O Ilusionista

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Everything posted by O Ilusionista

  1. Release Party - Yellow Devil (RMM) =========== | Top Man |========== Sprited By: Magma Dragoon MKII Coding: O Ilusionista Mugen: Mugen 1.0 Data: 03/01/2018 Char number: 57 What is new? What is new? – More health (no more 1 combo kill) and consecutive hit block – Better AI (uses more than 1 hyper move now) – Progressive AI behaviour: If the first round is lost, it will get more aggressive, “Eye Shot” now uses 5 projectiles and earns a new move “Big laser” (AI only). Thanks MGMURROW for the laser sprites. WARNING: Since its a boss char, any custom state move (such grabs and others) won’t hit it. plus, this char can’t block. To hurt it, you need to hit it’s eye. This version is more recent than the last released in RMM. ============= | IMAGES | ============ ============= | VIDEO | ============ =================================== Download: http://www.brazilmugenteam.com ===================================
  2. Ilu & Friends Wip Factory

  3. Ilu & Friends Wip Factory

    Hi guys, I decided to open a topic to gather some of my wips (because some are secret). I don't have a specific release date. Nightwing Spriter: Jmaxx Part of: ? Status: All basics done, working on specials Preview: Killer Croc Spriter: Jmaxx Part of: ? Status:Working on basics Doom 2099 Spriter: Alienmorph Part of: Marvel vs Capcom Universal Dream Battle Status: Slow. I neeed help with some missing sprites, like crouched attacks. If you are spriter and wants to help me, drops me a line. Preview Mettonger Z Spriter: Magma Dragoon MKII Part of: Robot Master Mayhem Status: Working on him Preview Dr. Fate Spriter: Mon-El Part of: ? Status: Working on new hypers and separated effects preivew Morph (Exiles) Spriter: Doom (main sprites), Loganir (Capes and stand), HyperSonic (many moves), me and tons of people Part of: ? Status: Very slow. Needs more edits. Preview 3D BOSS Spriter: Modeled and texturized by me Part of: none Status: On hold. Preview Hulk 2099 Spriter: Acey Part of: none Status: On hold. Need help with new sprites Preview I will update this topic once I have more time.
  4. Ilu & Friends Wip Factory

    Preview of the Superman's second hyper move I was hired to code for a Mugen character. No he is finished :) Don't ask me for the character, as far as I know its a private character and won't be released. I've enjoyed a lot coding this :)
  5. [tuto] ripping from MAME

    Ripping from MAME is not an easy task. I will show some ways to do it, each one has its advantages and disvantages. Choose the one which fits better to you. If you wanna rip a CPS-1, CPS-2 or NEO-GEO games, try to use Kawaks, Nebula, Final Burn or any other emulator, it will be easier. 1- the Debug Method Some games, like Denji Makai II, have a debug mode, which let you go into the debug mode. This may change from game to game. In Denji Makai 2 case, its the F1 key 2- The F4 method This works better with background images, but you can get many of the game sprites with patience. I advise you to set the screen to its own correct size, or your rips will be blurried. To capture the images, use ALT+PRINTSCREEN, since F12 doesn't works. Left Shift + F12 makes MAME record a animated gif. Hit it again to stop recording. When you are at the game, hit F4. It will bring you the palette screen. Hit enter and it will bring you the tile viewer. Commands: <- or -> to cycle between the palettes. Up and down scroll the lines. + or - change the tile size. { or } , on ISO 105 keyboards (USA, for example) change the graphic table. You can check the almost every sprite with that method, if the game's graphic data isn't encrypted. Hit ENTER again and it will bring you to Tile Map viewer, where you can get background images. Animated sprites will vary depends on which game you are using. Some will be rendered frame by frame, and you will need to capture each frame (by using animget, or Screenget (which is better). Some games uses the animated sprites as sprites per se (entities), so you will need to check each game 3- The Custom MAME method There is a custom MAME version, made by Maximilianjenus, which let you disable EACH tile on the game. It works great, but its works only with CPS-1, CPS-2 and CPS-3 games, mainly the fighting games. Its a command line tool, check which games are supported on the readme files. http://www.streetfighter.cl/Misc/20070828mame.zip http://www.mediafire.com/?2bsw7yv3at9c1 4- The Artmoney method The most complex of all. You can rip almost anything with it, but its hard to handle, the program crashes often and its a lot of trial-and-error. I won't cover it here, but you can check some tutorials at Youtube, like this: Fervicante, and old friend of mine, had made a complete artmoney tutorial, but I don't remember if there is an english version, just portuguese. You can use the google translator: http://www.mugenarok.com.br/add_ons.php
  6. Ilu & Friends Wip Factory

    December is getting close.. The First release of Robot Master Mayhem is coming! Crash Man vs Crash Man AI versus fight. His AI is a Wip, but its kinda aggressive. Sprite edits by Laspacho. Power Sets by O Ilusionista.
  7. Avengers United Battle Force 2.7

    What's new, a new update already? This is the last update before a new release, where we will have many more stages and playable characters and different and unique paths to choose from. The biggest news are: -NEW PLAYABLE CHARACTER = Black Widow, finally! She is the second most requested character from the surveys (Spider-Man is the 1st one) and is a very agile character, capable of numerous complex maneuvers and feats. Featuring a very unique hyper move! -NEW HELPER = Iceman. Now you chill out the enemies :) -NEW ABILITIES = Many abilties were added to some charcters. IRON MAN now can glide, grab and execute many grab moves. IRON MAN and WAR MACHINE converts part of the damage from electrical and hot attacks into energy, recharging the MP. And many other things. ====FEATURES=============== - 18 playable characters (+ unlockable characters) - NEW PLAYER: Black Widow - 22 supporting characters (between NPC and helpers) - NEW HELPER: Iceman - 3 chapters, with more than 15 stages - Many special powers, including devastating Hyper Moves - Alternative route - Alternative mode for some characters - Bonus stages and aerial stages - Intense boss fights - 10+ bosses - Many itens and traps - Custom voiced characters - Custom loading screens - EXLCUSIVE music tempo change based on the boss life And much more. If you are looking for a cool Avengers game, check it out. The game can be played in Windows, Android devices, Wii and PSP. This was a really hard work which cost me a lot of time and effort. So I wish everyone have fun with this :) DON'T FORGET TO READ THE GAME MANUAL! ====================================================== DOWNLOAD THE GAME: http://www.brazilmugenteam.com/avengers ====================================================== FOR EVERYONE WHO PLAYED THE GAME Please, fill this new survey. This helps me to improve the game https://pt.surveymonkey.com/r/6VGPZPB Me, O Ilusionista, I’m here since 1999 and founded BMT back in 2001. Since that time, I am making content for Mugen, helping communities and people as I can, free of charge. But doing so costs time and money. ============================================== Do you wanna help me making more stuff for Mugen and OpenBOR? There are several ways to do it: http://brazilmugenteam.com/suport-me/ ==============================================
  8. Ilu & Friends Wip Factory

    Video showing my work in Snake Man powersets, for IMT's Robot Master Mayhem project. In that project, all robot master have 6 power sets. Sprite edits by Laspacho. Character code by DCL.
  9. [PC/LINUX/ANDROID] Avengers United Battle Force - Update 2.5.2 Hello everyone. After a long time (much bigger than I expected and like), I'm releasing the update 2.5 for this game. What's new? It may seem like a simple update, but a lot of work has been done. The biggest news are: [li] - BALANCING. ALL characters were rebalanced - values of attack, defense, speed, combos and others were revised. Thanks to the large number of feedback I had with the SurveyMonkey questionnaire, gameplay videos and community help, I can say that tHE GAMING EXPERIENCE IS PRACTICALLY NEW. Characters that were not so well received before, like Emma Frost, were improved a lot and are way more useful now. Some bosses have been changed to be a bit easier, like Bowman and Hammer.[/li] [li] -NEW PLAYABLE CHARACTER - SPIDER-WOMAN. To add more female characters in the game, we chose to put Jessica Drew. But as a 2-in-1 character, you can almost count as 2 characters. It has two modes, which are selected depending on which color (clothes) you choose the character - the first 3 are the Poison mode while the others are the Web mode. Each mode has its advantages and disadvantages, with specials and different hypers. She was a very difficult character to program, I hope people like the result :) Totaling 18 playable characters (counting the unlockables).[/li] [li] -OPTIMIZATION. Several game codes have been optimized. This has generated a game that consumes less memory and, even with more content, a smaller game. Unfortunately, due to technical limitations, the game no longer runs on WII and PSP, being a game for PC, LINUX and ANDROID from now on.[/li] [li] - GENERAL IMPROVEMENTS. Several improvements have been made in the game, such as a greater distinction between Hulk and GREEN Hulk, new animations and effects for various characters, new graphics and animations for scenarios. Many details have been added and even some easter eggs. Can you find them?[/li] It has been a long work so far (it is 4 years since I started) and I do not have a specific date when I will finish this game due to the fact that my free time is, each year, scarcer. But it will be finished someday. I hope you continue to enjoy the result :) • 17 playable characters (+ unlockable characters) - Spider-Woman added • 20 supporting characters (between NPC and helpers) • 3 chapters, with more than 16 stages • DOUBLE ANIMATED SELECT SCREEN • Many special powers, including devastating Hyper Moves • Alternative route • Alternative mode for some characters • Bonus stages and aerial stages • Intense boss fights • 10+ bosses • Many itens and traps • Custom voiced characters • Custom loading screens • Unique feature - Music tempo changes based on boss life. Works like in Street Fighter 2. WORKS IN WINDOWS, LINUX and ANDROID. | WARNING: Use the provided OpenBOR version to run (4420). The game won’t run or will have issues if you run in older versions ######################################### FOR EVERYONE WHO PLAYED THE GAME Please, fill this new survey. This helps me to improve the game https://pt.surveymonkey.com/r/6VGPZPB ######################################### DOWNLOAD>>>>>>>>> http://brazilmugenteam.com/avengers/
  10. Korr Release

    There are better rips made by Showmaker, which includes some of the fatalities http://fs5.directupload.net/images/170903/6jo6ssir.gif
  11. ** Ilusionista's commissions **

    Commissions are open. I've done some commissions for some people reserved way and now decided to do this openly, anyway I think I've got some experience :) To avoid getting overwhelmed, I will limit the number of job I can get at the same time. What can I do? *** 1 - Unique Special effects *** I can do custom special effects, from scratch, in high resolution for your characters, such as explosions, crashes, lightning, impact effects, etc.Some examples below. The effects someone commissions me are opensource. Price: Start at $3 per sheet. The price may vary according to the complexity. *** 2 - Custom animations for characters *** I can animate sprites (existing ones) to make new poses as idles, attacks, victory poses, etc. Some examples below: Price: $ 12 for the first animation (up to 10 frames, $ 1 for each additional frame). From the second animation and beyond, $ 10 per animation. The price may vary according to the complexity. For complete characters, PM me so we can discuss about it. *** 3 - 3D effects *** I can do special effects 3D animations, like projectiles, effects, etc animated at 60fps or less.Some examples below: Price: Start at $25 per sheet. The price may vary according to the complexity. *** 4 - 3D images *** I can make 3D images for stages, screen packs, etc all animated at 60fps. Some examples below: Price: PM me for values. The price may vary according to the complexity. Coding stages are optional. ***5 - Stage edits / concepts / lifebar concepts *** I can make realistic stages with photomanipulation, high res or low res.Some examples below: Price: PM me for values. The price may vary according to the complexity. Coding stages are optional. ***6 - Stage and characters coding *** I can program characters (or stages), either adding new moves or programming the complete character. rules: - I do not code KOF characters. It's not my style. - I program the characters in my style, which is heavily influenced by the MVC gameplay. Other styles are subject to review. - Although I do not like this type of character, I accept to code hentai characters. But it may not involve illegal things, such as minors.Some examples below: Price: PM me for values. The price may vary according to the complexity. Payment: All payment are done via Pay Pal. Any question, please drop me a line. Contact me: - Via PM on this forum - At my site http://brazilmugenteam.com/contact/
  12. ** Ilusionista's commissions **

    Sadly, no.
  13. ** Ilusionista's commissions **

    I never tried to make anything in such style.
  14. ====================[IMAGE]===================== ====================[INFO]===================== Stage #91: Shinnok's Spire Game: Mortal Kombat Armageddon Resolution : 640 * 480 Version: Winmugen Plus (compatible with Mugen 1.0) Animated? Yes Super Jump? Small Music? Yes Note: MKP version soon ==============CREDITS================== 3D model rip: Deexie 3D ilumination, render, animation and coding: O Ilusionista - 2017.05.24 Thanks AdrianoGT, Gui007, Juliano Carneiro, Eddie Matos and all other guys from MK FB group. ====================[VIDEO]===================== ====================[DOWNLOAD]===================== DOWNLOAD: http://www.brazilmugenteam.com
  15. Shinnok's Spire - Mortal Kombat Armageddon

    MKP 2.5 version now available (thanks Gui007)
  16. ===[IMAGE]=============================================== ===[INFO]=============================================== Stage #90: BEDEVILLED TEMPLE Game: Original Resolution : 640 * 480 Version: Winmugen Plus (compatible with Mugen 1.0) Animated? Yes, with stage intro and some surprises Super Jump? Moderate Music? Yes (Mortal Kombat 9 Temple music) Note: This stage will work on "Mortal Kombat Project" if you don't change the localcoord. I plan to convert it to MKP soon. ===[VIDEO]=============================================== DOWNLOAD: http://www.brazilmugenteam.com
  17. BEDEVILLED TEMPLE - Original MK themed stage

    Stage updated - To use this stage in"Mortal Kombat Project", please download it's specific version. Thankd Gui007 for the help. Download: http://brazilmugenteam.com/stages/stages-ilusionista/bedevilled-temple/
  18. Better miniatures for graphic files

    For those who have problems viewing the thumbnails of certain image formats, such as .PCX, .PSD and others, there is a very good and free solution: SageThumbs. You can even convert files on a right-click menu It supports a lot of file formats and has translation for many languages It's free and you can download it here: https://sourceforge.net/projects/sagethumbs/ ======================================================== And if you are looking for a good image viewer, light and fast (specially with .PSD files), I suggest IrfanView. Irfan View is a tool I use since the early days, is a very fast, small, compact and innovative FREEWARE (for non-commercial use) graphic viewer for Windows 9x, ME, NT, 2000, XP, 2003 , 2008, Vista, Windows 7, Windows 8, Windows 10. I mainly use it to open PSD files (way faster than Photoshop), extracting frames from animated gifs and pretty fast batch conversion between formats. It's free and you can download it here: http://www.irfanview.com/
  19. Stage #89: Last Boss stage Game: The King of Fighters EX2: Howling Blood Platform: Gameboy Advance Version: Winmugen and beyond Animated? Yes, I've made some animations for lights and the background Super Jump? Moderate Music? yes http://www.youtube.com/watch?v=CMwEwP7QLns ===================================== DOWNLOAD AT: http://www.brazilmugenteam.com =====================================
  20. Ilu & Friends Wip Factory

    A bit more of Nightwing :)
  21. Project Power Quest

    I always wanted to code that game too. Those sprites are in my "charst to code" folder for ages, lol Nice work
  22. ** Ilusionista's commissions **

    For sure I can code it. PM me.
  23. [PC] Freedom Planet

    A fan game which is beeing made for PC, with strong Sonic influence. The graphics are awesome http://www.youtube.com/watch?v=VR1DkC6RQAQ
  24. Killer Croc released

    To celebrate my 17th birthday in Mugen, I'm releasing Killer Croc, in partnership with the Jmaxximus, a great friend and great artist - and you can wait for more content coming this partnership. This character was custom voiced by HyperVoiceActing, which did a great job in my humble opinion. His gameplay follows my custom MVC-ish style + my grab system which I calls VEGSYS. What is VEGSYS? VEGSYS, Versus Grab System, is a wrestler grab system from old-school wrestling games, that I liked on the past, and I’ve decide to bring it back. Basically, you can fight normal as a versus character but, wiht this system, you can grab your opponent (who remain on that position for a short time) and there choose what you want to do with the poor victim Smiley There is a lot of moves on this mode, some are exclusive for this mode, some aren’t avaliable. Please check the README for further instructions. ############################## | BIOS | ################################# Killer Croc is an enemy of Batman with incredible super-strength and a crocodile-like appearance. This mutation was originally a birth defect, although he becomes more reptilian over time due to genetic experimentation. Despite his brutal savagery and heightened reflexes, his animalistic mentality results in lower intelligence. He has been a member of the Secret Society of Super-Villains and spends most of his time imprisoned in Arkham Asylum. Killer Croc was created by Gerry Conway and Gene Colan, first appearing in Batman #357. (1983) ############################## | CREDITS | ################################# Sprites: Jmaxx Coding: O Ilusionista Move ideas: Jmaxx and O Ilusionista Voice: HyperVoiceActing Date: 10/28/2016 Version: 1.0 Mugen Version: 1.0+ Char number: 68 AI: YES ############################## | IMAGES | ################################# ############################## | VIDEO | ################################# ############################## | DOWNLOAD | ################################# You can download it at my website http://www.brazilmugenteam.com As always, any feedback is very welcome. Please report any bug you find. Thanks
  25. Killer Croc released

    I have no interest on this, sorry. Winmugen is outdated and nobody should use it anymore.