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Masterhand128

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  1. Upvote
    Masterhand128 got a reaction from lonerdreams in Potentially removing Mugen Archive from our site blacklist?   
    I have a terrible distrust with MA they could add a shortcurt again in any moment, also I am really agree about the weekend event, honestly it could be an annoyance for the people who wants to download the hosted stuffs.
    So yes, I want MA is still on the blacklist for now.
  2. Like
    Masterhand128 got a reaction from NijikakuFan61 in Not recomended creations/creators...   
    I don´t recommend you Beanfan´s creations this creator unfortunately doesn´t accept feedbacks and you can find a lot of glitches other similars creators are Narayan and RyouWin .
    If you love Touhou Characters don´t download Kurogane´s chars or others similars creators because his chars are very cheap(Yes, they have bullet hell attacks).
    I also don´t recommend you to download Ironcommando´s character the majority of his characters are very cheaps, except Dancing Banana and his bosses.
  3. Like
    Masterhand128 got a reaction from WlanmaniaX in Not recomended creations/creators...   
    I don´t recommend you Beanfan´s creations this creator unfortunately doesn´t accept feedbacks and you can find a lot of glitches other similars creators are Narayan and RyouWin .
    If you love Touhou Characters don´t download Kurogane´s chars or others similars creators because his chars are very cheap(Yes, they have bullet hell attacks).
    I also don´t recommend you to download Ironcommando´s character the majority of his characters are very cheaps, except Dancing Banana and his bosses.
  4. Upvote
    Masterhand128 reacted to VirtuallTek in Fighter Factory Studio 3.5.2 (UPDATED May, 31)   
    Fighter Factory Studio released!

    After one year of work, 13 years before release of the first edition, we are glad to launch Fighter Factory Studio to the public. This new version is a huge improvement over any previous edition.
    Although it lacks some features, it's a solid base to upcoming functions that will be added. As said on previous announcements, we aim to be able to edit every single game asset, on any engine we add support. Fighter Factory was designed to be a character editor, version 3 added support to more formats, but on Studio we extend this to the maximum level.
    The reworked code-base is powerful, scalable, extensible and very stable. Everything is ready for big new features like BGs editor on M.U.G.E.N's module and OpenBoR support. There's no limit for what we can do in this edition, and we have plans to extend almost all functions.
    Here you can download latest version and older ones as well (including all versions from 1.0 to 3.0), and some important public content in our Blog. All exclusive content will be posted in our Patreon page.
     
    Change log:
    Split on modules with support for multiple engines. Project file explorer (will be essential for full game development). OpenGL is mandatory, but a software rasterizer alternative is available too. Updated to latest version of Qt framework. Hybrid parser/syntax highlighter (smarter, faster and more reliable). Multi-threaded (long tasks are split across all available CPU cores). Import from another project can import from any supported engine too, and has collision resolution. Backup function restore files by replacing them and reloading, instead of just loading the backup on memory without changes in the original files. 'Project -> Save' improved. Saves all modified files and call save as for those who lives on memory only as expected, on all projects of the same 'group'. 'Project -> Save as' improved. Saves all files of the current 'project group' to a new folder (copy them in its current state to a new folder). Eg.: open a character, make a copy of it on another folder to create a new one based on the first. We can even make a full copy of a default engine installation to make a full game. 'Project -> Run in engine' improved. All bugs solved, faster than before, and on a full game 'project group' runs on the game itself. Undo, redo, cut, copy, paste, find and replace available in all editors. You can even undo complex things like changes on sprites. Zoom available on code editor too. Built-in image editor inside sprites editor. Import replace sprites with same group/number. Ability to resize one or more sprites outside image editor (you can scale all sprites with hit box adjustment/scaling in one batch). Default background is set based on localcoord. Contact Box drawing always use the same type as current ones (default or not), or non-default if there's none. Better support for frame interpolation, including timeline controls. Onion Skin on animations changed from sprite to animation/frame. Complete support for high DPI displays. Palette generation and 'Adapt image to palette' with better support for alpha channel (can produce anti-aliased 8bit sprites). Animated GIF generation works even with non-8bit sprites (adapts to 8bit). Better interface preset system (adjusts to available space and scales nicely). Drag and drop support on the Organizer. Sound file viewer on sounds editor (basic editing functionality will be added over time). Added fold all/unfold all for code editors. Improved 'Export to HTML function' (tries to detect AI commands to uncheck them). M.U.G.E.N.
    Parser groups allowed code by file type. Added A1 transparency shortcut in Animations editor. Added full support for frame interpolation. Improved offset viewer and throw creator. Fixed PCX decoding (solves some issues on portraits in SFF v1).   Changes in 3.5.2   See our post on Patreon.   Requirements:

    Windows (x86):Windows XP SP3 or greater and Microsoft Visual C++ 2017 Redistributable
    Windows (x64):Windows 7 SP1 or greater and Microsoft Visual C++ 2017 Redistributable.
    Linux (64): libGL (OpenGL library) and Wine.
    macOS (x64): Sierra 10.12 or greater and Wine Stable.

    Download
    http://fighterfactory.virtualltek.com
      Patreon page
    https://www.patreon.com/virtualltek
     
    Known issues:

    Zoom on code editors don't increase font size of all text.
    Sound suddenly stops (macOS).
    Can't resize dialogs (macOS).
     
  5. Upvote
    Masterhand128 reacted to Misana1598 in Hyperdimension Neptunia Characters in Mugen   
    I've always wondered why no one has thought of creating Mugen characters from the "Hyperdimension Neptunia" Series. I've seen sprites and there is stages for it, and anything else in between. I'm not much of a Mugen creator but it would be cool to have them. If anyone agrees with this then the feedback will be appreciated. Below, By Cundodeviant

     
  6. Thank You
    Masterhand128 reacted to White Ranger in Does this Exist whos the author of this creation   
    The author is also named Anthimus, but it was made by the private community, because said user has been finding many private characters/edits and uploading them to Mugen Archive.  Rather strange if you ask me, I've uploaded at least one private edit and never got harassed by the private community. However, ever since anthimus started uploading private characters (over a thousand to be exact)it would seem now that obtaining any and all private edits has become the Archives goal now.
     
    In short they created that character as an insult to anthimus, the character on the right is his profile pic on the Archive. Unfortunately the only place I've seen that character you want is on the Archive.
  7. Upvote
    Masterhand128 got a reaction from Sinjik in What are you listening to right now?   
  8. Upvote
    Masterhand128 got a reaction from DLF in Welcoming for New Staff!!!   
    Welcome and...

  9. Upvote
    Masterhand128 got a reaction from RobotMonkeyHead in Welcoming for New Staff!!!   
    Welcome and...

  10. Upvote
    Masterhand128 reacted to RobotMonkeyHead in New Job Openings   
    MFFA is currently looking for some new members on staff.
    The following positions are open:

    1 Global Moderator ~ Everyone knows what this job is about :)
    2 Social Media Experts ~ Help promote the site across Facebook, Google+, YouTube and various other social media platforms.  Hold contests, trivia, make vids, whatever you like.  Should be fun.
    1 Collections Curator ~ Help out in the Collections section as a section moderator, creating, adding to, and refining the collections MFFA is famous for.
  11. Upvote
    Masterhand128 got a reaction from cristopeles in Welcome to MFFA! Introduce yourself here!   
    Hey, welcome!
     
    I speak in spanish like you, but you should speak english. :)
  12. Upvote
    Masterhand128 got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Perfect Soundtrack   
    https://onedrive.live.com/?cid=A9E27A458C64FA52&id=A9E27A458C64FA52!687&parId=A9E27A458C64FA52!585&action=defaultclick
     
     
    I remember when I downloaded this stage from the original link(The new link doesn´t include the music) its music was personally boring because sounds like a weird electronic music, so I decided to put this remix for making more epic. 
  13. Upvote
    Masterhand128 reacted to RicePigeon in mugenarchive needs help   
    I was going to let this thread slide because it still had some merit of discussion until it devolved into a platform for flaming other mugen forums; doesn't matter if its Guild, MA, Multiverse, we don't tolerate this kind of behavior. I'm locking the thread on this basis.
     
  14. Upvote
    Masterhand128 got a reaction from Galvatron in Music/Songs Mashup Thread   
    Here is my favorites mashups.
     
     
     
  15. Upvote
    Masterhand128 reacted to PlasmoidThunder in The Most Unlikely Crossovers   
    Perhaps the Papyrus typeface doesn't exist in the F-Zero universe.
  16. Upvote
    Masterhand128 got a reaction from Galvatron in The Most Unlikely Crossovers   
    If Mario & Luigi combines with Neptunia...

  17. Upvote
    Masterhand128 got a reaction from CoolAnimeHustler in What are you listening to right now?   
    Basically is an epic chorus remix of "Solar Sect of Mystic Wisdom ~ Nuclear Fusion".
  18. Upvote
    Masterhand128 reacted to Galvatron in Its time for us to all move on now.....   
    I just want to tell everyone as well as every MFFA member who lives in the U.S.:
     
    We all understand the recent past presidential election had upset alot of us but we shouldn't stress on it any ways that causes others to feel discomfort about it especially towards members and new members internationally. At this point we should not put our thoughts on politics and focus more on other important things like our neighbors, friends and families. We can also keep our minds off by communicating and doing more positive activities like MUGEN, Video games, etc.
     
    For the folks who are still stress about it I suggest you put your minds at ease by meditating/praying and think on more positive aspects to make things better for yourself and others. Keep in mind we should not let political matters interrupt our current lives even if things go for the better or worse. Overall we need to keep moving on and stop stressing our selfs on this matter. As I said before let us focus more on other things to keep this Mugen community strong.
     
    Thank you
     
    - Galvatron 
  19. Upvote
    Masterhand128 got a reaction from Lillie's 音MADs in MH128 presents: An edited version of Alice´s Oktavia.   
    Hello, guys!
    I am happy to say with you my edit of Alice´s Oktavia is very near to be complete and here is all my progress I did for her(Yes she is female):
     
    What New in this edit?
    -Added a second phase: The Crazy Mode.
    -Added two new moves: Sympsomiun Magarum and Sword Charge.
    -Added a new requirement for Sword Slash and Hyper Wheels, she will can use these moves only in the Second Phase.
    -Added a Configurate.txt where you will can remove the red blinking of Oktavia when she has less HP, if you see annoying and you will can remove the instant kill of Sword Slash if you see very cheap.
    -Added a Damage Dampener(Thanks to Ricepigeon for making his code).
    -Added an AssertSpecial with a timerfreeze for stopping the round timer.
    -Changed her HP from 4000 to 2000.
    -Changed Sound effects and added some Sound effects.
    -Altered the wheels hitboxes.
    -Fixed an ownpal problem for the wheels and that means these helpers can´t be changed the color to red when Oktavia gets hurt for making more sense.
    -Fixed a player´s push problem of Oktavia, generally that glitch occurs when a character falls or gets up.
    -Removed the "Kyouko" move(I will use this state as a templete for the 3 phase intro). 
    -Removed her old intros and substituted a new intro where you can see Sayaka(I used the sprites of Otzkai´s version) transforming into that witch.
     
    What nex?
    -Adding the tree phase(In process).
    -Changing her death animation.
    -Probably adding other few moves.
    -Probably the wheels will be  hittable by normal attacks.
    -Probably increasing the width of Oktavia´s hitbox for avoid the players get to close to her.
     
    Here is a video of my edit:
     
     
    Special thanks to Alice for making this boss character ,Shinzombie for his feedbacks and Otzkai for his Sayaka´s sprites.
    Any ideas and suggestions are open! :)
  20. Upvote
    Masterhand128 reacted to RobotMonkeyHead in What happened?   
    Well, this has been fun.  First off I'd like to apologize to everyone for the down time.  And for the 2 weeks of forum content we've lost.  

    Gui and Waefu, I'm sorry about bambi's mother.  Both of them.  2 fawns down 2 standing.  Gear up for some payback fellas, fawns don't go out like no bitch!

    To everyone else who's last 2 weeks of discussion and hard work got thwomped by this damned spam bot, I'm sorry.  We tried everything we possibly could.  So many tutorials I could code our database from scratch, and tech support probably recognizes my number on their caller id at this point, if I'm not in their contacts already.

    We got hit with a spam bot that inflated one of our old databases up to an enormous 12m and despite all the best efforts of Alexei, Ryon and myself we were unable to salvage anything after October 4th.  It was no one's fault, ultimately (other than the source of that bot's) it's just been staff attempting damage control, trying to save those 2 weeks worth of posts / content.  Unfortunately it didn't work in the end.  

    Going forward from here, theoretically this should be the last time anything like this happens.  I'm currently working on automating regular backups of the entire forum.  Nightly backups for up to a week, weekly backups for up to a month, and monthly backups for up to a year. Rather than relying on our hosting services back up and restore capabilities.  We'll also have about 4 anti-spam plugins running from here on out.

    Thank you, to all of you for sticking around and coming back after all this.  Again I'm so sorry for everything lost.  It was a pretty hard hit, But we're back up and running and we will recover and rebuild!
  21. Upvote
    Masterhand128 got a reaction from White Ranger in Halloween Thread   
    Here is a video about one of the most scariest websites I had seen in my life!
     
     
  22. Upvote
    Masterhand128 reacted to gui0007 in MFFAWN #1 (09/19 - 09/25, 2016) - It has begun!   
    MFFA WEEKLY NEWS #1
    September 19 - 25, 2016
    September 19
    [Char / Release] Toriel (from Undertale) by MEGA X (1.0)

    VIDEO PREVIEW
    DOWNLOAD
     
    [Char / W.I.P] Ryu+New System by Vyn (1.0 / 1.1)

    WIP TOPIC (Mugen Fighters Guild)
     
    [Full Game / Beta Update] Rurouni Kenshin: Soul & Sword by Aoshi24 (1.1)

    VIDEO PREVIEW
    DOWNLOAD + DETAILS TOPIC
     
    [Char / Update] Shermie/Orochi Shermie by LunaTuna (1.1)

    VIDEO PREVIEW
    DOWNLOAD + DETAILS TOPIC (Mugen Fighters Guild)
    September 20
    [Lifebars / Release] BlazBlue: Chronophantasma Extend by Gazira (1.1 / 1280x720)

    VIDEO PREVIEW
    DOWNLOAD TOPIC (Mugen Fighters Guild)
     
    [Char / Release] The Beast (from Kung Fu Hustle) by Borewood (1.0)

    VIDEO PREVIEW
    DOWNLOAD TOPIC (Mugen Multiverse)
     
    [Stage / Release] Kombat Tomb (MK Shaolin Monks) by Adriano GT & Halilscorpion (1.1)

    VIDEO PREVIEW
    DOWNLOAD TOPIC (Mugen Fighters Guild)
     
    [Stages / W.I.P] Lung Hai Temple and MotorWay by Adriano GT & BlackSaibot (Win / 1.0)

    VIDEOS PREVIEW (Lung Hai Temple / MotorWay)
    WIP TOPIC (Mugen Fighters Guild)
    September 21
    [Stages / Update and Release] Tomoyo Doujin Street and Box10 Brawl Stage 3 by Borewood (1.0)

    DOWNLOAD TOPICS (Mugen Multiverse - Tomoyo Doujin Street / Box10 Brawl Stage 3)
    September 22
    [Stages / Release] Renegade Arcade Stages by Vegaz (1.0 / 1.1)
    VIDEOS PREVIEW (#1 - #2)
    DOWNLOAD TOPIC
     
    [Char / Release] Iron Man by REDHOT (1.0)

    DOWNLOAD SITE
     
    [Char / Release] Charlce by The Magic Toaster (Win / 1.0)

    DOWNLOAD TOPIC
     
    [Chars / Update] Six Touhou Chars (Cirno, Mokou, Koishi, Sanae, Utsuho and Komachi by Ricepigeon (1.0 / 1.1)

    DOWNLOAD SITE (New Characters Section)
    September 23
    [Char / AI Patch] AI Patch for Vyn's Evil Ryu by SW
    VIDEO PREVIEW
    DOWNLOAD LINK
     
    [Chars / Update] Pokémon Chars (Pikachu, Charizard and Heracross) by Gladiacloud & Dylanius (1.0 / 1.1)

    DOWNLOAD LINK ("PKM chars" Folder)
    September 24
    [Char / W.I.P] Goliath (from Gargoyles) by LordShade67 (1.0)

    VIDEO PREVIEW
    WIP TOPIC (Mugen Fighters Guild)
     
    [Chars / Update] Marisa, Flandre and Kanako by Ricepigeon (1.0 / 1.1)

    DOWNLOAD SITE (New Characters Section)
     
    [Stage / Release/Edit] Beach-Night2014 by AVPboy6754 (Edit of Beach2014 by Tatsu) (1.0 / 1.1)

    DOWNLOAD TOPIC (Mugen Fighters Guild)
    September 25
    [Char / W.I.P] Yuuki (from SAO and DBFC: Ignition) by Sennou-Room
    NO PREVIEW AVALIABLE
    WIP TOPIC (Mugen Fighters Guild)
     
    [Char / Patch] Fix Patch to MUGEN 1.1 for Vyn's Evil Ryu by mete122
    DOWNLOAD LINK
     
    [Char / Release/Edit] Ryu by XenoCard (Edit of Ryu by P.O.T.S) (Win / 1.0)

    DOWNLOAD TOPIC (Mugen Fighters Guild)
  23. Upvote
    Masterhand128 got a reaction from Ganbare-Lucifer in The Most Unlikely Crossovers   
    Well, here is some specials guests in the Scarlet Devil Mansion.
     

     

     

  24. Upvote
    Masterhand128 got a reaction from RoySquadRocks in The Most Unlikely Crossovers   
    Well, here is some specials guests in the Scarlet Devil Mansion.
     

     

     

  25. Upvote
    Masterhand128 got a reaction from Galvatron in The Most Unlikely Crossovers   
    Well, here is some specials guests in the Scarlet Devil Mansion.
     

     

     

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