RMaster007

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Status Updates posted by RMaster007

  1. InuYasha%20Sprite.png?attredirects=0

    After a while, I finally managed to make InuYasha's sprite for M.U.G.E.N.

    If anybody has any suggestions on fixing the sprite up, let me know.

  2. Glad to see the site finally up and running.

  3. I'm currently editing Vyvyan Basterd.

    Just gonna fix some more things (like the toaster hyper), and I'll release him.

    1. WlanmaniaX

      WlanmaniaX

      Really?

       

      That's fine, I just need to make Vyvyan better for my version in the future.

    2. RMaster007

      RMaster007

      Yeah, can't wait for your new version of him. But for now, I'm fixing some things for Beanfan's version (alonge with Richie and Eddie).

  4. updated_george_stand_by_rm007returns-db1

    I decided to try and edit up George's sprites. I updated his face, hair, and shading. I also fixed the shading on his shirt.

    1. Show previous comments  1 more
    2. RMaster007

      RMaster007

      Okay, I think I can just edit your original characters for now.

    3. RMaster007

      RMaster007

      But I felt that I should edit George's head to look more like it does now.

    4. Paul999

      Paul999

      i have my edit character George

  5. I checked out a book from the library yesterday, which has annotations for every episode of Monty Python's Flying Circus. So anyways, I plan to add Monty Python references for some lf my characters. For Shock, How Not to be Seen will be his finisher hyper. And for InuYasha, the knight in armor (Terry Gilliam) will arrive and hit him with a raw chicken for a winpose.

    1. RMaster007

      RMaster007

      Also, there will be a special intro against female characters for InuYasha. Miroku will be on the stage and ask the opponent if they would bear his child, then the Sixteen-ton weight will fall on him.

  6. I'm currently working on Shock and I want to make him to look as hilarious as possible. I also kinda got inspired by The None's Beavis and Butt-head characters for Shock's playstyle.

    As for InuYasha, haven't started spriting him yet, but with the funny faces made in the show, I might make him play not only accurate to source, but pretty funny to play as Shock as well.

  7. I edited Rocko's sprite:

    ABfYYdp.png

    1. Show previous comments  3 more
    2. RMaster007

      RMaster007

      You could use Jarquin's original idle animation.

    3. jenngra505

      jenngra505

      I was trying to combine Jarquin's original with the poses that Wlan wanted.

    4. RMaster007

      RMaster007

      Okay.

      I was going to leave the teeth there, but I decided to remove them because why not. I might make a new sprite for him entirely.

  8. It's my birthday!

    1. Show previous comments  5 more
    2. Paul999

      Paul999

      Happy Birthday RM007!

    3. RobotMonkeyHæd

      RobotMonkeyHæd

      Happy B-Day RM007!

    4. Klonoafan200

      Klonoafan200

      happy birthday.

  9. Since my birthday is tomorrow, I might update Lucky Luke to improve on some things for him, such as give him new portraits, update his throw, update his Horse Ride hyper, and add more compatibility states.

  10. Well, I'm editing Duckula. This edit will be much better than the one from 2016.

    Done so far:

    -Fixed Crow Brothers assist

    -Fixed combos

    -Updated some animations (including the intro against DM)

    -Fixed Igor

    To do:

    -Fix damage outputs

    -Fix Air Throw

    -Update some sprites

    1. Show previous comments  3 more
    2. RMaster007

      RMaster007

      Okay.

      I think Alexander will be able to code the car mode for DM.

    3. WlanmaniaX

      WlanmaniaX

      Good point you made there, it's quite complicated if I can code DM in car mode (which similar does to DDR's Marvin the Martian and Fat Albert). I'm thinking of adding the robot modes for both Zim and Dib if I need time ti release him for this Easter!

    4. RMaster007

      RMaster007

      Well, if Alexander will help with that too.

      So anyways, I will send you Duckula's edit in a bit!

  11. Well, Mad Magazine's own spy will be made for M.U.G.E.N soon!

    I will make Shock at a later date, but I will upload the scrapped version later.

  12. 4eU61oN.gif

    Tootuff is coming soon!

     

  13. Shock might come at a later date.

    For now, I will edit another character by Smeagol14.

    HINT: He is the titular character of a Swiss comic series and is also in France and Italy. His comic series has been adapted into a cartoon series. He is also an eight-year old boy with a cowlick.

    1. Show previous comments  3 more
    2. DS12 Productions

      DS12 Productions

      It takes me to the topic again. It doesn't really take me to its downloading site.

    3. RMaster007

      RMaster007

      It's been fixed.

    4. DS12 Productions
  14. I'm thinking about redoing Shock from scratch.

    Good news.... I will release an edited character tomorrow.

    HINT: He's the man who shoots faster than his shadow.

  15. Here's your birthday gift:

    lJg25C7.jpg

  16. Wait, is the Blue Aardvark going to be updated?

    1. WlanmaniaX

      WlanmaniaX

      He will be updated in someday.

    2. RMaster007

      RMaster007

      Okay, I think I can make some sprites for the Blue Aardvark.

  17. Happy Birthday!

  18. Has anybody seen the Dragon Ball Super episode that came on Adult Swim tonight? It was kinda funny seeing how everyone is doing regular things.

    Hey, was Android 18 in the episode? I think she was.

    1. Show previous comments  2 more
    2. Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ

      Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ

      Thats cool, to each their own

    3. Darkflare

      Darkflare

      Or just continue to watch the dub because there's nothing wrong with the english voices and because you don't have to worry about grating high pitch voices.

    4. RMaster007

      RMaster007

      Nobody's really annoying.

      Except for that blue guy who keeps yelling at Goku.

  19. I think I will make Mr. Game and Watch after Shock....

    1. Show previous comments  1 more
    2. RMaster007

      RMaster007

      This one will be based off of SSB4 instead of Melee.

      I plan to include items and Assist Trophies as specials along his regular B-moves.

    3. DS12 Productions

      DS12 Productions

      Ok should be a good opponent against R.O.B

    4. Klonoafan200
  20. I will make my sprite of InuYasha for M.U.G.E.N soon!

  21. Hey, I'm working on making new walking sprites for Rocko, but they're not yet finished.

    9hRObbP.png

    Here are the sprites, if you could finish the rest of the animation, that would be great.

    1. Show previous comments  8 more
    2. RMaster007

      RMaster007

      As for DM's car mode? What will be the planned moves for that mode? It could ram into the opponent.

    3. WlanmaniaX

      WlanmaniaX

      Good question, it's easy what to know that I need to add the missles, laser launchers and bombs from his car.

    4. DS12 Productions

      DS12 Productions

      Whats will be the size of the car anyway? From what Ive seen on the old show its most likely long.

  22. Here's an edited R.O.B sprite:

    tYTiY4G.png

    Some details aren't fixed and the arms are pretty small, but it's a much better looking sprite now.

    (The grey dots on his arms are bolts BTW)

    1. Show previous comments  6 more
    2. jenngra505

      jenngra505

      MIBkuRm.png

      I was working on updating your sprite while you did your edit and modified the palette to be more like Smash for Wii U. (Sorry about deleting and reposting, had to fix a few things)

    3. RMaster007

      RMaster007

      Pretty great.

      Let me fix up at least one or two things and we'll have the final sprite ready.

    4. RMaster007

      RMaster007

      QhTJOou.png

      Alright, this just might be the final product.

      Well, time to update the rest of the sprites. *sigh*

  23. I'm having this problem with Shock for a long time...

    His only hyper so far (which will be replaced) can be cancelled out of any state, such as being in air, being hit, and using his throw. How can I fix this?

    1. jenngra505

      jenngra505

      statetype != A should be a triggerall.

    2. RMaster007

      RMaster007

      Did that. It works perfectly now, thanks man.

      Also, I've replaced that hyper with a new one (R.I.P the guy who voiced Mama Luigi).

  24. So far, Shock's progress is doing well. I'm resizing his sprites and I just added his standing medium and heavy kicks today.

  25. Well, I'm going to make Dagget and Norbert for M.U.G.E.N in the future (as separate characters). And I would appreciate it if you make some sprites and get voice clips of them for me.

    1. Show previous comments  1 more
    2. RMaster007

      RMaster007

      Well, it's my idea to make them.

      So, will you get sprites and voice clips of them for me?

    3. WlanmaniaX

      WlanmaniaX

      I'll think about it, eventually.

    4. RMaster007

      RMaster007

      Great. And good luck with Courage.