DS12 Productions

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    114
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DS12 Productions last won the day on January 9

DS12 Productions had the most liked content!

About DS12 Productions

  • Rank
    #Diamonds4dayz
  • Birthday 10/19/2002

Contact Methods

  • Website URL
    http://diamondawesomeness.wixsite.com/mugencharsandstages
  • Skype
    Diamondswag 12

Profile Information

  • Gender
    Male
  • Interests
    Personal Interests: Madoka Magica, Kirby
    Gaming Interests: Mugen, Super Smash bros

Recent Profile Visitors

2,889 profile views
  1. Really love your spriteworks wlanman, but the one thing that concerns me is the size and the bit of shading. Otherwise, the rest look awesome. Although I wish someone would make a spritesheet for me......
  2. This guy is still alive? Now that's unexpected.
  3. Well to be honest I don't blame him for the template. I sorta used it on my Bowser jr. Well at least I understand. Im gonna stick to other templates besides MvC. Anyways, for Spongebob, I feel like most of the sounds were ripped off by Felixmario2011's version.
  4. This character is very disappointing when it comes to EoH creations. - He has missing hitboxes on some movesets - I can spam his hypers which is cheap and unfair - He takes too long to transform back from a wizard to a regular character - The palettes needs some serious work. - Worst of all, the EoH template is shit. And I gotta admit, this was one of the examples why I mistakenly put a sh*tty template on Bowser jr. This author is a nice guy, but this character needs some serious work.
  5. Wow.....looks like somebody made a monster of hell. Why am I not surprised?
  6. YES! More battles! I'll follow this even though i'll see it on youtube lol.
  7. I have some characters..... - Tuff and Tiff from kirby right back at ya - Hitomi shizuki (Madoka magica) - Magical Girl OCs (I have one that's similar to madoka magica but its appearance are much different) - A better Donkey Kong - A better diddy, kiddy, and dixie kong
  8. Happy b-day my friend! May your wishes and dreams come true! ;D

  9. *Hype freaking intensifies*
  10. Ima Ima diamond boy
  11. No prob
  12. Probably borrow some other code like mine. Here's my code from super better luigi: [State 200, 1] type = HitDef trigger1 = Time = 0 attr = S, NA ;Attribute: Standing, Normal Attack damage = 23, 0 ;Damage that move inflicts, guard damage animtype = Heavy ;Animation type: Light, Medium, Heavy, Back (def: Light) guardflag = MA ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit) pausetime = 10, 10 ;Time attacker pauses, time opponent shakes sparkno = s6010 ;Spark anim no (Def: set above) sparkxy = -10, -65 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1 hitsound = s3, 0 ;Sound to play on hit guardsound = s6, 1 guard.sparkno = s6005 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 30 ;Time that the opponent slides back ground.hittime = 40 ;Time opponent is in hit state ground.velocity = 0,-12 ;Velocity at which opponent is pushed airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2)) air.type = High ;Type: High, Low, Trip (def: same as ground.type) air.velocity = 0, -11.6 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed envshake.time=10 envshake.ampl=5
  13. Don't see anything wrong here. Maybe copy and paste other codes that other characters have and edit it the way you want.