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Nep Heart

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  1. Captain America edited by Mr. Giang - 1 IZ Yuuka Kazami by RicePigeon - 1
  2. Identified an error in Mio's Reinforce version of Shikigami Tamer failing to appear from the left side in MUGEN 1.1. Addressed that issue and updated the download link as of this post.
  3. Nep Heart

    Nep MUGEN

    Mio is now available.
  4. Requesting to add Mio Kouzuki by Nep Heart to the collection. https://1drv.ms/u/s!AvDqTmHZ37DihzHGYUqrWx83UMaI
  5. Mute, but still intact, Mio is ready to take center stage into the MUGEN world with costume shenanigans and her trusty sketchbook! A versatile stance character with two modes to switch between rushdown and zoning in the middle of battle, the little mute can be played by just about anyone. Get her in the link below. https://1drv.ms/u/s!AvDqTmHZ37DihzHGYUqrWx83UMaI
  6. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Sayaka: - Increased pushback and overall damage on Tempestoso. It also causes knockdown now. - Revised Sayaka's guard hitsound to standardize it with the rest of the cast.
  7. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Akyuu: - Tweaked Akyuu's juggle limiter to become more consistent. - Tweaked air throw and j.2z damage. - Fixed bug on Youma Bon x version's juggling. - Fixed dash attack bug that made it unblockable when initiated at point-blank range. - Added new attack; an alternative dash attack that wall bounces on hit.
  8. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Homura: - Corrected damage scaling bug on FN Minimi. - Revised sprites for Air Strike. - Revised dash attack to now hit low. - Revised Pipebomb; can now have up to three on the screen at once and can choose to detonate all pipebombs once there are three on the screen.
  9. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. Hotaru definitely benefits the most from this update as she got some needed buffs to let her keep up with the rest of cast... a few minor nerfs as well, but she's overall buffed. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Hotaru: - Fixed an egregious error in her Read Me. - T.O.P. Mode now grants a 25% movement increase on top of the other bonuses. - Corrected bug in 6x's auto-guard. - Shajou-Tai has slightly increased reach and half-second invulnerable start-up. - Significantly increased damage scaling on grounded throw. - Increased overall damage of Tenhakki-Shou to compensate for new cornerpush system. - Opponent now can choose to recover if Hotaru lands after hitting target with j.6z
  10. Seeing as Mio is going to be released soon, I've taken the opportunity to update all my previous characters and reupload them in advance. all characters: - Corrected another cornerpush quirk. - Revised counter hit notification and Burst icon FXs. - Added recovery notification FX. - Added a juggle meter that appears under opponent whenever they are being juggled. - Fixed a bug in projectile reflectors for all characters who have one. - Corrected buffering on all half-circle commands for those that have it. - Corrected issue where Spell Bonuses failed against super/hyper armor. - Fixed aerial guard crush/counter hit custom hitstates. Haruhi: - Reduced hitstun on all aerial normals.
  11. Last showcase video before I release Mio later this week.
  12. Nep Heart

    Nep MUGEN

    For once, I do a MUGEN 1.1 video.
  13. Beximus' characters like a decade before I actually got into MUGEN. However, ever since I have gotten into MUGEN and tried both his stuff and everyone else who uses his template (kenshiro99, ShinZankuro, etc), that's changed to an extreme 180 degree as they are some of my most hated type of MUGEN characters out there. I'd probably also include Toma and Kuri in the sense that I'm not really into them like I was when I watched videos featured them a while back because while I've always acknowledged them to be broken, my actual reason for them falling out of my favor is that they haven't aged very well.
  14. Nep Heart

    Nep MUGEN

    You want grappler? You get grappler.
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