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Zephyr got a reaction from peterpunkass in Edit and Fixes to Leonidas (300guy)
I think Nick would be very happy to see a serious Leonidas else he would not name 300 guy into Leonidas. Personally I would like to see one with cape, golden helmet and spear and a finishing move where he takes of the helmet and kicks the beaten one into a hole and saying "We are Sparta!" and crowd is chearing him.
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Zephyr reacted to Kazagami in Dream Devourer by 這い寄る混沌 updated (10/15/2014)
AI-only boss character.
http://yahoo.jp/box/r_kGlR
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Zephyr reacted to Ryon in SB1 Goku (Early)
[Preview]
[Download]
https://onedrive.live.com/?cid=95617500DFB4E9E5&id=95617500DFB4E9E5!393
http://www.mediafire.com/download/jbyapk629h0bxqo/SB1_Goku.rar
[Comment]
Super Butoden 1 Goku
Sprites remastered by Omega
Coding by Ryon
I hope you guys enjoy this character, This is for all those SB fans out there who want to see a good SB character with nice graphics and gameplay.
A lot of you will dislike the commands for some moves and the super commands, but that's how they are.
This is a full release, but also a beta at the same time, any feedback is appreciated as always.
and I apologize for the filesize.
I ripped the earth explosion from Tenka Ichi 3 at 640,480 resolution. and i converted them to minimal color loss.
so... its because of that , the filesize is over 100mb. Normally it would be 5mb.
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Zephyr reacted to Aoshi24 in Okita Souji from Rurouni Kenshin by Aoshi24
The famous Okita Souji of the Shinsengumi is now available in MUGEN 1.0+! This character includes 8 different levels of AI and a new gameplay system that will be present in the full game. If there are any bugs/issues to report, let me know. Thanks and enjoy! https://www.youtube.com/watch?v=rJGx1ap_eQw Character Info: Name: Okita Souji Age: 24 Style: Tennen Rishin Ryu/ Mumyo-ken Other: 63 Kg , 172 cm (5'8'') Real life history and his brief role in the Rurouni Kenshin anime:
Movelist:
DOWNLOAD HERE: http://www.mediafire.com/download/s4185s77avxr11t/Okita.zip -
Zephyr reacted to Kazagami in Fire Quacker by Balthazar and KoopaKoot released (3/15/2014)
http://mugenguild.com/forum/topics/firequacker-released-158130.0.html
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Zephyr reacted to Werewood in Custom DDV Shadow Master updated 2014-05-29
Custom DDV Shadow Master
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
DDV Shadow Master: "Mertro City has been covered by my Shadow Plague. Now it is the New York City's turn!"
TMNT Cyber Shredder: "Talk to the claw!"
2014-05-29 update:
fixed the ""Dragon Shock code", after p2 get hit by the Dragon Shock, Shadow Master "warps"/steps a little bit forward; he should stay in place." bug advised by Staubhold.
Please download the fix patch Custom_DDV_Shadow_Master_fix_2014-05-29.zip from my SkyDrive: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!549
* For SNES, there is a Battletoads vs Double Dragon
* For MUGEN, there can now be TMNT vs Double Dragon V
- Double Dragon V (DDV) is a Super Nintendo (SNES) 2D fighting game by Tradewest
SNES DDV is based on the Double Dragon cartoon.
You can watch some Double Dragon cartoon at YouTube:
https://www.youtube.com/playlist?list=PLXvsK7Qm4UrjiiukhxtsSaTGFd8DcWixW
First two (2) episodes:
* Who is that Shadow Boss!?
* featuring Shadow Master more....and his dreadful Shadow Mural finisher!
According to Double Dragon Dojo, "Shadow Master is the supreme leader of the Shadow Warriors. He is the half-brother of Marika Lee, technically making him Billy and Jimmy's uncle."
Double Dragon Dojo: http://doubledragon.kontek.net/cartoon/characters.html
Shadow Master is the final boss in the SNES DDV fighting game
MUGEN version video preview:
- with nicovideo account: http://www.nicovideo.jp/watch/sm23090493
- without nicovideo account: http://en.niconico.sarashi.com/?sm23090493
His moves and properties are simple both in the SNES and in MUGEN.
His moves and properties are simple both in the SNES and in MUGEN:
LP: Light Punch (x) MP: Medium Punch (y) HP: Strong Punch (z)
LK: Light Kick (a) MK: Medium Kick (b) HK: Strong Kick ©
Throws with z when you are close to P2
Fireball: D, DF, F, x/y/z
Dashing Lightning Spear: hold B for 35 game ticks, then press F, x/y/z
Crawling Metroid: hold B for 35 game ticks, then press F, a/b/c
Teleport: F, DF, D, DB, A x/y/a/b
* above info. is based on Zotmeister's SNES DDV gamefaqs entry
* more details at http://www.gamefaqs.com/snes/588287-double-dragon-v-the-shadow-falls/faqs/2773
DDV system in SNES:
- characters have no taunts
- characters have no super moves
- characters have no forward dash and backward hop and air-jump
- characters have no air-block/air-guard
- characters can make P2 dizzy
- combos can be hardly performed
- overkill - kind of like the Fatality finishing move in the Mortal Kombat games
* To execute an overkill, both you and P2 must be on the ground, and you must hit
him/her/it with the attack listed by HIS/HER/ITS name, not yours. Other conditions
are it must be the last round of a match and the overkill hit can kill P2 by one blow
DDV system in MUGEN (for Shadow Master, in particular):
- Shadow Master has no taunt
- Shadow Master has no super moves
- Shadow Master has no forward dash and backward hop and air-jump
- Shadow Master has no air-block/air-guard
- Shadow Master can make P2 dizzy
- combos can be hardly performed
- overkill - kind of like the Fatality finishing move in the Mortal Kombat games
* To execute an overkill on Shadow Master, both you and Shadow Master must be on
the ground, and you must hit him with your standing far/close HK (usually the button
"c"). I hardcoded it to use your MUGEN character's Statedef 250-259.
Other conditions are it must be the last round of a match and the overkill hit can kill
Shadow Master by one blow. Yet, Shadow Master cannot overkill other characters.
overkilling Shadow Master in MUGEN:
SNES DDV unique feature
In SNES DDV, you may input SPECIAL CODES on the main menu screen:
A number of SPECIAL CODES have been mentioned in the above Zotmeister's SNES DDV gamefaqs entry. The effects range from increasing characters' attribute points, adding more continues, disabling throws/dizziness, to turning the Shadow Master's eyes blue on the title screen!
A cool encouraging SPECIAL CODES feature includes a reward for your hard work:
- get the boss codes once after you finish the tournament game:
This is the SPECIAL CODES I use to get access to the Shadow Master
*** I think my MUGEN version of DDV Shadow Master can use some similar Code Input feature, which might help him overcome the limits of the source game ***
Code Input feature for DDV Shadow Master in MUGEN
During Shadow Master's MUGEN intro (his StateDef 191 state), you may input SPECIAL CODES to give some advantages, disadvantages, and even just-for-fun features! If you input the code(s) correctly, then you will hear a short laugh of Shadow Master, while the INPUT CODE text turn grey:
The SPECIAL CODES are made up of directional buttons and the start (s) button
examples: U, D, B, F or just "s" button or hold B then F,....etc.
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MUGEN Custom DDV Shadow Master SPECIAL CODES
------------------------------------------------------------------------------------------------------------
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
-> MUGEN Characters 1500 Series -> Custom_DDV_Shadow_Master -> Custom_DDV_Shadow_Master.zip
for MUGEN 1.0 only.
Custom_DDV_Shadow_Master.def - localcoord = 288,216
(mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
Do not even try to betray me again, former Shadow Boss (Jimmy)!
Or I am going to send you to the Shadow Mural!!!
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Zephyr reacted to Phantom Blood in Ramda by Ikaruga released 3/13/14
http://page.freett.com/ikrgmugen/garage.html
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Zephyr reacted to Xasor in Monkey D Luffy XSR style BETA 70 % update 7/22/14
Yeah I tried doing that and It ended up looking the same way but I don't have steady hands for graphics and sprites so I used scale2x as it is
Thanks bro but its far from done hope. Enjoy the character for now :)
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Zephyr reacted to Xasor in Dracule Mihawk by Dr. T (NON-CHIBI)
The gameplay is pretty good,but also some "fucking people" should also consider that we have no sprites to work on. That this is just temporary until someone does make sprites. But I agree Dr.t should've atleast edited his eyes and mouth...he looks like the one in that horror movie smiley
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Zephyr reacted to Ex✭Cᴀʜᴍ in Jin Kazama by Byakko V1.0 Released (08/03/2014)
Link: Mugen Fighters Guild.
Get hyped Tekken fans XD
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Zephyr reacted to Werewood in Custom Experimental TRF2 Beatrice updated 2014-02-18
First thing first:
Happy Chinese New Year Of The Horse 2014!
Happy Chinese New Year Of The Horse 2014!
Custom Experimental TRF2 Beatrice
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
Beatrice is from The Rumble Fish 2 (TRF2), a 2D fighting game produced by Dimps and published by Sammy
If you don't know about or forget The Rumble Fish 2 (TRF2) then this YouTube video might help introduce it to you or refresh your memory:
- official web site (index page): http://www.dimps.co.jp/product/rumblefish2/
- official web site (Beatrice info. page): http://www.dimps.co.jp/product/rumblefish2/character.php?name=beatrice
misc.: equestrian is her interest
skill: can see fast things in slow motion
- official web site (Beatrice commands page): http://www.dimps.co.jp/product/rumblefish2/command.php?name=beatrice
MUGEN screenshot:
OMK Beatrice: "Are you another chess piece bearing my name in the next game?
But your dress and Ushiromiya crest look wrong......"
TRF2 Beatrice: "What the heck are you talking about?"
MUGEN video Preview (with nicovideo account): http://www.nicovideo.jp/watch/sm22797199
MUGEN viideo Preview (without nicovideo account): http://en.niconico.sarashi.com/?sm22797199
Please read the "MUGEN Manual.doc" and "About this MUGEN experiment 2014-01-31.doc" inside the MUGEN character.
Please watch the MP4 tutorial videos inside the "MUGEN demo videos" folder in the MUGEN character.
update_notes_2014-02-18:
- fixed her MUGEN constants in [Velocity] and [Movement] for Beatrice's 640x480 localcoord (advised by Zzyzzyxx aka Rimu)
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- used Reimu's hitspark generator for all normal moves and non-energy-waves moves (advised by Zzyzzyxx aka Rimu)
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- got rid of the unused sprites in Custom_Experimental_TRF2_Beatrice.sff (advised by Zzyzzyxx aka Rimu)
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- fixed the "A walking Beatrice twitches around if she pushes a standing Beatrice." issue (advised by Zzyzzyxx aka Rimu)
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- added "persistent = 0" to some moves' "whoosh" Playsnd sctrls to get rid of a sound repeats bug. (advised by Zzyzzyxx aka Rimu)
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- added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice interesting throw bug. (advised by Zzyzzyxx aka Rimu)
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- added ScreenBound sctrl to fix the MUGEN1.1 zoomout stage Beatrice throw bug. (advised by Zzyzzyxx aka Rimu)
*
- added SelfState sctrl to make Beatrice's Sexy KO happen in some custom states. (advised by Zzyzzyxx aka Rimu)
*
- tried to separate the stronger "energy waves" from Beatrice's body and add MUGEN transparency to the stronger "energy waves"
* I couldn't tell which colors of the lighter "energy waves" and the stronger "energy waves".....I judged them by their shapes and sizes...
- improved Beatrice's A.I.
- fixed the positions of Beatrice and P2 and used the highest possible SprPriority of elements used in the "Very Meaningful Desperation Move",
for some MUGEN stages that have "higher floor" level......and tried to hide the "Guard" tag during the move....
- added a "Custom_Experimental_TRF2_Beatrice_boss.def" for MUGEN human players to use Beatrice's boss version
* note that Beatrice's boss version is not able to use Boost Dive (Noble Force)
There are three(3) different download files available in my SkyDrive:
https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524
1) Custom_Experimental_TRF2_Beatrice_2014-02-18_with_demo_videos.zip
* 135 MB file size
2) Custom_Experimental_TRF2_Beatrice_2014-02-18_without_demo_videos.zip
* 67 MB file size
3) Custom_Experimental_TRF2_Beatrice_2014-02-18_demo_videos_only.zip
* 87 MB file size
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
-> Custom MUGEN Characters Experiments -> Custom_Experimental_TRF2_Beatrice -> Custom_Experimental_TRF2_Beatrice_2014-01-31.zip
for MUGEN 1.0 only.
Custom_Experimental_TRF2_Beatrice.def - localcoord = 640,480
(mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
Credit:
Zzyzzyxx aka Rimu - reimu_z_beta 2013-10-31 that introduced TRF2 system to MUGEN
just another hideout - TRF2 guide @ http://kofplayer.wordpress.com/rf2/
SRK - TRF2 guide @ http://forums.shoryuken.com/discussion/12577/the-rumblefish-2-thread-that-cf-built/p9
Noadi - her 2D horse sprite @ http://www.noadi.net/2d-art/pixel-art/
物置のブログ - some TRF2 Beatrice arts @ http://kirinobeyanomonooki.seesaa.net/article/13106938.html
Thank you:
Dimps - The Rumble Fish 2 (TRF2) producer
Sammy - The Rumble Fish 2 (TRF2) publisher
Guru - for dumping The Rumble Fish 2 (TRF2) ROM
Demul - for emulating The Rumble Fish 2 (TRF2)
VirtuallTek Systems - Fighter Factory Classic
MUGEN Free For All http://mugenfreeforall.com/ - Borewood's new MUGEN home
Elecbyte http://www.elecbyte.com/ - MUGEN
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Zephyr reacted to Winmugen11 in SF X TK Nina Demo + Anna 1.12 by chuchoryu
While I agree, it's no use to spark this fire again for we have all been over this many times to no avail.
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Zephyr reacted to ShiniGami NoMeresu in Black Moon Iori
TOday i leave you an awesome character Edit of 2D Iori-Xii, By Clayton Gomes [claytondragon] Titled as Black Moon Iori Here is the link for his char Demonstration
http://www.youtube.com/watch?v=zfgsO1OqvzI
P.S this character is shared today by his permission
And Here is The Download Enjoy
http://www.mediafire.com/download/bovbe8j7z816bf9/Black+Moon+Iori.zip
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Zephyr reacted to Ryon in Yamato
[Preview]
[Download]
http://www.mediafire.com/download/r6lf5drqg3ebmut/Yamato.zip
[Comment]
I've had him for a while now. and he's pratically finished.
Just a few loose ends i need to fix but I think he is worth sharing with the rest of the world.
So I present to everybody Yamato from Dragoon Might.
6 Button Gameplay.
Nothing out of the ordinary here.
mostly accurate.
Whatever wasnt fixed in the beta version is fixed now.
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Zephyr reacted to Xasor in Fleet Admiral Akainu Sakazuki 1.0 non chibi one piece mugen
The Ai is still incomplete but I'm busy at my university so I should release this today tell me if there are bugs or anything just tell me I'm also having trouble with mediafire it won't let me upload the file so for now I only uploaded it on my sendspace account http://www.youtube.com/watch?v=I14RbFfmK9I link http://xasormugen.blogspot.com AKAINU SAKAZUKI 1.0 BY XASOR *STAND* X,Y - LIGHT PUNCH, STRONG PUNCH X,X - LIGHT PUNCH, GROUND SLAM Y,Y - STRONG PUNCH, DAI FUNKA X,X,Y - LIGHT PUNCH,GROUND SLAM, MEIGO X,Y,Y - LIGHT PUNCH, STRONG PUNCH, DAI FUNKA HOLD-Y,RELEASE - DAI FUNKA (GUARD BREAKER) A,B - LIGHT PUNCH, KNOCKDOWN PUNCH A,A - LIGHT PUNCH, SHOULDER BLOCK A,A,B - LIGHT PUNCH, SHOULDER BLOCK, KNOCKDOWN PUNCH *CROUCH* X,Y - LIGHT PUNCH, UPPERCUT LAUNCHER A,B - LIGHT PUNCH, LAVA SWEEP X,Y,IF HIT Y - LIGHT PUNCH, UPPERCUT LAUNCHER,DAI FUNKA LAUNCHER *AIR* X - LIGHT PUNCH Y - STRONG PUNCH X,X,Y - LIGHT PUNCH, MEDIUM PUNCH, STRONG PUNCH *EXTRA BUTTONS* Z STAND/AIR - MAGMA ROCKETS(PROJECTILE) D,F,Z - LAVA FIST HOLD-C - LOGIA RECOVER FWD-Z - THROW(MEIGO) FWD while guarding - PARRY *HYPER* D,F,x+y = INUGAMI GUREN - DMG 250,125 D,B,x+y = DAI FUNKA COMBO - DMG 250,125 D,F,a+b = MAGMA ROCKET BARRAGE - DMG 350,175 D,B,a+b = RYUSEI KAZAN/METEOR VOLCANO - DMG 450,100 PALLETES X - RED Y - BLUE Z - GOLD A - GREEN B - VIOLET C - LIGHT BLUE SUPER ARMOUR(BUSOSHAKOU NO HAKI) NOTES 1.DOESN'T NEED MOVECONTACT TO MAKE COMBOS 2.CAN CANCEL TO HYPERS FROM CROUCH/STAND ATTACKS BUT IT NEEDS MOVECONTACT 3.ENJOY THE CHARACTER PS. This is the first version and I have been busy at my university thats why I didn't release it at christmas or new years eve. I only checked the character a few times so if there are things you don't like or there are bugs etc. just pm me and it will be fixed on the 1.5 version -
Zephyr reacted to Kazagami in Rikimaru released by Roks (02/01/2014)
With this release, i do hope this year will be a new dawn of unconventional characters, where authors making more characters like this, instead of boring SNK/Capcom stuff all over again
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Zephyr reacted to Ryon in Master Of Arts
[Preview]
[Download]
http://www.mediafire.com/download/n1x7pma6jjwwkdc/Master%20Of%20Arts.zip
[Comment]
6 Button Gameplay
Strikers for most attack.
Very Cheap.
Over Powered.
Partially Balanced.
He is made for Fun. so ENJOY.
HAPPY NEW YEAR!
This is a beta version, Its not finished, He will be getting more attacks.
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Zephyr reacted to Werewood in Borewood's WIP - Custom AB Bonus Round released 2014-08-16
MUGEN Characters Experiments
** MUGEN characters in this series:
- most are from fighting games
- most have serious sprite/sound rip-inability
- Franken-spriting may be used
- have limited amount of features and move sets
- highly inaccurate
- the end results can be quite bad and ugly
- progresses might be terminated because of the possible bad and ugly end results
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Zephyr reacted to Werewood in Borewood's WIP - Custom AB Bonus Round released 2014-08-16
MUGEN Characters 2000 Series
** MUGEN characters in this series:
- all are from fighting games
- usually there are super moves
- Franken-spriting are not used
- have not-so-limited amount of sounds and visual effects
- game play system can be complicated
- highly inaccurate
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Zephyr reacted to GuyZero32k4 in The Random Funny Pics, Gifs, and Memes Thread :D
Oh my god. A deleted scene from the Teen Titans.: