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MoloMowChow

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  1. Like
    MoloMowChow reacted to Rognarok in Spas-12 from Girls Frontline V1.02 [06/05/2023]   
    Spas-12 from Girls Frontline wrings into the fray!
     
    A 4-Star Shotgun T-Doll of Griffin based on one of the most popular shotguns in pop culture and games such as the Half-Life series.
     
    In battle, she is a grappler/bruiser type fighter who trades speed and agility for power and survivability.
    Approaching her straight on is just asking for punishment as her shotgun deals a lot of damage if it hits. Plus, her grabs do just as much or even more.
     
    When fighting her, it's best to keep a safe distance from her and zone her out. When she runs out of ammo, that is your opportunity to attack.
    If you do get in a situation where you have to get close to her, be sure to finish you combos at a safe distance or grab her before she does.

    = Notes about Spas-12 =
    + Has (almost) everything a grappler is good at.
    + Her shotgun can stun opponents and can be followed up with a grab. You do NOT want to blindly charge at her as her opponent.
    + Her alternative-firing-mode-attack, The Great Turkey Shooter, is deadly dealing a whopping 900 unblockable damage.
    + Her other attacks are strong as well but the Combo fairy and the follow-up grab system is where she really shines.
    + Quite tanky with almost every fairy command ability being defence-oriented and high health and defence.
    + Her Fairy Commands are fairly cheap to use.
    + Super Armors galore as all of her grabs and fairy calls has them and can be extended to the rest of her attacks using the Armor Fairy.
    + Can also utilize parries and summon food using her respective fairy command abilities.
    + A sweet heart.
    - Has (almost) everything a grappler is bad at.
    - Slow character overall with poor recovery; Zoners will have a field day with her.
    - Poor reach. Even her shotgun has a limiting short range.
    - In fact, elicoterro and divekick are her only source of significant movement and range and both moves leave her wide open for a counter attack.
    - Can only accumulate Fairy Points through successful grabs.
    - Unlike IDW and M4A1, her shotgun needs to be reloaded manually.
    - Susceptible to AP rounds, Custom States, and, ironically, Grabs.
    - Gobles up whatever rations you've saved up for in seconds.
     
    Get Spas-12 here: https://mega.nz/file/XmpFCAhD#J3eu18xb1WnrVuuCyeAOxkYp0gmWoAAGH3SblBjOpwE
    Version 1.01: https://mega.nz/file/KmxATSyR#SlttXmQpqJXgYf_O13LwMTyzCSIswsrIUf5mo1AkvTw
    Version 1.02: https://mega.nz/file/T2hlwLyD#oSqGlIV8n_dOcSWy9t3aqRL9SfwnmYtU_4rG1SpqV8U
     
    Update Notes:
     
    Palette Notes:
    Additional Screenshots:
     
  2. Upvote
    MoloMowChow got a reaction from Disins in Kuma (Released 05/26/2021)   
    Showcase Video:
     
    For M.U.G.E.N v1.1
     
    The newest version is always available here:
    https://molomowmugen.wixsite.com/fkgmugen/other-dl
     
    Kuma is a port of a character from Alicesoft's RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts. Kuma, the main protagonist of the series, is the second-in-command of one such organization: Nayuta. He is tasked with increasing his clan's power through criminal activities. Along the way, he and his allies must contend with rival clans, as well as the corporation itself, while unraveling a greater conspiracy surrounding the city.

    Note on Controls:
    Just like the last Dohna character I made, Kirakira, this character originally came from an RPG, and lacks any proper movement animations. As such, he doesn't walk back or forward like a normal fighting game character. He can only move via jumps or dashes forward/backward. This also means no crouching either. This can make positioning difficult at times. To compensate, he has a strong moveset that utilizes his long range gun attacks, and his hops forward/backward are mostly invulnerable (except grabs).

    He exclusively uses a handgun in the RPG, and ended up being a heavy zoner-type character here as a result. He plays completely different from Kirakira, with his own gimmicks and systems separate from her, and thus should be approached/played differently. He has an ammo system that uses a bullet every time he fires his gun, and must reload periodically. He also has an assist system that allows him to call allies for help, which is a throwback to him being able to do the same in the original RPG. He uses the Assist system to supplement his combat. Combined, this allows him to keep distance and pelt away with his handgun.
     
    For more details on his controls, check out his readme.
     
    Some devblogging for those that care:
     
    This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
    But it is fully controllable, and nothing is stopping you from playing as or against this character.
    Thanks for reading!
  3. Upvote
    MoloMowChow got a reaction from CoolAnimeHustler in Kuma (Released 05/26/2021)   
    Showcase Video:
     
    For M.U.G.E.N v1.1
     
    The newest version is always available here:
    https://molomowmugen.wixsite.com/fkgmugen/other-dl
     
    Kuma is a port of a character from Alicesoft's RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts. Kuma, the main protagonist of the series, is the second-in-command of one such organization: Nayuta. He is tasked with increasing his clan's power through criminal activities. Along the way, he and his allies must contend with rival clans, as well as the corporation itself, while unraveling a greater conspiracy surrounding the city.

    Note on Controls:
    Just like the last Dohna character I made, Kirakira, this character originally came from an RPG, and lacks any proper movement animations. As such, he doesn't walk back or forward like a normal fighting game character. He can only move via jumps or dashes forward/backward. This also means no crouching either. This can make positioning difficult at times. To compensate, he has a strong moveset that utilizes his long range gun attacks, and his hops forward/backward are mostly invulnerable (except grabs).

    He exclusively uses a handgun in the RPG, and ended up being a heavy zoner-type character here as a result. He plays completely different from Kirakira, with his own gimmicks and systems separate from her, and thus should be approached/played differently. He has an ammo system that uses a bullet every time he fires his gun, and must reload periodically. He also has an assist system that allows him to call allies for help, which is a throwback to him being able to do the same in the original RPG. He uses the Assist system to supplement his combat. Combined, this allows him to keep distance and pelt away with his handgun.
     
    For more details on his controls, check out his readme.
     
    Some devblogging for those that care:
     
    This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
    But it is fully controllable, and nothing is stopping you from playing as or against this character.
    Thanks for reading!
  4. Upvote
    MoloMowChow got a reaction from CoolAnimeHustler in Kirakira (Released 01/16/2021, Updated 01/18)   
    Note: The character design is very fanservicey. Although there is no outright nudity, it shows a lot of skin.

    Showcase video
     
    For M.U.G.E.N v1.1
     
    The newest version is always available here:
    https://molomowmugen.wixsite.com/fkgmugen/other-dl
     
    Kirakira is a port of a character from Alicesoft's recent RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts.
    Kirakira joined one such organization: Nayuta, to escape the monotony of life in the city. She wields a chainsaw and swings it everywhere in combat. Her gas mask is totally legit.
     
    Note on Controls:
    Unfortunately, since the character originally came from an RPG, she lacks any proper movement animations. As such, she doesn't walk back or forward like a normal fighting game character. She can only move via jumps or dashes forward/backward. This also means no crouching either.
    This can make positioning difficult at times. To compensate, she has a strong moveset that allows her to attack while moving, and her hops forward/backward are mostly invulnerable (except grabs). She also has a spot dodge which can cancel into some of her other attacks.
    For more details, check out the readme.

    This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
    But it is fully controllable, and nothing is stopping you from playing as or against this character.
    Thanks for reading! 
  5. Like
    MoloMowChow reacted to Rognarok in M4A1 from Girls Frontline (V1.03) [06/05/2023]   
    M4A1 from Girls Frontline joins the battle!
     
    Based on one of the US army's iconic assault rifle, M4A1 is one of the main characters in the Girls Frontline game.
    As a fighter, she is a Shoto/Rushdown character who loves to stun opponents with her Rifle and rack up combos.

    In the main storyline, M4A1 had to endure the harshest of turmoils to become who she is now which is represented by the Trauma System.
    The trauma system regulates Trauma within M4A1. Essentially, the more damage she takes, the more trauma she accumulates and the more combos
    she land, the less trauma she has to sustain.
     
    = Notes about M4A1 =
     
    + Good aerial attacks that are unaffected by the trauma system.
    + Fair anti-air options with her Bicycle Kick having decent reach.
    + Unlike IDW, she generates Fairy Points naturally.
    + The more trauma she has, the stronger her attacks.
    + The less trauma she has, the faster her attacks.
    + Dashes and Hops instead of running. Impervious to projectiles while dashing.
    + Can also air dash
    + Can fire High Velocity (HV) rounds which provide meter or Hollow Point (HP) rounds which stuns her opponent for longer combos.
    + HV rounds can be fired continuously (not in the air though).
    + Can transform into an even more powerful form. (more info below)
    + Is an adorable cinnamon roll.
    - The more trauma she has, the slower her attacks.
    - The less trauma she has, the weaker her attacks.
    - Her Fairy Command abilities are expensive.
    - Fairy Point regeneration becomes sluggish at high trauma.
    - Both HV rounds and HP rounds take a while to replenish.
    - Dashing and Hopping all have long startup and end lags. Air dashes are excluded.
    - HV rounds are her only significant source of meter.
    - Dislikes cinnamon rolls.
     
    Get M4A1 Here: https://mega.nz/file/CmhnnQaK#YngZ4qiqukT-x5WvJSFODybSL5NTA6EAUfAPXgGAxgw
    Version 1.01: https://mega.nz/file/vvgRwYJa#h_mpf0Mmmfg_IUsQg94DTE3O0cTZB8b0WwCmN3vMF4E
    Version 1.02: https://mega.nz/file/a6BW1LpC#uaRl2X2__OgOYozgIp1Cs3Hyb4C4Zpf57BKm7OrHKio
    Version 1.03: https://mega.nz/file/XmhS1ThK#1a_UnG3PCW1K-TzzBYc4SeDqmIDBN2tHe7w-SKJR_CE
     
    Changelog:
    Mod3 Form:
     
    Additional Screenshots:
     
  6. Upvote
    MoloMowChow reacted to OroCrimson in MUGEN Generations Screenpack for 1.1 (HD 1280 x 720) by OroCrimson   
    WARNING: This Screenpack only works with MUGEN version 1.1 set up with a 1280 x 720 resolution! This screenpack comes packaged with MUGEN 1.1.
     
    Update 07/21/2022: An upgraded version made for IKEMEN Go can be found here!

    My labor is complete!
    At least, for now. I might come back some day and make it more exciting, as it's nothing particularly spectacular right now.

    So here's what this is, I wanted to make a MUGEN build, that I called Generations, and I wanted it to be in HD. Or at least, in widescreen. But I also wanted a Category screenpack.
    And then I discovered that there are no HD Category screenpacks. At least, not that I can find.

    Eventually I said "Screw it, I'm going to just learn how to make my own."

    And then I spent the last three nights straight putting this together! My first screenpack!
    I actually forgot to eat for the entire middle day. ^.^'
    I must say though, 1.1's PNG support sure makes things a whole lot easier.
    I present this all to you, as I figure I'm probably not the only one who'd have interest in a screenpack such as this.
    -------------------
    Screenpack has 300 slots per category for up to 4800 character slots (one category is a hidden "Secret" category). If aesthetic isn't a concern, there are two blank rows that can theoretically have characters placed in them too, as well as the Random row, for a total maximum amount of 5700 characters.
    The Screenpack comes pre-installed onto 1.1 and includes 1 KFM in each category for quick testing of the Select Screen. The Select Screen is also numbered to keep track of the 300 slots in each category. Feel free to be remove either feature.
     
    SCREENSHOTS!
    Main Menu
    Select Screen
    VS Screen
    Health Bars!

    NEW: Video!
     
    DOWNLOAD LINK:
    Click here to give it a go!

    Let me know how you like it~
     
  7. Upvote
    MoloMowChow got a reaction from Riku Minato in Kirakira (Released 01/16/2021, Updated 01/18)   
    Note: The character design is very fanservicey. Although there is no outright nudity, it shows a lot of skin.

    Showcase video
     
    For M.U.G.E.N v1.1
     
    The newest version is always available here:
    https://molomowmugen.wixsite.com/fkgmugen/other-dl
     
    Kirakira is a port of a character from Alicesoft's recent RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts.
    Kirakira joined one such organization: Nayuta, to escape the monotony of life in the city. She wields a chainsaw and swings it everywhere in combat. Her gas mask is totally legit.
     
    Note on Controls:
    Unfortunately, since the character originally came from an RPG, she lacks any proper movement animations. As such, she doesn't walk back or forward like a normal fighting game character. She can only move via jumps or dashes forward/backward. This also means no crouching either.
    This can make positioning difficult at times. To compensate, she has a strong moveset that allows her to attack while moving, and her hops forward/backward are mostly invulnerable (except grabs). She also has a spot dodge which can cancel into some of her other attacks.
    For more details, check out the readme.

    This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
    But it is fully controllable, and nothing is stopping you from playing as or against this character.
    Thanks for reading! 
  8. Like
    MoloMowChow got a reaction from gui0007 in Kirakira (Released 01/16/2021, Updated 01/18)   
    Note: The character design is very fanservicey. Although there is no outright nudity, it shows a lot of skin.

    Showcase video
     
    For M.U.G.E.N v1.1
     
    The newest version is always available here:
    https://molomowmugen.wixsite.com/fkgmugen/other-dl
     
    Kirakira is a port of a character from Alicesoft's recent RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts.
    Kirakira joined one such organization: Nayuta, to escape the monotony of life in the city. She wields a chainsaw and swings it everywhere in combat. Her gas mask is totally legit.
     
    Note on Controls:
    Unfortunately, since the character originally came from an RPG, she lacks any proper movement animations. As such, she doesn't walk back or forward like a normal fighting game character. She can only move via jumps or dashes forward/backward. This also means no crouching either.
    This can make positioning difficult at times. To compensate, she has a strong moveset that allows her to attack while moving, and her hops forward/backward are mostly invulnerable (except grabs). She also has a spot dodge which can cancel into some of her other attacks.
    For more details, check out the readme.

    This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
    But it is fully controllable, and nothing is stopping you from playing as or against this character.
    Thanks for reading! 
  9. Upvote
    MoloMowChow got a reaction from guykazama in Kirakira (Released 01/16/2021, Updated 01/18)   
    Note: The character design is very fanservicey. Although there is no outright nudity, it shows a lot of skin.

    Showcase video
     
    For M.U.G.E.N v1.1
     
    The newest version is always available here:
    https://molomowmugen.wixsite.com/fkgmugen/other-dl
     
    Kirakira is a port of a character from Alicesoft's recent RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts.
    Kirakira joined one such organization: Nayuta, to escape the monotony of life in the city. She wields a chainsaw and swings it everywhere in combat. Her gas mask is totally legit.
     
    Note on Controls:
    Unfortunately, since the character originally came from an RPG, she lacks any proper movement animations. As such, she doesn't walk back or forward like a normal fighting game character. She can only move via jumps or dashes forward/backward. This also means no crouching either.
    This can make positioning difficult at times. To compensate, she has a strong moveset that allows her to attack while moving, and her hops forward/backward are mostly invulnerable (except grabs). She also has a spot dodge which can cancel into some of her other attacks.
    For more details, check out the readme.

    This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge.
    But it is fully controllable, and nothing is stopping you from playing as or against this character.
    Thanks for reading! 
  10. Upvote
    MoloMowChow got a reaction from IDGCaptainRussia in MLG Ivy (Released 08/16/2018)   
    For M.U.G.E.N v1.1

    This is the 6th fan character I've created for M.U.G.E.N. She is a joke character with one-button attacks and wasn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format and for AI battles.
    This character uses the infamous MLG meme as a concept for a joke character (along with other mildly related memes).
    There wasn't any particular reason why I combined the character and the MLG joke, I just did it on a whim. I didn't think I'd go back to making another joke character so soon though...

    Comedic mileage will vary, but for those of you who find the MLG meme too obnoxious, I made a version that removes that specific content (she still has the other jokes though). This is the "FKG" version.

    Download Link (MLG version):
    http://tstorage.info/myngwk7fpg2x
    Download Link (FKG version):
    http://tstorage.info/6or5c7reh9y5
  11. Upvote
    MoloMowChow got a reaction from Lillie's 音MADs in MLG Ivy (Released 08/16/2018)   
    For M.U.G.E.N v1.1

    This is the 6th fan character I've created for M.U.G.E.N. She is a joke character with one-button attacks and wasn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format and for AI battles.
    This character uses the infamous MLG meme as a concept for a joke character (along with other mildly related memes).
    There wasn't any particular reason why I combined the character and the MLG joke, I just did it on a whim. I didn't think I'd go back to making another joke character so soon though...

    Comedic mileage will vary, but for those of you who find the MLG meme too obnoxious, I made a version that removes that specific content (she still has the other jokes though). This is the "FKG" version.

    Download Link (MLG version):
    http://tstorage.info/myngwk7fpg2x
    Download Link (FKG version):
    http://tstorage.info/6or5c7reh9y5
  12. Upvote
    MoloMowChow got a reaction from HelloMyNameIsAAA in MLG Ivy (Released 08/16/2018)   
    For M.U.G.E.N v1.1

    This is the 6th fan character I've created for M.U.G.E.N. She is a joke character with one-button attacks and wasn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format and for AI battles.
    This character uses the infamous MLG meme as a concept for a joke character (along with other mildly related memes).
    There wasn't any particular reason why I combined the character and the MLG joke, I just did it on a whim. I didn't think I'd go back to making another joke character so soon though...

    Comedic mileage will vary, but for those of you who find the MLG meme too obnoxious, I made a version that removes that specific content (she still has the other jokes though). This is the "FKG" version.

    Download Link (MLG version):
    http://tstorage.info/myngwk7fpg2x
    Download Link (FKG version):
    http://tstorage.info/6or5c7reh9y5
  13. Upvote
    MoloMowChow got a reaction from CoolAnimeHustler in Fennel (Released 07/11/2018)   
    For M.U.G.E.N v1.1
     
    This is my 4th M.U.G.E.N fan character. It was originally made for the purpose of Ai vs AI spectacle fights and pre-released on the MUGEN streaming website called Spriteclub.
     
    After having fun going overboard and experimenting heavily on Flower Drunk Girls, I got back to making something "normal" again, practicing making characters and getting used to MUGEN more. So nothing too out of the ordinary this time. I tried a few new things and learned a few more things as a result. She is a simple character with one-button attacks, and isn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format.
     
    Since she was originally made for AI spectacle fights, her AI is likely quite unfair, and wasn't initially made for human challenge in mind.
     
    Download Link: http://tstorage.info/4ulfcwzhf2wc
    Note: There's a known issue with one of her moves, specifically her Air Grab, where she's supposed to throw the enemy down diagonally towards the furthest screen edge. But if she grabs the enemy near the center of the screen, she'll sometimes end up dropping towards the same direction as the enemy is thrown. Nothing game breaking, but end up looking a bit weird as a result. This issue is actually displayed in the showcase video.
     
    Thanks for reading!
  14. Upvote
    MoloMowChow got a reaction from HelloMyNameIsAAA in Fennel (Released 07/11/2018)   
    For M.U.G.E.N v1.1
     
    This is my 4th M.U.G.E.N fan character. It was originally made for the purpose of Ai vs AI spectacle fights and pre-released on the MUGEN streaming website called Spriteclub.
     
    After having fun going overboard and experimenting heavily on Flower Drunk Girls, I got back to making something "normal" again, practicing making characters and getting used to MUGEN more. So nothing too out of the ordinary this time. I tried a few new things and learned a few more things as a result. She is a simple character with one-button attacks, and isn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format.
     
    Since she was originally made for AI spectacle fights, her AI is likely quite unfair, and wasn't initially made for human challenge in mind.
     
    Download Link: http://tstorage.info/4ulfcwzhf2wc
    Note: There's a known issue with one of her moves, specifically her Air Grab, where she's supposed to throw the enemy down diagonally towards the furthest screen edge. But if she grabs the enemy near the center of the screen, she'll sometimes end up dropping towards the same direction as the enemy is thrown. Nothing game breaking, but end up looking a bit weird as a result. This issue is actually displayed in the showcase video.
     
    Thanks for reading!
  15. Upvote
    MoloMowChow got a reaction from The Auditor in Fennel (Released 07/11/2018)   
    For M.U.G.E.N v1.1
     
    This is my 4th M.U.G.E.N fan character. It was originally made for the purpose of Ai vs AI spectacle fights and pre-released on the MUGEN streaming website called Spriteclub.
     
    After having fun going overboard and experimenting heavily on Flower Drunk Girls, I got back to making something "normal" again, practicing making characters and getting used to MUGEN more. So nothing too out of the ordinary this time. I tried a few new things and learned a few more things as a result. She is a simple character with one-button attacks, and isn't meant to be a sophisticated fighting character. I simply wanted to add her in a M.U.G.E.N format.
     
    Since she was originally made for AI spectacle fights, her AI is likely quite unfair, and wasn't initially made for human challenge in mind.
     
    Download Link: http://tstorage.info/4ulfcwzhf2wc
    Note: There's a known issue with one of her moves, specifically her Air Grab, where she's supposed to throw the enemy down diagonally towards the furthest screen edge. But if she grabs the enemy near the center of the screen, she'll sometimes end up dropping towards the same direction as the enemy is thrown. Nothing game breaking, but end up looking a bit weird as a result. This issue is actually displayed in the showcase video.
     
    Thanks for reading!
  16. Upvote
    MoloMowChow got a reaction from HelloMyNameIsAAA in Flower Drunk Girls (Released 06/05/2018)   
    For M.U.G.E.N v1.1
    This is my 3rd M.U.G.E.N fan character. It was originally made for the purpose of Ai vs AI spectacle fights on the MUGEN streaming website called Spriteclub.
     
    This time around for my 3rd attempt, I just wanted to have fun and go nuts making an unconventional Joke character while learning more new things for MUGEN char development. So I ended up slapping on as many gimmicks as I felt necessary to this one while trying to make it at least entertaining to watch. As such, she has things like perma-super armor, permanent helpers, etc. That being said, she isn't exactly an overpowered super killer either. She's more annoying to opponents than anything, probably.
     
    Since this was a character made for AI spectacle fights, and should be considered more of a Joke/Boss character, it isn't meant to be controlled by a player at all. Nothing's stopping you though.
     
    Download Link: http://tstorage.info/g0efwd1uui2h
     
    Thanks for reading!
  17. Upvote
    MoloMowChow got a reaction from CoolAnimeHustler in Flower Drunk Girls (Released 06/05/2018)   
    For M.U.G.E.N v1.1
    This is my 3rd M.U.G.E.N fan character. It was originally made for the purpose of Ai vs AI spectacle fights on the MUGEN streaming website called Spriteclub.
     
    This time around for my 3rd attempt, I just wanted to have fun and go nuts making an unconventional Joke character while learning more new things for MUGEN char development. So I ended up slapping on as many gimmicks as I felt necessary to this one while trying to make it at least entertaining to watch. As such, she has things like perma-super armor, permanent helpers, etc. That being said, she isn't exactly an overpowered super killer either. She's more annoying to opponents than anything, probably.
     
    Since this was a character made for AI spectacle fights, and should be considered more of a Joke/Boss character, it isn't meant to be controlled by a player at all. Nothing's stopping you though.
     
    Download Link: http://tstorage.info/g0efwd1uui2h
     
    Thanks for reading!
  18. Upvote
    MoloMowChow got a reaction from IDGCaptainRussia in Lady's Sorrel (Released 05/10/2018)   
    For M.U.G.E.N v1.1
    This is my 2nd attempt at making a M.U.G.E.N character. It was originally made for the purpose of Ai vs AI spectacle fights on the streaming website called Spriteclub.

    Lady's Sorrel is another character from Flower Knight Girl. Like the previous character I made, she's also a simple character with one-button attacks, and isn't meant to be a sophisticated fighting character. While my first character was a sandbox for my introduction to MUGEN character creation, this one was a way for me to apply and practice what I already learned before moving on to learning more things.
    Since she was originally made for AI spectacle fights, her AI is likely quite unfair despite a small moveset.

    Download Link: http://tstorage.info/ebuffdkp3hxz

    Thanks for reading!
  19. Upvote
    MoloMowChow got a reaction from CoolAnimeHustler in Lady's Sorrel (Released 05/10/2018)   
    Thanks for the comment. I plan to continue making characters while improving my knowledge in MUGEN.
     
    The next one I'm making is even less of a traditional fighting character since I'm making it mostly for fun, but I hope it'll be entertaining to watch either way.
  20. Upvote
    MoloMowChow got a reaction from CoolAnimeHustler in Lady's Sorrel (Released 05/10/2018)   
    For M.U.G.E.N v1.1
    This is my 2nd attempt at making a M.U.G.E.N character. It was originally made for the purpose of Ai vs AI spectacle fights on the streaming website called Spriteclub.

    Lady's Sorrel is another character from Flower Knight Girl. Like the previous character I made, she's also a simple character with one-button attacks, and isn't meant to be a sophisticated fighting character. While my first character was a sandbox for my introduction to MUGEN character creation, this one was a way for me to apply and practice what I already learned before moving on to learning more things.
    Since she was originally made for AI spectacle fights, her AI is likely quite unfair despite a small moveset.

    Download Link: http://tstorage.info/ebuffdkp3hxz

    Thanks for reading!
  21. Upvote
    MoloMowChow got a reaction from HelloMyNameIsAAA in Lady's Sorrel (Released 05/10/2018)   
    For M.U.G.E.N v1.1
    This is my 2nd attempt at making a M.U.G.E.N character. It was originally made for the purpose of Ai vs AI spectacle fights on the streaming website called Spriteclub.

    Lady's Sorrel is another character from Flower Knight Girl. Like the previous character I made, she's also a simple character with one-button attacks, and isn't meant to be a sophisticated fighting character. While my first character was a sandbox for my introduction to MUGEN character creation, this one was a way for me to apply and practice what I already learned before moving on to learning more things.
    Since she was originally made for AI spectacle fights, her AI is likely quite unfair despite a small moveset.

    Download Link: http://tstorage.info/ebuffdkp3hxz

    Thanks for reading!
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