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anderson masters

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  1. *Receive her first finish palete (that give her the feeling that i have in mind for the project) *Change the images database to DeviantArt, easy to give copyright and i think it is more usual than postimg dot org *Minor fixes in old animations *Final avaliation about the shader, and will really be the final version of SSS (supreme sprite shader) he still don't know how to do internal outlines but i no think i can teach it to the script... *This is the final aspect of the char in her PALETE 1 no so good as hand spriting one by one sprite, but is more realizable, so... I preffer to do anything like 90% than i wanted than her be only a project, not a character, with this method i can do 2 or 3 moves per day if i have 2 hours or more studing with her. LOL here no accept deviantart images GALACTICA SHORYUKEN ADDED DAILY NEWS IN DEVIANTART mastertkof dot deviantart dot com
  2. Beta moves is part of the development of the beta "char" (renders with digital automatic tratment) whitout the manual finish pixel art this will be used to program a char and test the moves before finish sprites thats way i can avoid to spriting reproved positions
  3. Mae Jae (Original HD Char) 3D rendered+post edit manual Somethings i have been changed since i started this wip this is the new, and final method i developed to do the char STEPS: -1 : Have the idea and create a comcept -2 : Change the style of shading, lighting source, size and general develop style -3 : Try to model a character in 3d so close as possible to the style wanted -4 : Edit shader and render to optimize the result -5 : Edit the palete to turn it more easy for manual edit -6 : Some details, outlines, some fixes, and the 6th color -7 : Finish the sprite and add the hand made art for moves and other minor details Thanks for all those leave "good" feedback and help with this
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