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gabe555

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  1. Link and char updated!
  2. Finally here is “SSJ3 Gokou” (aka Goku SSJ3) after the beta release in 2012 but now in the final version. As much bugs is found the character will be updated and the link will be replaced The AI sucks is to powerfull and is probably gonna be updated too And maybe a WinMugen Version if someone is still using it. . Readme DOWNLOAD Cheers! Original Post: https://mugengenerations.forumotion.com/t5918-ssj3-gokou-2-0#57702 If you want to check this out for our clashes compatibility https://mugengenerations.forumotion.com/t5911-compatibilidad-con-choque-de-poderes-mft MIDNIGHT FIGHTERS TEAM
  3. Super Genki Dama Chargable + Damaged Pallete!
  4. Thanks Iver +1, I bet you gonna find lot of differences between 2.0 and the beta version, the gameplay is still the same, but I'm adding lots of modifications and extra stuff.
  5. Some shots for you guys
  6. Cool, I'll give a try with some palfx to achieve that gold, seems to be a nice idea! +1 And about Oozaru, I'm not sure if that's the path I wantbto take with my char if you know what I mean...
  7. Nope, I'm not that gabe, sorry. Thank you! -mmm I don't remember relation between Oozaru and SSJ3. Thanks for the ideas.
  8. About the project: SSJ3 Gokou is a DBZ character in super butoden size. The whole sheet is based on UB22/Shin butoden sprites, sprited and coded by me. I released the character beta back in 2012 when I suddenly quitted Mugen, you can find it around there. Character already contents: - Genki Dama - Dragon Fist - Kame hame ha - Chou Kame hame ha - 6 special melee moves - Dodge, parry, counter and Ex moves, zanzouken, fireballs and more... Changelog - New head based on 3DS EB - More Sprites - Shoryuken new sprite/frame - New genki Dama frame/goku sprite - Genki Dama Fixed * - Different fxs on Genki Dama - Chou Kame Bugs Fixed - Chou Kame compatible with MFT chars Clashes - Added Emiliano's Hit Clash - Emiliano's Hit Sparks - 6 New palletes - New Ki Charge - Main Intro completed and the rest was deleted* - 3 new Intros Added - Meteor Smash completed - Meteor Smash cannot be performmed in team mode - Meteor Smash bug against superarmor fixed - Rage Mode cannot use Ki Attacks - Dash and walk faster during Rage mode - Infinite Automatic Teleport Combos during Rage mode - Infinite Manual teleport combos during rage mode - Can connect teleport combos after every Melee specials - Added Third jump kick - Dash Backwards is now constant - Adedd one more move on EX Flip Kicks - Added one more move on EX Shoryuken/Air Fang - Added one more move on Ex Elbow Smash - Animated FWD Dash - Ryu Ken's Body fire is now random sized - Ryu Ken does not dissapear from the screen when p2 cornered and changes Dragon head animation when going straigh up. - Added commands for Super Jump Forward and Backwards (it was complicatted to perform before this). - KO Effect - Super Portraits - Fire Flip Kick Improved with new frames (Andy from KOF style) - Added Recovery Kick - Some Fxs re mastered - And Things I forget now... Gotta adjust some damage values yet. Open to suggestions and ideas.
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