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DS12

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  1. Upvote
    DS12 got a reaction from Disins in Super Better Yoshi W.I.P.   
    Yay...another "super better" character in progress. This time it's "Super Better Yoshi!"
     
    VIDEO: 
     
    Hope you enjoy!
  2. Thank You
    DS12 got a reaction from HappyDappy666 in DS12's Super Hyped M.U.G.E.N Vdeos   
    Been awhile since I've done any of these lol.
     
     
  3. Thank You
    DS12 got a reaction from Disins in DS12's Super Hyped M.U.G.E.N Vdeos   
    Been awhile since I've done any of these lol.
     
     
  4. Like
    DS12 got a reaction from WlanmaniaX in Ashley (Remastered) W.I.P.   
    Oh look, another remaster! And guess what? It's the little red rid-I mean, wizard herself, Ashley!
    Yeah, wanted to do this cause bored and stuff.
    Here's a vid showing her progress. Hope you likey. :3
     
    VIDEO:
     
     
  5. Like
    DS12 got a reaction from HappyDappy666 in Roger's Place   
    Nice job for your first stage. Keep up the good work!
  6. Like
    DS12 got a reaction from RMaster007 in Roger's Place   
    Nice job for your first stage. Keep up the good work!
  7. Upvote
    DS12 got a reaction from CoolAnimeHustler in [STAGE] Grocery Store by CoolAnimeHustler   
    Amazing stage, man! Keep up the good work with these! :3
  8. Upvote
    DS12 reacted to CoolAnimeHustler in [STAGE] Grocery Store by CoolAnimeHustler   
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 219th Stage That I Created Into The Mugen World! Today I Wanted To Create Another City Theme Stage For All Of You Awesome MUGEN Fans! Thinking Of A Concept, I Watched An Anime Called "Ben-to" In Which People Use Their Strength To Fight Over Food That's Priced At Ridiculous Low Prices At A Grocery Store! It Was A Pretty Funny Anime And It Got Me Inspired To Create Something! I Looked Back At Some Of My Old Stages That I Made And I Noticed My 173rd Stage That I Created Called "Grocery Avenue". I Realized That I Created A Stage Where Your Fighters Fight Outside Of A Grocery Store But Not In It... Until Now! You See...I Noticed That There's Not Very Many MUGEN Stages In Which Fighters Fight Down An Grocery Store Aisle! So...To Add To This Very Rarely Tapped Genre... I Started To Experiment...And... I Finally Got A Stage Where You Fight In A Grocery Store Like Setting! You'll See Posters, Vending Machines, And Tables Full Of Produce In This Stage! This Can Be A Chilled Spot For Your MUGEN Fighters Or It Can Be A Spot In Which They Fight Over That Last Item Priced At A Low Ridiculous Price! Whatever The Case Maybe, This Stage Should Give You Some Plot Of Comedy Relief, Youknowwhatimsayin! LOL! ⊂(▀¯▀⊂) I Made This A Normal Stage And Messed With The Bounds And Tensions To Make Sure Your MUGEN Fighters Are Adjusting Properly With The Stage! I Love How This Stage Turned Out! Well...I'm Almost At 25% Of Creating 100 Stages In A Year! I Guess I Just Have To Push On And See What Wacky And Crazy Themes I Can Come Up With! Stay Tuned Peeps And Have An Awesome Day, Yo! (o^.^)-b Enjoy Another City Theme Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” 🛍️

    https://coolanimehustler.blogspot.com/
  9. Like
    DS12 reacted to Dawn de Era in Daisy (Super Mario) Released! (2.05 UPDATED 11/30/20)   
    Daisy, queen of Sarasaland, escorts herself into the MUGEN frenzy! Get rady to see daisies fly!

    Download: https://www.mediafire.com/file/xhm6ikr3e2c00ti/Daisy_v2.05.zip/file

    Older versions (if you care): http://www.mediafire.com/folder/m0l3659k71abl/Daisy
    If any bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you!
     
    CURRENT VERSION: 2.05
     
    Versions: 
  10. Upvote
    DS12 reacted to GarfieldfanMUGEN in Goro's Mansion (updated 1/14/2021)   
    [PREVIEW]

     
    [COMMENTS]
    Well, I figured I'd make yet another stage, but this time, this one's animated compared to the other two I did (not counting the Despacito stage). Mewkie sprites, as well as the TV, PC and the ground base, are edited, while the rest of the sprites are (aside from resizing) unaltered. It took a total of two days to finish this. Comes with the track "Mappy Medley" from Super Smash Bros. Ultimate. (As of 7/23/2020, the level theme from Mappy is included as an alternate track.)
     
    [DOWNLOAD]
  11. Like
    DS12 got a reaction from WlanmaniaX in Dororo (Sgt. Frog) Released!   
    Yep, 2 weeks already and I'm already releasing it. Not like this is the first time this happened.
    Anyways, here's Dororo from Sgt. Frog. I hope ya'll enjoy him, and feedback is appreciated. 
     
    VIDEO:
     
    DOWNLOADS:
    DORORO: https://drive.google.com/file/d/19gEAwFNyCt4BWRgvs7BpriPUlPFrPvnE/view
     
    Hope you guys enjoy them!
  12. Like
    DS12 got a reaction from _ez222 in Dororo (Sgt. Frog) Released!   
    Yep, 2 weeks already and I'm already releasing it. Not like this is the first time this happened.
    Anyways, here's Dororo from Sgt. Frog. I hope ya'll enjoy him, and feedback is appreciated. 
     
    VIDEO:
     
    DOWNLOADS:
    DORORO: https://drive.google.com/file/d/19gEAwFNyCt4BWRgvs7BpriPUlPFrPvnE/view
     
    Hope you guys enjoy them!
  13. Upvote
    DS12 reacted to FC39Macbeth in Ed Final release!   
    Y'know, that @DS12 guy has a point. You'll be wasting everyone's time from constantly testing the characters just to check for bugs and fixes. I doubt that you'll ironed out ALL the flaws before the so-called 'Final release', because all those glitches tell everyone in the Mugen community that you still never listen to their criticisms and just release them in a rush. Tell me, did you listen to the people who wanted to make your characters better, or did you just ignore them like a plague of locusts? If so, you're not paying attention to what they have to say because I presume you didn't know how to take criticism properly. Therefore, you didn't put enough effort to fix them. Which in turn, gives people the impression of you having no idea how to create even a simple Mugen character in the first place.
     
    HOWEVER, as it is the only version of Ed to be (almost) fully functional, I'll be lenient to you and let it slide down. After all, a flawed character is better than an awful character. Next time, take their responses to your heart and pour it in to your characters. The whole world would do favours to you if you just listen to everyone's words (including mine).
  14. Wow
    DS12 reacted to HappyDappy666 in Ed Final release!   
    Well, I tested out Ed, and it was pretty cool.
    But here I had found some problems for him for ten:
    -He doesn't even move and slides by on his run forward stop state:

    -One of his lie dead sprite looks still weird, check this one for instance:

    -As for this intro not fitting in, his shirt disappears for a second:

    -Eddy appears again after he left angry in the intro looks like that:

    -And for Glippo Ed intro, he jumps out of the chest too early before the chest opens:

    -Also I noticed that for the "HA HA HA!" card in this intro:

    -His Punch in the nuts state keeps looping like that.
    -He looping on his end air guarding animation.
    -I notice that happens for the Midnight Bliss state look like that:

    -And for that, I saw this notice for Eddy after the round that he suppose to be:

    Well, that's what I could spot this problems for him, I hope you need fixing him... ;(
  15. Wow
    DS12 got a reaction from HappyDappy666 in Ed Final release!   
    Tested the fixes out...you DID fix a few bugs here and there, but you still have a ways to go. 
    Here's what you still need to fix:
     
    WHAT YOU STILL NEED TO FIX FOR ZIM:
    - Zim's spammy attacks and infinites
    - Zim's wrench position when performed in air (still goes through the opponent)
    - Gir's underpowered pig projectile damage
    - Overpowered damage with zim's drill special
    - Robodad's walking up to the opponent and instant running away without even attacking thing
    - Incapability to perform the PAK special because of the electric special overlapping it
    - Zim staff spinning sound loop that doesn't stop playing even if the hyper sequence ends (for the elite hyper)
    - The poorly executed pause sequence for Gir's hyper attack
    - Fix this too:

     
    WHAT YOU STILL NEED TO FIX FOR DIB:
    - Dib's spammable attacks (possibly leading to infinites)
    - INTENSE shaking when opponent gets hit by Air Strong Punch
    - Oversized hack helper as you can see from this screenshot (reposted):

    - Constant pause and long dialogue sequence for the ham special (actually, remove it completely please, it's redundant)
    - Dib's camera not having the camera flash sound for the camera special
    - Opponent going into passare state by Dib's water balloon
    - Dib's AI teleporting spam
    - Gaz's red hitbox display even though she's not appraoching the opponent in order to throw a pizza
    - Ray special not doing any damage at all
    - Membrane hyper costing 3 power levels first then the the rest of your power level
    - Hypers that give back power
    - Torque smackey barely doing any damage and take off the darken effect for the pause state
    - Ya still need to fix this...

     
    WHAT YOU NEED TO FIX FOR ED:
    - Ed not being able to fit at the bottom at the screen as you can see here:

    - Ed throwing the opponent backward and WAY too high
    - Ed's spammable attacks (aside from standing heavy punch and kick), which leads to infinites.
    - Nazz going through the opponent while punching and kicking, not being able to connect all hits and results in uselessness
    - WAAAAYYYY too many hitboxes

    - Fix this too:

     
    That's all I have. From the test I did, you apparently fixed 2-4 bugs, while for ed you fixed most of it.
    If I were you, I'd make an effort to address to ALL of the bugs rather than to just fix "a few" and send updates out in a rush.
    Saves me and the others the stress of testing all 3 of them over and over again after all.
  16. Like
    DS12 got a reaction from WlanmaniaX in Ed Final release!   
    Feedback time:
     
    ROCKO: 
    - All attacks still can be spammed over and over again (I do recall sending this to you twice now and you still haven't fixed it)
    - Running still plays even if Rocko stops (I also do recall sending this to you and you still haven't fixed it)
    - Spitball recovery frames are too...slow 
    - Spitball proj. hardly does any damage
    - 130 damage from spirited away special, fix pls
    - Pogo stick special needs a bit of damage increase (i.e. change from 30 (also 18 for smashing) ---> 60)
    - I can't perform Bird Chirp special (I also told you this, and again, you never fixed it)
    - Brain Pop can be tricky to perform (however, when I did it once, it hardly does any damage at all)
    - 140 damage on Tornado Kick, fix that as well please.
    - Why does heffer hit the opponents AFTER he lands?
    - Rocko doesn't even jump over Earl, he jumps into the direction he's running in. 
    - Also, why does THIS happen when earl hits the opponent? 

    - Sheila assist needs a damage increase
    - 254 damage is a bit too much for a Lvl 1 hyper (a.k.a the boxing hyper)
    - red hitboxes need widening for the jackhammer hyper as it doesn't particularly hit Kung Fu Man (or other characters with thin hitboxes) multiple times for 8-19 frames. 
    - Jackhammer 2 jackhammering sound won't stop playing even if Rocko finishes the hyper
    - Suck-o-matic hyper does too much damage, even if it's a Lvl 3 hyper
    - Crazy Bus Driver literally takes half of opponent's health. I know it's a Lvl 4 hyper, but that's way too much
    - Also, BG problems during the Crazy Bus Driver sequence:

    - FINISHER doesn't even kill the opponent, and after that, this happens: 

    - What happened to the Earl chasing Rocko winpose? Earl doesn't even appear onscreen, and I thought Spunky was also supposed to run from it as you told me on discord. 
     
    ZIM: 
    - Like Rocko, attacks can be spammed over and over again, and infinitely
    - What's this? No target hit sprite when hit by Zim's bomb? (I think I also told you this on Discord and yet you still haven't fixed it)

    - For a gun proj. THIS big, it shouldn't even do 20 damage. Oh yeah, and proj. layering problems persist too.

    - Same thing with this. I liked it better when the proj. were small.

    - No target hit sprite for the Fire special, and...hardly does damage (didn't I tell you this on discord?)

    - Wrench literally goes through the opponent whenever Zim throws the wrench at a close distance (position's still off, pls fix)

    - Gir's pig proj. only does 10 damage? 
    - After performing the gnome assist, I'm can't perform the gir assist anymore.
    - Robodad walks up to the opponent and instantly runs away without attacking.
    - Hitspark positions are WAY out of place

    - I can't perform the PAK special because the "electric" special overlaps it if you know what I mean...
    - Sound when zim spins his staff around doesn't stop playing, even if after the hyper sequence is finished
    - Pause sequence gone wrong

    which leads to this: 

    - Hitbox size needs fixing, literally: 

    - Zim Portrait for Finisher could be bigger (but not too big please)
     
    DIB:
    - Oh neat! We're off to a good start (but seriously fix this please)

    - Do I have to keep saying this? All attacks can be spammed over and over again. 
    - Also long hitboxes, shorten them please

    - For an Air heavy strong punch, the screen shouldn't shake twice as much when hitting the opponent.
    - Let's compare sizes for the hack special shall we?


    - Pause sequence for Ham special can be annoying, especially if doing it repeatedly.
    - Camera special has no flash sound? (And didn't I say this in discord as well?)
    - Hit by water balloon goes into a passare state for the opponent...which makes absolutely no sense. (I also went through with this several times in discord)

    - Gaz's red hitbox is still present even if she's throwing a pizza at a far distance
    - Ray special hardly does any damage, fix that please.
    - Water Gun hyper barely does any damage and doesn't hit that much at all
    - Also, fix this: 

    - Before Dib calls Membrane, power is reduced to 2000, then when Membrane shows up, power is reduced to 0.
    - Meat hyper gives back power
    - Torque Smackey takes off all your power and only does 126 damage
    - Dib's AI spams teleport extremely often, and it can get really irritating after a while
     
    ED:
    - Yeah...uh...fix please?

    - Yeah, if you'll look at the bottom of the screenshot, you'll see what needs fixing

    - Dust explods out of place


    - Ed's grab doesn't seem to work
    - All attacks except standing strong punch and kick can be spammed over and over again, and of course...infinitely
    - Ed still rambles on after saying this one short quote, "This is jib." (for the Jib special)
    - Ed's sneeze hitbox is practically full screen, tone it down please

    - Squirt Gun still looks and sounds like tasers
    - No frame after being burnt?

    - Nazz kissing should cost some power, since she heals Ed's health and can be spammed 
    - Nazz doesn't hit the opponent when the opponent is too close to the edge of the screen
     
    That's all I have, I hope you'll fix these bugs.
  17. Upvote
    DS12 got a reaction from Ori-Ori in Ed Final release!   
    Feedback time:
     
    ROCKO: 
    - All attacks still can be spammed over and over again (I do recall sending this to you twice now and you still haven't fixed it)
    - Running still plays even if Rocko stops (I also do recall sending this to you and you still haven't fixed it)
    - Spitball recovery frames are too...slow 
    - Spitball proj. hardly does any damage
    - 130 damage from spirited away special, fix pls
    - Pogo stick special needs a bit of damage increase (i.e. change from 30 (also 18 for smashing) ---> 60)
    - I can't perform Bird Chirp special (I also told you this, and again, you never fixed it)
    - Brain Pop can be tricky to perform (however, when I did it once, it hardly does any damage at all)
    - 140 damage on Tornado Kick, fix that as well please.
    - Why does heffer hit the opponents AFTER he lands?
    - Rocko doesn't even jump over Earl, he jumps into the direction he's running in. 
    - Also, why does THIS happen when earl hits the opponent? 

    - Sheila assist needs a damage increase
    - 254 damage is a bit too much for a Lvl 1 hyper (a.k.a the boxing hyper)
    - red hitboxes need widening for the jackhammer hyper as it doesn't particularly hit Kung Fu Man (or other characters with thin hitboxes) multiple times for 8-19 frames. 
    - Jackhammer 2 jackhammering sound won't stop playing even if Rocko finishes the hyper
    - Suck-o-matic hyper does too much damage, even if it's a Lvl 3 hyper
    - Crazy Bus Driver literally takes half of opponent's health. I know it's a Lvl 4 hyper, but that's way too much
    - Also, BG problems during the Crazy Bus Driver sequence:

    - FINISHER doesn't even kill the opponent, and after that, this happens: 

    - What happened to the Earl chasing Rocko winpose? Earl doesn't even appear onscreen, and I thought Spunky was also supposed to run from it as you told me on discord. 
     
    ZIM: 
    - Like Rocko, attacks can be spammed over and over again, and infinitely
    - What's this? No target hit sprite when hit by Zim's bomb? (I think I also told you this on Discord and yet you still haven't fixed it)

    - For a gun proj. THIS big, it shouldn't even do 20 damage. Oh yeah, and proj. layering problems persist too.

    - Same thing with this. I liked it better when the proj. were small.

    - No target hit sprite for the Fire special, and...hardly does damage (didn't I tell you this on discord?)

    - Wrench literally goes through the opponent whenever Zim throws the wrench at a close distance (position's still off, pls fix)

    - Gir's pig proj. only does 10 damage? 
    - After performing the gnome assist, I'm can't perform the gir assist anymore.
    - Robodad walks up to the opponent and instantly runs away without attacking.
    - Hitspark positions are WAY out of place

    - I can't perform the PAK special because the "electric" special overlaps it if you know what I mean...
    - Sound when zim spins his staff around doesn't stop playing, even if after the hyper sequence is finished
    - Pause sequence gone wrong

    which leads to this: 

    - Hitbox size needs fixing, literally: 

    - Zim Portrait for Finisher could be bigger (but not too big please)
     
    DIB:
    - Oh neat! We're off to a good start (but seriously fix this please)

    - Do I have to keep saying this? All attacks can be spammed over and over again. 
    - Also long hitboxes, shorten them please

    - For an Air heavy strong punch, the screen shouldn't shake twice as much when hitting the opponent.
    - Let's compare sizes for the hack special shall we?


    - Pause sequence for Ham special can be annoying, especially if doing it repeatedly.
    - Camera special has no flash sound? (And didn't I say this in discord as well?)
    - Hit by water balloon goes into a passare state for the opponent...which makes absolutely no sense. (I also went through with this several times in discord)

    - Gaz's red hitbox is still present even if she's throwing a pizza at a far distance
    - Ray special hardly does any damage, fix that please.
    - Water Gun hyper barely does any damage and doesn't hit that much at all
    - Also, fix this: 

    - Before Dib calls Membrane, power is reduced to 2000, then when Membrane shows up, power is reduced to 0.
    - Meat hyper gives back power
    - Torque Smackey takes off all your power and only does 126 damage
    - Dib's AI spams teleport extremely often, and it can get really irritating after a while
     
    ED:
    - Yeah...uh...fix please?

    - Yeah, if you'll look at the bottom of the screenshot, you'll see what needs fixing

    - Dust explods out of place


    - Ed's grab doesn't seem to work
    - All attacks except standing strong punch and kick can be spammed over and over again, and of course...infinitely
    - Ed still rambles on after saying this one short quote, "This is jib." (for the Jib special)
    - Ed's sneeze hitbox is practically full screen, tone it down please

    - Squirt Gun still looks and sounds like tasers
    - No frame after being burnt?

    - Nazz kissing should cost some power, since she heals Ed's health and can be spammed 
    - Nazz doesn't hit the opponent when the opponent is too close to the edge of the screen
     
    That's all I have, I hope you'll fix these bugs.
  18. Upvote
    DS12 got a reaction from gui0007 in Freedom Planet (and 2)   
    - Added FP2 characters to the collection.
    I also added (FP1) and (FP2) next to the author's names to simply give a hint to what games these characters are from.
  19. Upvote
    DS12 got a reaction from Joey S. in Freedom Planet (and 2)   
    This collection includes all characters, stages, and edits from these games.  
    Also, this is my first collection ever. I hope you guys enjoy it. If there's anything I'm missing, put it in the reply section and I'll add it right away!
    Also, the color indicators for the characters are below this description.
     
    COLOR URL LIST:
    RED indicates a dead/missing link.
    YELLOW indicates a WIP character.
    GREEN indicates a joke character.
    BLUE indicates a cheap character.
    PURPLE indicates a NSFW character.
     
    SASH LILAC

    DuckSS's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
     
    CAROL TEA

    Veanko's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
    LORD BREVON

    DS12's Version (FP1)
     
    MILLA BASSET

    Artur's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
     
    NEERA LI

    Broder IX's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) 
     
    STAGES:
    Dragon Valley by OliverAsLatias || Dragon Valley by Neo_Fire_Sonic || Dragon Valley/Dragon Valley V2 by Kater15
    Lilac's Treehouse by Jewel men10
    Jade Creek by Kater15
     
     

     
  20. Upvote
    DS12 got a reaction from Joey S. in Lord Brevon V3 Revamped   
    So....just to let you guys know, I did NOT do this Revamp.
    A guy named, Joey the Tricky revamped it for me cause it had a lot of flaws and such.
    I tested it before releasing this, and the coding was utterly ridiculous. So I made some changes myself.
    Here's a list: 


    And that's pretty much it. I thank Joey the Tricky for helping me out with this, and I hope you guys will enjoy the revamp!
     
    VIDEO:
     
    DOWNLOAD:
    https://drive.google.com/open?id=104TFSECI-0HutkITbbSiKT8F5ZiEG49D
  21. Thank You
    DS12 got a reaction from gui0007 in Lord Brevon V3 Revamped   
    So....just to let you guys know, I did NOT do this Revamp.
    A guy named, Joey the Tricky revamped it for me cause it had a lot of flaws and such.
    I tested it before releasing this, and the coding was utterly ridiculous. So I made some changes myself.
    Here's a list: 


    And that's pretty much it. I thank Joey the Tricky for helping me out with this, and I hope you guys will enjoy the revamp!
     
    VIDEO:
     
    DOWNLOAD:
    https://drive.google.com/open?id=104TFSECI-0HutkITbbSiKT8F5ZiEG49D
  22. Like
    DS12 got a reaction from WlanmaniaX in Super Better Luigi V3 (Remastered) Released! + Super Better Mario updated V3.1   
    Super Better Mario and Super Better Luigi now have their fixes (from all of your feedback) released.
    If you want the changelogs for them, then here they are:

    Super Better Mario V3.11 (A small, red plumbing fix):
    - Special intro against Bowser Jr. no longer plays during simuls (cause of complex coding and shet)
    - Added juggle limit to ground pound to avoid infinites
    - Crouching Strong Punch no longer can be comboed into iceball due to infinites
    - Fixed bug where EX fireball is unblockable up close
    - Added Uya icons

    Super Better Luigi V3.1 ("I wanna do absolutely nothing already" small fix):
    - Fixed stone intro where you could control the opponent after he/she was hit (fixed on version 3.01)
    - Added Juggle limit to ground pound to avoid infinites
    - Removed debug variable that was left in statedef -2
    - Icon now has shared palettes on the hat and overalls (if you could SEE it)
    - Hammer Luigi now only throws out 3 hammers instead of 4 (in exchange for damage increase by 3%)
    - Hammer Proj. now block at middle
    - Shrinked hitboxes for electric palm's proj.
    - Cleaned up portrait
    - Fixed bug where EX fireball is unblockable close up
    - Did some playing around with the hypers
    - Added Uya Icons

    Here's the video for it as well:

    DOWNLOADS:
    Super Better Mario V3.11: https://drive.google.com/open?id=15anpP9T86jiH1Hs-S2PepCn_BCgp459N
    Super Better Luigi V3.1: https://drive.google.com/open?id=1hPMnEeiQaW9ic7Ml5E9-ah-iJxChzop8
  23. Upvote
    DS12 got a reaction from kater15 in Freedom Planet (and 2)   
    This collection includes all characters, stages, and edits from these games.  
    Also, this is my first collection ever. I hope you guys enjoy it. If there's anything I'm missing, put it in the reply section and I'll add it right away!
    Also, the color indicators for the characters are below this description.
     
    COLOR URL LIST:
    RED indicates a dead/missing link.
    YELLOW indicates a WIP character.
    GREEN indicates a joke character.
    BLUE indicates a cheap character.
    PURPLE indicates a NSFW character.
     
    SASH LILAC

    DuckSS's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
     
    CAROL TEA

    Veanko's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
    LORD BREVON

    DS12's Version (FP1)
     
    MILLA BASSET

    Artur's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
     
    NEERA LI

    Broder IX's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) 
     
    STAGES:
    Dragon Valley by OliverAsLatias || Dragon Valley by Neo_Fire_Sonic || Dragon Valley/Dragon Valley V2 by Kater15
    Lilac's Treehouse by Jewel men10
    Jade Creek by Kater15
     
     

     
  24. Upvote
    DS12 got a reaction from Gaulbetti in Super Better Mario V3 (Remastered) Released! + Bowser Jr updated V3.1   
    Well this was a lot quicker than expected. Then again, I had Super Better Mario nearly complete when I posted my W.I.P vid. 
    So, this brave plumber is making is "remastered" appearance in M.U.G.E.N. Hopefully this one will replace the old...version.
    As for Bowser Jr's update, I hope you all are satisified with the fixes I've put into him. I may have missed some oppurtunities, but
    it's sufficient enough that I took care of all the bugs that persisted in him. Other than that, enjoy these two projects!
    VIDEO:
     
    DOWNLOADS:
    Super Better Mario V3: https://drive.google.com/open?id=1xON_vSen3gXf_yCqkR6gLhciHfYz6aG3
    Bowser Jr V3.1: https://drive.google.com/open?id=1tT1O3ZFe1f3KXSdRtvSVP1ELdKg-Xo8v
     
    Hope you guys enjoy them!
     
    CHANGELOG FOR BOWSER JR:
    - Added shaking effect to Air heavy punch and kick
    - Added recovery frames for crouching medium and heavy punch 
    - Fixed hit velocities for "The Koopa Kombo"
    - Decreased mechakoopa's hit counters to 2 instead of 5.
    - Fixed sprpriority on Pipe Intro
    - Adjusted some hitboxes
    - Looped dizzy sound
    - Shell Spindash's cooldown system now activates when you get hit (not effective on custom states though)
    - Opponent can be punished heavily when hit by shell spindash in air.
    - Shortened ctrl time on "done with powercharge" state.
    - Tweaked the POW block a bit
    - Added PALFX to when the bullet bill gets knocked onto the edge of the stage
    - Arranged attack's animtypes the right way
    - Replaced sounds for throwing into SSBU ones
    - Fixed the palette for one of Bowser Jr's custom portraits (Miku lifebar icon portrait)
    - Added Bowser Jr's dizzy voice
    - AI guards more frequently
    - Changed CRIT effect entirely
    - Made some tweaks of Frame Data
    - Added effects and sound effects to the powercharge (Thanks to Mr Ansatsuken for the effects and coding!)
    - Adjusted head and mid positions
    - Added in a SSBU parry
    - Added special intro and winpose against Remastered Super Better Mario
  25. Upvote
    DS12 got a reaction from The Auditor in Freedom Planet (and 2)   
    This collection includes all characters, stages, and edits from these games.  
    Also, this is my first collection ever. I hope you guys enjoy it. If there's anything I'm missing, put it in the reply section and I'll add it right away!
    Also, the color indicators for the characters are below this description.
     
    COLOR URL LIST:
    RED indicates a dead/missing link.
    YELLOW indicates a WIP character.
    GREEN indicates a joke character.
    BLUE indicates a cheap character.
    PURPLE indicates a NSFW character.
     
    SASH LILAC

    DuckSS's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
     
    CAROL TEA

    Veanko's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
     
    LORD BREVON

    DS12's Version (FP1)
     
    MILLA BASSET

    Artur's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
     
    NEERA LI

    Broder IX's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) 
     
    STAGES:
    Dragon Valley by OliverAsLatias || Dragon Valley by Neo_Fire_Sonic || Dragon Valley/Dragon Valley V2 by Kater15
    Lilac's Treehouse by Jewel men10
    Jade Creek by Kater15
     
     

     
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