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Deoxgigas

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  1. Upvote
    Deoxgigas got a reaction from The Auditor in Izayoi (Blazblue CPEX) released by Deoxgigas!   
    For my first wish, I wish for a Mugen version of Kagura Mutsuki. For my second wish, the same for Azrael. And for my third wish, I wish for...
     

     
    Izayoi.
     
    Find her on my OneDrive here. or Dropbox here (Mugen 1.1) and here. (Mugen 1.0).
     
    Just when I thought I was out, they pull me back in. Let's not go into details as to why I'm here again.
     
    As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects.
    Heck, this time around I had to severely decrease the amount of effects the character has because it just caused too much lag in 1.0.
     
    Movelist, special palettes and specific mechanic information can be found in the readme file Izayoi comes with.
     
    Here's some examples of Izayoi fighting:
     
     
    There's not really any extra exposition this time. I've simply been snailing along and slowly building up this character for like half a year when I felt like it. Will I ever make another one? I'd say it's not likely, but I've been saying that the last 8 characters I've made. If I do ever return, expect Celica and her murder robot friend in 6 months+++, hah.
     
    Often times I end up facing new challenges whenever I make a new character. The challenge with Kagura was... The entire Blazblue system, as well as his stances and charge moves. For Azrael, it was his entire weak point system, and especially Valiant Crash and Hornet Bunker.
    So here we are with Izayoi, and the challenge for her was her entire dual-form and stock system, the extra UI that comes with it, and the absolutely huge amount of effects she has flying around compared to the other two. Thankfully, almost all of them were 2D effects, so it was possible to replicate them proper.
     
    PS: Both Kagura Mutsuki and Azrael have had major updates, especially if you're carrying an old version from before 2018 started. The most important one being the addition of 11p(Kag)/10p(Az) Serious Mode. If you plan to pit them against Izayoi or each other, please fetch their newest versions as well.
     

     
  2. Upvote
    Deoxgigas got a reaction from IDGCaptainRussia in Izayoi (Blazblue CPEX) released by Deoxgigas!   
    For my first wish, I wish for a Mugen version of Kagura Mutsuki. For my second wish, the same for Azrael. And for my third wish, I wish for...
     

     
    Izayoi.
     
    Find her on my OneDrive here. or Dropbox here (Mugen 1.1) and here. (Mugen 1.0).
     
    Just when I thought I was out, they pull me back in. Let's not go into details as to why I'm here again.
     
    As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects.
    Heck, this time around I had to severely decrease the amount of effects the character has because it just caused too much lag in 1.0.
     
    Movelist, special palettes and specific mechanic information can be found in the readme file Izayoi comes with.
     
    Here's some examples of Izayoi fighting:
     
     
    There's not really any extra exposition this time. I've simply been snailing along and slowly building up this character for like half a year when I felt like it. Will I ever make another one? I'd say it's not likely, but I've been saying that the last 8 characters I've made. If I do ever return, expect Celica and her murder robot friend in 6 months+++, hah.
     
    Often times I end up facing new challenges whenever I make a new character. The challenge with Kagura was... The entire Blazblue system, as well as his stances and charge moves. For Azrael, it was his entire weak point system, and especially Valiant Crash and Hornet Bunker.
    So here we are with Izayoi, and the challenge for her was her entire dual-form and stock system, the extra UI that comes with it, and the absolutely huge amount of effects she has flying around compared to the other two. Thankfully, almost all of them were 2D effects, so it was possible to replicate them proper.
     
    PS: Both Kagura Mutsuki and Azrael have had major updates, especially if you're carrying an old version from before 2018 started. The most important one being the addition of 11p(Kag)/10p(Az) Serious Mode. If you plan to pit them against Izayoi or each other, please fetch their newest versions as well.
     

     
  3. Like
    Deoxgigas got a reaction from JamPressed in Izayoi (Blazblue CPEX) released by Deoxgigas!   
    Well, when I first made Kagura, I decided to go with the japanese voices to start with, and then maybe add the english voices later. But then it turned out that each character were a rather massive monster of a filesize on their own, so adding the english voices on top would just make them even heavier.
     
    Of course, I could also make a separate version for the english voiced ones, but then I'd have 4 different versions of each character lying around, each of which I'd have to update individually every time I do the smallest fix. Quite the pain.
     
    I wouldn't be against if someone else went and made an english voice patch for them, though.
     
     
    My thanks.
  4. Upvote
    Deoxgigas got a reaction from CoolAnimeHustler in Izayoi (Blazblue CPEX) released by Deoxgigas!   
    Well, when I first made Kagura, I decided to go with the japanese voices to start with, and then maybe add the english voices later. But then it turned out that each character were a rather massive monster of a filesize on their own, so adding the english voices on top would just make them even heavier.
     
    Of course, I could also make a separate version for the english voiced ones, but then I'd have 4 different versions of each character lying around, each of which I'd have to update individually every time I do the smallest fix. Quite the pain.
     
    I wouldn't be against if someone else went and made an english voice patch for them, though.
     
     
    My thanks.
  5. Like
    Deoxgigas got a reaction from JamPressed in Izayoi (Blazblue CPEX) released by Deoxgigas!   
    For my first wish, I wish for a Mugen version of Kagura Mutsuki. For my second wish, the same for Azrael. And for my third wish, I wish for...
     

     
    Izayoi.
     
    Find her on my OneDrive here. or Dropbox here (Mugen 1.1) and here. (Mugen 1.0).
     
    Just when I thought I was out, they pull me back in. Let's not go into details as to why I'm here again.
     
    As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects.
    Heck, this time around I had to severely decrease the amount of effects the character has because it just caused too much lag in 1.0.
     
    Movelist, special palettes and specific mechanic information can be found in the readme file Izayoi comes with.
     
    Here's some examples of Izayoi fighting:
     
     
    There's not really any extra exposition this time. I've simply been snailing along and slowly building up this character for like half a year when I felt like it. Will I ever make another one? I'd say it's not likely, but I've been saying that the last 8 characters I've made. If I do ever return, expect Celica and her murder robot friend in 6 months+++, hah.
     
    Often times I end up facing new challenges whenever I make a new character. The challenge with Kagura was... The entire Blazblue system, as well as his stances and charge moves. For Azrael, it was his entire weak point system, and especially Valiant Crash and Hornet Bunker.
    So here we are with Izayoi, and the challenge for her was her entire dual-form and stock system, the extra UI that comes with it, and the absolutely huge amount of effects she has flying around compared to the other two. Thankfully, almost all of them were 2D effects, so it was possible to replicate them proper.
     
    PS: Both Kagura Mutsuki and Azrael have had major updates, especially if you're carrying an old version from before 2018 started. The most important one being the addition of 11p(Kag)/10p(Az) Serious Mode. If you plan to pit them against Izayoi or each other, please fetch their newest versions as well.
     

     
  6. Upvote
    Deoxgigas got a reaction from CoolAnimeHustler in Izayoi (Blazblue CPEX) released by Deoxgigas!   
    For my first wish, I wish for a Mugen version of Kagura Mutsuki. For my second wish, the same for Azrael. And for my third wish, I wish for...
     

     
    Izayoi.
     
    Find her on my OneDrive here. or Dropbox here (Mugen 1.1) and here. (Mugen 1.0).
     
    Just when I thought I was out, they pull me back in. Let's not go into details as to why I'm here again.
     
    As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects.
    Heck, this time around I had to severely decrease the amount of effects the character has because it just caused too much lag in 1.0.
     
    Movelist, special palettes and specific mechanic information can be found in the readme file Izayoi comes with.
     
    Here's some examples of Izayoi fighting:
     
     
    There's not really any extra exposition this time. I've simply been snailing along and slowly building up this character for like half a year when I felt like it. Will I ever make another one? I'd say it's not likely, but I've been saying that the last 8 characters I've made. If I do ever return, expect Celica and her murder robot friend in 6 months+++, hah.
     
    Often times I end up facing new challenges whenever I make a new character. The challenge with Kagura was... The entire Blazblue system, as well as his stances and charge moves. For Azrael, it was his entire weak point system, and especially Valiant Crash and Hornet Bunker.
    So here we are with Izayoi, and the challenge for her was her entire dual-form and stock system, the extra UI that comes with it, and the absolutely huge amount of effects she has flying around compared to the other two. Thankfully, almost all of them were 2D effects, so it was possible to replicate them proper.
     
    PS: Both Kagura Mutsuki and Azrael have had major updates, especially if you're carrying an old version from before 2018 started. The most important one being the addition of 11p(Kag)/10p(Az) Serious Mode. If you plan to pit them against Izayoi or each other, please fetch their newest versions as well.
     

     
  7. Upvote
    Deoxgigas got a reaction from Clibens in Azrael (Blazblue CPEX) released by Deoxgigas! (Updated 10/21/2017)   
    Mr. Tyrant is here to smack you in the face, and then eat it for dinner. Because that's what he does.
     

     
    Find him on my OneDrive here.
     
    So with the success of Kagura Mutsuki, I laid plans for more Blazblue characters that I would look into, after a nice long break.
    The one who would follow was Azrael, and just like Kagura, he's based on his CPEX version, has all the moves from the game, and is about as close to the source as I could get him.
     
    As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Azrael comes with.
     
    Here's some examples of Azrael fighting:
     
    Exposition time:
     
    It hasn't been easy. Even though I already had a solid foundation in Kagura to start with, it would still take hundreds of hours to build up this guy.
    Azrael had the same problem as all other Blazblue characters: Most of his effect sprites are 3d textured and pretty damn hard to rip, and unlike Kagura, Azrael had almost no standard 2d sprites of his own to work with. Therefore, I've had to heavily improvise: Azrael uses more sprites from other games than Kagura, and is also using a bunch of the 2d sprites available from various other Blazblue characters. As a result, Azrael now has alot more claw and fire in his moves.
     
    Well, I had my share of fun figuring out how to make him work, and learning how Dust and Vanishing (Banishing?) attacks work in Arcsys games, because Azrael has his own versions of both.
     
    Anywho, with this, I think it's high time that I put away my Mugen resources and fade away. After having made 27 LF2 and Touhou characters, followed by  two Blazblue monstrocities, both eating hundreds of hours for their completion, I think it's about high time that I call it quits. My Mugen interest has all but faded, and I've long since left the main reason I even got into it in the first place.
    That means that I won't be making anymore Blazblue characters, and probably not anything else either, though I did consider making Izayoi after Azrael, but that was in his early stages. The most I'll be doing is fixing any gamebreaking bugs, if there's any that have escaped my testing.
     
    PS: Kagura Mutsuki was updated just the other day. The newest version includes all the fixes and improvements I discovered while making Azrael.
     

     
  8. Upvote
    Deoxgigas got a reaction from kater15 in Azrael (Blazblue CPEX) released by Deoxgigas! (Updated 10/21/2017)   
    Thanks to some valuable feedback for Azrael, I've managed to nail down and fix a bunch of issues that have been affecting human players ever since Kagura Mutsuki was released.
     
    Of course, this also means that Kagura has been updated too, but I already wrote that the last update I posted on his thread was the final one, so uh, I'll just leave a note here instead. His changelog is on the onedrive.
     
    10/14/2017 Update Notes:
     
    - Changed the character icon to a close-up of Azrael's face.
    - Greatly increased the distance covered when Super Jumping forwards or backwards.
    - Azrael will now turn towards the opponent at the end of an Air Dash if the opponent is behind him.
    - Azrael should now be properly grabable even while his Guard Point is active during Hornet Bunker, Valiant Crash and Sentinel Dump.
    - The backwards Throw should no longer require backwards inputs if you want to follow up with anything when it does damage.
    - Tiger Magnum, Cobra Strike and Leopard Launcher will now all wallstick the opponent while the Valiant Charger w/UW effect is active.
    - Fixed a HUGE and ancient issue with Azrael not guarding properly at seemingly random times.
    - Fixed the inputs for air jumps and super jumps. They should both be much more responsive now.
    - Fixed a slight delay on Valiant Charger activation after hitting with Valiant Crash w/UW.
    - Fixed the opponent returning straight into their base idle state after breaking a throw, if they don't have a custom animation for it.
    - Distortion Drive supers, and alot of other moves that were previously unavailable, are now usable during Valiant Charger.
    - Distortion Drive supers should now have the same background darken effect last the entire move, rather than it suddenly becoming brighter midway through.
  9. Upvote
    Deoxgigas got a reaction from kater15 in Azrael (Blazblue CPEX) released by Deoxgigas! (Updated 10/21/2017)   
    Mr. Tyrant is here to smack you in the face, and then eat it for dinner. Because that's what he does.
     

     
    Find him on my OneDrive here.
     
    So with the success of Kagura Mutsuki, I laid plans for more Blazblue characters that I would look into, after a nice long break.
    The one who would follow was Azrael, and just like Kagura, he's based on his CPEX version, has all the moves from the game, and is about as close to the source as I could get him.
     
    As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Azrael comes with.
     
    Here's some examples of Azrael fighting:
     
    Exposition time:
     
    It hasn't been easy. Even though I already had a solid foundation in Kagura to start with, it would still take hundreds of hours to build up this guy.
    Azrael had the same problem as all other Blazblue characters: Most of his effect sprites are 3d textured and pretty damn hard to rip, and unlike Kagura, Azrael had almost no standard 2d sprites of his own to work with. Therefore, I've had to heavily improvise: Azrael uses more sprites from other games than Kagura, and is also using a bunch of the 2d sprites available from various other Blazblue characters. As a result, Azrael now has alot more claw and fire in his moves.
     
    Well, I had my share of fun figuring out how to make him work, and learning how Dust and Vanishing (Banishing?) attacks work in Arcsys games, because Azrael has his own versions of both.
     
    Anywho, with this, I think it's high time that I put away my Mugen resources and fade away. After having made 27 LF2 and Touhou characters, followed by  two Blazblue monstrocities, both eating hundreds of hours for their completion, I think it's about high time that I call it quits. My Mugen interest has all but faded, and I've long since left the main reason I even got into it in the first place.
    That means that I won't be making anymore Blazblue characters, and probably not anything else either, though I did consider making Izayoi after Azrael, but that was in his early stages. The most I'll be doing is fixing any gamebreaking bugs, if there's any that have escaped my testing.
     
    PS: Kagura Mutsuki was updated just the other day. The newest version includes all the fixes and improvements I discovered while making Azrael.
     

     
  10. Upvote
    Deoxgigas got a reaction from IDGCaptainRussia in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)   
    So now we went and made Blazblue characters.
     

     
    Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage;
    Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen.
     
    Find him on my OneDrive here.
     
    Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Kagura comes with.
     
    Here's some examples of Kagura fighting:
     
    And now a bunch of exposition for anyone interested:
     
    The Story so far...
     
    After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy.
     
    Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games.
     
    In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
     

  11. Upvote
    Deoxgigas got a reaction from IDGCaptainRussia in Azrael (Blazblue CPEX) released by Deoxgigas! (Updated 10/21/2017)   
    Mr. Tyrant is here to smack you in the face, and then eat it for dinner. Because that's what he does.
     

     
    Find him on my OneDrive here.
     
    So with the success of Kagura Mutsuki, I laid plans for more Blazblue characters that I would look into, after a nice long break.
    The one who would follow was Azrael, and just like Kagura, he's based on his CPEX version, has all the moves from the game, and is about as close to the source as I could get him.
     
    As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Azrael comes with.
     
    Here's some examples of Azrael fighting:
     
    Exposition time:
     
    It hasn't been easy. Even though I already had a solid foundation in Kagura to start with, it would still take hundreds of hours to build up this guy.
    Azrael had the same problem as all other Blazblue characters: Most of his effect sprites are 3d textured and pretty damn hard to rip, and unlike Kagura, Azrael had almost no standard 2d sprites of his own to work with. Therefore, I've had to heavily improvise: Azrael uses more sprites from other games than Kagura, and is also using a bunch of the 2d sprites available from various other Blazblue characters. As a result, Azrael now has alot more claw and fire in his moves.
     
    Well, I had my share of fun figuring out how to make him work, and learning how Dust and Vanishing (Banishing?) attacks work in Arcsys games, because Azrael has his own versions of both.
     
    Anywho, with this, I think it's high time that I put away my Mugen resources and fade away. After having made 27 LF2 and Touhou characters, followed by  two Blazblue monstrocities, both eating hundreds of hours for their completion, I think it's about high time that I call it quits. My Mugen interest has all but faded, and I've long since left the main reason I even got into it in the first place.
    That means that I won't be making anymore Blazblue characters, and probably not anything else either, though I did consider making Izayoi after Azrael, but that was in his early stages. The most I'll be doing is fixing any gamebreaking bugs, if there's any that have escaped my testing.
     
    PS: Kagura Mutsuki was updated just the other day. The newest version includes all the fixes and improvements I discovered while making Azrael.
     

     
  12. Upvote
    Deoxgigas got a reaction from Sete in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)   
    So now we went and made Blazblue characters.
     

     
    Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage;
    Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen.
     
    Find him on my OneDrive here.
     
    Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Kagura comes with.
     
    Here's some examples of Kagura fighting:
     
    And now a bunch of exposition for anyone interested:
     
    The Story so far...
     
    After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy.
     
    Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games.
     
    In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
     

  13. Upvote
    Deoxgigas got a reaction from PhantomBlack in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)   
    I'm gonna need a long cooldown from Mugen after this monster of a project, so I won't make any promises.
     
    But if I do decide to make another BB character, it'll very likely be Azrael.
  14. Upvote
    Deoxgigas got a reaction from HelloMyNameIsAAA in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)   
    So now we went and made Blazblue characters.
     

     
    Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage;
    Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen.
     
    Find him on my OneDrive here.
     
    Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Kagura comes with.
     
    Here's some examples of Kagura fighting:
     
    And now a bunch of exposition for anyone interested:
     
    The Story so far...
     
    After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy.
     
    Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games.
     
    In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
     

  15. Upvote
    Deoxgigas got a reaction from guykazama in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)   
    So now we went and made Blazblue characters.
     

     
    Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage;
    Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen.
     
    Find him on my OneDrive here.
     
    Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Kagura comes with.
     
    Here's some examples of Kagura fighting:
     
    And now a bunch of exposition for anyone interested:
     
    The Story so far...
     
    After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy.
     
    Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games.
     
    In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
     

  16. Upvote
    Deoxgigas got a reaction from Ori-Ori in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)   
    So now we went and made Blazblue characters.
     

     
    Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage;
    Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen.
     
    Find him on my OneDrive here.
     
    Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    Movelist and specific mechanic information can be found in the readme file Kagura comes with.
     
    Here's some examples of Kagura fighting:
     
    And now a bunch of exposition for anyone interested:
     
    The Story so far...
     
    After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy.
     
    Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games.
     
    In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
     

  17. Upvote
    Deoxgigas got a reaction from gui0007 in Zen Kasen Ibaraki by Deoxgigas released!   
    Zen Kasen Ibaraki by Deoxgigas released!
    Bringing my Touhou character count up to 7, it's my newest work: Zen Kasen Ibaraki.
     

    Based on Kasen Ibaraki from Touhou 14.5 ULiL, she has all the moves from her source game, all the spell cards and also an OHKO based on her Last Word spell.
    Anyone familiar with my other works, especially Flash Byakuren, will know what to expect, as Kasen is made in the same style.
     
    In addition, she has the usual Bomb super and an improvised 1-bar super to complete the usual standard line-up of three 1-bar supers, two 2-bars and one 3-bar my other characters have.
    She also learned to quickly dash across the stage and slide around, much like another work of mine.
    Finally, her Occult move is indicated by the Occult ball in the corner, and, like the Bomb super, goes into a simple cooldown whenever used, and her Last Word spell can only be used once, period, per match, just like my Stardust Utsuho's Supernova.
     
    Find her on my OneDrive here.
     
    The one in the prime folder is for Mugen 1.1. If you want a version for 1.0, she's in the Alternate Versions folder.
    I highly recommend the 1.1 version for anyone who can get it, as some Touhou ULiL sprites have a tendency of becoming quite messed up when you convert from Mugen 1.1 to 1.0.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    So whether you're here for collection purposes, for a very fast playable character or for something with my usual hard-mode AI style, you've found it.
    Enjoy!
     

     
    Palettes:
    1-4: Normal
    5: The AI is unable to slide around on a successful guard. (Somewhat Easier Mode)
    6-10: No Damage Scaling.
    11: Clone Mode. (Summons 4 clones to fight at the start of the battle.)
    12: Rainbow Mode. (Adds metergain, immunity to throws and basic attacks, triple attack power and allows Kasen to slide around regardless of what she's doing, whenever she's hit, even in the air.)
     
    Now have some examples of Kasen fighting.
     

     
    The AI at work.
     

     
    Super Move interaction!
     

     
     
     
  18. Upvote
    Deoxgigas got a reaction from CoolAnimeHustler in Zen Kasen Ibaraki by Deoxgigas released!   
    Zen Kasen Ibaraki by Deoxgigas released!
    Bringing my Touhou character count up to 7, it's my newest work: Zen Kasen Ibaraki.
     

    Based on Kasen Ibaraki from Touhou 14.5 ULiL, she has all the moves from her source game, all the spell cards and also an OHKO based on her Last Word spell.
    Anyone familiar with my other works, especially Flash Byakuren, will know what to expect, as Kasen is made in the same style.
     
    In addition, she has the usual Bomb super and an improvised 1-bar super to complete the usual standard line-up of three 1-bar supers, two 2-bars and one 3-bar my other characters have.
    She also learned to quickly dash across the stage and slide around, much like another work of mine.
    Finally, her Occult move is indicated by the Occult ball in the corner, and, like the Bomb super, goes into a simple cooldown whenever used, and her Last Word spell can only be used once, period, per match, just like my Stardust Utsuho's Supernova.
     
    Find her on my OneDrive here.
     
    The one in the prime folder is for Mugen 1.1. If you want a version for 1.0, she's in the Alternate Versions folder.
    I highly recommend the 1.1 version for anyone who can get it, as some Touhou ULiL sprites have a tendency of becoming quite messed up when you convert from Mugen 1.1 to 1.0.
     
    For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
     
    So whether you're here for collection purposes, for a very fast playable character or for something with my usual hard-mode AI style, you've found it.
    Enjoy!
     

     
    Palettes:
    1-4: Normal
    5: The AI is unable to slide around on a successful guard. (Somewhat Easier Mode)
    6-10: No Damage Scaling.
    11: Clone Mode. (Summons 4 clones to fight at the start of the battle.)
    12: Rainbow Mode. (Adds metergain, immunity to throws and basic attacks, triple attack power and allows Kasen to slide around regardless of what she's doing, whenever she's hit, even in the air.)
     
    Now have some examples of Kasen fighting.
     

     
    The AI at work.
     

     
    Super Move interaction!
     

     
     
     
  19. Upvote
    Deoxgigas got a reaction from Sete in VoD(26Chars): Flash Byakuren updated, Mugen 1.1 version Released (01/29/2017)   
    Details about my characters, the changelogs and other information are all found on my site:
     
    http://vaultofdeoxgigas.webs.com/
     
    All the characters can also be accessed directly on my OneDrive here:
     
    https://1drv.ms/f/s!AiSx35GonXnKgVP93YSTJNkXPzna
     
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    -----------------------------------------------------------------
     

     
     
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    -----------------------------------------------------------------
     
    LF2 List
    In order of appearance:
    LF2 - Archmage | LF2 - Bat | LF2 - Davis | LF2 - Deep | LF2 - Dennis | LF2 - Firen | LF2 - Firzen | LF2 - Freeze | LF2 - Henry | LF2 - Jack | LF2 - John | LF2 - Julian | LF2 - Louis | LF2 - LouisX | LF2 - Rudolf | LF2 - Woody

     
    Joke LF2 List
    In order of appearance:
    LF2 - NeoDeep | TF2 - Sniper

     
    Touhou 12.3 Style List
    In order of appearance:
    Rainbow Meiling | Stardust Utsuho | Aurora Tenshi | Resonance

     
    Touhou 14.5 Style
    In order of appearance:
    Flash Byakuren | Umi no Kokoro

     
    Touhou Styled Characters From Other Games
    In order of appearance:
    Celestial Mukai | Prismatic Jam

     
  20. Upvote
    Deoxgigas got a reaction from horrorship in VoD(26Chars): Flash Byakuren updated, Mugen 1.1 version Released (01/29/2017)   
    Details about my characters, the changelogs and other information are all found on my site:
     
    http://vaultofdeoxgigas.webs.com/
     
    All the characters can also be accessed directly on my OneDrive here:
     
    https://1drv.ms/f/s!AiSx35GonXnKgVP93YSTJNkXPzna
     
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    -----------------------------------------------------------------
     

     
     
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    -----------------------------------------------------------------
     
    LF2 List
    In order of appearance:
    LF2 - Archmage | LF2 - Bat | LF2 - Davis | LF2 - Deep | LF2 - Dennis | LF2 - Firen | LF2 - Firzen | LF2 - Freeze | LF2 - Henry | LF2 - Jack | LF2 - John | LF2 - Julian | LF2 - Louis | LF2 - LouisX | LF2 - Rudolf | LF2 - Woody

     
    Joke LF2 List
    In order of appearance:
    LF2 - NeoDeep | TF2 - Sniper

     
    Touhou 12.3 Style List
    In order of appearance:
    Rainbow Meiling | Stardust Utsuho | Aurora Tenshi | Resonance

     
    Touhou 14.5 Style
    In order of appearance:
    Flash Byakuren | Umi no Kokoro

     
    Touhou Styled Characters From Other Games
    In order of appearance:
    Celestial Mukai | Prismatic Jam

     
  21. Upvote
    Deoxgigas got a reaction from Galvatron in Umi no Kokoro released! (Touhou) - Updated Twice (06-12-2016)   
    Update2:
    - Changed the visual for the Grand Compressed Blast super to make it look like Kokoro is shoving a shining ball into the opponent rather than a weird mask. (Changed the move gif below accordingly.)
    - Changed the visual for Geyser of the Endless Depths to remove the mask and instead temporarily turn Kokoro into a more ghostly form for the duration (That explains the iframes).
    Update:
    - Changed Kokoro's ingame portrait after it was brought to my attention that the old one was pretty damn silly, and not in a funny way.
     
    As promised, I am back to deliver the last of my until-now unreleased characters.
     

     
    Umi no Kokoro is a palette swapped Hata no Kokoro, and just like my Resonance does for Iku, Umi no Kokoro retains alot of Hata no Kokoros original moves, only, rather than masks and spirits, she now fights with water elemental attacks instead.
     
    Umi no Kokoro was put into work way before Celestial Mukai and Prismatic Jam were even a thing, but finishing those two allowed Kokoro here to benefit greatly from the things I learned when making them. As such, alot of mechanics that were used for Jam in particular has been transferred over to her.
     
    She can also make funny faces occasionally.
     
    For more specific information, go to my site.
     
    And if you just want to download her, go to my onedrive.
     
    *Note: The difference between the Mugen 1.1 and 1.0 versions of her is simply in her sprite quality. She was originally made for 1.1, and well, some sprites don't transfer well between the two versions.
     
    Now, here's the usual move demonstrations:
     

     

  22. Upvote
    Deoxgigas got a reaction from IDGCaptainRussia in Umi no Kokoro released! (Touhou) - Updated Twice (06-12-2016)   
    Update2:
    - Changed the visual for the Grand Compressed Blast super to make it look like Kokoro is shoving a shining ball into the opponent rather than a weird mask. (Changed the move gif below accordingly.)
    - Changed the visual for Geyser of the Endless Depths to remove the mask and instead temporarily turn Kokoro into a more ghostly form for the duration (That explains the iframes).
    Update:
    - Changed Kokoro's ingame portrait after it was brought to my attention that the old one was pretty damn silly, and not in a funny way.
     
    As promised, I am back to deliver the last of my until-now unreleased characters.
     

     
    Umi no Kokoro is a palette swapped Hata no Kokoro, and just like my Resonance does for Iku, Umi no Kokoro retains alot of Hata no Kokoros original moves, only, rather than masks and spirits, she now fights with water elemental attacks instead.
     
    Umi no Kokoro was put into work way before Celestial Mukai and Prismatic Jam were even a thing, but finishing those two allowed Kokoro here to benefit greatly from the things I learned when making them. As such, alot of mechanics that were used for Jam in particular has been transferred over to her.
     
    She can also make funny faces occasionally.
     
    For more specific information, go to my site.
     
    And if you just want to download her, go to my onedrive.
     
    *Note: The difference between the Mugen 1.1 and 1.0 versions of her is simply in her sprite quality. She was originally made for 1.1, and well, some sprites don't transfer well between the two versions.
     
    Now, here's the usual move demonstrations:
     

     

  23. Upvote
    Deoxgigas got a reaction from A-Knight in Umi no Kokoro released! (Touhou) - Updated Twice (06-12-2016)   
    Update2:
    - Changed the visual for the Grand Compressed Blast super to make it look like Kokoro is shoving a shining ball into the opponent rather than a weird mask. (Changed the move gif below accordingly.)
    - Changed the visual for Geyser of the Endless Depths to remove the mask and instead temporarily turn Kokoro into a more ghostly form for the duration (That explains the iframes).
    Update:
    - Changed Kokoro's ingame portrait after it was brought to my attention that the old one was pretty damn silly, and not in a funny way.
     
    As promised, I am back to deliver the last of my until-now unreleased characters.
     

     
    Umi no Kokoro is a palette swapped Hata no Kokoro, and just like my Resonance does for Iku, Umi no Kokoro retains alot of Hata no Kokoros original moves, only, rather than masks and spirits, she now fights with water elemental attacks instead.
     
    Umi no Kokoro was put into work way before Celestial Mukai and Prismatic Jam were even a thing, but finishing those two allowed Kokoro here to benefit greatly from the things I learned when making them. As such, alot of mechanics that were used for Jam in particular has been transferred over to her.
     
    She can also make funny faces occasionally.
     
    For more specific information, go to my site.
     
    And if you just want to download her, go to my onedrive.
     
    *Note: The difference between the Mugen 1.1 and 1.0 versions of her is simply in her sprite quality. She was originally made for 1.1, and well, some sprites don't transfer well between the two versions.
     
    Now, here's the usual move demonstrations:
     

     

  24. Upvote
    Deoxgigas got a reaction from IDGCaptainRussia in Prismatic Jam released! (GG/Touhou)   
    Yeah, it was all private for quite a long time, as I was content with just having them be seen fighting on the sites I sent them to.
     
    However, those sites started adding new characters very irregularly, and once a character was in, they'd practically never get updated to their newest version, except in very rare cases, and I updated my characters alot back then. Also, I got bored of watching.
     
    So, one day, I decided that it was a shame for them all to just disappear at some point, went and updated them for playability and then released the lot of them.
    And now, the new ones I've made get released much sooner after completion.
  25. Upvote
    Deoxgigas got a reaction from IDGCaptainRussia in Prismatic Jam released! (GG/Touhou)   
    - Jam went to a far-away mystical land of magic and rainbows and learned a few new tricks. She lost most of her voice in return though. -
     
    Next in the line of the idea that spawned Celestial Mukai comes Prismatic Jam. She is to my Rainbow Meiling as Mukai is to my Aurora Tenshi,
    but unlike him, she retains alot more of her source game moves and mechanics.
     
    For more specific information, go to my site.
     
    And if you just want to download her, go to my onedrive.
     
    Now here's a few demonstrations of her moves:
     

     

     
    I'll be back with another finished character in a few days. Maybe a week.
     
     
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