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RedDragonCats17

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About RedDragonCats17

  • Birthday 12/28/1998

Basic Info

  • Gender:
    Male
  • Location:
    Owasso
  • Languages:
    English
  • Interests:
    Making video games, Playing video games, Being a lazy bum and not be a efficient coder
  • Games:
    Zelda, Metroid, Mario, Pokemon, Castlevania, MegaMan, Smash Bros, Soul Calibur, Dragon Ball, Mortal Kombat, Doom, Halo, Star Wars, Minecraft, King of Fighters
  • Animes:
    Dragon Ball, Inuyasha, Bleach, Death Note, Fist of the North Star, YuGiOh
  • Theme Song:
    Scorpions - Rock You Like a Hurricane (also Lazy Bones by Bing Cosby and Louis Armstrong)
  • Website:

Mugen Site Usernames

  • Mugen Fighters Guild
    RedDragonCats17

Network Usernames

  • Discord
    RedDragonCats17
  • YouTube
    RedDragonCats17
  • Twitch
    RedDragonCats17
  • Steam
    RDC17
  • Skype
    reddragoncats17
  • Yahoo

Recent Profile Visitors

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RedDragonCats17's Achievements

  1. Any alternate downloads for Mai, Malin, and Yuri?
  2. I've been planning on making my own version of Daisy for quite some time, and I did manage to get a portrait and some sprites for her. (Drawn by a wonderful lady named SakuraAlice33) However, the sprite artist I was working with (Dan is his name) was having problems with PayPal. Fortunately, another artist named jafar came and decided to work on Daisy in Dan's place. I decided to rework Daisy's character and moves. My goal this time is to pretty much make Daisy recognizable. Give her the same sassy tomboy personality she had in the games, and also make her gameplay look legit, as if she was coded by Nintendo (with a few of my personal tastes). My initial idea for her was to make her switch to certain outfits during certain specials or supers. I'm still going for that. Here's what I got so far: https://docs.google.com/document/d/11o6-yS1Air-rcxUIOEowyM2vnGT6vyk7ATsU6gAOLNs/edit?usp=sharing To anyone who has extensive knowledge about Daisy: What moves would you give her? I'm open for suggestions.
  3. As you guys may have read, I am editting K.Y Shanxi's Bowser. I noticed that a lot of people have issues with this Bowser, so I decided to take matters into my own hands and edit him myself, fixing the issues he apparently has. First things first, I'm gonna be needing a list of issues. So give me a list and I'll fix them to the best of my ability. The A.I will come at a later time.
  4. I'm using BrawlBox to rip Samus' animations. I want to use her taunt from Melee, and her running animation from Smash 4. Do you guys have the animation files from those 2 games?
  5. That's good for the Super Saiyan laser, but what about his regular laser?
  6. I'm currently making a version of Bardock, and I did make a laser for his level 1 super, which is Cyclops' beam colored in blue, I didn't really like it much, and Idk if there are good looking lasers for Bardock's Super Saiyan laser. Do you guys have anything that looks suitable?
  7. I need stages for these characters: Air Man (8-bit) Tengu Man Grenade Man Sigma from X1 Sigma's head from X5 Slash Beast Nightmare Zero Does anyone have the boss rooms for these characters?
  8. Hey guys, I haven't announced any W.I.Ps in here, so here I am announcing progress of a full game that I'm making. I'm making a MegaMan full game, and I've had this idea for a while and I've started working on it over a year ago. This game is based on Serio's Castlevania Fighter, so it's a boss rush type game, but there's gonna be a cast ranging from classic MegaMan to MegaMan ZX, 3 bosses per game, plus some secret bosses (5 are already planned, and 2 of them are in the works), and secret playable characters. The characters have their own unique play style, such as MegaMan running and gunning, Maverick Hunter Zero doing most close combat attacks, and other characters such as Bass doing their own unique moves. I'm working on 3 characters, 2 of them are playable compared to the first, which has a standard foundation. Those 2 characters are MegaMan Zero and Model ZX. Here's what they look like right now. https://streamable.com/tddc4 https://streamable.com/fccn9 I'll tell you what, working on something like this is not easy, especially for one man. I will try my best and at least get a playable demo out. As of now, I'm working on a transformation for MegaMan Zero's secret Omega Zero mode, and BOOOOY it's the most complicated thing I've ever tackled. I'm trying to get some help from Odb and XGargoyle, but they still didn't reply to the post I made in the forums. Right now I'm trying to adjust Omega's transformation sequence. Wish me luck, guys. If you're good at MUGEN character coding and you wish to help me out making this thing, then by all means, welcome to the party, but again, wish me luck.
  9. Since my Vanilla Dome and Donut Ghost House got deleted due to a bug, I decided to re-post them here with a new stage I've made. Vanilla Dome: This stage is impressive compared to my other stages, because I've added a new gimmick: Enemies moving left and right. Donut Ghost House: This was a stage I made for Halloween. I meant to release it on Halloween, but my nephews were here, so I had to sleep past it. Donut Secret (Ice Cavern): This was a stage I quickly whipped up for Christmas day. You can get these stages in the MUGEN page of my website. Enjoy: http://reddragoncats17.weebly.com/
  10. Lemme scratch that, in Street Fighter 3, Akuma fought in a forest and someplace with a pool, a waterfall, and a cave.
  11. Not in the Street Fighter Alpha series. Akuma has been fighting in caves. Also, we always see Akuma in a environment that's not a temple. Whether it's a volcano, a cave, or a forest. Sure, Akuma is a warrior, and he has always fought in a temple, but I'm more focused on his demonic side. Plus, I want a more "epic" atmosphere of the stage for this specific theme. Are you talking about the picture of the stage with MegaMan and Ryu? If so then that's the stage that I'm trying to rebuild. It wasn't finished nor released when my computer broke down. Plus, I don't really like how it looks, to be honest. If you're talking about one of the first stage of the 3 stages that I'm wanting to use, then look up Last Blade 2 Forgotten Forest.
  12. It's been a while since I made a post on here, but I need some help for 2 stages I'm making. The first stage is for Ryu. I wanted it to be based on the waterfalls Ryu goes to train and meditate. This is what I got: At first, I thought this stage is BEAUTIFUL, but now I don't like it much. I wanna remake this stage from the ground up, and I found 3 options for backgrounds and foregrounds: Which parts from these 3 should I use? Or what are YOUR recommendations for backgrounds and foregrounds? This next stage is for Akuma. And I need some ideas to make the stage fit Akuma himself. Base: Does it need flames? Does it need Akuma's kanji? Does it need lava? What are your recommendations? Ideas from the MFG Discord: Color 1: Night Background props 1: Flames Background props 2: Candles Background props 3: Torches
  13. I need to edit them once my dad gets them back, because they are very quiet in game.
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