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Arxos

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  1. Upvote
    Arxos got a reaction from gohkenytp in Introducing SpriteClub!   
    Hello! I am Arxos, creator of SpriteClub and writer of AI (edit) patches.
    By all means, please check my patches in the below thread!
     
    What is SpriteClub?
    SpriteClub is an automated Mugen betting site. Featuring a roster of 7000 characters and growing, across 1100 stages, while listening to a playlist of over 2400 songs. Our matchmaking system automatically generates matches and tournaments for everyone to bet on, as well as an exhibition period for users to request matches on. Sign up is free, and all the money is fake. This is purely for fun!
     
    What kind of matches can I expect?
    SpriteClub features several advanced matchmaking methods. SpriteClub's matchmaker will generate 1v1, 2v1, 2v2 and even 3v3 and 4v4 turns-mode matches. It can do so based on a total of 3 different matchmaking algorithms (Division, Rated and Free) to constantly create new, different and exciting matches, no matter how strong or weak a character may be.
    Besides matchmaking, tournaments are hosted as well. The tournaments range in size from a mere 8-bracket, to a massive 64-bracket -- with either a double or single elimination system. Even larger tournaments are possible, but those are generated manually (for example, we had a multi-day 512-bracket tournament a while back). Tournaments can be generated in every format that matchmaking matches can be generated with.
    Lastly, there are exhibition matches. Users can request specific characters to duke it out against each other in anything from 1v1 to 4v4 matches. Specify the stage as well as the song that should play during the match to create the exact match you want to see... You are the creator!
    If you're interested in reading more details about our matchmaking system, check out this thread on our forums.
     
    Is there anything else to do on SpriteClub?
    Recently we have frequently started to do Community Tournaments, where users can select characters or teams to compete in a tournament. Please check out this thread for more details.
    Besides Mugen betting however, we also do betting on FGC events such as SFV and UMVC3, as well as a few other major Twitch events (most notably, we watch & create silly bets for Games Done Quick events, come join us on July 2nd to July 9th this year!). This is done on the 'Live' version of our website, found here, however note that this part of our site may be inactive for extended periods of time when there are no events of note to cover (currently, we're also a bit understaffed to cover much).
     
    Any other special features worth mentioning?
    I do have some shout outs to some awesome features!
    - Character sprites and portraits can be viewed on each respective character page.
    - Characters already on the roster continue to receive updates. Character crashes are often fixed manually, or in case the crash is not so easily fixed, only the unstable palette is banned.
    - SpriteClub runs on Mugen 1.1! You wanna put zooms on your character? Go ahead, we can handle it!
    - We've worked hard to convert a sizable number of characters that were thought of as WinMugen only to be compatible with Mugen 1.1. I've actually written a tool for this which may be released at a later date.
    - Characters with palettes that are unstable or excessively annoying have only that palette banned from exhibitions, rather than the character in its entirety.
    - Advanced crash detection, in particular with regards to tournaments. If a tournament match gets stuck 3 times in a row, the match is automatically resolved based on round score (or a coinflip if even).
     
    Can I add to the roster?
    Absolutely! This section of our forum details the guidelines for submitting characters or stages to add to our roster, as well as songs for our playlist (keep in mind that your submissions may be rejected, however).
    New characters are added frequently, currently at a bi-weekly pace. This starts at the first matchmaking session after Friday 8 PM UTC, where for the next 24 hours characters from a large pool of new characters are gradually introduced to the roster during a 'debut' mode. Please check the earlier link for more details.
     
     

    Please feel free to ask any questions!
  2. Thank You
    Arxos got a reaction from IDGCaptainRussia in Introducing SpriteClub!   
    Hello! I am Arxos, creator of SpriteClub and writer of AI (edit) patches.
    By all means, please check my patches in the below thread!
     
    What is SpriteClub?
    SpriteClub is an automated Mugen betting site. Featuring a roster of 7000 characters and growing, across 1100 stages, while listening to a playlist of over 2400 songs. Our matchmaking system automatically generates matches and tournaments for everyone to bet on, as well as an exhibition period for users to request matches on. Sign up is free, and all the money is fake. This is purely for fun!
     
    What kind of matches can I expect?
    SpriteClub features several advanced matchmaking methods. SpriteClub's matchmaker will generate 1v1, 2v1, 2v2 and even 3v3 and 4v4 turns-mode matches. It can do so based on a total of 3 different matchmaking algorithms (Division, Rated and Free) to constantly create new, different and exciting matches, no matter how strong or weak a character may be.
    Besides matchmaking, tournaments are hosted as well. The tournaments range in size from a mere 8-bracket, to a massive 64-bracket -- with either a double or single elimination system. Even larger tournaments are possible, but those are generated manually (for example, we had a multi-day 512-bracket tournament a while back). Tournaments can be generated in every format that matchmaking matches can be generated with.
    Lastly, there are exhibition matches. Users can request specific characters to duke it out against each other in anything from 1v1 to 4v4 matches. Specify the stage as well as the song that should play during the match to create the exact match you want to see... You are the creator!
    If you're interested in reading more details about our matchmaking system, check out this thread on our forums.
     
    Is there anything else to do on SpriteClub?
    Recently we have frequently started to do Community Tournaments, where users can select characters or teams to compete in a tournament. Please check out this thread for more details.
    Besides Mugen betting however, we also do betting on FGC events such as SFV and UMVC3, as well as a few other major Twitch events (most notably, we watch & create silly bets for Games Done Quick events, come join us on July 2nd to July 9th this year!). This is done on the 'Live' version of our website, found here, however note that this part of our site may be inactive for extended periods of time when there are no events of note to cover (currently, we're also a bit understaffed to cover much).
     
    Any other special features worth mentioning?
    I do have some shout outs to some awesome features!
    - Character sprites and portraits can be viewed on each respective character page.
    - Characters already on the roster continue to receive updates. Character crashes are often fixed manually, or in case the crash is not so easily fixed, only the unstable palette is banned.
    - SpriteClub runs on Mugen 1.1! You wanna put zooms on your character? Go ahead, we can handle it!
    - We've worked hard to convert a sizable number of characters that were thought of as WinMugen only to be compatible with Mugen 1.1. I've actually written a tool for this which may be released at a later date.
    - Characters with palettes that are unstable or excessively annoying have only that palette banned from exhibitions, rather than the character in its entirety.
    - Advanced crash detection, in particular with regards to tournaments. If a tournament match gets stuck 3 times in a row, the match is automatically resolved based on round score (or a coinflip if even).
     
    Can I add to the roster?
    Absolutely! This section of our forum details the guidelines for submitting characters or stages to add to our roster, as well as songs for our playlist (keep in mind that your submissions may be rejected, however).
    New characters are added frequently, currently at a bi-weekly pace. This starts at the first matchmaking session after Friday 8 PM UTC, where for the next 24 hours characters from a large pool of new characters are gradually introduced to the roster during a 'debut' mode. Please check the earlier link for more details.
     
     

    Please feel free to ask any questions!
  3. Upvote
    Arxos got a reaction from radar4 in Arxos' AI patch release ('Force AI')   
    It sounds like you're using the standard .def files rather than the ForceAI.def files if you say they're not aggressive. Only the default Chartette could be called 'non-aggressive', really (and Hime Len, I guess, because she prefers just jumping circles around you).
     
    After looking at it again, it seems that the Rusty that I uploaded was a slightly older version that had a 4x grab bias. I changed her slightly during the recording but I forgot to update the archive unfortunately.
    Anyway, for all characters except for Rusty (fixed now), Hime Len and White Len Force (due to a 5 week gap between recording and release), I can assure you that all characters in the videos are the EXACT same as the ones you're downloading.
  4. Upvote
    Arxos got a reaction from SSBKing65✯ in Arxos' AI patch release ('Force AI')   
    So a week turned into a month and a week, but oh well.
     
    Hime Len and White Len Force released! I've also released 2 new patches: Maximum Seraph and Dark Sonic.
    Didn't think I'd make a patch for a Sonic, but this guys moveset impressed me. The AI for Dark Sonic is a bit lacklustre compared to my other stuff, but he really doesn't need it, his moveset is incredibly strong.
  5. Upvote
    Arxos got a reaction from TopKirby8305 in Arxos' AI patch release ('Force AI')   
    So a week turned into a month and a week, but oh well.
     
    Hime Len and White Len Force released! I've also released 2 new patches: Maximum Seraph and Dark Sonic.
    Didn't think I'd make a patch for a Sonic, but this guys moveset impressed me. The AI for Dark Sonic is a bit lacklustre compared to my other stuff, but he really doesn't need it, his moveset is incredibly strong.
  6. Upvote
    Arxos got a reaction from RobotMonkeyHead in Introducing SpriteClub!   
    Hello! I am Arxos, creator of SpriteClub and writer of AI (edit) patches.
    By all means, please check my patches in the below thread!
     
    What is SpriteClub?
    SpriteClub is an automated Mugen betting site. Featuring a roster of 7000 characters and growing, across 1100 stages, while listening to a playlist of over 2400 songs. Our matchmaking system automatically generates matches and tournaments for everyone to bet on, as well as an exhibition period for users to request matches on. Sign up is free, and all the money is fake. This is purely for fun!
     
    What kind of matches can I expect?
    SpriteClub features several advanced matchmaking methods. SpriteClub's matchmaker will generate 1v1, 2v1, 2v2 and even 3v3 and 4v4 turns-mode matches. It can do so based on a total of 3 different matchmaking algorithms (Division, Rated and Free) to constantly create new, different and exciting matches, no matter how strong or weak a character may be.
    Besides matchmaking, tournaments are hosted as well. The tournaments range in size from a mere 8-bracket, to a massive 64-bracket -- with either a double or single elimination system. Even larger tournaments are possible, but those are generated manually (for example, we had a multi-day 512-bracket tournament a while back). Tournaments can be generated in every format that matchmaking matches can be generated with.
    Lastly, there are exhibition matches. Users can request specific characters to duke it out against each other in anything from 1v1 to 4v4 matches. Specify the stage as well as the song that should play during the match to create the exact match you want to see... You are the creator!
    If you're interested in reading more details about our matchmaking system, check out this thread on our forums.
     
    Is there anything else to do on SpriteClub?
    Recently we have frequently started to do Community Tournaments, where users can select characters or teams to compete in a tournament. Please check out this thread for more details.
    Besides Mugen betting however, we also do betting on FGC events such as SFV and UMVC3, as well as a few other major Twitch events (most notably, we watch & create silly bets for Games Done Quick events, come join us on July 2nd to July 9th this year!). This is done on the 'Live' version of our website, found here, however note that this part of our site may be inactive for extended periods of time when there are no events of note to cover (currently, we're also a bit understaffed to cover much).
     
    Any other special features worth mentioning?
    I do have some shout outs to some awesome features!
    - Character sprites and portraits can be viewed on each respective character page.
    - Characters already on the roster continue to receive updates. Character crashes are often fixed manually, or in case the crash is not so easily fixed, only the unstable palette is banned.
    - SpriteClub runs on Mugen 1.1! You wanna put zooms on your character? Go ahead, we can handle it!
    - We've worked hard to convert a sizable number of characters that were thought of as WinMugen only to be compatible with Mugen 1.1. I've actually written a tool for this which may be released at a later date.
    - Characters with palettes that are unstable or excessively annoying have only that palette banned from exhibitions, rather than the character in its entirety.
    - Advanced crash detection, in particular with regards to tournaments. If a tournament match gets stuck 3 times in a row, the match is automatically resolved based on round score (or a coinflip if even).
     
    Can I add to the roster?
    Absolutely! This section of our forum details the guidelines for submitting characters or stages to add to our roster, as well as songs for our playlist (keep in mind that your submissions may be rejected, however).
    New characters are added frequently, currently at a bi-weekly pace. This starts at the first matchmaking session after Friday 8 PM UTC, where for the next 24 hours characters from a large pool of new characters are gradually introduced to the roster during a 'debut' mode. Please check the earlier link for more details.
     
     

    Please feel free to ask any questions!
  7. Upvote
    Arxos got a reaction from guykazama in Arxos' AI patch release ('Force AI')   
    Hello! My name is Arxos, creator of SpriteClub and various AI patches. By all means, please check out my site, SpriteClub, an automated Mugen betting site in the below thread.
     
    This thread is for listing all my AI patches, which currently totals 15 characters, including an additional 2 low-effort joke edits.
    All my patches are designed for AI vs AI combat on SpriteClub, many of them will be quite unfair for players to battle against.
    All my patches can be downloaded here: https://www.mediafire.com/folder/mzq84c3n6bt7x. Has download links for both the full versions (original + patch) and patch only versions (will need to download the base separately).
     
    Chartette (Force AI) by SXVector
     
    Rusty by woman
     
    Gogan by IF

    Azurite (v.1.2) by ReVolUTioN-DeLtA
    Please check the above video for Gogan.

    Chartette Force

    Hime Len by M3

    White Len Force by M3

    Maximum Seraph by ROCKMarisa

    Dark Sonic by dshiznetz & Duralminn
  8. Upvote
    Arxos got a reaction from SSBKing65✯ in Arxos' AI patch release ('Force AI')   
    Hello! My name is Arxos, creator of SpriteClub and various AI patches. By all means, please check out my site, SpriteClub, an automated Mugen betting site in the below thread.
     
    This thread is for listing all my AI patches, which currently totals 15 characters, including an additional 2 low-effort joke edits.
    All my patches are designed for AI vs AI combat on SpriteClub, many of them will be quite unfair for players to battle against.
    All my patches can be downloaded here: https://www.mediafire.com/folder/mzq84c3n6bt7x. Has download links for both the full versions (original + patch) and patch only versions (will need to download the base separately).
     
    Chartette (Force AI) by SXVector
     
    Rusty by woman
     
    Gogan by IF

    Azurite (v.1.2) by ReVolUTioN-DeLtA
    Please check the above video for Gogan.

    Chartette Force

    Hime Len by M3

    White Len Force by M3

    Maximum Seraph by ROCKMarisa

    Dark Sonic by dshiznetz & Duralminn
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