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About thebuddyadrian

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  1. Flare Gamer 64 has joined MFFA

    Sup fam
  2. Flare Gamer 64 has joined MFFA

    Sup fam
  3. What are you listening to right now?
  4. Timmy Turner Progress Thread

    Timmy Turner Progress Thread In this thread I will post updates for my Timmy Turner Char Latest Video: Current Specials: -Wish -Cleft Glove Current Supers: -BIG Wish
  5. hello i'm thebuddyadrian

    hello i'm thebuddyadrian ive been on this site for a few days but i feel like i should at least introduce myself. Hello, i'm thebuddyadrian and I'm a fan of MUGEN and a beginner MUGEN creator. I don't really have a lot of creations as of right now but one WIP im very excited about is my Timmy Turner. He's a character that has NO good versions in MUGEN but im sure alot of people will be happy to seem him get in. If you want to see my other stuff, check out these links Website: YouTube:
  6. [Full Game WIP] Neo Sonic Fighters

  7. The Krusty Krab

  8. Shrek by Monkeyx 5

    Somebody once told me
  9. [Full Game WIP] Neo Sonic Fighters

    "Mario" "Neo Sonic Fighters"
  10. Sonic Mania Blasts From The Past!

    So from what I can see, he doesnt use basic punches and kicks.
  11. Super Smash Bros. Series

    Could you add my version of Mr. Game and watch to the collection?
  12. Palette Problem

    I dont understand what you're trying to say. What do you mean by "combining" palettes?
  13. how to chain specials into supers and supers into supers

    you should just add these triggers to the super trigger1= movecontact trigger1 = stateno = <stateno of special move>
  14. Phoenix Wright Moveset Concept

    Phoenix Wright Moveset Concept I've had this idea to create a M.U.G.E.N. character of Phoenix Wright, he would play kind of like Umvc3 but with a few differences. For sprites I could rip them from Super Smash Bros. Crusade and edit them so he could work more like a normal character rather than SSB style. Moveset: Normals: Phoenix Wright would be a three button character, which means he would have 3 attack buttons. (Light, Medium, Heavy) (a, b, c) Standing Normals: A: Hold paper in front of him B: Pushes paper forward C: Point Outward Crouching Normals: A: Hold paper in front of him B: Holds out magnifying glass C: Sneeze (would be a launcher like in Umvc3) Air Normals: They would be the same as in the air. But if you hold down while using heavy attack, he would do a sneeze attack that sends the opponent downward, just like in Umvc3. Specials: x: Find evidence, this move would work like Umvc3, but without the chance of getting bad evidence. Getting evidence is much faster than in Umvc3, Also you can hold up to 10 pieces of evidence. The specials rely on evidence to work. The more evidence you have the more effective the attack is. Every time you use a special your evidence is reset back to zero. D, F, a: Hold It! This move stuns opponents. The more evidence you have the longer it stuns for. Without evidence the attack wont stun. D, F, b: Objection! This move does more damage based on how much evidence you have. It is also capable of reflecting projectiles. Without evidence the attack will do very low damage and cannot reflect projectiles. D, F, c: Take That! This move does more damage and knockback based on how much evidence you have. D,B,a/b/c: Paperwork Wright throws papers at the opponent. "Please, take a look!" The more evidence you have the more papers he will throw. Without evidence you won't throw any papers Supers: Order In The Court! (1000 Power) Just like in Umvc3, the Judge slams his gavel down on both players, but only damaging the opponent. This move does not require evidence. Ace Attorney: (3000 Power) If the opponent is close enough, he will be able to initiate this move. Just like in Umvc3 he uses his evidence to prove the opponent guilty. This move requires 6 pieces of evidence. "The one who actually commited the crime... is you! No alibi no justice no dream no hope! Time to pay for your crimes, take this!" The opponent would be hit with a strong TAKE THAT which would deal a lot of damage and knockback. Turnabout Riot: Instead of going into turnabout mode like in Umvc3, he would be able to go on a turnabout riot. This move would be similar to Homer's beer riot or Spongebob's patty riot where they become stronger and have a different set of moves. When first initiating this move Wright would to an OBJECTION and if it hits, he would go into this riot. This move requires 6 pieces of evidence and 1/4 of your health left. Turnabout Riot Normals: a: Push paper outward b: Punch fist upward in joy c: Slams (what's that thing people stand behind in court?) in front of him all crouch and air normals are the same
  15. Mr. Game and Watch Definitive Edition by thebuddyadrian Mr. Game and Watch joins the battle with new attacks never seen before. This two dimensional fighter has great air comboabillity and takes a lot of inspiration from Super Smash Bros, Originally created by: Gif Mr. T Download Link: Video: Full Movelist Stand Normals a: Greenhouse b: Chair c: Torch x: Bell Smack y: Flag z: Deep Sea Air Normals: a: Fish Bowl b: Cement Block c: Air Dodge x: Spitball Sparky y: Turtle z: Key Crouch Normals: a: Crouch Greenhouse b: Manhole c: Hammer Time x/y/z: Fire Specials: D, DF, F, x: Normal Chef D, DF, F, y: Short Order Chef D, DF, F, z: XL Chef D, DF, F a/b/c: Helmet Charge D, B, a/b/c: Judge Hammer Supers: D, DF, F, a+b: Stampede (1000) D, DF, F, x+y: Super Chef (1000) D, D, a+b: Oil Panic (2000) D, DB, B, D, DB , B, a+b: The Zero (3000) D, DB, B, D, DB , B, x+y: Octopus (3000) Air Supers: D, DF, F, a+b: Super Keyblade (2000) D, DF, F, x+y: Game and Watch Drill (2000) Others: a+b: grab Any feedback will be appreciated. If you find any bugs or mistakes or anything you dont like I will fix it and update the character.