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A.C.I.D

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About A.C.I.D

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  1. Seeing if air ki balls fit his combo strings and it does Good for stunning to an air dash then a bounce attack or a ground combo It delays the fall of the bounce and freezes the enemy for 30 ticks Also he won't fall after the ki blast if he is flying. Which allows for more versatility cause the hard punch barrage now hits. Basically most of the ground attacks, which can lead to specials/EX, then hyper but he has no hypers for now.
  2. Z2i means Z2 imitation the series where basically I try my best to imitate Z2 characters by TeamZ2 using EB sprites. Won't be 100 % accurate because Team Z2's coding is leagues above me and I just started 3 months ago. Wouldn't hurt to try though How this project came about : On his progress -He has 2 intros for now I plan to have atleast 4 -He has all the basics and 2 throws with the same chaining as Z2 characters -Unique aspect of him is he can fly using War Machines button input you can see it in the combo video -Another unique aspect is Infinite Potential it occurs the same way Jin Saotome Shine in MVC2 "Last surviving member of his team and only has 30% or less health he will flash automatically when he is on his feet. This enters him a state of power and defense increase. Despite being a Hyper Combo, it doesn't take any power." How Infinite Potential looks like - He has a special called Dragon Spear he lunges on the enemy in a spear like motion if it hits it follows a barrage of kicks - The EX version of Dragon Spear he teleports up and then attacks you can also see this in the video I also took some required sprites, effects and codes from GohanZ2 and SSJGokuZ2 to be compatible with other Z2 characters So far compatible with - Dash collision - Projectile Counter - Chou kamehameha finisher - Babidi's Curse (Took GohanZ2 monkey form and turned it yellow) - Flip KO and the twist fall animation - Goku's Nappa Back breaker - Cheap KO animation - KI blast and EX Ki blast
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