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Falcon Rapper

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Everything posted by Falcon Rapper

  1. "Salve galera" MFFA... "Porque o guerreiro de fé nunca gela" by: Racionais mc's Final version of one of my first chars, much more than an update, a completely redesigned char. - Movelist included in the Readme file. - Gameplay, graphics, character voices, among other effects can be changed in the file "config.txt". Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Audacity (Sound effects) - Infinite and R@ce Akira = For great chars in which I use as a template during conversion - Phantom of the server (best sparks and best style for ground fighting) - Jmorphman (Best effect for custom combos using helpers) - Jesuszilla (Blood effect based on Felicia's char) - Gui007 & JadeEye (For always promoting my work via Youtube) - Akito, Dampir, Kater 13 & Left4Joker (Always bringing good ideas and suggestions in my group on facebook) - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Master Ares of the Shrine (Mugen Brazil), German A. Sanchez (better known as "Tiloger") and David JR Ayad Mugen Return) and to the group gallery there. - Members of the CVS EXtreme group (My group for mugen on facebook) Possible Extras/Things To Do: - Fix errors or bugs based on feedback Download link
  2. CVS Mature POTS/Infinite "Salve galera" MFFA... "Porque o guerreiro de fé nunca gela" by: Racionais mc's One more char ready... And so we have another member of the "Hakkesshu" clan, and the Yagami team is finally complete ... :) Well, I present to you "CVS Mature" by Falcon Rapper (Yes, I am hehehe ...: P) In humility and respect, I do not like to speak, but to act ... :) The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new knocks (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Moderate artificial intelligence - 64 palettes (12 normal plus 52 extra, activating config.txt); - All sparks in alpha effect POTS style; - Blows based on the KOF versions in which the character appears; - Sounds based on versions 98 and 2002; - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in ADD004 mode (it can be activated as helper and changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "running tag", tested on both) - You can enable or disable LV2 Portrait, see "config.txt" What is missing: - Ending, for a change ...: \ - Correct errors that are found, otherwise nothing is missing, it is running good ...: P Commands: Basic Blows: Throws: Two punch or kick buttons; Crematory: F + weak kick Blowback Kick: F + strong kick Special Skills Death Claws = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP) * There may be continuation, just use the same command (Normal blow repeats twice and in Ex mode repeats up to 3 times) Deicide = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) Metal Massacre = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP) Despair = D, DF, F, Punch (Ex Mode with two punches, spends 500 MP) Sacrilege = F, D, DF, punch (Ex Mode with two punches, spends 500 MP) Ebony Tears = D, DF, F, D, DB, B, Punch (Ex Mode with two kicks, spends 500 MP) Supers LV1 (Made with 1 super bar) Heaven's Gate = D, DB, B, D, DF, F, kick Nocturnal Light = D, DF, F, D, DF, F, punch Supers LV2 (Made with 2 super bars) Heaven's Gate = D, DB, B, D, DF, F, two kick buttons Nocturnal Light = D, DF, F, D, DF, F, two punch buttons Super LV3 (Made with 3 super bars) Eternal Illusion = D, DB, B, D, DF, F, two punch buttons ======================================== Preview: Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the server (best sparks and best style for ground fighting) - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char) - Warusaki13, David Demianoff and Juke Kisaragi (Commands, Constants and Animations used in this char) - Jmorphman (Best effect for custom combos using helpers) - Basara Kun, Chosis, Goodaldo, Kiri, MoonGirard, Senofro & PsychoKrusher (Palettes made for Vice by JMorphman, which I used in Mature) - Gui007 & JadeEye (For always promoting my work via Youtube) - Left4Joker (Always bringing good ideas and suggestions in my group on facebook) - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Mestre Ares do Santuario (Mugen Brazil), German A. Sanchez (better known as "Tiloger") and David JR Ayad Mugen Return) and to the group gallery there. - Members of the CVS EXtreme group (My group for mugen on facebook, link on my signature) Download link: PT-BR: Dedico este char primeiramente a Deus, pois sem ele nada seria possível, aos meus pais e familiares, minha noiva e futura esposa (Te amo <3 Raquel) e a todos aqueles que como eu amam MUGEN... :)
  3. CVS Goro Daimon POTS/Infinite "Salve galera" MFFA"! Porque o guerreiro de fé nunca gela" by: Racionais mc's One more char ready ... "Goro lives ... Goro DAIMON LIVES hehehe" :) Well, I present to you "CVS Goro Daimon" by Falcon Rapper (Yes, I am myself hehehe ...: P) In humility and respect, I do not like to speak, but to act ... :) The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new knocks (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Moderate artificial intelligence - 22 palettes (12 normal plus 10 extra, activating config.txt); - All sparks in alpha effect POTS style; - Blows based on the KOF versions in which the character appears; - Sounds based on version 98 and 2002; - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "running tag", tested on both) - You can enable or disable LV2 Portrait, see "config.txt" What is missing: - Ending - Correct errors that are found, otherwise nothing is missing, it is running good ...: P Commands: Basic blows: Throws: Two punch or kick buttons; Tama Tsubushi: F + weak punch Special Moves Jiraishin = F, D, DF, punch (Ex Mode with two punches, spends 500 MP) Jiraishin (Feint) = F, D, DF, start (Taunt, does not have Ex mode) Chou Ukemi = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP) Kumo Tsukami Nage = D, DB, B, punch (Ex Mode with two punches, spends 500 MP) Kirikabu Gaeshi = D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Nekko Gaeshi = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) Ura Nage = D, DB, B, F, kick (Ex Mode with two kicks, spends 500 MP) Chou Oosotogari = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Tenchi Gaeshi = D, DB, B, F, punch (Ex Mode with two punches, spends 500 MP) Supers LV1 (Made with 1 super bar) Jigoku Gokuraku Otoshi = F, DF, D, DB, B, F, DF, D, DB, B, punch Arashi no Yama: Nekko Nuki = B, DB, D, DF, F, B, DB, D, DF, F, kick --- *(Combinações: Durante o Arashi no Yama) - Arashi no Yama: Zoku Kirikabu Gaeshi = D, DF, F, kick (Após o acerto do Arashi no Yama: Nekko Nuki) - Arashi no Yama: Bukko Nuki Ura Nage = F, D, DF, kick (Após o acerto do Arashi no Yama: Zoku Kirikabu Gaeshi Supers LV2 (Made with 2 super bar) Jigoku Gokuraku Otoshi = F, DF, D, DB, B, F, DF, D, DB, B, two punch buttons Arashi no Yama: Nekko Nuki = B, DB, D, DF, F, B, DB, D, DF, F, two kick buttons --- *(Combinações: Durante o Arashi no Yama) - Arashi no Yama: Zoku Kirikabu Gaeshi = D, DF, F, kick (Após o acerto do Arashi no Yama: Nekko Nuki) - Arashi no Yama: Zoku Tenchi Gaeshi = F, D, DF, kick (Após o acerto do Arashi no Yama: Zoku Kirikabu Gaeshi) Supers LV3 (Made with 3 super bar) Hourinkazan = F, DF, D, DB, B, F, DF, D, DB, B, two kick buttons Kyoutendouchi = D, DF, F, D, DF, F, two punch buttons Preview Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the server (best sparks and best style for ground fighting) - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char) - Ahuron, Ikaruga, Sander71113, Infinite & ReixSeiryu (Commands, Constants and Animations used in this char) - Jmorphman (Best effect for custom combos using helpers) - Gui007 & JadeEye (For always promoting my work via Youtube) - Left4Joker (Always bringing good ideas and suggestions in my group on facebook) - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Master Ares of the Shrine (Mugen Brazil), German A. Sanchez (better known as "Tiloger") and David JR Ayad Mugen Return) and to the group gallery there. - Members of the CVS EXtreme group (My group for mugen on facebook) Dedico este char primeiramente a Deus, pois sem ele nada seria possível, aos meus pais e familiares, minha noiva e futura esposa (Te amo <3 Raquel) e a todos aqueles que como eu amam MUGEN... :)
  4. Hi R.O.K. team... "É nóis" I'm back ... First of all I just have to thank Gui007, because he knows how much I'm a fan of the work created by R.O.K. team, thanks for the invitation. I also thank Alpine D and Vegaz Parrelli, who have always followed my work at the MFG ... I have a lot to learn from you, and I know I can help in any way I can ... Old Gamer, Vegaz Parrelli, Flowerlink, Lord Bartos and the others ROK members, for me it is a great honor, I promise to do what I know to add positively to this team ...
  5. "Salve galera" Mugen Free for All! "Porque o guerreiro de fé nunca gela" by: Racionais mc's One more char ready ... One more heavy weight for the game hehehe ...: Well, I present to you "CVS Chang Koehan POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...:P) The char is in "POTS / Infinite" mode (cvs and sparks graphics in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - "Moderate to difficult" artificial intelligence (milk with pear that has never played an arcade in a bar smelling of cigarettes in life cries in her hand hahahaha); - 60 palettes (12 normal plus 48 extras, activating the selector in config.txt); - All sparks in POTS style alpha effect - Scores based on version 99-2002UM-XI - Sounds based on version 99 (some sounds of KOF98UM for certain animations) - Gameplay that can be changed in config.txt (activation of selector of palettes, aerial combos, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, both in the jump tag style and style "Running tag", tested on both) - You can enable or disable LV2 Portrait, see "config.txt" What is missing: - Final - Correct errors that are found, otherwise nothing is missing, it is running good ...:P Commands: Basic blows: Throws: Two punch or kick buttons; Hiki Nige: DF + strong punch Special Skills Tekkyu Dai Kaiten = Punch button repeatedly (Ex Mode with two punches, spends 500 MP) Tekkyu Funsai Geki = (charge) B, F, punch (Ex Mode with two punches, spends 500 MP) Dai Hakai Nage = D, DB, B, F, Punch (Ex Mode with two punches, spend 500 MP) Hienzan = (charge) D, U, kick (Ex Mode with two kicks, spends 500 MP) Tekkyuu Taiko Uchi = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) Supers LV1 (Made with 1 super bar) Tekkyu Dai Bousou = D, DF, F, D, DB, B, Punch Tekkyuu Dai Assatsu = D, DF, F, D, DF, F, punch Supers LV2 (Made with 2 super bars) Tekkyu Dai Bousou = D, DF, F, D, DB, B, two punch buttons Tekkyuu Dai Assatsu = D, DF, F, D, DF, F, two punch buttons Super LV3 (Made with 3 super bars) Tekkyu Dai Bousou Ousatsu = D, DF, F, D, DB, B, three punch buttons Preview: Download link: Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as template during the conversion - Phantom of the Server (best sparks and best style for ground fighting) - Gal129 (Sprites, Commands, Constants and Animations used in this char, rips from CVS2 Chang & Choi) - SNK (Extra ripped voices from the KOF XIV game) - Jmorphman (Best effect for custom combos using helpers) - Gui007 & JadeEye (For always promoting my work via Youtube) - All those who accompanied the project in the forums MFG, Mugen Multiverse & Mugen Archive, all without exception. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and Mestre Ares do Santuário, and for the group gallery there. I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN ... :)
  6. "Salve galera" Mugen Free for All! "Porque o guerreiro de fé nunca gela" by: Racionais mc's One more char... Pretty woman, walking down the street...:\ Well, I present to you "CVS Kasumi Todoh POTS-Infinite" by Falcon Rapper (Yes I am hehehe... :P) The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course)... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Artificial intelligence "medium to hard"; - 60 palettes (12 normal plus 48 extras, activating the selector in config.txt); - All alpha style sparks POTS - Scores based on version 99-2002UM-XI - Sounds based on version 99 (some sounds of KOF98UM for certain animations) - Gameplay that can be changed in config.txt (activation of palette selector, aerial combos, etc.)... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) NEWS: - You can enable or disable LV2 Portrait, see "config.txt" What is missing: - Ending - Correct errors that are found, otherwise nothing is missing, it is running good...: P Commands: Basic blows: Throws: F+ Two punch or kick buttons; Hiji Ate: F + weak punch Special Skills Kasane Ate = D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Aerial Kasane Ate = (In air) D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Senkou Nagashi = (short range) D, DB, B, punch (Ex Mode with two punches, spends 500 MP) --- * To continue the sequence: B + some punch button Tatsumaki Souda = (close) D, DB, B, punch (Ex Mode with two punches, spends 500 MP) Hakusan Tou = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Tenchi Shuuten = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP) Supers LV1 (Made with 1 super bar) Chou Kasane Ate = D, DF, F, D, DF, F, punch Shingan Kuzu Otoshi = D, DF, F, D, DB, B, Punch Shiranei = D, DB, B, D, DB, B, punch Supers LV2 (Made with 2 super bars) Chou Kasane Ate = D, DF, F, D, DF, F, two punch buttons Shingan Kuzu Otoshi = D, DF, F, D, DB, B, two punch buttons Shiranei = D, DB, B, D, DB, B, two punch buttons Super LV3 (Made with 3 super bars) Sousei Kasane Ate Ryuukasumi = D, DF, F, D, DF, F, three punch buttons Preview: Download link: Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the server (best sparks and best style for ground fighting) - MMR, Ikaruga & Juke Kisaragi (Commands, Constants and Animations used in this char) - Jmorphman (Best effect for custom combos using helpers) - Gui007 & JadeEye (For always promoting my work via Youtube) - All those who accompanied the project in the forums MFG, Mugen Multiverse & Mugen Archive, all without exception. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and Mestre Ares do Santuário, and for the group gallery there. I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN... :)
  7. "Salve galera" Mugen Free for All! "Porque o guerreiro de fé nunca gela" by: Racionais mc's One more char... Pretty woman, walking down the street...:\ Well, I present to you "CVS Kasumi Todoh POTS-Infinite" by Falcon Rapper (Yes I am hehehe... :P) The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course)... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Artificial intelligence "medium to hard"; - 60 palettes (12 normal plus 48 extras, activating the selector in config.txt); - All alpha style sparks POTS - Scores based on version 99-2002UM-XI - Sounds based on version 99 (some sounds of KOF98UM for certain animations) - Gameplay that can be changed in config.txt (activation of palette selector, aerial combos, etc.)... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) NEWS: - You can enable or disable LV2 Portrait, see "config.txt" What is missing: - Ending - Correct errors that are found, otherwise nothing is missing, it is running good...: P Commands: Basic blows: Throws: F+ Two punch or kick buttons; Hiji Ate: F + weak punch Special Skills Kasane Ate = D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Aerial Kasane Ate = (In air) D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Senkou Nagashi = (short range) D, DB, B, punch (Ex Mode with two punches, spends 500 MP) --- * To continue the sequence: B + some punch button Tatsumaki Souda = (close) D, DB, B, punch (Ex Mode with two punches, spends 500 MP) Hakusan Tou = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Tenchi Shuuten = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP) Supers LV1 (Made with 1 super bar) Chou Kasane Ate = D, DF, F, D, DF, F, punch Shingan Kuzu Otoshi = D, DF, F, D, DB, B, Punch Shiranei = D, DB, B, D, DB, B, punch Supers LV2 (Made with 2 super bars) Chou Kasane Ate = D, DF, F, D, DF, F, two punch buttons Shingan Kuzu Otoshi = D, DF, F, D, DB, B, two punch buttons Shiranei = D, DB, B, D, DB, B, two punch buttons Super LV3 (Made with 3 super bars) Sousei Kasane Ate Ryuukasumi = D, DF, F, D, DF, F, three punch buttons Preview: Download link: Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the server (best sparks and best style for ground fighting) - MMR, Ikaruga & Juke Kisaragi (Commands, Constants and Animations used in this char) - Jmorphman (Best effect for custom combos using helpers) - Gui007 & JadeEye (For always promoting my work via Youtube) - All those who accompanied the project in the forums MFG, Mugen Multiverse & Mugen Archive, all without exception. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and Mestre Ares do Santuário, and for the group gallery there. I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN... :)
  8. Porque Falcon Rapper? Porque além de MUGEN sou viciado em RAP!!! Why Falcon Rapper? Because besides MUGEN I am addicted to RAP!!!
  9. "Salve galera" Mugen Free for All! "Porque o guerreiro de fé nunca gela" by: Racionais mc's One more char ready... Well, I present to you "CVS Maxima POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...: P) The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Artificial intelligence "very hard"; - 20 palettes (12 normal plus 36 extra, activating the selector in config.txt); - All alpha style sparks POTS - Scores based on version 99-2002-2002UM-XIII - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) What is missing: - More palettes - Full color separation - Ending - In the future I intend to give an improvement in all sprites (if it is necessary, since it is practically "identical" to a CVS char - Correct errors that are found, otherwise nothing is missing, it is running good ...: P Commands: Basic blows: Throws: Two punch or kick buttons; Mongolian Punch: F + light punch Special Skills M-4 Type: Vapor Cannon = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP) System 1: Maxima Scramble = D, DF, F, Punch (Ex Mode with two punches, spends 500 MP) --- Double Bomber: During the Maxima Scramble hit some punch --- Bulldog Press: During Double Bomber, squeeze some punch --- Centoun Press: During the Bulldog Press press some punch (Only works in EX Mode) M-11 Type: Dangerous Arch = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) M-19 Type: Blitz Cannon = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Maxima Lift = D, DB, B, kick (Ex Mode with two kicks, spends 500 MP) --- Centoun Press: During Maxima Lift press some kick Supers LV1 (Made with 1 super bar) Bunker Buster = D, DF, F, D, DB, B, Punch Maxima Revenger = D, DB, B, D, DB, B, kick Supers LV2 (Made with 2 super bars) Bunker Buster = D, DF, F, D, DB, B, two punch buttons Maxima Revenger = D, DB, B, D, DB, B, two kick buttons Super LV3 (Made with 3 super bars) Maxima Laser = D, DB, B, D, DB, B, two punch buttons Preview: Vs Screen (Thanks for the portrait BIG BOSS ... :neutral: ) Other stuff: Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as template during conversion - Phantom of the server (best sparks and best style for ground fighting) - MMR, Infinite, Aomura & Ahuron (Commands, Constants and Animations used in this char) - BIG BOSS (Sprite 9000,1 - "Big Portrait") - Jmorphman (Best effect for custom combos using helpers) - Gui007 & JadeEye (For always promoting my work via Youtube) - All those who accompanied the project in the Mfg forum, especially Nedflandershouse, Staubhold, Beto, Mpower, BIG BOSS, which usually accompany all mine Projects. - All those who accompanied the project in the MA forum; - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and Mestre Hades do Santuário, and the people there in the groups. Download link: I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo :sweetheart: Raquel :sweetheart: ) and all those who like me love MUGEN ... :)
  10. "Salve galera" Mugen Free for All! "Porque o guerreiro de fé nunca gela" by: Racionais mc's I'm passing here to show you one more char that I've recreated, after a certain tiring time it's finally over ... Well, I present to you "CVS Choi Bounge POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...: P) The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Artificial intelligence "very hard" (milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha); - 20 palettes (12 normal plus 36 extra, activating the selector in config.txt); - All alpha style sparks POTS - Scores based on version 99-2002-2002UM - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) What is missing: - More palettes - Full color separation - Ending - In the future I intend to give an improvement in all sprites (if it is necessary, since it is practically "identical" to a CVS char - Correct errors that are found, otherwise nothing is missing, it is running good ...: P Commands: Basic blows: Throws: Two punch or kick buttons; Toorima Geri: F + medium kick Special Skills Tatsumaki Shippuzan = (charge) D, U, punch (Ex Mode with two punches, spends 500 MP) Senpuu Hien Sashi = (charge) B, F, punch (Ex Mode with two punches, spends 500 MP) Hishou Kuuretsu Zan = (charge) D, U, kick (Ex Mode with two kicks, spends 500 MP) Kaiten Hienzan = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP) Hishou Kyaku1 = (In the air) D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) Hienzan = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Hishou Shissou Zan = (charge) B, F, kick (Ex Mode with two kicks, spends 500 MP) Supers LV1 (Made with 1 super bar) Shin! Chouzetsu Tatsumaki Shinkuu Zan = D, DB, B, D, DB, B, Punch Hou'ou Kyaku = D, DF, F, D, DB, B, kick Shin! Chouzetsu Rinkaiten Toppa = D, DF, F, D, DF, F, kick Supers LV2 (Made with 2 super bars) Shin! Chouzetsu Tatsumaki Shinkuu Zan = D, DB, B, D, DB, B, two punch buttons Hou'ou Kyaku = D, DF, F, D, DB, B, two kick buttons Shin! Chouzetsu Rinkaiten Toppa = (In the air) D, DF, F, D, DF, F, two kick buttons Super LV3 (Made with 3 super bars) Shakushi = (In the air) D, DF, F, D, DF, F, two punch buttons Credits: - Electbyte (Creators of Mugen) - VIrtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the server (best sparks and best style for ground fighting) - Spriters Resource (www.spriters-resource.com) = Sprites Choi KOF94 Re-Bout - Fangke (Sprites Choi 94-95) - Hh (Various commands and constants used in this char) - Gal129 (Choi CVS2 sprites, ripped from the char Chang CVS2) - Jmorphman (Best effect for custom combos using helpers) - Gui007 (For always promoting my work via Youtube) - All those who accompanied the project in the MFG forum, especially Nedflandershouse, Staubhold, Beto, Mpower, BIG BOSS, which usually accompany all my projects. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and the group gallery there. http://oi63.tinypic.com/2ewiqtt.jpg Download link: I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN... :)
  11. Omega Rugal CVS POTS/Infinite by Falcon Rapper Salve galera "Mugen Free for All"... "Porque o guerreiro de fé nunca gela" by: Racionais mc's I'm passing here to show you the char that I "recreated", after a certain and tiring time it's finally over ... Well, I present to you "CVS Omega Rugal POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...: P) The biggest challenge was undoubtedly the conversion of sprites to CVS (Yes, in this char I must have tested at least 50 different methods until I get to the current method, although in future I will give an improvement in all sprites) ... The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - Artificial intelligence "very hard" (milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha); - 48 palettes (12 normal plus 36 extra, activating the selector in config.txt); - All alpha style sparks POTS - Ending (edited by me, for now only in the Portuguese language, but soon I will be making it available in other languages, I think: |) - Scams based on the 2k2UM & 98UM version (Crouching medium kick was based on the Omega RUgal 95) - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) What is missing: - In the future I intend to give an improvement in all sprites (if it is necessary, since it is practically "identical" to a CVS char - Correct errors that are found, otherwise nothing is missing, it is running good ...: P Commands: Basic blows: Throws: Two punch or kick buttons; Double TOmahawk: F + medium kick Special Skills Reppuken = D, DF, F, punch (Ex Mode with two punches, spends 500 MP) Genocide Cutter = F, D, DF, kick (Ex Mode with two kicks, spends 500 MP) Dark Barrier = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) God Press = D, DB, B, Punch (Ex Mode with two punches, spends 500 MP) Beeds Destroyer = D, DB, B, Kick (Ex Mode with two kicks, spends 500 MP) Kaiser Wave = F, B, D, DF, F, Punch (Ex Mode with two punches, spends 500 MP) Vanish Rush = B, D, DB, punch (Ex Mode with two punches, spends 500 MP) Gravity Smash = F, D, DF, punch (Ex Mode with two punches, spends 500 MP, can be performed in the air) Supers LV1 (Made with 1 super bar) Gigantic Pressure = D, DF, F, D, DB, B, Punch Destruction Omega = D, DF, F, D, DF, F, kick Rugal Execution = D, DF, F, D, DF, F, Punch Dead End Screamer (can be done in the air) = D, DB, B, D, DB, B, kick Supers LV2 (Made with 2 super bars) Gigantic Pressure = D, DF, F, D, DB, B, two punch buttons Destruction Omega = D, DF, F, D, DF, F, two kick buttons Rugal Execution = D, DF, F, D, DF, F, two punch buttons Dead End Screamer (can be done in the air) = D, DB, B, D, DB, B, two kick buttons Kaiser Phoenix = D, DB, B, D, DB, B, two punch buttons Super LV3 (Made with 3 super bars, no change if change the command variable)) Raging Omega (Omega Rugal version for Shungokusatsu hehehe) Punch, punch, forward, kick + punch Credits: - Electbyte (Creators of Mugen) - VIrtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the Server (best sparks and best style for ground fighting) - Jmorphman (Best effect for custom combos using helpers) - Hero (Sparks and codes of CVS Omega RUgal) - Vans (Code to reflect powers, used in the Dark Barrier) - Tin (Voices, sprites and codes of the KOF versions) - Gui007 (For always promoting my work via Youtube) - All those who accompanied the project in the Mfg forum, thank you Nedflandershouse, Staubhold, Beto, Mpower, BIG BOSS, Memes never die, Zhe Prime, kaczor787, The Sudden Rarity, Infinite kyo, R@ce Akira, ReixSeiryu, Kingxroyo, President Devon , Knuckles8864, WatsonGrim69, YugaCurry, Hades666, OldGamer and MotorRoach. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and the people in the group. Preview: Vs Screen KOF 2K2 vs KOF 98 God Rugal vs Edited Color Long-Sleeved Shirt (2k2 vs 98) Download link: I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN ... :)
  12. Thanks Infinite Kyo, I found some basic bugs in it, I will correct them and I will be leaving the update link here in the forum, anyway have fun... :D
  13. "Salve galera" Mugen Free For All! "Porque o guerreiro de fé nunca gela" by: Racionais mc's I'm passing here to show you another converted char to "POTS-Infinite" mode ... CVS Kyo Nests Saga/Tales of Ash Original version created by JMorphman and "Tales of Ash" sprites made by Paz Hatter (edited by me for Nests Saga mode) I put the name "NeoKyo" as a tribute to the first Kyo I played in mugen, created by Sander 71113 (Times ago) Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: - Moderate artificial intelligence for hard (just can not be near him and stay flirting, since my chars love a hehehe combo); - 60 palettes (12 normal plus 48 extras, activating config.txt); - New fire effects (FDR Flames) - All sparks in alpha style POTS effect - Gameplay that can be changed in config.txt (activation of palette selector, aerial combos, standard or arranged modes, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and be changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "Running tag", tested on both) What is missing: - Ending scene... - Sincerely, I only have to correct errors that are found, otherwise there is nothing missing, it is running good ...: P Commands - CVS mode, var (51) = 0 Double Kick = F + Average Kick Ombrada = F + strong punch Special Sounds 100 SHIKI: ONIYAKI = F, D, DF + punch (Ex Mode with two punches, spends 500 MP) 75 SHIKI KAI = D, DF, F, kick (to continue kicking) ... (Ex Mode with two kicks, spends 500 MP) R.E.D. KICK = B, D, DB, kick (Ex Mode with two kicks, spends 500 MP) 212 SHIKI: KOTOTSUKI YOU = F, DF, D, DB, B, kick (Ex Mode with two kicks, spends 500 MP) 114 SHIKI: ARAGAMI = D, DF, F, weak and medium punch - 128 SHIKI: KONOKIZU = D, DF, F, punch (after 114 SHIKI: ARAGAMI) - 128 SHIKI: KONOKIZU = Punch (after the 128 SHIKI: KONOKIZU) - 128 SHIKI: KONOKIZU = Punch (after the 128 SHIKI: KONOKIZU) - 125 SHIKI: NANASE = Kick (after the 128 SHIKI: KONOKIZU) - 127 SHIKI: YANOSABI = D, DB, B, punch (after 114 SHIKI: ARAGAMI) - GESHIKI: MIGIRI UGACHI = D, DB, B, Punch (after 127 SHIKI: YANOSABI) 115 SHIKI: DOKUGAMI = D, DF, F, strong punch (Ex mode with 2 punches) - 401 SHIKI: TSUMI YOMI = D, DB, B, Punch (after 115 SHIKI: DOKUGAMI) - 402 SHIKI: BATSU YOMI = F + punch (after 401 SHIKI: TSUMI YOMI) - 100 SHIKI: ONIYAKI = F, D, DF + punch (after the 402 SHIKI: BATSU YOMI, has the same name as the anti air) * If you want the EX sequence of 115 SHIKI: DOKUGAMI, repeat the sequence of 114 SHIKI: ARAGAMI Additional Commands - Arranged Mode, var (51) = 1 108 SHIKI: YAMI BARAI = D, DB, B + punch (Ex Mode with two punches, spends 500 MP) 427 Shiki Hikigane = = F, DF, D, DB, B, weak kick 412 Shiki Hikigane = = F, DF, D, DB, B, medium kick 212 SHIKI: KOTOTSUKI YOU = F, DF, D, DB, B, strong kick (Ex Mode with two kicks, spends 500 MP) Supers Level 1 URA 108 SHIKI: OROCHINAGI = D, DB, B, D, DF, F, punch (can be done in the air) SAISHU KESSEN OUGI "MU-SHIKI" = D, DF, F, D, DF, F, punch 182 SHIKI = D, DF, F, D, DF, F, kick (only in Arranged mode) Supers Level 2 URA 108 SHIKI: OROCHINAGI = D, DB, B, D, DF, F, two punch buttons (can be made in the air) SAISHU KESSEN OUGI "MU-SHIKI" = D, DF, F, D, DF, F, two punch buttons 182 SHIKI = D, DF, F, D, DF, F, two kick buttons (only in Arranged mode) Super Level 3 524 SHIKI: KAMUKURA = F, DF, D, DB, B, F, DF, D, DB, B, two punch buttons Preview: VS Screen Nests Saga vs Tales of Ash Maximum Impact vs CV2 Arranged mixed collors ============================================================================ Credits: ============================================================================ - JMorphman = version cvs POTS mode, used as template for char conversion; - Paz Hatter = sprites Kyo Kusanagi "Tales of Ash"; - Mouser and Byakko = Shiki Hikigane sprites and moves, taken from CVS2 Another Kyo; - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion - Phantom of the server (best sparks and best style for ground fighting) - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Gui007 (For always divulge my work via Youtube) - ROK Team (Reign of Kreation): D - Nedflandershouse, Aumio Khan, Beto, Anderson Masters, Kingxroyo, TheRedBeast, and all those who accompanied this project in the MFG and MFFA Download link: I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife ( Te amo <3 Raquel ) and all those who like me love MUGEN ... :)
  14. Trying to create new fire effects, I think in two weeks the char will be ready ...
  15. WIP: Kyo Kusanagi (POTS/Infinite) "FDR New Flames" Pause creation and start conversion hehehe Char in development, the goal is to create flaming effects for your special blows and supers... Player 1 uses these effects and player 2 uses standard CVS effects. The effects that I use as a template were taken from the blows made by Pots/Infinite Ralf by Mr. Infinite. Effect created in Photoshop, using multiple styles until you reach this final effect (which can be changed if you get a better result)... Progress: Approximately 30% (there are still introductions and super's) Estimated time to complete the char: Two weeks If the result is perfect, I intend to leave in the forum some fire effects for cars chars, for free use by all creators (Ken, Iori, Mai, etc)... And lets's go...
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