DS12 Productions

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About DS12 Productions

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    #Diamonds4dayz
  • Birthday 10/19/2002

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    Diamondswag12 Productions
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    Diamondswag 12

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  1. Lord Brevon has been updated V2!

    What ever did I do?

     

    Update V2:
    -AI has been buffed THANKS TO DARK LUIGI!!
    -Damage Dampener has been added
    -Fixed stopsnd bugs for Biker assist and powercharge
    -Fixed some guardflags
    -The commands for Mines are now D, B, a (or b, and c)
    -Added new WinKO for Cliffside Knockout
    -Fixed some FG problems for some winposes.
    -Fixed animations for Electric Gun
    -Combo text automatically removed when player wins flawlessly.
    -Fixed character-specific winquotes.
    -Fixed sound problems with combos and flawless sounds on Time over.
    -Added a few priorites of hitboxes for the normals.
    -Added some dust particles for some intros and winposes.
    Might be more.....

    Download here! https://drive.google.com/drive/folders/0B40sSanLRu4bWVpvbzZ6aXVtSDQ?usp=sharing

  2. Super better luigi has been updated V2.1! 

    What ever did I do? 
    -Adjusted Negative zone explods 
    -Tweaked Hyper electricity's animations and velocity 
    -Fixed the assist's sounds (some) 
    -Fixed the guardflags of normals -Adjusted the AI hehe..... 
    -Removed Palette Keymap 
    -No BG music on negative zone -Adjusted Hyper BG time on Hammer Rampage 
    -Adjusted Parry 
    -Adjusted Hyper portrait's animation fading. 
    I dunno if there's more lol 

    Enjoy! <3

    https://drive.google.com/drive/folders/0B40sSanLRu4bb2JrRDJBZ3FhVnM?usp=sharing

  3. Super better luigi has been updated V2.1!

    What ever did I do?

    -Adjusted Negative zone explods -Tweaked Hyper electricity's animations and velocity

    -Fixed the assist's sounds (some) -Fixed the guardflags of normals -Adjusted the AI hehe.....

    -Removed Palette Keymap

    -No BG music on negative zone -Adjusted Hyper BG time on Hammer Rampage

    -Adjusted Parry

    -Adjusted Hyper portrait's animation fading.

    I dunno if there's more lol

    Download here! https://drive.google.com/drive/folders/0B40sSanLRu4bb2JrRDJBZ3FhVnM?usp=sharing

  4. Well since my last posted release of super better mario is ded, I'll put the update here.
    What did I do? 


    Added WINKO background
    Buffed the AI drastically
    Some sprite tweaks
    MEGA BOMB can now be performed in air
    Snowman Mario's proj is now slow and is less spammable, I hope....
    Added a recovery ring
    Super fireball renamed "MARIO FINALE"
    Kamek's commands is now D,D,b and easy to perform.
    Fixed some explods.

     

    Link: https://drive.google.com/drive/folders/0B40sSanLRu4bamJXcmlWRUIxRmM?usp=sharing

  5. Bowser jr has been updated. Sorry for the status updates for these things, but normally I'd post them in a particular topic from now on. But I actually had TWO updates.

     

    Bowser jr updated V2.1: 

    What did I do? 
    Enhanced guarding types on normals 
    Victory quotes (character specific) fixed 
    Buffed up Ai combos a bit 
    Fixed comboability with the crouching strong punch. 
    Replaced the airship explosion with a more "modern" type. 
    Fixed WinKO background bug 
    Fixed Special KO bug Replaced super jump explod Fixed some hitspark's postion. 
    Added some "fixed" animations on one of the winposes. 

    Link: https://drive.google.com/drive/folders/0B40sSanLRu4bWl9OVXpBRTlqRVU?usp=sharing

     

    Also for those who had Pink Ranger's taunt glitch: https://drive.google.com/drive/folders/0B40sSanLRu4bQldDSEtmZ2dIa0U?usp=sharing 

  6. Maybe from here on out, I'll post updated characters on my topic posts instead of status updates. It's only relevant to the originality that way, if you know what I mean. Anyway, Punky Skunk has been updated V3.2. What did I do? V3.2: -Buffed A.I. a bit -Fixed recovery on crouching strong punch -Removed poweradd on RUNAWAY BOAT!! -Tweaks on the winquotes.... DOWNLOAD THE SKUNK HERE: https://drive.google.com/drive/folders/0B40sSanLRu4bcWZKa01ZN19TY1k?usp=sharing
  7. Pink Ranger has been updated V1.3, what did I do?
    -Fixed A.I. to prevent spamming specials.
    -Fixed pausetime on Mega Laser

     

    Here you go: https://drive.google.com/drive/folders/0B40sSanLRu4bQldDSEtmZ2dIa0U?usp=sharing

  8. 3d naked snake released!(link Updated)

    Feedback: - Some comboability would be nice. - Regardless when P2 is aerial, the smokebomb's dizzy state puts the dizzy p2 in air instead of on the ground. I suggest making a fall state then making him dizzy. - Somehow when I perform the grenade throw after I perform any move, he has a glitch with the landing state and the grenade helper. - I suggest the mines go off at a certain time instead of just leaving it on the ground throughout the match. - The Honey Bee missile keeps going back and forth instead directing to P2, if that's its purpose. - The Survival Knife is very underpowered. - A clsn box still remains when snake is performing his final smash. - Another suggestion, since the combo hypers look like minor types to me, make both of them cost 1000 power, and honey bee should cost 3000 power. That's all. Good luck on it's final release!
  9. Specter Knight WIP

    You've really improved on the coding of the movements. I hope he turns out well.
  10. (WIP) Kuki Sanban (Numbuh 3)

    May I suggest that you could make the hitsparks and Hit sounds similar to Placemario's chowder? It'll go nicely with her style. Also saw that he was gonna do the same to his new dexter.
  11. Well I tried doing some sprite "editing" of my self insert.

    And no, these type of sprites weren't stolen. I found them on spriters resource.

    Basically, I did the recoloring and the glasses. Yes I know the glasses aren't that good....

    But if you anticipated me to add in the MLG glasses from the image then it'll blurry the time I resize it to fit.

     

    Well......here it is.....

    LZ58Bt8.png

    1. Redhair Ryu Lover

      Redhair Ryu Lover

      Cool Blue Kirby, wicked.

  12. Kanna Kobayashi or Lady Tohru from Kobayashi no chi maid.
  13. Punky skunk has been updated to v3.1:

    https://drive.google.com/drive/folders/0B40sSanLRu4bcWZKa01ZN19TY1k?usp=sharing

     

    What did I do?

    -Fixed infinite chain on LP/MK and LK
    -Diggerang and fart can be used throughout battle, due to it not working on other people.
    -Hyper shouldn't be giving back power so I tweaked that. ;)

  14. Post Fanart Thread

    Some artwork I drew on. Programs: Clip Paint Studio/Pixlr.com
  15. DS12's Super Hyped M.U.G.E.N Vdeos

    You know you could've messaged on my profile but ok...