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vgma2

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  1. Upvote
    vgma2 got a reaction from N_N in ideas for mugen 1.2   
    I'd like to have more than 60 vars and 40 floats.
    I'm always too worried about wasting vars, and running out of them.
  2. Upvote
    vgma2 got a reaction from Ali in ideas for mugen 1.2   
    I'd like to have more than 60 vars and 40 floats.
    I'm always too worried about wasting vars, and running out of them.
  3. Upvote
    vgma2 got a reaction from Risotto in Specific animation for last round (KO)   
    Override the Lie Dead state (I forget which number that is)
    Use ChangeAnim with trigger = MatchOver and trigger = Lose
  4. Upvote
    vgma2 got a reaction from Galvatron in Koishi Komeiji by 迾攷茛瑯玸FXNULL released (07/24/2015)   
    In regards to the AI activating randomly, isn't that accurate to source?

    To quote something someone else said, the gimmick with Koishi is that she sees your move inputs as "suggestions" rather than "commands".
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