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RMaster007

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  1. Wow
    RMaster007 got a reaction from HappyDappy666 in -- REPORT BUGS AND ISSUES HERE --   
    I'm unable to upload a profile pic.
  2. Upvote
    RMaster007 reacted to Kazagami in Post Fanart Thread   
    https://twitter.com/hood_x_art/status/1378996011675230212/photo/1
     
    Taihou enjoys a leisure time by the seaside after a nice drive down the street.
  3. Wow
    RMaster007 got a reaction from Joey S. in Chargin' Chuck and Springboob updated (3/29/21)   
    Two of my previous edits have been updated.
     
    Chargin' Chuck has new attack animations, aerial baseballs, a new hyper, and other various updates.
    Springboob has new sounds, updated specials and attacks, more sprites, and various other changes.
     
    Download them both here.
  4. Upvote
    RMaster007 got a reaction from HappyDappy666 in Chargin' Chuck and Springboob updated (3/29/21)   
    Two of my previous edits have been updated.
     
    Chargin' Chuck has new attack animations, aerial baseballs, a new hyper, and other various updates.
    Springboob has new sounds, updated specials and attacks, more sprites, and various other changes.
     
    Download them both here.
  5. Upvote
    RMaster007 reacted to WlanmaniaX in Ed + Marie (from Ed, Edd n Eddy)   
    Done added with her sisters as summoners!
  6. Like
    RMaster007 reacted to WlanmaniaX in Ed + Marie (from Ed, Edd n Eddy)   
    This has to her final special move while her specials moves are fully done for her gameplay.
     

     
  7. Like
    RMaster007 reacted to WlanmaniaX in My Spriteworks   
    Here's an newly improved R.O.B!
  8. Like
    RMaster007 got a reaction from HappyDappy666 in Roger's Place   
    Here it is, everyone, my first stage in years.
     
    ORIGIN: American Dad!
    MUSIC: No
    ANIMATION: Yes
    COMPATIBLE WITH: M.U.G.E.N 1.0 and up (made in FF3, may work in WINMUGEN, not too sure)
     
    Download here
    Alternate download link
  9. Like
    RMaster007 reacted to DS12 in Roger's Place   
    Nice job for your first stage. Keep up the good work!
  10. Like
    RMaster007 got a reaction from WlanmaniaX in Roger's Place   
    Here it is, everyone, my first stage in years.
     
    ORIGIN: American Dad!
    MUSIC: No
    ANIMATION: Yes
    COMPATIBLE WITH: M.U.G.E.N 1.0 and up (made in FF3, may work in WINMUGEN, not too sure)
     
    Download here
    Alternate download link
  11. Like
    RMaster007 got a reaction from HappyDappy666 in George's beta release + Ly's Palace   
    Feedback:
    - George's shoes change color a lot in the sprites.
    - George goes into state 200 (S. LP) whenever he hits the opponent with a standing or crouching normal attack. This is due to the AI coding in the CMD. Remove the movecontact triggers from the standing and crouching AI attacks and it'll be fixed.
    - His normal attacks are very weak, due in part to the low attack stat.
    - A debug flood occurs when a hyper is used.
    - Double Revolvers does a lot of damage for a special.
    - Slingshot does not work properly due to something in the cns file. In this case, the changestate occurs when the a button is released, when it should be x+y.
    - S. MP and A. HK are easy infinites, this is why having normals combo into themselves isn't a good idea.
    - Sounds are supposed to play when George is electrocuted, squashed, wedgied, etc., but they don't play. In the statedef -2, move the Misc SCTRLS to above the Hell Dunk states.
    - The last hit of Uppercut does not have a hitspark due to the spark being 4, which isn't a hitspark number.
    - The dust effects face the wrong way when running or using a standing kick.
    - Minigun misses at point blank range.
    - Little suggestion here: have the opponent be in the Toasty state longer (when hit by Wonderboy's beam) so the full animation plays.
    - The sound that occurs during the Kung-Fu Dojo hyper doesn't play due to it being 24-bits. It will work if converted to a lower bitrate.
    - He could use a better 12th palette instead of "shadow".
    - George disappears for the last three frames of his squashed animation. You need to have four sprites (7689, 0 to 7689, 3) for the animation to play properly.
    - The hit text is misplaced for certain attacks.
    Overall, he is a nice character (better than the original George), but he still needs adjustments to coding and spriting.
  12. Upvote
    RMaster007 reacted to RoySquadRocks in Screenshots Mffa Style   
    Tomorrow.
  13. Like
    RMaster007 got a reaction from SammyKittyUwU in English Voicepacks for Warner's Marge and Leela   
    I'll test it out tomorrow. I'm also making a better English voicepack for Stan. And also for Roger when he's released and maybe Fred Flintstone.
  14. Upvote
    RMaster007 reacted to WlanmaniaX in Ed + Marie (from Ed, Edd n Eddy)   
    Wanted to show you of Ed having his "Cat Ears" compatible affect by Ponika.

     
     
     
  15. Thank You
    RMaster007 reacted to RoySquadRocks in Screenshots Mffa Style   
    Progress is starting to go well.
  16. Haha
    RMaster007 got a reaction from BigLuigiGuy211 in George's beta release + Ly's Palace   
    Feedback:
    - George's shoes change color a lot in the sprites.
    - George goes into state 200 (S. LP) whenever he hits the opponent with a standing or crouching normal attack. This is due to the AI coding in the CMD. Remove the movecontact triggers from the standing and crouching AI attacks and it'll be fixed.
    - His normal attacks are very weak, due in part to the low attack stat.
    - A debug flood occurs when a hyper is used.
    - Double Revolvers does a lot of damage for a special.
    - Slingshot does not work properly due to something in the cns file. In this case, the changestate occurs when the a button is released, when it should be x+y.
    - S. MP and A. HK are easy infinites, this is why having normals combo into themselves isn't a good idea.
    - Sounds are supposed to play when George is electrocuted, squashed, wedgied, etc., but they don't play. In the statedef -2, move the Misc SCTRLS to above the Hell Dunk states.
    - The last hit of Uppercut does not have a hitspark due to the spark being 4, which isn't a hitspark number.
    - The dust effects face the wrong way when running or using a standing kick.
    - Minigun misses at point blank range.
    - Little suggestion here: have the opponent be in the Toasty state longer (when hit by Wonderboy's beam) so the full animation plays.
    - The sound that occurs during the Kung-Fu Dojo hyper doesn't play due to it being 24-bits. It will work if converted to a lower bitrate.
    - He could use a better 12th palette instead of "shadow".
    - George disappears for the last three frames of his squashed animation. You need to have four sprites (7689, 0 to 7689, 3) for the animation to play properly.
    - The hit text is misplaced for certain attacks.
    Overall, he is a nice character (better than the original George), but he still needs adjustments to coding and spriting.
  17. Like
    RMaster007 got a reaction from WlanmaniaX in George's beta release + Ly's Palace   
    Feedback:
    - George's shoes change color a lot in the sprites.
    - George goes into state 200 (S. LP) whenever he hits the opponent with a standing or crouching normal attack. This is due to the AI coding in the CMD. Remove the movecontact triggers from the standing and crouching AI attacks and it'll be fixed.
    - His normal attacks are very weak, due in part to the low attack stat.
    - A debug flood occurs when a hyper is used.
    - Double Revolvers does a lot of damage for a special.
    - Slingshot does not work properly due to something in the cns file. In this case, the changestate occurs when the a button is released, when it should be x+y.
    - S. MP and A. HK are easy infinites, this is why having normals combo into themselves isn't a good idea.
    - Sounds are supposed to play when George is electrocuted, squashed, wedgied, etc., but they don't play. In the statedef -2, move the Misc SCTRLS to above the Hell Dunk states.
    - The last hit of Uppercut does not have a hitspark due to the spark being 4, which isn't a hitspark number.
    - The dust effects face the wrong way when running or using a standing kick.
    - Minigun misses at point blank range.
    - Little suggestion here: have the opponent be in the Toasty state longer (when hit by Wonderboy's beam) so the full animation plays.
    - The sound that occurs during the Kung-Fu Dojo hyper doesn't play due to it being 24-bits. It will work if converted to a lower bitrate.
    - He could use a better 12th palette instead of "shadow".
    - George disappears for the last three frames of his squashed animation. You need to have four sprites (7689, 0 to 7689, 3) for the animation to play properly.
    - The hit text is misplaced for certain attacks.
    Overall, he is a nice character (better than the original George), but he still needs adjustments to coding and spriting.
  18. Like
    RMaster007 got a reaction from BigLuigiGuy211 in Chargin' Chuck updated in October   
    https://youtube.com/wKxaJwe2Ayo
     
    Chargin' Chuck updated with a new intro and winpose, buffed attacks, and new compatibility animations for MK characters.
     
    Download
  19. Like
    RMaster007 got a reaction from WlanmaniaX in Chargin' Chuck updated in October   
    https://youtube.com/wKxaJwe2Ayo
     
    Chargin' Chuck updated with a new intro and winpose, buffed attacks, and new compatibility animations for MK characters.
     
    Download
  20. Upvote
    RMaster007 got a reaction from CoolAnimeHustler in Chargin' Chuck updated in October   
    https://youtube.com/wKxaJwe2Ayo
     
    Chargin' Chuck updated with a new intro and winpose, buffed attacks, and new compatibility animations for MK characters.
     
    Download
  21. Haha
    RMaster007 got a reaction from BigLuigiGuy211 in Sgt (7/31/19)   
    I feel like it was time to finally release this guy.
     




     
    He's not 100% complete, but he's almost there. I really wanted to get him out of the way so I could focus on another new character.
     
    Download here.
  22. Thank You
    RMaster007 reacted to CrowSar in Mugen Felix The Cat By Crowsar Release   
    Felix The Cat is Currently From Dreamwork/ Universal stuido
    First appearance November 9, 1919 Feline Follies (as Master Tom)
    Created by Pat Sullivan, Otto Messmer
    2 Classic Toons from 1930's are Competed. 6 of them remaining
     
    Oswald is Competed then Felix Turn to Shine.
     
    This Version almost Twisted Tales of Felix, Sometimes the other show.

    Before Felix 100th Anniversary Felix will arrive next weeks then he ready to begin and no one mess with our Felix.
    New Felix The Cat sprite model plan before Felix 100th anniversary This Version mostly Twisted Tales of Felix Voice, Sprite, and rest. Someone them from the other show and the Returner Moveset like the older one. Felix is now greater fighter, strong magic bag super move, and mush more.
     
    Download Link:
     
    http://www.mediafire.com/file/xfyq5ew8ptat1mp/Felix_The_Cat_By_Crowsar.rar/file
  23. Like
    RMaster007 got a reaction from WlanmaniaX in Sgt (7/31/19)   
    I feel like it was time to finally release this guy.
     




     
    He's not 100% complete, but he's almost there. I really wanted to get him out of the way so I could focus on another new character.
     
    Download here.
  24. Upvote
    RMaster007 got a reaction from The Auditor in Sgt (7/31/19)   
    I feel like it was time to finally release this guy.
     




     
    He's not 100% complete, but he's almost there. I really wanted to get him out of the way so I could focus on another new character.
     
    Download here.
  25. Like
    RMaster007 got a reaction from Jewel men10 in Sgt (7/31/19)   
    I feel like it was time to finally release this guy.
     




     
    He's not 100% complete, but he's almost there. I really wanted to get him out of the way so I could focus on another new character.
     
    Download here.
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