  22. Ouroboros has been updated. The intro was sped up to accommodate characters with shorter intros. I also updated the preview video, as the original was missing Cyber Field City.
  23. All links have been updated. I'm now using Google Drive due to Mediafire removing stuff due to copyright BS.
  24. Here's a new link to Scepter and I's Among Us Stage: https://www.mediafire.com/file/c9r6vbo0iydcruq/AmongUs.rar/file
  25. Newgrounds City was updated, here's a new link: https://www.mediafire.com/file/9exj39839wcquir/NewgroundsCity.rar/file
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