Jump to content

Ruler

Member
  • Posts

    5
  • Joined

  • Last visited

About Ruler

Ruler's Achievements

  1. Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery, you obviously want an Upward velocity state with some form of hitback for ledgesnapping.
  2. A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.
  3. Sorry to spam, but can I bump my question? It really seems like that's the main flaw from keeping this game from being almost like a semi-proper Smash. If you can't use your recovery vertically when you need to, it just feels clunky.
  4. Question: Does anyone else get the issue where if you try to have a character use a move below 0 on the Y-axis, the character does nothing? They're in, like, a helpless state even when they should not be. Any coder have a good fix for this?
×
×
  • Create New...