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argyone

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  1. Upvote
    argyone got a reaction from Sunaryo in Luna Park Sydney Hi-Res Stage   
    stage actually looks cool but i get pixelated errors on screen when my chars are moving... there seems to be something wrong in the code!
    im playing 1.0 btw.
    hope you can fix this because the concept is awesome
  2. Upvote
    argyone reacted to argyone in Kotaro Fuuma and Hanzo Hattori by KojiroBadness (latest version)   
    yeesss sir :)
    thx
  3. Upvote
    argyone reacted to Kaze No Ken in Kotaro Fuuma and Hanzo Hattori by KojiroBadness (latest version)   
    http://www.mediafire.com/download/8v405nmnzeqndum/FuumaKB.rar
     
    http://www.mediafire.com/download/kr1n7gr0ylro5qc/HanzoKB.rar
  4. Upvote
    argyone reacted to Juaniquillo-Ax in Char Not Working   
    man i had like 3000 characters on my old winmugen and the 90% of them works just fine on 1.0, the other 10% was easy to fix. i lost like two characters that i could not fix. so my advice is upgrade to 1.0!
  5. Upvote
    argyone got a reaction from Sir Lord Alpyne in Multi Chars - "To Six" Edit Project   
    first of all i have to say im a hughe fan of what youre doing because i was always disappointed that nobody had the idea to convert some old school chars to six button gameplay.
    ive downloaded almost all of your chars and i noticed some real issues on some edits.

    -kazama kazuki - doesnt get his powerbar filled up when he attacks o0* how im i supposed to do a hyper?

    -Zankuro - hyper special does waaaayyyy to much damage (3/4 lifebar) and has no sound animation ?

    - Amano - i didnt played him in original game but is he supposed to always stumble when he jumps and misses his attack?
    e.g : jump - hit opponent = everythings ok ; jump - miss attack = stumble . everytime after that when you jump , no matter if you hit or miss the enemy amaro stumbles...
    also serveral other moves and his grab doesnt inflict damage? is that supposed to be like that because of overpower or what?

    -Bishamon - cant get him to work on winmugen... ive downloaded him 3 times cuz i thought the file's corrupted or something but mugen just dont want him to show up.. no error or something...
    he just keeps invinsible and unselectable.. ninja power : like he was never there... yeahh -_-*

    LeeReka : ohh man i was a bit dissapointed on that one.. he was one of my favorites and when i played him he always get stucked or was floating/standing/fighting in the air..

    a few things/little suggestions :

    -saizo could have his shadow doppelanger move for 1 powerbar in my opinion since i doesnt do any more damge like his bombs
    -juzo could have one more hyper move because his 2 moves he have are both for short distance. the grab-hyper where he slams his enemy on the ground is cool but you have to stand freaking near to the enemy to perform that one. how about one more move to atack from mid/distance?

    so far my feedback ;)

    is there any chance you do mukoro/shikyoh or musashi from last blade ? they were always my favorites and i think the would perfectly fit into your collection :)
    pls keep up the great work youre doing.

    btw:
    since i saw your edits i always wanted to convert some chars on my own.
    ive get managed to change the cmd - file so the supers and specials are easier to do but i ve always failed on re-mapping the attacks from 2 or 3 to 6 buttons ...
    how about a little tutorial without super bg edit and that stuff.. just for those people like me that share your ideas so they can try to convert their own?
    every week when im looking on mugen sites i see interesting chars and download them.. and when i play them im dissapointed like:

    ''hey that guy looks cool...great moves.. but only 3 buttons to play with..on my ps2 controller...narghhhhh wtf! whyyyy??!! ^^ ''

    what do you think?

    greetings from Germany,Berlin and have a nice weekend
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