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PorraJinta

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  1. Juggle programation, how could I do that? I have a question! I'm editing a Marco Rodrigues (Kushnood Butt) in SNK version. I put MAX ON it and look great, though, there is something I want to do and I do not know how. Let's suppose I have his shoryuken, "F, D, DF, punch" and, we also have his dash: "D, DB, B, kick", then I'd like to do: Shoryuken, dash, shoryuken, dash ... But I can not put "juggle = 0" at the beginning of the hit, because if I do that, shoryuken will hit even when the previous attack is not a counter. How can I program this hitdef so that it only works in combos and etc? I would also like to do this with your projectile, just like Ryo does in KOF XIII, shoryuken, oouken, oouken ... but, again, if I put juggle 0, the magic hits the opponent at any time and I do not want it . Thanks for reading! Here a demonstration in video: /
  2. Sup, bro. How are you? So... Could you upload the Ryunmei from P-tan from her last update? That Ryunmei from this thread its older. Don't gots two fighting modes and XIII sparks, hitsounds and other stuffs. You can see the difference by that video: Isn't the same! She don't have AI too. Thank you.
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